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Necron

“Come. Enter the Zero World you so desire.”

I wouldn’t call Necron the Main Antagonist of Final Fantasy IX but, he is the final boss. He isn’t behind Garland or Kuja either as a puppet-master. Necron sort of just appears out of nowhere at the end of the game, and tells us he will destroy all life as Necron has watched over Kuja and all of his actions throughout the story. And, based his opinion around Kuja.

Not anybody else, what would happen if he based his opinion around Hippaul? Would he assume that the whole world needs to get in shape? That’s probably what would happen if he based his opinion around me, too!

But, enough about me.

Necron has no alliances, no back story, no nothing. Necron doesn’t even have an entry in the Ultimania!

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GCon 2023

We’ll be back at GCon, Chicago’s Southside Comic-Con, this year.

I can’t do it justice, so I’ll just cut and paste here and let Leo tell you it all.

“What started as an idea blossomed into reality. The shows began on October of 2011, our founder, Leo Guerrero, attended many conventions during the 1980’s when they were held in the loop at the Congress Hotel. It was a time that any collector could go get his/her favorite collectible and get a chance to meet any creative person from any comic book company.

G Connn, formally called T-C-S, started at the Holiday Inn of Midway Airport in a 2000 square foot room, and now has moved to the Orland Park Civic Center, which is 4300 square feet of space. Dealers include comic shops, vintage toys, and all other memorabilia ranging from posters to statues are represented at each show. We strive to get as diversified an offering as we can so that you, the collector, can have more to choose from.”

https://gconnn.wixsite.com/home

With the Who, What, and Why taken care of, we’ll get to the When and Where.

When?

Sunday, September 24th, 2023
9:00AM – 3:00PM

Where?

Orland Park Civic Center
14750 South Ravinia Avenue
Orland Park, IL 60462

We’ll see you all there.

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New Hires For Inefficiency

We got some new hires.

They’re not the greatest, but what would you expect from a Kindergartener, and a Pre-Schooler. I got my two little ones “helping” out. And, they enjoy it. But, at the same time it took our time of 30 seconds to preparing an order to 5 minutes, or so, maybe more.

But, they love it.

They sit next to me, as I get things ready for them.

We start off with putting the card in the sleeve, then in the top loader. Put tape on the top loader, then tape the top loader to the paper, where I write the thank you note. After that we put the card in the envelope, where they lick the envelope to seal it. This part is their favorite for some reason. I’ve had to replace a couple of envelope after they were done. After that they get to put a stamp on the envelope and off it goes to where ever it’s destination is.

So, if you ever receive a card with 2 names on the note, just know that the 2 little ones helped put your order together.
Child Labor at it’s finest. Best part is that they get paid in Bulk Pokemon cards.

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Banon’s Returners

Where do we start?

Well we need to start off with Banon, it’s a deck built around him after all. Now, let’s see what FFVI Characters do we have in Water. None, that actually have anything to do with Banon, actually yes, Gau. Gau does help Banon with the battle at Narshe.

Gau (19-089H), even though Gau isn’t the best place to start building a Banon deck with, he is Water, comes in with Back Attack, and gives a FFVI Forward 1000 power x the FFVI Characters on the board. He’ll most likely help your Forward survive an attack, Summon or ability.

Next we’ll take a look at Edgar and Locke. And, no we’re not going with the Dawn of Heroes setup, that would be too easy. We’ll grab Locke (9-122H), that way we can grab more FFVI Characters, plus the +2000 power he gives to all the FFVI Forwards every time he attacks, is a plus.

Edgar (19-003R), cause we need Backups, and this Edgar can grab Sabin from the Break Zone, which leads us to Sabin (17-017H). Since you’ll probably already have a bunch of FFVI Characters on the field, you’ll probably be only paying 1CP to cast Sabin, or you’ll be grabbing him from the Break Zone with Edgar. We’re taking Sabin for his Chakra ability. And, since both of his abilities don’t require Sabin to dull as part of the payment, well add in another Sabin, anyone as it’ll be mostly used for paying the cost for Chakra, and Aura Cannon. We’ll go with Sabin (15-018C). And if you do decide to play it, during each of your turns you can choose one of your opponent’s Forwards and deal it 9000 damage.

Banon believed Terra would be the catalyst to destroying the Empire, because she is the light in his story. Or so he thinks. We’ll say she’s the fire and add Terra (10-132S). That way you can recycle a Summon, and deal 2000 damage to one of your opponents Forwards every time you cast a Summon.

Let’s not forget that Locke saved Celes and brought her to the Returners as well, and luckily we do have a Water Celes. Celes (11-118L), with 3 abilities to choose from every time she attacks. And, if you have received 3 points of damage, you can choose 2. Celes gains 2000 power, if Celes deals damage to your opponent draw 1 card, or return a Backup to your hand, and a Forward to your opponents hand.

Which leads us to Owzer (11-106H), (I can’t believe I forgot about this card, for my Ultros deck), You can return Owzer to your hand to play him again, and gain control one of your opponents 2 cost Forwards.

We’ll add Class Fourth Moogle (10-121C), to help us pay for Fire CP.

And, since we’re already buffing our Forwards power’s, well buff it some more with Aria (III) (10-108R). And, let’s add Minwu (1-171H) for a little bit of protection.

We’re going to add Ifrit (19-001R) and Leviathan (19-101R) because they are Free Summons. And in case you haven’t noticed, we like Free Summons.

Amaterasu (12-002H), because you need that protection Amaterasu grants.

Unicorn (20-118H), solely because it’s a FFVI Summon. Well, not solely, mostly. Activate a Forward, and Return a a Forward to your opponent’s hand.

Mog (VI) (4-140H), just so you can draw a card, if you have nothing worth playing.

Plan of attack would be to, buff up your FFVI Forwards and attack. Simple as that.

Forwards

3x – Gau (19-089H)
2x – Mog (VI) (4-140H)
3x – Banon (9-111H)
3x – Celes (11-118L)
3x – Locke (9-122H)
3x – Terra (10-132S)
3x – Sabin (17-017H)
3x – Sabin (15-018C)

Backups

3x – Aria (III) (10-108R)
3x – Class Fourth Moogle (10-121C)
3x – Edgar (19-003R)
3x – Minwu (1-171H)
3x – Owzer (11-106H)

Summons

3x – Unicorn (20-118H)
3x – Amaterasu (12-002H)
3x – Ifrit (19-001R)
3x – Leviathan (19-101R)

What would you play different?

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Wave 1 : Ifrit EX (1-004C)

It’s time to turn the heat up with Ifrit, because Ifrit EX, has no sure signs of pointing out which Wave Ifrit is. So, we’ll have to look at the two guides below to help us out. Let me go ahead and give you the links from the guides from the introduction post that will help you guide your way.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

They both look the same, don’t they?


But, there is tiny differences that we can point out. The Crystal being the first one. The one on the Wave 1 is closer to the top edge than the Wave 2 Ifrit. Also, the colors on the card are a little different as well. Ifrit’s body has a lighter shade for Wave 1 and darker for Wave 2.

And, lastly the Category box. If you look closely you can see the shading of the blue color, Wave 1 has a white tint, while Wave 2 looks like it has a purple tint.