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30-001H – Auron
Why is Auron always a Hero?
And, why is Fire Hero Auron always the first card of the set?
Nevermind that. Why is it that you can discard 2 Final Fantasy X cards to pay for Auron instead of Paying his cost?
And, why does Auron grab a 2 cost Forward from your Break Zone, and plays it straight to the field?
I like it. This is one of the better Aurons. And this one is a Backup as well. The 5 cost Backup, just turned into a Free Play.
How?
It’s simple you’re paying 4CP by discarding the FFX cards from your hand, you grab a 2 cost Forward from your Break Zone. That’s 2CP back to your hand. And you play that Forward for Free. which is another 2CP, bringing Auraon’s cost to 0.
30-002C – Ifrit EX
A 2 cost Summon that can also come off of an EX Burst.
Ifrit will deal 5000 damage to a Forward.
And, if that Forward is a Multi-Element, that damage becomes 8000.
Not bad for a Common Summon.
30-003H – Edgar
If you’re playing Mono-Fire, you are playing Edgar. End of story,
Edgar comes in reveals the top 2 cards of your deck, and you can add up to 2 Fire cards to your hand. Thus making the 5CP you spent on Edgar 1CP.
And, Edgar’s ability, deal a Forward 4000 damage. But, if you have 5 Fire Characters on the board that damage becomes 8000.
I’m sticking to it. Mono-Fire and you are set. Why worry about the chances of not getting a hit from the top 2 cards of your deck by playing Fire/Whatever. Play Mono Fire, and Edgar will be flipping his Double-Headed coin whenever he enters the field.
Even Sabin won’t mind.
30-004R – Scorpion Sentinel
I’m not too sure about the wording they’re using, but I know what they’re trying to say.
Scorpion Sentinel is a Monster that becomes a Forward, but only if you don’t have any other Forwards on the field. At 2CP, Scorpion Sentinel gives you a 9K body. That might be all you need to save you from taking damage.
And, when Scorpion Sentinel is sent to the Break Zone, you can choose a Forward and deal it 7000 damage.
Not bad, but not great either.
Maybe play this as a one off.
30-005C – Samurai.
Samurai here will look at the top card of your deck, and hopes you find another Samurai.
If you do, add it to your hand.
If you don’t, well then nothing happens.
At 2CP, you got a Backup.
Worst case scenario you use it for 1CP per turn.
Best case, you get a free play.
30-006C – Amarant
Hits like Amarant.
Looks like Amarant.
This must be Amarant. A big attack as soon as he enters the field.
And not only that, but Amarant will also search for a Final Fantasy IX Forward.
High cost, but this Amarant is already better than all the other Amarants.
30-007L – Jecht
4CP, for a Guardian that is almost indestructible.
First off, Jecht has 9000 power, but his abilities hit harder than that.
10,000 damage to a Forward that tries to use it’s ability against him.
His second ability?
You can remove Jecht or Sin from your Break Zone, and deal a Forward 10,000 damage. You can use this ability once per turn.
Meaning that Jecht is nearly unstoppable.
Now, since we already mentioned Sin. We can actually make a 3 Jecht deck. You have Jecht, Braska’s Final Aeon. and Sin. And none of these cards say that you can’t play them while Jecht is on the field or Vice Versa.
Hmm, I’m going to take a better look at this.
30-008C – Zidane
Zidane comes in and you discard a card to draw a card.
I mean, ok.
And, if the discarded card is a Final Fantasy IX Character *cough Garnet *cough cough. Zidane will also gain +3000 power and Haste.
There are better Zidanes, but this one is still decent. In it’s own way.
30-009C – Bangaa
We’re getting more Moogle Bounty Mayhem cards this set.
This is getting me excited.
Bangaa comes in and will grab an Ice or Water card from the top 4 cards of your deck.
That’s it?
Well, I guess I got excited for nothing. Not that this is a terrible card, but it just doesn’t help me with my MBM deck.
30-010C – Vivi
I don’t get it.
If Final Fantasy IX is on the box, why aren’t we getting some new Final Fantasy IX Legends?
I could use a new Legend Vivi to build a deck around.
But, since we’re not getting that, we’ll just take a look at this Vivi, who searches for a Black Mage.
And, that’s it. Black Mages finally have a card that will search for them. Let’s see where this takes us.
30-011R – Blank
This is the card that will make Thieves a great deck.
Blank comes on in and your opponent removes the top card of their deck from the game. This will also trigger if a Job Thief enters the field. IT has to be Job, this won’t work if the card is named Thief.
Ok, that’s good and all, but why would we care of removing the top card of our opponent’s deck from the game?
I’m glad you asked.
Whenever a card is removed from your opponent’s deck, Blank will deal 1 of your opponent’s Forwards 3000 damage for each Job Thief that you control.
So far we have, Blank, Marcus, Zidane, Bel Dat, Paul, Fang and Gutsco to add to your deck. And if all of these Thieves are on the field that will be 21,000 damage to a Forward of your choosing.
And, let’s not forget about Ultima Weapon in this set.
30-012R – Marcus EX
We’re finally getting Tantalus. It’s been 30 sets, and this is the first time we’re getting a Tantalus member other than Zidane.
And, what does Marcus do?
He searches for Zidane …
Well, technically not Zidane, just any thief in your deck. Forward Thief in your deck.
It’s not groundbreaking, but maybe some Thief Tribal deck will become viable. Probably not, but this is the first building block you’ll need to get it going.
Maybe it’s time to dust off Gutsco?
30-013C – Mazurka EX
Mazurka is almost like Blank, but she deals 3000 damage per Backup that you control.
Mazurka’s ability will only trigger once, but her ability will also come off of an EX Burst as well.
At 5CP it is a bit expensive.
But, off of an EX Burst it’s pretty good.
I don’t know if it’s worth having her in your deck though.
30-014L – Sabin
This is a great Sabin.
Whenever Sabin attacks, you can play a Final Fantasy VI Character from your hand onto the field.
This alone would make it worth it to play Sabin, but Sabin still has another trick up his sleeve, that has nothing to do with Suplexing a train.
Whenever Sabin is put into the Break Zone, you can put a Fire Character in there instead. Sabin will then return to the field. Meaning that your opponent will have a hard time trying to get rid of Sabin.
Mono Fire VI. That is what I will be working on.
30-015R – Luneth
Luneth, what are you doing here?
All I see is a way to farm Crystals. And that way if by sending your Warriors of Light to the Break Zone. And, you can only get 1 Crystal per turn.
You can then use that 1 Crystal to deal a Forward 5ooo damage.
Eh? I mean .. there’s some use to Luneth.
30-016H – Lulu
3CP, to either search for Wakka, or play him on to the field from your hand.
Either way Lulu is a steal.
3CP, to play both Lulu and Wakka, yes I’ll take it. Now we just need to find which Wakka to play.
Let’s not forget about Fire. Deal 7000 damage to a Forward. Lulu does not become dull when using this ability.
30-017C – Leon
Fianlly, a Leon that doesn’t suck.
Leon enters the field and deals 5000 damage for each Rebel that you control.
Yes, you read that right.
Leon costs 4CP, an 8K body, and the ability to break a Forward when he enters the field.
How do I know that he’ll break a Forward? Simple really. If you’re playing Leon, you’ll probably already have Hilda on the field. Along with a Leila. Yes, both from this set.
Your plan of attack would be.
Dull Hilda, play Leon, deal damage to a Forward, then use Leila’s ability to remove Leon, and have your opponent choose one of their Forwards to send to the Break Zone.
Rebels also seem like they’ll be fun to play.































































27-060R – Gladiolus











