28-058R – Arciela
Earth Backup here, Arciela, the Red Mage hailing from Final Fantasy XI.
Arciela is an extra shot at Breaking a Character.
What I like about Arciela is that, it’s not just Forwards, it any Character. Backups? Yes! Monsters? Sure thing.
I was going to write this card off, but we don’t have too many ways of Breaking Backups.
It’s worth noting that in order for Arciela to Break a Character, you need to play a High cost Final Fantsy XI Forward. I’m pretty sure, we’ll see on in this set.
28-059C – Dark Knight
At 2CP, breaking a dull Forward is great.
The draw back is that you need to have 5 Backups on the field in order to use this ability.
But, dark knight is a Common, and only costs 2CP. If there weren’t any draw backs than Dark Knight would have cost a lot more than 2CP.
28-060R – Angeal
We have a young Angeal on our hands here.
Angeal might be a Soldier, but he acts as a Meat Shield. All of your opponent’s abilities must choose Angeal if possible. Which is something you want to happen. Because you are not playing Angeal to be your Forward, you’re playing Angeal so he can be sent to the Break Zone.
And hopefully deal some damage along the way.
Once Angeal is sent to the Break Zone, you can then decide if you want to remove him from the game. If you do, you will give one of your other Forwards +3000 power.
And, that to me is something that we can all use.
28-061R- Wylk
The true meaning of Warrior of the Crystal.
Wylk gets stronger the more Crystals that you possess.
When he enters the field Wylk will deal a Forward 4000 damage for each Crystal that you have. If you don’t have any Crystals then Wylk doesn’t do anything.
And, whenever Wylk attacks, he gains +1000 power for each Crystal that you have.
Technically, Wylk’s power has no limit.
It would suck if Wylk is put in the Damage Zone, and you don;t have any Crystals to make use of his EX Burst.
28-062C – Vincent
We always knew Vinvent was a beast.
And, this one proves it.
Vincent comes right on, on to the field, and breaks a Forward like it was nothing. Not only that, but he’ll gain a Crystal in the process as well.
Let’s not forget that this ability activates off of an EX Burst as well.
You can then use that Crystal to give Vincent First Strike.
Yeah, Vincent costs 7CP, but he’s worth the price of admission.
28-063H – Kirin
This is better than Opus I Shantotto, but needs a bit more work to get his ability to go off properly.
Shantotto wipes the board to a fresh slate, while Kirin only wipes out your opponent’s Forwards. Plus, he gets to stay on the field as a Forward with a 9K body.
What’s the extra cost?
You just need to remove 4 Forwards in your Break Zone from the game. And, they all need to be of a different element.
Shantotto ain’t got nothing on Kirin.
28-064H – Cactuar
Earth’s 2 cost Hero Summon, Cactuar.
Same as the other Summons, you can pay the extra cost of a Crystal, and use both of Cactuar’s abilities instead of just choosing one.
First off Break a Forward that has entered the field, from the Break Zone, by Warp, or any other way than being cast from your opponent’s hand.
The Second stops a Forward from attacking or blocking. Plus you get to draw a card.
Most of the time you’ll be using the second ability to draw a card, and stop your opponent.
28-065R – Cid Pollendina
Didn’t we already have this card? And, didn’t it cost 4CP? And wasn’t it a Wind card?
Yes. Nope. Yes.
We had the same card back in Rebellion’s Call. And it still was 3CP. The only difference is that it was a Wind Backup.
But, it’s still a good card. Searching is always needed.
And, this time it comes with the Full Art treatment.
28-066C – White Mage
How about a Revive from White Mage?
Sounds good, you’ll just have to use a Crystal.
And, when you do, you can grab a Forward from your Break Zone.
After that, White Mage will stick around on the field acting as a Paladin, sacrificing himself to block one of your opponent’s attacks.
Hey, at least you grabbed that Forward.
28-067C – Despachiaire
I have no clue as to who this is.
Probably cause I only played Final Fantasy XI for a couple of hours.
Anywho, Despachiaire enters the field, and grabs up to 2 Final Fantasy XI cards from the top 5 cards of your deck.
Hopefully making Despachiaire’s cost only 1CP.
After that Despachiaire stays on the field as a Backup, giving you 1CP per turn.
28-068R – Flowering Cactoid
More Forward than Monster.
Flowering Cactuar comes in for 2CP and once per turn you can turn it into a Forward with a 6K body.
Even if you’re not attacking, Flowering Cactoid will be a great blocker.
And, at 5 points of damage, you can put Flowering Cactoid into the Break Zone and deal 10,000 damage to one of your opponent’s Forwards. That itself is worth having at least one of these in your deck.
Why do I want to call it Flowering Crockpot?
28-069L – Prishe
As always Prishe is a powerhouse.
And if you have another Prishe in your Break Zone, you can bring Prishe’s cost all the way down to 1CP.
When she enters the field, she goes straight into the offensive. Trading blows with one of your opponent’s Forwards. They’ll deal damage to each other, and for the most part Prishe will survive, as she comes in with 9000 power.
Psychoanima – Prishe becomes unbreakable. Meaning Prishe will stick around for another turn.
28-070C – Mira
9 times out of ten, Mira will result in a free play.
And, we like free plays.
Mira comes in for 2CP. And, you get to pick one of two actions.
The first one, play a Monster from your hand on to the field. Any Monster up to 4CP.
And the second, reveal the top 5 cards of your deck and add a Monster to your hand.
She’s not a replacement for Relm, but she’ll steer you in the right direction.
28-071H – Yang
A 3 cost Forward with 9000 power.
Yes, thank you.
Downside? You can only pay with Backups to cast Yang.
Upside? All the extra cards in your hand that you didn’t use to play Yang, are now ammunition for his enter the field ability.
For every card that you discard, Yang will deal 9000 damage to that many of your opponent’s Forwards.
If I did the math right, you can get up to 6 Forwards. In Final Fantasy IV they called this Kick!
28-072L – Rydia
This is amazing. Especially if you’re running a deck with high powered Forwards already. Rydia will give them an extra 2000 power to help them get through your opponent’s attacks.
Yes, that +2000 power is on;y during your opponent’s turn, turning all your Forwards into Meat Shields.
Plus, once per turn Rydia will give herself and another Final Fantasy IV Forward protection against Summons and abilities that choose their target.
We won’t even get into the art.
28-073H – Rydia
This is what happens when Leviathan kidnaps Rydia. She grows older in a split second.
And when she does, you get another Full Art that is just as great as the previous one.
Rydia comes in and you reveal the top 2 cards of your deck, if you find a Final Fantasy IV character there, add it to your hand.
You can also put Rydia in the Break Zone and give a Final Fantasy IV Forward +2000 power.
And, when you do that, you can play Young Rydia, because that one is better.
28-074C – Rikku
Rikku will come on in and grab a Final Fantasy X Forward 2CP or less from your Break Zone and play it on to the field.
She’ll also deal you a point of damage.
If you ask me, I’d say leave this card alone. There are plenty of cards that will play a Forward from the Break Zone, and there are a lot better Rikkus to play as well.
28-075C – Lilty
Our elemental Common is back.
Lilty comes in and you gain a Crystal.
Lilty leaves, and you gain a Crystal again.
You can play up to 3 at once, and get rid of 3 at once.
That’s 6 Crystals.
Whatcha gonna do, with all them Crystals?
28-076C – Layle
Lolz for Layle.
This is both good and bad, and even funny. For your opponent not you.
Layle comes in for 3CP, and comes in with 7000 power, and if he is dealt damage, that damage becomes 0. He’s practically indestructible.
But, let’s take a look at his second ability. For 1CP Layle gains tha ability that he can not block. Now, why would we use an ability like that?
You won’t, but your opponent will. They can pay the cost to activate Layle’s ability. Then you will either have to block with another Forward, or take the damage.
I’m going to keep an eye on this card.

20-061H – Ajido-Marujido
20-062R – Apururu
20-063R -Althyk EX
20-064R – Ignis
20-065L – Vanille
20-066L – Vincent
20-067H – Eiko
20-068C – Gladiator
20-069C – BeastMaster
20-070H – Zangan
20-071C – Sheiran
20-072R – Titan
20-073C – Dyne
20-074C – Tama
20-075C – Dio
20-076H – Tifa
20-077R – Noctis
20-078C – Nophica
20-079C-15-080C – Geomancer
20-080C – Mandragora
25-052R – Ursula
25-053H – Atomos
25-054C – Vincent
25-055C – Wererat
25-056L – Wol
25-057R – Cutter
25-058C – Black Belt
25-059C – Cait Sith
25-060H – General EX
25-061R – Scarmiglione
25-062C – Sophie
25-063C – SOLDIER Candidate
25-064C – Dyne
25-065R – Tifa
25-066L – Barret
25-067H – Rikku
25-068C – Luca
Gunslinger in the Abyss.
Bartz – 26-053L
Vincent – 26-068L
23-058C – Dark Knight
23-059C – Ignis EX
23-060L – Vincent
23-061H – Warrior of Light
23-062H – Emet-Selch
23-063C – Gladiolus
23-064R – Golem
23-065R – Gogmagog
23-066R – Jessie
23-067R – Shantotto
23-068C – SOLDIER Candidate
23-069C – Narashima
23-070H – Hythlodaeus
23-071C/15-080C – Geomancer
23-072 Brionac
23-073C – Prompto
23-074C – Wrieg
23-075R – Layle
23-076H – Regis