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29-058R – Ardyn
Why does Ardyn look like a puppet? A bad one at that.
Ardyn acts as a Meat Shield. One that will attack as well.
First off, Ardyn has Brave, Ardyn cannot become dull by Summons or abilities, and when Ardyn enters the field, Ardyn Cannot be broken until the end of your opponent’s turn.
6CP might be a lot to pay to have Ardyn enter the field, but he sure will stick around long enough to get your money’s worth.
29-059H – Ash
Why does Ash remind me of Eddy Gordo?
Ash is bringing Monks to the forefront.
Why? Because when Ash or a monk enters the field, you can choose one of your Forwards and give them +2000 power and Brave.
And, that’s not all.
When Ash enters the field you can search for a Monk, and if you have another SOPFFO Character on the field you can play a Monk onto the field (3CP or less).
And, what does that tell you?
Ash is a free play!
29-060C – Ignis
Why not?
A chance to grab a Final Fantasy XV Character out of the top 5 cards of your deck. If you miss, well at least you have a 7K Meat Shield to stick around on the board.
4CP isn’t bad, and Ignis does have Sagefire, which will break a dull Forward.
No wonder Noctis kept him around all this time.
29-061L – Vincent
From the looks of it, I am liking this card.
Vincent comes on in and can grab a Final Fantasy VII card from the top 2 cards of your deck. If there are none, then those 2 cards go into your Break Zone.
But, that’s not the reason you’ll play Vincent. You will want to play Vincent for his ability that goes off at the beginning of your Attack Phase.
You can either give Vincent +3000 power and Brave, or you can deal a Forward 6000 damage, possibly breaking it.
I’d personally go for the first option.
29-062R – Wol
OK, this is an upgrade from Opus V Miner.
Wol Comes on in and plays a Backup of 2 or less from your Break Zone onto the field.
And that is a good enough reason to play this card. But, that is not all.
Once per turn Wol can pay a Crystal and he’ll grab a Character from your Break Zone to add to your hand. You can do this once per turn as well. All you need is a Crystal Generator, and you will be set for the whole game.
Let’s not forget that Wol is also a Forward, meaning that not only is he a recycling machine, he can also deal damage.
29-063R – Exdeath
MWAHAHAHAHA! (That’s me trying to type an evil laugh.)
This is great.
For 4 CP, you can play a Forward that has no way of being broken by Summon or abilities. The only way to get him off the field is by blocking his attack, with a higher powered Forward.
Either that or finding a way to remove him from the game.
But, that’s what Exdeath wants you to do.
Why?
Because once Exdeath is removed from the game, you will search for Neo Exdeath. And, we all know what Neo Exdeath does.
29-064C – Gargoyle
Our 1 cost Earth Monster is here, and it acts like a shield.
Gargoyle will give a quick block for one of your Forwards. Gargoyle will take 4000 damage off of the attack, and will then be on it’s way to the Break Zone.
But, do not worry. You’ll get to draw a card for your loss.
29-065C – Galuf EX
Simple, but effective.
Galuf comes in grabs a Character from your Break Zone, and then acts like a Meat shield. A Meat Shield with 8000 power. He’ll block your opponent’s attacks left and right until he is broken.
After that, you can just play another Galuf.
It might be time to give Opus V Miner the night off.
29-066C – Gladiolus
The brawn of the Retainers.
And, it does make sense that Gladiolus has 9000 power. But that cost can be a bit high if you ask me. 5CP would have been more reasonable.
Gladiolus comes in with Brave, and once per turn he can give a Final Fantasy XV Character +2000 power.
Might have been better off as a Backup.
29-067C – Krile
This is a great card for your Warrior of Light. Play a 6 cost Galuf from your hand onto the field? Yes, please!
Although we still haven’t seen this 6CP Galuf, and I am excited to see it. Don’t ask me why.
And if you don’t have a Galuf, you can always play a Earth Forward that costs 4CP or less instead.
At 2CP, I’ll be putting Krile in any Earth deck. Just because I can.
29-068L – Titan (XVI)
Titan has a face only a mother (and Hugo) can love.
But this is just a menacing card. Your opponent will be looking to get rid of Titan as fast as possible.
For one, when Titan is on the field,during your turn, your opponent’s Backups are just for show. They can’t produce CP, so they’re just sitting there watching Titan steal their bikes.
But, we’re not done. Cause as soon as Hugo Primes into Titan, you choose 3 of your opponent’s Forwards, and as soon as your Attack Phase starts, each Forward has to pay 1CP or they will be sent to the Break Zone. And, since we can’t use Backups to pay for this, your opponent will be discarding cards from their hand to keep these Forwards alive.
And, we’re not even done her.
Geocrush, the Titan Special. Put it on the menu, because Backups will start dropping like flies here.
29-069C – Dhorgorgang
A 6 cost Backup that can grab you two Forwards.
Nothing wrong with that as it will bring Dhorgorgang’s cost down to 2 CP.
Sure, you can’t search for the Forwards, but any Forwards will be good if you don’t have any on your front lines.
It wouldn’t hurt having one of these in your deck.
29-070R – Dragon Zombie
Here’s something that can halt your opponent for a turn.
Dragon Zombie comes in and chooses 3 Forwards that can’t attack or block until your opponent’s next turn. Meaning that they have no way to respond to your attacks, or attack you. Which is good, especially if they only have 3 Forwards on the field.
Other than that, this 3 cost Monster, will become a Forward when you have 5 Backups on the field.
That means that Dragon Zombie can be sent to the Break Zone, and you can play another one.
29-071R – Hugo
A 3 cost Forward that can’t be broken by most Summon or abilities. This is the definition of a Meat Shield. I mean just look at him, he’ll cover you like no tomorrow.
But, that’s not the reason you’ll play Hugo.
You’re playing Hugo, just to Prime into Titan, and we all know what happens after that.
If you’re playing Earth, throw Hugo/Titan into the mix.
29-072C/15-080C – Geomancer
Where’s Cecil?
“Geomancer here comes in gives you a Crystal, that you can use to play Cecil. After that, Geomancer dulls and heads over to the Break Zone, and gives Cecil Brave on the way out.”
I can’t remember why I wrote that back in Crystal Dominion.
Must have had a good reason.
29-073C – Beastmaster
Here’s your Monster recycler.
Beastmaster comes right in and grabs a Monster from your Break Zone.
And, that is it.
You can play 3 at once, grabbing 3 Monsters from your Break Zone.
After that, just a normal attacker in sheep’s clothing.
A male sheep.
A ram.
Just not as powerful as a ram.
29-074H – Moogle Trio
2000 damage for each Forward you control.
And, for 1CP, and this also comes off of an EX Burst?
That’s crazy, throw it in a Swarm deck like, I don’t know maybe Chocobos. and you’ll be getting rid of Forwards like a … I can’t think of anything right now, but you get what I’m trying to say.
Throw this in your deck, you’ll be glad you did.
29-075H – Yoran-Oran
Well, well well..
I can see it clearly now the Mage …
Mages will become a top tier tribal deck, that will easily take on Dragoons and Samurais. Not to mention Chocobos and whatever other Tribal deck you want to throw at them.
Why would I say that? Just take a look at Yoran-Oran’s first ability. Go ahead, I’ll wait.
You see? Any ability that is cast by a Mage cannot be canceled. CAN NOT!
Then you’ll say, that Yoran-Oran cost 7CP. So, what! YOu can play a Mage Forward that costs 5CP on to the field. And, you don’t even need to have that Mage in your hand. You can search for it.
So, search for Shantotto, and let the games begin.
29-076H – Roche
Roche is back. And he looks better than ever.
But, what does he do?
For 2CP, Roche comes in and nothing. His ability activates when he attacks. Where he trades damage with one of your opponent’s Forwards. But, at 6000 power, that’s not a lot to go on.
Luckily, you can Remove a Roche from the Break Zone, and give Roche 9000 power. Making him the muscle you need for that ability. Roche will then go Berserk, and he will attack every turn whether you like it or not.

