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29-039C – Ahriman
Ahriman pays for itself in the end.
More like a ticking time bomb if you ask me. And, I think I already used that term this set, so that must mean one thing. We have 6 different Monsters in this set that cost 1CP, and they let you draw a card when you use it’s ability.
Ahriman will deal a 5CP Forward (or more) 7000 damage.
Yeah that’s about it. Sounds more like a Bomb to me. That’s what they should have done. 6 different Bombs. Maybe next set.
29-040H – Adelle
A 2 cost, 7K body, with Haste that can attack twice in the same turn.
I’ll take it.
Although you do need to discard a card to get that whole effect, but it is worth it.
And, this can be the first card you play. 2 points of damage turn 1 before your opponent even has a chance to answer. If they don’t have a Summon that can get rid of her turn 1, they’re already down 2 points of damage and you haven’t even started playing. You can have the whole game won by turn 2.
Especially if you drew Roche turn 1 as well.
You’ll pretty much play Roche for free, and then play Adelle for 2CP, have them both attack, and well you know the rest.
29-041H – Alexander
A 3CP Summon that deals 5000 damage to 3 of your opponent’s Forwards.
3CP? 3 Forwards?
Coincidence?
I think not.
.
29-042R – Wol
You can’t say that you don’t like this card.
Wol is the Assassin that we’ve all been looking for. Especially for those High Powered Forwards taht your opponent controls. All you need to do is find a way to get Wol to deal damage to your opponent.
And, luckily he can do that all by himself. As long as you have Crystals.
Cause you can just use that Crystal to give Wol the ability that states “Wol cannot be blocked”.
I’m already counting my Crystals.
29-043R – Aerith
I’m trying to figure this one out.
If a Final Fantasy VII Character is put from your hand or deck into the Break Zone you get to add it back to your hand.
Does that mean, when you pay for a S ability that the card will come back to your hand? If it does then this card is awesome.
If not, and if it’s only to protect your hand from turbo discard then that is good as well.
I would like to see this card in action before I decide if I like it or not.
29-044C – Elmyra EX
We have a new job. Sector Five Undercity Resident.
Yeah, that’s it.
Elmyra will search for Aerith.
Elmyra can also protect Aerith whenever she is chosen by your opponent’s abilities.
You can also search for Aerith off of the EX Burst.
29-045C – Dancer
Dancer comes right in and reveals the top 5 cards of your deck in search for a 3 cost Forward. Yes, she’s looking for a partner. Ok, that wasn’t my best work. But, that’s besides the point.
If you do find a 3 cost Forward, Dancer just became a 2 cost Forward.
Dancer will activate at the end of your turn. This way you’ll always have a blocker ready to go.
29-046L – Garuda (XVI)
This is not bad. I actually had the Benedikta/Garuda duo in my prerelease deck. Sadly, I didn’t have enough WInd cards in that deck to actually make use of it.
If you’re running Mono-Wind on the other hand, this is a no Brainer.
You play Benedikta, you Prime into Garuda, and you play one of the 2 cards from the top of your deck. And if Garuda deals damage to your opponent, you can run that ability again. And, again.
Aerial Blast? If you have the CP go for it. But, if your opponent finds a way to block it, then you’ll be out of luck as it might leave you with no way to counter if this ability gets blocked or canceled.
Still, it’s a good choice if you have your opponent with 6 points of damage and a big front line.
29-047C – Chloe
And, you thought that, that was it with the Chocobo support.
Guess you were wrong. So was I.
Chloe comes in and every time a Chocobo enters the field she activates. Yes, this only trigger once per turn but, that’s all you’ll need.
Why?
Because, you’re activating her, just to use her ability, which is granting a Character protection from your opponent’s abilities. And, that protection is called, not being able to be chosen by those abilities.
At 2CP, this is a good choice. A great choice.
29-048C – Billy
Oh wow. How is this a common?
Billy comes in for 5CP, Billy searches for a Chocobo of 3CP or less and plays it onto the field. You’ll probably search for Chocobo (6-050) Cause why wouldn’t you? And, if you don’t, I’d like to know which Chocobo you’re searching for.
Oh, and let’s not forget that all your Chocobos gain +3000 power.
And, once again. How is this a Common?
29-049H – Sophia (SOPFFO)
Sophia is ready to give Stranger of Paradise a shield. One that will reduce damage dealt to SOPFFO Forwards by 1000. Which is good, that could be the difference your Forwards need to not break.
At 4CP, Sophia comes in and grabs a Wind Character from your Break Zone and plays it on to the field. 4CP = 2 casts.
Yes, you’ll need another Stranger on the field for this to work, but you’re probably already have a couple if you’re reading this.
29-050C – Chocobo
I’d like to see Chocobos make a comeback, and this card, just might help.
First off it’s a Chocobo, and for 3CP you get a Forward with 7000 power. Once Chocobo comes in you can dull a Wind Forward, and that will give Chocobo Haste.
Chocobo can now attack, and when it does, you will look at the top 3 cards of your deck, and add a Chocobo to your hand, bringing Chocobo’s cost down to 1CP.
Pair this with a whole bunch of other Chocobo’s, A Bartz, and that Ace LB from Hidden Hope, and you’ll be set.
29-051C – Stray Chocobo
Are you seeing what I’m seeing?
Stray Chocobo, is the perfect Wind Forward to dull when Chocobo 25-050C enters the field.
Why?
Because as soon as you dull Stray Chocobo, Stray Chocobo will activate itself. And that’s not the only thing, Stray Chocobo will also give one of your Forwards +1000 power until the end of the turn.
And, you can give that +1000 power to Chocobo, as it gets ready to attack now that it has Haste.
29-052H – Bartz
And, the list goes on.
Bartz enters the field and grabs 2 Chocobos from the Break Zone. And you better be grabbing Stray Chocobo, and then any other Chocobo it doesn’t matter which one, because you’re just going to use it to pay for the cost to cast Stray Chocobo.
Why?
Because when you dull a Chocobo, Bartz gains Haste, and his power becomes 9000. Meaning Bartz can attack, and whenever a Forward you control attacks you can choose one of your opponent’s Forwards and deal it 4000 damage.
Meaning, that if you have a swarm of Chocobos on the field, you can ping to victory!
29-053R – Benedikta
A 4 cost Forward with 8000 power. Pretty normal.
Benedikta comes in and activates 2 of your Wind Backups. And then you can use those Backups to pay the cost to Prime her into Garuda. And what does Garuda do? Well, I heven’t seen it yet.
But, we’re pretty sure it’ll be something good.
Plus Benedikta gains Haste if any Eikon has been removed from the game.
29-054R – Great Malboro
This is a slight setback for your opponent.
Great Malboro comes in and you will remove 2 cards from your opponent’s hand from the game. The good thing is that you get to take a look at their hand. This way you know what they have, and once you remove those 2 cards, they won’t be able to get them back until the end of their turn.
Meaning that you will know what they can counter, and most of what their next play looks like.
Plus, if you have 5 Backups Great Malboro becomes a Forward, and you can use him to block attacks left and right unitl it is sent to the Break Zone.
After that, you can just play another Great Malboro.
29-055C/15-058C – Dragoon
A lot has changed since Crystal Dominion came out.
But, Dragoon stays the same. Other than the Kain part, we’re sticking to this.
“You’ll need Dragoon to keep Kain on your side.
Other than that he enters the field. Gives you a Crystal. And finally you put him in the Break Zone and he gives 1 Forward First Strike.”
29-056R – Lucil
Yes, If you’re playing Chocobos, you’re playing Lucil. No questions asked. Period.
Why?
It’s simple really, Lucil is a free play. Once you have 3 Chocobos on the field, Lucil will come in and you will draw a card. Which in turn will be the 2CP that you paid to cast Lucil.
Not only that, you can dull a Chocobo *cough Stray Chocobo cough cough* to make Lucil an 8000 powered Forward.
Add in the Rubi Asami art, and I’ll take 3 Full Arts.
29-057L – Luso
Yes, 8CP might seem like a lot to pay for a 5K body, but look at what you’re getting.
You get to search for 3 Forwards that cost 6CP all together. Meaning that you’re paying 2CP for Luso. And, that is cheap. Cause, you’re filling up your board. And they can be any element that you’d like. No restrictions here. Except that they have to be Final Fantasy Tactics Advance 2 Forwards.
Luso can also give Haste to a FFTA2 Forward whenever he attacks.
What’s not to like?

