28-001R – Ursula
2CP + 1CP + 1CP = 8000 damage / 2
Or something along those lines.
Ursula comes right on in, and you can pay 1 Fire CP two times. Each time you do Ursula will deal 4000 damage to one of your opponent’s Forwards.
And, if you already have received 3 points of damage, every time she deals damage to a Forward that damage increases by 1000.
Making each hit, 5000 points of damage.
This changes our formula. But, we’ll just leave it like that.
28-002R – Ardyn
This is interesting.
Ardyn is here to deplete everyone of their resources.
At 4CP, and 9000 power, he’ll be hard to get rid of.
At the beginning of each player’s Main Phase 1, you’ll have to put one Character into the Break Zone. If you don’t Ardyn will deal you one point of damage.
And at 3 points of damage, Ardyn will double the damage dealt. So, 1 point of damage will become 2 points of damage.
Ardyn will make your matches much shorter.
28-003C – Garland
Half way to board wipe.
Garland comes along and he’s taking down all of your low cost Forwards. 7000 damage to all the Forwards 2CP and below, is a serious threat, to low cost Forwards.
If the Forwards are 3CP and up, well then you’re out of luck. Even 9000 power won’t be worth the 5CP spent to play Garland.
Maybe one would be good. There are better 5 cost cards out there.
28-004C – Guy
Now this is what I’m talking about.
Firion and Co. is getting a great addition to the Final Fantasy II deck. If you don’t have one yet, then it’s probably time to make one.
Guy comes in and grabs either a Warrior or a Rebel from your Break Zone. Which is great because Guy only costs 2CP.
Only drawback, is if you grab a card that isn’t from Final Fantasy II then you’ll have to discard a card.
Guy has been getting some great cards lately.
28-005C – Gunbreaker
3CP and a Crystal in order to get Gunbreaker’s full potential.
That full potential includes 8000 damage dealt to a Forward of your choice.
If all you want is a Meat Shield, then you don’t need to worry about the Crystal.
Yeah, that’s it.
.
28-006C – Clavat
Here we go, a Crystal Generator.
One when Clavat comes in, and one when you use the ability to send her to the Break Zone.
Simple.
Easy to understand.
Not much else going on here.
28-007H – Cloud EX
Another Cloud, Another Full Art.
I’m not complaining.
I just like how they’re using his Advent Children outfit for this one.
Cloud has a couple of things going on when he enters the field.
First off, he grabs a Final Fantasy VII Character from the Break Zone.
And then he gives you a Crystal.
Need more Crystals?
Cloud can generate 1 Crystal per turn. And if you don’t need a Crystal, Cloud will give one of your Final Fantasy VII Forwards +2000 power.
Did you notice Cloud’s Job?
28-008C – Amarant
You will play Amarant second.
Or third. You can play him first, but you’ll just end up wasting a card.
Amarant deals a Forward 7000 damage when he enters the field, and that might just be enough to break most Forwards.
3CP, and 9000 power. He’s a great Meat Shield.
And, we’ll leave it at that.
28-009C – Jecht EX
Jecht’s first outing as a Backup. I don’t know how well the Starting Blitzball player will take that, but hes got a job to do.
Jecht comes in off the bench, and if your opponent has 3 Forwards on the field, Jecht will deal one 8000 damage.
If not, then the bench is for Jecht, and he’ll give you 1CP per turn.
.
28-010R – Jack Garland
Garland is Garland. I think we’ve said that before.
Jack enters the field and deals 8000 damage to a Forward.
And when your opponents plays a Forward, you can put Jack into the Break Zone and deal that Forward 9000 damage.
Jack plays like the Opus V Grenade. Only difference is that Jack will give you 1CP per turn until you decide to use his ability.
28-011H – Cecil
This Cecil acts more like a Dark Knight than a Paladin.
And, you need Dark Knight Cecil in order to get Cecil’s full effect.
Cecil enters the field, and if you have a Dark Knight Cecil in your Break Zone, Cecil draws you a card.
But, that’s not the reason we’ll be playing Cecil.
We’ll be playing Cecil for Cecil’s second ability, which whenever one of your Forwards is put into the Break Zone, Cecil will deal one of your opponent’s Forwards 7000 damage. Every time. Not just once per turn.
How many times did we say Cecil?
28-012C – Warrior
End game Backup.
Warrior won’t do anything meaningful, until you have 5 Backups on the field.
But, when you do Warrior will deal 7000 to a Forward of your choosing, he will then proceed to head to the Break Zone giving you room to play one more Backup.
28-013L – Tifa
Get ready for Final Fantasy VII to re-enter the Meta.
Yes, I base that off of this card. Along with all the other awesome cards we had in previous sets. Tifa is going to take the Meta by storm. If not, then I will say “What do I know?”
Tifa comes in for 3CP, 7000 Power and Brave. And depending on how many Final Fantasy VII Characters you have on the field, Tifa will deal 4000 damage for each one. You got a board full? You can get to 40K damage.
Is it worth mentioning, cause not that many Forward go over 10000 power? Of course it is!
You can also pay the extra cost of 2 Crystals, and Tifa will gain Haste, +2000 power, and the ability to attack twice in the same turn.
Nuff’ said.
I’ll take 3. Full Arts. Always Full Arts.
This card is going to be money.
28-014R – Rogue Tomato
How come I have never heard of Moogle Bounty Mayhem.
And, why is this tomato still in it’s pajamas?
Doesn’t it know that he’s about to be sent to the field? All by himself, with no Forwards to protect him, all so it can deal 4000 damage to a Forward.
Well, Rogue Tomato can become a Forward, but then you won’t be able to use it’s ability.
28-015H – Barret
Barret comes in from the get go and deals massive damage. 9000 to one Forward and 7000 to another.
And every time your opponent’s Forwards are sent to the Break Zone, you will gain a Crystal.
You can change Barret’s name to Crystal Generator.
Then there is Focused Shot, which will deal 10,000 damage to 2 Forwards. All you got to do is divide it up however you see fit.
This Barret will fit better into a Warrior Tribal deck. But he does generate the Crystals that Tifa needs.
28-016L – Vivi
Got to say, I’m liking this art. Even though we’ve seen these in the last few sets, Vivi is always a card that I look forward to. I’ve always wanted to build a deck around Vivi, and with this one, I might finally be able to make a decent one.
Let’s get straight to the card.
Vivi comes in for 4CP, and when he enters the field you can divide 7000 damage between any number of Forwards that your opponent controls.
You can deal 7000 to one Forward, or 1000 damage to 7 Forwards. Meaning you can hopefully break a Forward when Vivi comes in.
If you have a Final Fantasy IX Forward on the field alongside Vivi, that damage becomes 10,000 instead. Meaning more fire power for you.
There’s also a little ability that Vivi has that will deal 9000 damage to a Forward.
Only downside is that Vivi only has 5000 power, making him suspectable to your opponent’s damage.
I’ll take 3.
28-017C – Firion
For 2CP, you have a 5000 body that comes in with Haste.
And, if you have another Final Fantasy II Character on the field, Firion gains +2000 power.
And that is all there is to say about this card.
Might be a good first round play if you’re up first. Other than that. Not much going on here.
28-018H – Brynhildr
For 2CP this is a great Summon, I would go as far as to say Superb.
Brynhildr will either deal a Forward 5000 damage, 10K if it’s a Multi-Element, or Brynhildr will break a Monster.
And, you don’t have to choose just one. You can use both if you’d like. All you got to do is pay a Crystal.
I’ve been noticing that this set is giving us lots of Crystal play.
28-019R – Brute Bomber
The Brute Bomber ,the Arcadian Fighter!
Brute Bomber enters the field and deals 9000 damage to one of your opponent’s Forwards and one of your Forwards. You both get to choose who get’s dealt the damage.
And, at 3 points of damage, all damage that Brute Bomber receives is reduced by 2000.
Making Brute Bomber the perfect choice to deal himself damage.
Just make sure you play him after you already receive those 3 points of damage.

Midnight Madness: The Dreamlike Oceans Prerelease Guide!
It’s been a wild week at the shop! We’ve been steadily restocking our TCGPlayer and eBay stores, but I’ve noticed a pattern: as soon as the “List” button is hit, the cards are out the door within 24 hours.
Flea Market Finds: Elfen Lied
A Early Valentine’s Gift for You ❤️