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17 Days to Go: The Blissful Eternity Midnight Prerelease Is Coming!

We are officially 17 days away from the Blissful Eternity Midnight Prerelease! It’s time to stop wondering and start preparing. Are you ready to try your luck and chase that ultra-rare, Tetsuya Nomura-illustrated Sephiroth Gold Stamped Signature card?

Here is everything you need to know to join the Kardboard Korner crew for our favorite community tradition.

📍 Where Are We Meeting?

While we primarily operate as an online shop, we love bringing the local community together. We’ll be hosting after-hours at our usual haunt:

🏠 Mr. Gyros 📌 9229 S. Cicero Ave, Oak Lawn, IL 60453

⏰ When is the Kickoff?

🗓️ Friday, July 31st, 2026 The main tournament event starts exactly at Midnight, but the doors open early at 9:00 PM.

  • Early Birds: Come hang out for some casual play, trading, or just grabbing some food.

  • New Players: If you’ve never played FFTCG, show up early! We’ll be running demos and teaching the basics before the tournament officially kicks off.

🏆 How Do I Win?

We’ve been hosting these since Opus XIV, and we like to make sure everyone leaves happy:

  • The Grand Prize: Secure 1st place and you’ll walk away with an extra Blissful Eternity Prerelease Kit!

  • Top 4: We’ve got dedicated prize support locked in for our top finishers.

  • The “Everyone Wins” Rule: Even if the packs aren’t in your favor, everyone who participates walks away with at least one free booster pack.

💰 Entry & Kits

  • Tournament Entry: $50.00 (Includes your first Prerelease Kit containing 9 booster packs, an exclusive promo, and sleeves).

  • Additional Kits: $45.00 each for those looking to stock up on the night.

Why Attend?

Aside from being among the absolute first to crack open Blissful Eternity and hunt for those stunning new Noir cards like Cloud, it’s all about the atmosphere. There’s something genuinely special about grinding through a tournament until 3:00 AM with a group of people who love this game just as much as you do.

Are you planning on coming out? Drop a comment below so we can get an accurate head count, or let us know which card you’re hunting for most in this set!

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Memories of Life

We’re jumping straight into the big news today—Opus XXX : Memories of Life has been officially revealed! This set is breaking tradition in a few ways and looks like a massive love letter to Final Fantasy IX.

Here is the breakdown of what we know so far:


Pack Art & Themes

For the first time in FFTCG history, we are getting three different pack designs in a single set! All three feature characters from Final Fantasy IX, confirming that this legendary title is the centerpiece of the set. Personally, I’m crossing my fingers that we finally get some Tantalus cards to round out the FFIX roster.

The Gold Signature: Shantotto

Our Gold Stamped Signature card for this set is the legendary Shantotto.

I’ll be honest—at first glance, I didn’t recognize her! I thought it was one of the Tarutarus from Opus XIX: From Nightmares, and I was genuinely confused why they’d give a Tarutaru the Full Art Signature treatment. But now that the dust has settled, I can say it is an absolutely gorgeous card.

The Return of Noir & Legacy Cards

The Noir collection continues to grow! This time, Sephiroth is getting the black-and-white treatment. Since both Noir cards so far are Final Fantasy VII characters, I’m starting to wonder if they are slowly reprinting the cards from the exclusive Noir art book.

We also have a killer lineup of Legacy cards:

  • Tifa (Dawn of Heroes)

  • Cyan (Beyond Destiny) — That Cyan card is definitely the standout for me.

  • Vegnagun (Tears of the Planet)

Multi-Element Comeback

Multi-Element cards (the non-Limit Break versions) are officially back! It’s been 11 Opuses since we last saw these in From Nightmares, so it’s about time they made a return to the meta.

 


Card Spotlight: Shantotto (30-080L)

Let’s look at the math on this new Shantotto, because it is potentially terrifying.

  • Cost/Power: 8 CP / 9000 Power

  • Element: Lightning

  • The “Free Play” Potential: Shantotto’s cost is reduced for each Lightning Character you control. If you’ve built your board right, she can effectively be a Free Play.

The Board Wipe: When she enters the field, she deals 1000 damage to all Forwards (excluding herself) for every Lightning Character you control.

The Math: If you have 8 characters out to make her free, she enters and deals 8000 damage + 1000 for herself = 9000 damage to the entire board.

The Value Engine: As if a board wipe wasn’t enough, every time she attacks, you reveal the top card of your deck. If it’s Lightning, it goes straight to your hand. She clears the path and then refills your resources.


Refia or Sephiroth?

Aside from Shantotto, the other card art revealed so far is top-tier. I’m currently torn between the new Sephiroth and Refia for my favorite art in the set—both look incredible.

What do you think of the new Shantotto? Is she a guaranteed inclusion in your Lightning decks, or is 8 CP too much of a gamble?

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Icelike Oceans

28-020C – Blue Mage

This is a card that we haven’t had something similar in a long time.

Blue Mage gives you a chance to take a peak at your opponent’s hand. Not only that, but you get to choose a card from their hand and send it to the Break Zone.

For 2CP this is a great card to play in any Ice deck.

The only drawback would be that you need 5 Backups to be able to use Blue Mage’s ability. And, since you’re also sending Blue Mage to the Break Zone for this ability, you will now have more room for another Backup.

28-021R – Eald’narche

Discard, Dull and Freeze.

Eald’narche does it all. All at the same time.

Whenever your opponent discards a card, you get to Dull/Freeze one of your opponent’s Characters.

Also if by any chance KAm’lanaut enters the field, Eald’narche can pay a Crystal, and your opponent will discard a couple of cards, meaning that Eald’narche will Dull/Freeze a Character.

Just Rinse and Repeat.

28-022L – Kadaj

How many Remnants can you remove from the game?

Kadaj comes in and you will take one Remnant in your Break Zone and remove it from the game. Now all you got to do is find a way to remove another Remnant from the game.

Why?

Because, if you have 2 Remnants removed from the game, at the end of every turn of yours, your opponent will discard 2 cards.

Talk about Turbo Discard. Kadaj will give you a head start.

And, for the price of a Crystal, you can send a dull Forward to their owner’s hand. Luckily you’ll get 2 Crystals when Kadaj enters the field.

28-023C – Kam’lanaut

Here we go, do you see the Combo and how it works. We’ll explain later.

First off let’s see what Kam’lanaut does.

When he enters the field, Kam’lanaut will Dull/Freeze one of your opponent’s Forwards. You’ll gain a Crystal as well.

Glacier Blade, will break a dull Forward, and you’ll gain another Crystal with it.

So, what’s the Combo?

Eald’narche is already on the field. You play Kam’lanaut and you’ll Dull/Freeze a Forward. and gain a Crystal. You’ll then use that Crystal to have your opponent Discard 2 cards. Once those 2 cards are discarded Eald’narche will Dull/Freeze a Character.

You see, Discard 2 + Dull/Freeze 2 = A great play.

28-024R – Gil Snapper

More Moogle Bounty Mayhem.

These cards look like they’ll cause some Mayhem to your opponent.

As long as Gil Snapper is on the field, all damage dealt to your Forwards 2CP or less, will have their damage reduced by 2000. That could be more than enough to keep them on the field.

Gil Snapper also becomes a Forward with 6000 power, and his first ability does reduce the damage that Gil Snapper takes as well.

You can probably throw Gil Snapper into any deck. Even if he’s not in an Ice deck, I’m sure you’ll find ways to bring him out.

28-025C – Kuja

Kuja is ready to sabotage your opponent. At least for this turn.

Kuja comes right on in and Dull/Freezes 3 of your opponent’s Forwards.

6CP.

And, you will play this card with a smile on your face.

And, you will smile when your opponent can not do anything to block your attacks.

 

28-026C – Clavat

I know I just saw this card.

This comfirms our generic common, that is the same through out all the elements in this set.

We’ll keep it short, or I can just Copy/Paste

“Here we go, a Crystal Generator.

One when Clavat comes in, and one when you use the ability to send her to the Break Zone.

Simple.

Easy to understand.

Not much else going on here.”

28-027C – The Emperor

The Emperor comes in and a dull Forward goes out.

Not only do you send a Dull Forward back to your opponent’s hand, but they will also discard a card from their hand as well.
And that’s about it.

5CP, 8000 power. And after he enters the field, The Emperor becomes a Meat Shield.

And, there’s nothing wrong with that.

 

28-028H – Shiva

A Hero Summon for 2 CP, can’t go wrong with that, even if you do pay the extra cost of a Crystal.

Shiva allows you to choose 2 of her two abilities. Yes, you pay the Crystal if you choose both.

1) Break a damaged Forward.

2) Dull one of your opponent’s Forwards, and your opponent discards a card.

Not bad. Not bad at all.

28-029C – Shantotto

You can’t lose with Shantotto.

For 3CP, Shantotto enters the field and you reveal the top card of your deck.

If it’s and Ice card, your opponent discards a card.

If, it’s any other element, you’ll draw a card.

And, the icing on the cake. You get to see what the top card of your deck is.

 

28-030H – Shuyin

This is interesting.

Shuyin acts more like a Summon than a Forward.

Shuyin comes in and you can either choose a Forward your opponent controls and remove it from the game. Or, you can have your opponent choose 2 cards from their hand and remove them from the game.

You’ll also have to remove Shuyin from the game as well.

So, the question is why did they make Shuyin a Forward?

Unless, there is a card that can bring Shuyin back after he has been removed from the game.

This is a card that I’ll keep my eye on, just because I’m curious to see what people will do with it.

28-031L – Snow

For 5CP you get a Forward that keeps on giving.

Snow has 3 abilities, and you get to choose 2 of them when he enters the field, and whenever Snow attacks.

1) Dull/Freeze 1 Character
2) Reveal the top 2 cards of your deck, add a Final Fantasy XIII card to your hand.
3) The next Final Fantasy XIII card you play is reduced by 2CP.

Plenty of choices here, but I see most people using 1 and 3.

28-032H – Cecil

Paladin Cecil now makes more sense.

Cecil comes in and you can pay the extra cost of removing 3 Forward in your Break Zone from the game. You can then choose one Character, Dull/Freeze. And then, your opponent will discard a card.

And, when your opponent finally breaks Cecil and sends him to the Break Zone, it’s like Cecil finally beat himself at Mt. Ordeals, and comes back as a Paladin.

And, when Paladin Cecil comes in, since Dark Knight Cecil is already in your Break Zone, you’ll draw a card.

28-033C – Sephiroth

At 3CP this Backup is great. Sephiroth is doing Ice things.

When Sephiroth comes in your opponent discards a card.

And, if you ever needed to break a Multi-Element Forward, Sephiroth is here to help you do it.
That’s about it.

Simple, but effective.

 

28-034C – Paladin

There are plenty of ways to have your opponent discard a card this set.

Paladin here is one of them.

Whenever Paladin deals damage to your opponent, your opponent will discard one card.

And, if you pay a Crystal you can also give Paladin +2000 power and Brave, giving him a 9K body.

You can do a lot worse for 3CP.

28-035R – Harley

What else would Harley do?

She searches for a Bard.

*Cough Edward Cough*

And that is about it. Although it doesn’t necessarily say that you have to search for Edward, but we all already know that Edward is a Bard, and Harley is his secretary.

Maybe Bards will become a thing.

28-036R – Yazoo

Removing Remnants, to gain Crystals.

That seems like what the Remnants would do.

Yazoo removes, one Remnant, and gains 2 Crystals. Just like Loz.

Then you can use those Crystals to Dull/Freeze a Character once per turn.

I might finally give the Remnants a spin this set. I’ve been meaning to do it for a long time now. Ever since Opus XI.

28-037H – Yoshikiri

Yoshikiri is looking to spend all those Crystals that you’ve been farming.

When he enters the field, pay a Crystal, and your opponent will discard a card.

Yoshikiri is blocked, and you can then pay a Crystal and your opponent discards a card.

And, if that’s not enough, you can use Yoshikiri’s ability, that will force a Forward to block. So, not only will your opponent discard a card, they will lose a Forward in the process as well.

This will be a fun card. For you. Not your opponent.

28-038R – Loz

I don’t know where to start. So, we’ll just start from the card. Which is what we’re doing anyway.

Loz comes in and you can remove a Remnant from the Break Zone and you’ll gain a couple of Crystals for it.

Now, what does Loz do with these Crystals?

You can use them to give an Ice Forward +2000 power. This can be useful as a counter measure. Give an Attacker that is being blocked +2000 power to Break the Blocker, or the other way around, +2000 power to your blocker to break the attacker.

Are we finally going to be able to get a good Remnant deck going?

Cool Singles!

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Blissful Eternity

The Final Fantasy Trading Card Game community is buzzing today with the official reveal of Opus XXVIII: Blissful Eternity. With a heavy focus on one of the franchise’s most beloved entries and some high-end collector’s items, this set is shaping up to be a monumental release for 2026.

Here is everything you need to know about the upcoming set.


Mark Your Calendars: Release Dates

The summer is looking hot for FFTCG players. Set your reminders for these key dates:

  • Midnight Prerelease: July 24, 2026

  • Official Launch: July 31, 2026

Note: Stay tuned for more details on our Midnight Prerelease event coming soon!

The Year of Final Fantasy X

It’s no coincidence that Tidus is gracing the box art for Blissful Eternity, following Yuna’s appearance on the Dreamlike Oceans (Opus XXVII) box art coming this March.

As we celebrate the 25th Anniversary of Final Fantasy X, the game is clearly taking center stage. Fans are already speculating that this could mean the return of the “YRP” (Yuna, Rikku, Paine) meta. Will we see new versions of the iconic trio to shake up the competitive scene?

The Return of “Noir” and Gold Signatures

Collectors, get your top-loaders ready. The Noir style—first introduced in the FFTCG Special PR Collection Noir—is making a comeback. These striking black-and-white reprints featuring Tetsuya Nomura’s signature are highly coveted, and this set brings a heavy hitter:

  1. Noir Reprint: Cloud (11-127L)

  2. The Gold Treatment: A brand new Sephiroth (29-087L) will receive the Full Art Gold Signature treatment.

With two Gold Signatures in one set, the hunt is on. I’m personally curious to see if the pull rates for these will be identical; I have a sneaking suspicion that one might end up being the ‘ultimate’ chase card of the set, but we’ll have to wait for the official drop to find out.

Set Breakdown & Legacy Cards

Opus XXVIII is packed with value, boasting a massive 36 Full Art cards. We also have confirmation on the Legacy Card slots, which feature some powerhouse reprints:

  • Gilgamesh (14-023L)

  • Warrior of Light (21-121L)

  • Mont Leonis (22-113L)

First Look: New Artwork

While we don’t have the full text for these cards yet, the artwork for seven key characters has been teased. The lineup includes:

  • Seymour, Eiko, Yuna, Kelger, Roche, Faris, and Zidane.


What are you most excited for in Blissful Eternity? Are you chasing that Noir Cloud, or are you hoping for a meta-defining YRP comeback? Let us know in the comments!

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The Dirty Dozen

After seeing “The Twelve” in Gunslinger in the Abyss, you know we had to see what we can make out of this. The plan was simple. Throw all of The Twelve cards into a deck, and add in another 14 cards and see what we can get.

The Twelve work great together. As they will search for each other, grab another member out of the Break Zone, have abilities that go off when you have a certain number of The Twelve on the field, and it goes on and on.

But, since The Twelve are in every element, how will we get them on the field?

This in my opinion is the hardest part. As if you don’t get the hand you want when you start off, you’ll be in a bit of trouble. Luckily, we’ve added cards that can kick start your game plan.

First things first. You will need either Llymlaen, or Menphina in your starting hand. If not I suggest you Mulligan, because you will need Llymlaen to make everything easier. As Llymlaen allows you to pay for The Twelve with any color of CP. Then why am I talking about Menphina? Well, she can search for Llymlaen and play her straight to the field. This way you’ll have a better chance at starting off the match right.

The rest of The Twelve play nicely together as mentioned before, and there are a few cards that are worth mentioning. Nophica, will allow you to grab a card from the Break Zone when she enters the field, and when she is put into the Break Zone. That’s 2 cards, making Nophica a Free Play. Rhalgr who will Break one of your opponent’s Forwards when he enters the field. And if you already have another 8 of the Twelve members on the field, Rhalgr is also a Free Play. Nald’thal, is a great Backup as well. Nald’thal will play one of The Twelve, from the Break Zone, straight to the field.

As you can see, there are plenty of ways to recycle. And, recycling is good for the planet, and your deck. Captain Planet would be proud.

We kept the deck Main deck filled with Final Fantasy XIV Characters, the main ones we added are Emet-Selch, and Hythlodaeus. We all know what these 2 do together. And, since you’re playing with a deck that has every element in it, it will be good to be able to bring in some cards at once, without worrying about paying for them.

And, let’s not forget Hien. The Legend from Rebellion’s Call. And, you should know why. Cause whenever Hien attacks, you will activate all of the FFXIV Forwards, and guess what The Twelve are. I’ll just leave it at that, you can use your imagination here. Did we mention that Hien let’s your FFXIV Forwards attack twice in the same turn?

The rest of the deck consists of Ra-La, Vrtra and Azdaja. Just one copy of each as they can fit in any deck.

Just one Summon, and that is Amaterasu. Cause it’s Amaterasu.

The Limit Break Deck, is a mix with Leo taking the top spot at 3 copies, because you just might need to draw a card in the begining of the game if you don’t get a good starting hand. The rest are just cards that you can use in certain situations.

Forwards

26-047H – Oschon x3
26-094C – Byregot x3
26-108C – Thaliak x3
17-016L – Hien x3
23-062H – Emet-Selch x3
26-001R – Azeyma EX x3
26-078C – Nophica x3
26-121L – Ra-La x1
26-037H – Halone x3
26-085L – Vrtra x1
26-103L – Azdaja x1
23-070H – Hythlodaeus x3
26-097R – Rhalgr x3

Summons

12-002H – Amaterasu x2

Backups

26-059R – Llymlaen x3
26-063R – Althyk EX x3
26-040R – Menphina x3
26-113R – Nymeia EX x30
26-012H – Nald’thal x3

Limit Break

22-123R – Leo LB x3
25-111H – The Emperor LB x1
22-119R – Maat LB x1
23-129H – Lunafreya LB x1
24-115R – Tenzen LB x1
25-115H – Sephiroth LB x1

And, that is are first draft on The Twelve. What cards would you put in this deck?

Shop for these Singles and more at our TCG Player Store!