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Blissful Light – Dark Eternity

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29-115L – Bahamut (XVI)

Hmm, I might have been wrong. And, why do I always mix Bahamut (XVI) up with Odin (XVI)?

We already talked about Prime and Dine Dion, so we’ll get straight to Bahamut.

Bahamut comes in you draw 2 cards, and then discard 2 cards. I mean sure, it’s always good to see if you can add better cards to your hand, but the real reason you’re playing this Bahamut, is for Bahamut’s second ability.

Once per turn Bahamut cancels the first auto-ability triggered from a Forward. This in itself is good, but also take a look at Bahamut’s power. a Whopping 9000. It’s going to take your opponent a whole bunch of CP, just to try and send Bahamut to the Break Zone.

We’ll be keeping an eye on this.

29-116H – Madeen

Talk about a Summon.

Put this in every deck.

Madeen = Odin, but better.

For 3CP you can break a Forward.

Any Forward.

And, if you search for a Light card and remove it from the game, you will not only break that Forward, but you’ll remove it from the game as well.

And, the best part? Your opponent can’t do anything to stop it. Once Madeen is cast, that is it. It’s done.

Period.

PERIOD!

I’ll take 3. Full Arts.

That is all.

29-117H – Ark

Ark is a little pricier than Madeen, but Ark makes up for it in power.

Ark can break 2 Forwards, if your search and remove a dark card from the game.

If not, then you’ll deal the 2 Forwards 8000 damage each. Which most of the time, is enough to Break them anyway.

I do prefer Madeen over Ark.

 

 

29-118L – Odin (XVI)

Yes, this is a great card, and you don’t even need to prime into Odin for him to be playable, but Priming does add to this card.

Odin enters the field and break one of your opponent’s Forwards. That alone is good enough reason to play Odin. He only costs 5CP, which is cheaper than the Odin Summons that break a Forward. And, this Odin will stay on the field as a 9K body.

But, what happens when you prime into Odin?

Every time a one of your opponent’s Characters enter the field, Odin will Dull/Freeze them. Meaning that your opponent will not be able to use the cards that they play, until their next turn.

One thing is for sure, everyone is going to be looking for an answer to Odin. It’s kind of like Neo-Exdeath all over again. Now imagine running both of them together.

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Blissful Water

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29-096R – Wol

Wol is now a Viking.

I don’t know if he’ll replace any of the previous Vikings that we already have, but at least the art looks good.

You’re probably wondering why I prefer the older Vikings. Well, As the other Vikings just draw you a card when they enter or leave the field, Wol draws you a card, but you have to discard a card as well.

Now that I look a little closer, I see Wol’s Crystal ability that draws you a card. And, you can use it once per turn.

That changes things a little.

Wol won’t replace your old Vikings, but you can add him to your Vikings deck. All you need to do is find a way to generate Crystals. Maybe we’ll get new Standard Vikings in this set.

29-097R – Elza EX

This is a great card, I’ve already added it to my MBM deck.

Elza comes on in and searches for either Raz or Rikken.

And, that’s it.

So, why would I add it to my MBM deck for that?

You’ll just have to take a look at Raz.

 

29-098R – Quina

I don’t know. Quina still doesn’t have a great card yet.

I mean, you get an 8K body, and a chance to have one of your opponent’s Forwards to lose 5000 power. Which I would say there are better ways to get that effect. Cause removing 3 cards is like paying 6CP, sure you get to draw a card as well, but that’s not a reason to play Quina.

I shall pass on this card.

And, if anyone would like to tell me why they would play it, I’d like to know.

I got to say though, that the artwork is magnificent as always.

29-099H – Jed

Ninja Jed, ready to strike from the shadows.

Jed comes in and if you already have another SOPFFO Character on the field, Jed will return one of your opponent’s Forwards to their hand. Plus Jed will draw you 1 card, bringing his cost down to 2CP. And for an 8K body, that is cheap.

Not only that, but anytime a Ninja attacks, one of your opponent’s Forwards will lose 2000 power and all of it’s abilities.

I think Ninjas are coming along nicely.

These SOPFFO heroes, will be something to look at with the next couple of sets.

29-100R – Sealion

This is a pretty decent Monster that will search for a Forward of 3CP or less, and you can add it to your hand.

And what’s more? Sealion will also become a Forward if you have 5 Backups on the field. A Forward with 9000 power.

I can see this one being played. Even if it’s just for the card that you’ll search for.

 

 

 

29-101H – Syldra

Hoping for Faris?

Play Syldra and you just might get lucky. Syldra will play a 6 cost Faris or less, from the top 5 cards of your deck onto the board for free. Which isn’t bad, you’d be actually paying 1CP less if you get it.

What happens if you whiff on the reveal?

You can still play a 4CP Forward from the top 5 cards.

Hopefully you’ll hit something. If not, then at least you have some great artwork to look at for a second or 2.

 

29-102C – Cecil

For a Common this is a great card. Cecil gives you 2 options that you can pick from when he enters the field.

One is to draw a card, and the other is to play a character that cost 2CP or less from your hand on to the field.

Either way, you’re getting CP back that you used to pay for Cecil.

After that you’ll have a 9K body on the field.

I don’t see this card in a FFIV themed deck, but I do see it splashed in some Water decks.

 

29-103H – Setzer

What a card!

If you ever were looking for a Setzer to base your deck around, this would be it.

Setzer comes on in and finds a Forward that can Warp from the top 7 cards of your deck. If you find one, you can Warp him on the spot. The best part? You only place 1 Warp Counter on that Forward, meaning that that Forward will come in on your next turn.

Dive Bomb, your late game special. How many cards are in your Break Zone? Multiply that by 1000, and deal that damage to all of your opponent’s Forwards. The catch? You have to split that damage among all the Forwards that you’re targeting. You might just have enough to clear your opponent’s front line.

And, if you do. You are set.

Or at least you better be.

29-104L – Diamond Weapon

We now have a rotating cast of Weapons now.

Diamond Weapon will search for another Weapon. (Other than Water of course) And you can then play it onto the field. Meaning that, that 6CP you paid to cast Diamond Weapon is credit for the Weapon after it.

Not only that, but you can pay 4CP once per turn to cast a Weapon from your hand onto the field. Yes, the cheapest Weapon to cast is 4CP, but you don’t have to worry about color fixing. You can play From Nightmares Ruby Weapon, without needing Fire CP.

You’d think that that’s enough but we skipped Diamond Weapon’s first ability. Whenever Diamond Weapon or another Weapon enters the field, your opponent selects one of their Forwards and they will send it to the Break Zone.

And, with 9000 power, Diamond Weapon will be a tough one to break.

29-105L – Tidus

Now I see why we have been selling plenty of FFX staples recently.

Tidus has come, and is ready to retire Opus I Tidus (1-163L).

Tidus comes in with Brave, and 9000 power, and when he enters the field (or attacks) one of your opponent’s Forwards will lose 4000 power.

This seems all basic, but take a look at his second ability. Tidus can attack as many times as the points of damage you have received. Meaning, that Tidus can attack up to 6 times if your back is against the wall. He’ll pick apart your opponent’s defenses and slowly makes holes for your attacks to go through.

You might want to keep this one up your sleeve, until it’s time to unleash him.

You can just grab Emissaries of Light Tidus for the beginning of the match, and have this one for after you already received a couple points of damage.

29-106H – Dion

Is it just me, or does this card not make any sense?

I know what it’s trying to say, but the way it’s worded has me re-reading the card.

Basically, you can pay 2CP less than the normal cost to prime into Bahamut, if you have another 6 Characters on the field. And that should be easy.

If not then there really isn’t any reason to Prime into Bahamut as the Priming cost is equal to Bahamut’s cost. Unless your hand sucks and you’d rather draw 2 cards.

Which in turn can change your whole board.

29-107C – Seer (FFTA2)

What does the Seer see?

The Seer sees a chance at breaking one of your opponent’s Forwards.

As long as you have a Summon in your hand, you can use Seer’s ability to deal at least 14,000 damage to one of your opponent’s Forwards.

And, that’s not counting in abilities that can buff Seer’s power up even more.

 

 

29-108C – Tonberry

The one cost Water Monster.

Doesn’t do much, and that is disappointing.

Tonberry is feared, and all this one does is make a Forward lose 2000 power.

Where is Chef’s Knife?

Where’s the ability that deals damage?

Where’s the fear of Tonberry?

C’mon Square-Enix, give Tonberry the card it deserves!

Oh, and you draw a card when you use Tonberry’s ability.

29-109R – Porom

The other twin, which looks like it’s just the same card. So, we’ll just copy/paste here

“We have the twins back doing what the twins do best. Twincast.

Well that’s the one option. If you have both Palom and Porom on the field, you can use Porom’s ability and deal one of your opponent’s Forwards 20,000 damage.

If not then you can just use Porom’s first ability and deal 5000, which is still good, depending on what you’re targeting.

Plus, you get a 2 cost Backup that will stick around until you need to use her abilities.”

 

29-110C – Yuna EX

Before we start, would you look at that art?

It’s an amazing piece of art, Yuna with all her Summons surrounding her.

What does the card do?

It grabs one of your opponent’s Forwards and puts it at the bottom of their deck.

And, that’s it. And that is more than enough.

 

29-111C/15-123C – Oracle

What had I written during Crystal Dominion?

“I had a plan with Oracle. And then I realized that it wouldn’t work.

So, scratch that.

Oracle will give you a crystal every time she enters the field. You can dull, and put her in the Break Zone to reduce damage to one of your Forwards and grab her back with Robel-Akbel.

Oracle’s use will be determined by the abilities that revolve around Crystal use.”

Now, I’m wondering what my plan was in the first place.

29-112C – Raz

This is great.

For 2CP you can have your opponent choose one of their Forwards and Raz will send it to the Break Zone.

After that, you can have Raz block Attackers left and right, in order to be able to play another one.

Don’t forget Elza can search for Raz.

 

 

29-113C – Rikken

Recycling Rikken.

I just actually read this card for the first time. No, it;s not the first time I’ve seen it, but it’s the first time I actually paid attention.

I always read place 2 cards in your Break Zone, when it actually says, at the bottom of your deck.

This card just got better. Instantly.

It’s the same card as before, but now I like it more than I used to.

Rikken comes in draws 2 cards, and as we mentioned, you can then put 2 cards from your hand at the bottom of the deck. Meaning you can still use those cards later.

Rikken also has the ability to give one of your Sky Pirates +1000 power. You don’t even have to pay for this ability.

I think I might like Opus X Rikken just a little bit more.

29-114C – Lenna

Lenna has a simple job, and it should work great in your Wol7 decks.

Activate a Warrior of Light at the end of your turn.

Anyone will do.

She’s also a Forward, so you might need to protect her a bit, as she only has 5000 power.

Wet Singles?

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Blissful Lightning

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29-077C – Aranea

Dragoons just got a heavy hitter in the form of a Common. What is it with great Common cards in this set?

Aranea comes in for 4CP and a 7K body.

Once she enters the field she will break a Forward whose cost is less then the number of Lighting Characters that you control on the field. And, since you’re playing Dragoons, you’ll probably have enough to Break any of their Forwards.

Odin with a body.

 

 

29-078R – Omega Weapon

This is what a Weapon should look like.

As soon as Omega Weapon enters the field you get to choose between Breaking a Forward, or dealing 5000 damage to all the Forwards.

This is cheaper than Odin. And, Omega Weapon gets to stick around with a 10K body. You don’t see too much of that.

I am liking this.

A little too much.

*Thinking to myself (I can get MBM to 5 Backups really fast.)

Yes!

You have to have at least one Omega Weapon in your deck if you’re running Lightning.

End of story.

29-079C – Kain

Another Dragoon, the almighty Kain.

Don’t believe me? Just ask Cecil.

Kain “jumps” right in and breaks one of your opponent’s Forwards (3CP or less). That’s enough to play this one, but Kain comes in with 9000 power.

You’re getting some bang for your CP.

Oh, and Kain comes in with Haste when you have 5 points of damage.

 

29-080C – Chaos

Ok, this is different. And, it’s diabolical.

You play Chaos on to the field, and your opponent chooses what Chaos will do to them.

Do they want to send 2 Forwards into the Break Zone?

Or.

Do they want to discard 3 cards from their hand?

You just drop Chaos, and your opponent will take care of the rest.

29-081C – Coeurl

Another 1 cost Monster, that will draw you a card on it’s way out.

But, just what does Coeurl do?

It will deal 5000 damage to a 2 cost Forward.

I mean, it could break it, it might not, but most Forwards at 1CP or 2CP don’t have much power.

Might as well.

 

29-082R – Kelger

Can you say Free Play?

That’s what you get with Kelger, if you have Bartz or a Dawn Warrior already on the field.

But, that’s not all.

Kelger gives you a Crystal when he enters the field, and since he came in for Free because you already have a Dawn Warrior on the field, Kelger will give you another Crystal as well.

Meaning you get to play Kelger for Free and you gain 2 Crystals.

What’s not to like?

29-083C – Koru-Moru

Here is a perfect use for Yoran-Oran’s ability.

Koru-Moru, can break a Forward with a cost of up to 4CP. And, Koru-Moru does have 2 abilities for this, and yes one does cost less than the other.

Either way Koru-Moru is a great card to have on the field, with a couple of cards in your hand just incase you have to get rid of a 4 cost Forward.

And, Koru-Moru’s cost is only 2CP, so this is pretty much a no brainer.

 

29-084R – Jessie

Who doesn’t like a card that searches for another card?

Jessie is here, and that is exactly what she does. Searches for a Final Fantasy VII Forward.

And, that is it.

3CP for a Backup.

Yeah, that’s it.

 

29-085R – Cidolfus

The Lightning Dominant that primes into, you guessed it, Ramuh.

For 2CP and another 2CP you can get Cidolfus primed into Ramuh, and when anyone primes into anything, you get to grab a Lightning Summon from your Break Zone.

Ok, I guess.

I’m not really feeling Cidolfus here, nor his Prime buddy Ramuh.

And, since I said that, someone is going to pull out all the stops build a deck around these 2 and win the World Championship.

Lol.

29-086H – Shadow

This is an early play.

Turn 1 to be exact.

Warp Shadow in, play a couple of Backups and you’ll skip your next turn. Or not, you can just wait another 2 turns instead, and you can still play hand.

You’ll get a 9K body, plus a Lightning card of 2CP or less when Shadow does come in.

I’d say this is worth a look at.

1CP for 2 characters is a yes in my book.

I’d wait 4 turns and still be happy to use it.

29-087L – Sephiroth

Que One Winged Angel.

If you have removed a Sephiroth from the game, Sephiroth will cast 3CP less, making him a 2CP/9K body. But even at 5CP, Sephiroth is still a steal of a play.

Plus you can remove a card to draw 2 cards.

Think about it. Haste, First Strike a big body.

What else can you ask for?

I’ll tell you.

Telluric Fury! Break a Forward. Yes, it’s an S ability. Mono-Sephiroth coming in strong. As long as you get Sephiroth on the field, and you have another 46 Sephiroths in your deck (the other 3 slots belong to Aldo), You’ll be breaking Forwards left and right, and your opponent will be trying to figure out a way to keep Forwards on the board.

29-088C – Soldier (FFTS)

I can’t find the right words, but this card is great.

Soldier comes in and is just a regular Forward until he is sent to the Break Zone. And that’s when he becomes capital G for Great.

When Soldier is sent to the Break ZOne, he will choose one Forward and deal it damage equal to his power.

And, if you spent your time giving him +1000 here and there, he’ll be able to take out some of the big boys too.

Damage 3, +1000 power
Opus I Lulu, +1000 power
And, I’m sure there are plenty more ways to buff his power up.

29-089C/15-095C – Ninja

What was I thinking?

What did Pelna do during Crystal Dominion?

“Another simple Backup that should cost you about 1CP.

Later on when you need to, Dull and put Pelna in the Break Zone and give all the FFXV Forwards you control +2K”

One thing is for sure. You’ll gain a Crystal with Ninja.

 

29-090R – Noctis

Will you take a look at this?

Noctis comes in for 3CP, but you can only play him if you already have a Final Fantasy XV Forward on the field.

A 9k body, and every time Noctis attacks, he grabs a retainer from the Break Zone. Every time. Period.

That means you’ll never be short on CP, as you’ll be getting a card back every turn. You can even be grabbing the same card over and over again. Use it to pay for a card, then grab it back so you can use it once more.

Or, you can just grab the card that you need.

 

29-091H – Barnabas (XVI)

Barnabas has one job. Prime into Odin.

Other than that, there are better cards to play for an 8K body. And, most of them cost 4CP.

But, if you will Prime into Odin, then there is no second guessing it. Especially since you can pay 2CP for Barnabas, if you remove the 3 Final Fantasy XVI cards from your Break Zone, and another 2CP to Prime into Odin.

That’s 1CP less than just playing Odin by himself.

 

 

29-092C – Prompto

Keeping up with Noctis, Prompto does just about the same thing. But, Prompto needs to use an S ability in order to do so.

Unlike Noctis though, Prompto will let you draw a card when he enters the field.

And, for 2CP?

That’s a free play right there. You’d be out of your mind not to play this card. Even if you just play Prompto to draw a card, and break him the next turn. It’s worth it.

 

29-093L – Meia EX

Meia will come in and search for a MOBIUS Character, and if the Character you search for is Wol, you will also gain a Crystal, and any MOBIUS Character that enters the field will also have Haste.

For 3CP, I would say that this is a great card to play. Meia also has a 7K body. We just need a Full Art now.

You didn’t hear this here, but I would say it might be time to dust off that Opus V Wol that’s been gathering dust.

 

 

 

29-094H – Ramuh

Deal a Forward 5000 damage.

Ok.

Or, deal a Forward 7000 damage and draw a card.

Only difference is that you’ll use a Ramuh to pay for Ramuh.

And, that turns this into a Free Summon.

And, we all like Free Summons.

29-095H – Ramuh (XVI)

Ok, so we’re seeing Ramuh before we see Cidolfus.

Which means we’re just looking at the second half of the Prime. And that is … uhm .. not what I expected to see.

Why? because you have the extra cost that will let you draw 2 more cards. Hopefully, if they’re both Lightning or FFXVI cards.

I’ll say that Ramuh should only be played if he gets Primed in. If not then I’ll take a pass.

But, he does have Thunderstorm, which deals 5000 damage to 2 of your opponent’s Forwards.

I might change my mind on this card once I see Cidolfus.

Electrifying Singles!

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Blissful Earth

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29-058R – Ardyn

Why does Ardyn look like a puppet? A bad one at that.

Ardyn acts as a Meat Shield. One that will attack as well.

First off, Ardyn has Brave, Ardyn cannot become dull by Summons or abilities, and when Ardyn enters the field, Ardyn Cannot be broken until the end of your opponent’s turn.

6CP might be a lot to pay to have Ardyn enter the field, but he sure will stick around long enough to get your money’s worth.

 

29-059H – Ash

Why does Ash remind me of Eddy Gordo?

Ash is bringing Monks to the forefront.

Why? Because when Ash or a monk enters the field, you can choose one of your Forwards and give them +2000 power and Brave.

And, that’s not all.

When Ash enters the field you can search for a Monk, and if you have another SOPFFO Character on the field you can play a Monk onto the field (3CP or less).

And, what does that tell you?

Ash is a free play!

29-060C – Ignis

Why not?

A chance to grab a Final Fantasy XV Character out of the top 5 cards of your deck. If you miss, well at least you have a 7K Meat Shield to stick around on the board.

4CP isn’t bad, and Ignis does have Sagefire, which will break a dull Forward.

No wonder Noctis kept him around all this time.

 

 

29-061L – Vincent

From the looks of it, I am liking this card.

Vincent comes on in and can grab a Final Fantasy VII card from the top 2 cards of your deck. If there are none, then those 2 cards go into your Break Zone.

But, that’s not the reason you’ll play Vincent. You will want to play Vincent for his ability that goes off at the beginning of your Attack Phase.

You can either give Vincent +3000 power and Brave, or you can deal a Forward 6000 damage, possibly breaking it.

I’d personally go for the first option.

29-062R – Wol

OK, this is an upgrade from Opus V Miner.

Wol Comes on in and plays a Backup of 2 or less from your Break Zone onto the field.

And that is a good enough reason to play this card. But, that is not all.

Once per turn Wol can pay a Crystal and he’ll grab a Character from your Break Zone to add to your hand. You can do this once per turn as well. All you need is a Crystal Generator, and you will be set for the whole game.

Let’s not forget that Wol is also a Forward, meaning that not only is he a recycling machine, he can also deal damage.

 

29-063R – Exdeath

MWAHAHAHAHA! (That’s me trying to type an evil laugh.)

This is great.

For 4 CP, you can play a Forward that has no way of being broken by Summon or abilities. The only way to get him off the field is by blocking his attack, with a higher powered Forward.

Either that or finding a way to remove him from the game.

But, that’s what Exdeath wants you to do.

Why?

Because once Exdeath is removed from the game, you will search for Neo Exdeath. And, we all know what Neo Exdeath does.

29-064C – Gargoyle

Our 1 cost Earth Monster is here, and it acts like a shield.

Gargoyle will give a quick block for one of your Forwards. Gargoyle will take 4000 damage off of the attack, and will then be on it’s way to the Break Zone.

But, do not worry. You’ll get to draw a card for your loss.

 

 

 

29-065C – Galuf EX

Simple, but effective.

Galuf comes in grabs a Character from your Break Zone, and then acts like a Meat shield. A Meat Shield with 8000 power. He’ll block your opponent’s attacks left and right until he is broken.

After that, you can just play another Galuf.

It might be time to give Opus V Miner the night off.

 

 

29-066C – Gladiolus

The brawn of the Retainers.

And, it does make sense that Gladiolus has 9000 power. But that cost can be a bit high if you ask me. 5CP would have been more reasonable.

Gladiolus comes in with Brave, and once per turn he can give a Final Fantasy XV Character +2000 power.

Might have been better off as a Backup.

 

 

29-067C – Krile

This is a great card for your Warrior of Light. Play a 6 cost Galuf from your hand onto the field? Yes, please!

Although we still haven’t seen this 6CP Galuf, and I am excited to see it. Don’t ask me why.

And if you don’t have a Galuf, you can always play a Earth Forward that costs 4CP or less instead.

At 2CP, I’ll be putting Krile in any Earth deck. Just because I can.

 

 

29-068L – Titan (XVI)

Titan has a face only a mother (and Hugo) can love.

But this is just a menacing card. Your opponent will be looking to get rid of Titan as fast as possible.

For one, when Titan is on the field,during your turn, your opponent’s Backups are just for show. They can’t produce CP, so they’re just sitting there watching Titan steal their bikes.

But, we’re not done. Cause as soon as Hugo Primes into Titan, you choose 3 of your opponent’s Forwards, and as soon as your Attack Phase starts, each Forward has to pay 1CP or they will be sent to the Break Zone. And, since we can’t use Backups to pay for this, your opponent will be discarding cards from their hand to keep these Forwards alive.

And, we’re not even done her.

Geocrush, the Titan Special. Put it on the menu, because Backups will start dropping like flies here.

29-069C – Dhorgorgang

A 6 cost Backup that can grab you two Forwards.

Nothing wrong with that as it will bring Dhorgorgang’s cost down to 2 CP.

Sure, you can’t search for the Forwards, but any Forwards will be good if you don’t have any on your front lines.

It wouldn’t hurt having one of these in your deck.

 

 

29-070R – Dragon Zombie

Here’s something that can halt your opponent for a turn.

Dragon Zombie comes in and chooses 3 Forwards that can’t attack or block until your opponent’s next turn. Meaning that they have no way to respond to your attacks, or attack you. Which is good, especially if they only have 3 Forwards on the field.

Other than that, this 3 cost Monster, will become a Forward when you have 5 Backups on the field.

That means that Dragon Zombie can be sent to the Break Zone, and you can play another one.

 

29-071R – Hugo

A 3 cost Forward that can’t be broken by most Summon or abilities. This is the definition of a Meat Shield. I mean just look at him, he’ll cover you like no tomorrow.

But, that’s not the reason you’ll play Hugo.

You’re playing Hugo, just to Prime into Titan, and we all know what happens after that.

If you’re playing Earth, throw Hugo/Titan into the mix.

 

 

29-072C/15-080C – Geomancer

Where’s Cecil?

“Geomancer here comes in gives you a Crystal, that you can use to play Cecil. After that, Geomancer dulls and heads over to the Break Zone, and gives Cecil Brave on the way out.”

I can’t remember why I wrote that back in Crystal Dominion.

Must have had a good reason.

 

 

29-073C – Beastmaster

Here’s your Monster recycler.

Beastmaster comes right in and grabs a Monster from your Break Zone.

And, that is it.

You can play 3 at once, grabbing 3 Monsters from your Break Zone.

After that, just a normal attacker in sheep’s clothing.

A male sheep.

A ram.

Just not as powerful as a ram.

29-074H – Moogle Trio

2000 damage for each Forward you control.

And, for 1CP, and this also comes off of an EX Burst?

That’s crazy, throw it in a Swarm deck like, I don’t know maybe Chocobos. and you’ll be getting rid of Forwards like a … I can’t think of anything right now, but you get what I’m trying to say.

Throw this in your deck, you’ll be glad you did.

 

 

29-075H – Yoran-Oran

Well, well well..

I can see it clearly now the Mage …

Mages will become a top tier tribal deck, that will easily take on Dragoons and Samurais. Not to mention Chocobos and whatever other Tribal deck you want to throw at them.

Why would I say that? Just take a look at Yoran-Oran’s first ability. Go ahead, I’ll wait.

You see? Any ability that is cast by a Mage cannot be canceled. CAN NOT!

Then you’ll say, that Yoran-Oran cost 7CP. So, what! YOu can play a Mage Forward that costs 5CP on to the field. And, you don’t even need to have that Mage in your hand. You can search for it.

So, search for Shantotto, and let the games begin.

29-076H – Roche

Roche is back. And he looks better than ever.

But, what does he do?

For 2CP, Roche comes in and nothing. His ability activates when he attacks. Where he trades damage with one of your opponent’s Forwards. But, at 6000 power, that’s not a lot to go on.

Luckily, you can Remove a Roche from the Break Zone, and give Roche 9000 power. Making him the muscle you need for that ability. Roche will then go Berserk, and he will attack every turn whether you like it or not.

Groundbreaking Singles!

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Blissful Wind

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29-039C – Ahriman

Ahriman pays for itself in the end.

More like a ticking time bomb if you ask me. And, I think I already used that term this set, so that must mean one thing. We have 6 different Monsters in this set that cost 1CP, and they let you draw a card when you use it’s ability.

Ahriman will deal a 5CP Forward (or more) 7000 damage.

Yeah that’s about it. Sounds more like a Bomb to me. That’s what they should have done. 6 different Bombs. Maybe next set.

 

29-040H – Adelle

A 2 cost, 7K body, with Haste that can attack twice in the same turn.

I’ll take it.

Although you do need to discard a card to get that whole effect, but it is worth it.

And, this can be the first card you play. 2 points of damage turn 1 before your opponent even has a chance to answer. If they don’t have a Summon that can get rid of her turn 1, they’re already down 2 points of damage and you haven’t even started playing. You can have the whole game won by turn 2.

Especially if you drew Roche turn 1 as well.

You’ll pretty much play Roche for free, and then play Adelle for 2CP, have them both attack, and well you know the rest.

29-041H – Alexander

A 3CP Summon that deals 5000 damage to 3 of your opponent’s Forwards.

3CP? 3 Forwards?

Coincidence?

I think not.

.

 

29-042R – Wol

You can’t say that you don’t like this card.

Wol is the Assassin that we’ve all been looking for. Especially for those High Powered Forwards taht your opponent controls. All you need to do is find a way to get Wol to deal damage to your opponent.

And, luckily he can do that all by himself. As long as you have Crystals.

Cause you can just use that Crystal to give Wol the ability that states “Wol cannot be blocked”.

I’m already counting my Crystals.

 

29-043R – Aerith

I’m trying to figure this one out.

If a Final Fantasy VII Character is put from your hand or deck into the Break Zone you get to add it back to your hand.

Does that mean, when you pay for a S ability that the card will come back to your hand? If it does then this card is awesome.

If not, and if it’s only to protect your hand from turbo discard then that is good as well.

I would like to see this card in action before I decide if I like it or not.

 

29-044C – Elmyra EX

We have a new job. Sector Five Undercity Resident.

Yeah, that’s it.

Elmyra will search for Aerith.

Elmyra can also protect Aerith whenever she is chosen by your opponent’s abilities.

You can also search for Aerith off of the EX Burst.

 

29-045C – Dancer

Dancer comes right in and reveals the top 5 cards of your deck in search for a 3 cost Forward. Yes, she’s looking for a partner. Ok, that wasn’t my best work. But, that’s besides the point.

If you do find a 3 cost Forward, Dancer just became a 2 cost Forward.

Dancer will activate at the end of your turn. This way you’ll always have a blocker ready to go.

 

 

 

29-046L – Garuda (XVI)

This is not bad. I actually had the Benedikta/Garuda duo in my prerelease deck. Sadly, I didn’t have enough WInd cards in that deck to actually make use of it.

If you’re running Mono-Wind on the other hand, this is a no Brainer.

You play Benedikta, you Prime into Garuda, and you play one of the 2 cards from the top of your deck. And if Garuda deals damage to your opponent, you can run that ability again. And, again.

Aerial Blast? If you have the CP go for it. But, if your opponent finds a way to block it, then you’ll be out of luck as it might leave you with no way to counter if this ability gets blocked or canceled.

Still, it’s a good choice if you have your opponent with 6 points of damage and a big front line.

29-047C – Chloe

And, you thought that, that was it with the Chocobo support.

Guess you were wrong. So was I.

Chloe comes in and every time a Chocobo enters the field she activates. Yes, this only trigger once per turn but, that’s all you’ll need.

Why?

Because, you’re activating her, just to use her ability, which is granting a Character protection from your opponent’s abilities. And, that protection is called, not being able to be chosen by those abilities.

At 2CP, this is a good choice. A great choice.

29-048C – Billy

Oh wow. How is this a common?

Billy comes in for 5CP, Billy searches for a Chocobo of 3CP or less and plays it onto the field. You’ll probably search for Chocobo (6-050) Cause why wouldn’t you? And, if you don’t, I’d like to know which Chocobo you’re searching for.

Oh, and let’s not forget that all your Chocobos gain +3000 power.

And, once again. How is this a Common?

 

 

29-049H – Sophia (SOPFFO)

Sophia is ready to give Stranger of Paradise a shield. One that will reduce damage dealt to SOPFFO Forwards by 1000. Which is good, that could be the difference your Forwards need to not break.

At 4CP, Sophia comes in and grabs a Wind Character from your Break Zone and plays it on to the field. 4CP = 2 casts.

Yes, you’ll need another Stranger on the field for this to work, but you’re probably already have a couple if you’re reading this.

 

 

29-050C – Chocobo

I’d like to see Chocobos make a comeback, and this card, just might help.

First off it’s a Chocobo, and for 3CP you get a Forward with 7000 power. Once Chocobo comes in you can dull a Wind Forward, and that will give Chocobo Haste.

Chocobo can now attack, and when it does, you will look at the top 3 cards of your deck, and add a Chocobo to your hand, bringing Chocobo’s cost down to 1CP.

Pair this with a whole bunch of other Chocobo’s, A Bartz, and that Ace LB from Hidden Hope, and you’ll be set.

 

29-051C – Stray Chocobo

Are you seeing what I’m seeing?

Stray Chocobo, is the perfect Wind Forward to dull when Chocobo 25-050C enters the field.

Why?

Because as soon as you dull Stray Chocobo, Stray Chocobo will activate itself. And that’s not the only thing, Stray Chocobo will also give one of your Forwards +1000 power until the end of the turn.

And, you can give that +1000 power to Chocobo, as it gets ready to attack now that it has Haste.

 

29-052H – Bartz

And, the list goes on.

Bartz enters the field and grabs 2 Chocobos from the Break Zone. And you better be grabbing Stray Chocobo, and then any other Chocobo it doesn’t matter which one, because you’re just going to use it to pay for the cost to cast Stray Chocobo.

Why?

Because when you dull a Chocobo, Bartz gains Haste, and his power becomes 9000. Meaning Bartz can attack, and whenever a Forward you control attacks you can choose one of your opponent’s Forwards and deal it 4000 damage.

Meaning, that if you have a swarm of Chocobos on the field, you can ping to victory!

29-053R – Benedikta

A 4 cost Forward with 8000 power. Pretty normal.

Benedikta comes in and activates 2 of your Wind Backups. And then you can use those Backups to pay the cost to Prime her into Garuda. And what does Garuda do? Well, I heven’t seen it yet.

But, we’re pretty sure it’ll be something good.

Plus Benedikta gains Haste if any Eikon has been removed from the game.

 

 

29-054R – Great Malboro

This is a slight setback for your opponent.

Great Malboro comes in and you will remove 2 cards from your opponent’s hand from the game. The good thing is that you get to take a look at their hand. This way you know what they have, and once you remove those 2 cards, they won’t be able to get them back until the end of their turn.

Meaning that you will know what they can counter, and most of what their next play looks like.

Plus, if you have 5 Backups Great Malboro becomes a Forward, and you can use him to block attacks left and right unitl it is sent to the Break Zone.

After that, you can just play another Great Malboro.

29-055C/15-058C – Dragoon

A lot has changed since Crystal Dominion came out.

But, Dragoon stays the same. Other than the Kain part, we’re sticking to this.

“You’ll need Dragoon to keep Kain on your side.

Other than that he enters the field. Gives you a Crystal. And finally you put him in the Break Zone and he gives 1 Forward First Strike.”

 

 

29-056R – Lucil

Yes, If you’re playing Chocobos, you’re playing Lucil. No questions asked. Period.

Why?

It’s simple really, Lucil is a free play. Once you have 3 Chocobos on the field, Lucil will come in and you will draw a card. Which in turn will be the 2CP that you paid to cast Lucil.

Not only that, you can dull a Chocobo *cough Stray Chocobo cough cough* to make Lucil an 8000 powered Forward.

Add in the Rubi Asami art, and I’ll take 3 Full Arts.

 

29-057L – Luso

Yes, 8CP might seem like a lot to pay for a 5K body, but look at what you’re getting.

You get to search for 3 Forwards that cost 6CP all together. Meaning that you’re paying 2CP for Luso. And, that is cheap. Cause, you’re filling up your board. And they can be any element that you’d like. No restrictions here. Except that they have to be Final Fantasy Tactics Advance 2 Forwards.

Luso can also give Haste to a FFTA2 Forward whenever he attacks.

What’s not to like?

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