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Blissful Lightning

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29-077C – Aranea

Dragoons just got a heavy hitter in the form of a Common. What is it with great Common cards in this set?

Aranea comes in for 4CP and a 7K body.

Once she enters the field she will break a Forward whose cost is less then the number of Lighting Characters that you control on the field. And, since you’re playing Dragoons, you’ll probably have enough to Break any of their Forwards.

Odin with a body.

 

 

29-078R – Omega Weapon

This is what a Weapon should look like.

As soon as Omega Weapon enters the field you get to choose between Breaking a Forward, or dealing 5000 damage to all the Forwards.

This is cheaper than Odin. And, Omega Weapon gets to stick around with a 10K body. You don’t see too much of that.

I am liking this.

A little too much.

*Thinking to myself (I can get MBM to 5 Backups really fast.)

Yes!

You have to have at least one Omega Weapon in your deck if you’re running Lightning.

End of story.

29-079C – Kain

Another Dragoon, the almighty Kain.

Don’t believe me? Just ask Cecil.

Kain “jumps” right in and breaks one of your opponent’s Forwards (3CP or less). That’s enough to play this one, but Kain comes in with 9000 power.

You’re getting some bang for your CP.

Oh, and Kain comes in with Haste when you have 5 points of damage.

 

29-080C – Chaos

Ok, this is different. And, it’s diabolical.

You play Chaos on to the field, and your opponent chooses what Chaos will do to them.

Do they want to send 2 Forwards into the Break Zone?

Or.

Do they want to discard 3 cards from their hand?

You just drop Chaos, and your opponent will take care of the rest.

29-081C – Coeurl

Another 1 cost Monster, that will draw you a card on it’s way out.

But, just what does Coeurl do?

It will deal 5000 damage to a 2 cost Forward.

I mean, it could break it, it might not, but most Forwards at 1CP or 2CP don’t have much power.

Might as well.

 

29-082R – Kelger

Can you say Free Play?

That’s what you get with Kelger, if you have Bartz or a Dawn Warrior already on the field.

But, that’s not all.

Kelger gives you a Crystal when he enters the field, and since he came in for Free because you already have a Dawn Warrior on the field, Kelger will give you another Crystal as well.

Meaning you get to play Kelger for Free and you gain 2 Crystals.

What’s not to like?

29-083C – Koru-Moru

Here is a perfect use for Yoran-Oran’s ability.

Koru-Moru, can break a Forward with a cost of up to 4CP. And, Koru-Moru does have 2 abilities for this, and yes one does cost less than the other.

Either way Koru-Moru is a great card to have on the field, with a couple of cards in your hand just incase you have to get rid of a 4 cost Forward.

And, Koru-Moru’s cost is only 2CP, so this is pretty much a no brainer.

 

29-084R – Jessie

Who doesn’t like a card that searches for another card?

Jessie is here, and that is exactly what she does. Searches for a Final Fantasy VII Forward.

And, that is it.

3CP for a Backup.

Yeah, that’s it.

 

29-085R – Cidolfus

The Lightning Dominant that primes into, you guessed it, Ramuh.

For 2CP and another 2CP you can get Cidolfus primed into Ramuh, and when anyone primes into anything, you get to grab a Lightning Summon from your Break Zone.

Ok, I guess.

I’m not really feeling Cidolfus here, nor his Prime buddy Ramuh.

And, since I said that, someone is going to pull out all the stops build a deck around these 2 and win the World Championship.

Lol.

29-086H – Shadow

This is an early play.

Turn 1 to be exact.

Warp Shadow in, play a couple of Backups and you’ll skip your next turn. Or not, you can just wait another 2 turns instead, and you can still play hand.

You’ll get a 9K body, plus a Lightning card of 2CP or less when Shadow does come in.

I’d say this is worth a look at.

1CP for 2 characters is a yes in my book.

I’d wait 4 turns and still be happy to use it.

29-087L – Sephiroth

Que One Winged Angel.

If you have removed a Sephiroth from the game, Sephiroth will cast 3CP less, making him a 2CP/9K body. But even at 5CP, Sephiroth is still a steal of a play.

Plus you can remove a card to draw 2 cards.

Think about it. Haste, First Strike a big body.

What else can you ask for?

I’ll tell you.

Telluric Fury! Break a Forward. Yes, it’s an S ability. Mono-Sephiroth coming in strong. As long as you get Sephiroth on the field, and you have another 46 Sephiroths in your deck (the other 3 slots belong to Aldo), You’ll be breaking Forwards left and right, and your opponent will be trying to figure out a way to keep Forwards on the board.

29-088C – Soldier (FFTS)

I can’t find the right words, but this card is great.

Soldier comes in and is just a regular Forward until he is sent to the Break Zone. And that’s when he becomes capital G for Great.

When Soldier is sent to the Break ZOne, he will choose one Forward and deal it damage equal to his power.

And, if you spent your time giving him +1000 here and there, he’ll be able to take out some of the big boys too.

Damage 3, +1000 power
Opus I Lulu, +1000 power
And, I’m sure there are plenty more ways to buff his power up.

29-089C/15-095C – Ninja

What was I thinking?

What did Pelna do during Crystal Dominion?

“Another simple Backup that should cost you about 1CP.

Later on when you need to, Dull and put Pelna in the Break Zone and give all the FFXV Forwards you control +2K”

One thing is for sure. You’ll gain a Crystal with Ninja.

 

29-090R – Noctis

Will you take a look at this?

Noctis comes in for 3CP, but you can only play him if you already have a Final Fantasy XV Forward on the field.

A 9k body, and every time Noctis attacks, he grabs a retainer from the Break Zone. Every time. Period.

That means you’ll never be short on CP, as you’ll be getting a card back every turn. You can even be grabbing the same card over and over again. Use it to pay for a card, then grab it back so you can use it once more.

Or, you can just grab the card that you need.

 

29-091H – Barnabas (XVI)

Barnabas has one job. Prime into Odin.

Other than that, there are better cards to play for an 8K body. And, most of them cost 4CP.

But, if you will Prime into Odin, then there is no second guessing it. Especially since you can pay 2CP for Barnabas, if you remove the 3 Final Fantasy XVI cards from your Break Zone, and another 2CP to Prime into Odin.

That’s 1CP less than just playing Odin by himself.

 

 

29-092C – Prompto

Keeping up with Noctis, Prompto does just about the same thing. But, Prompto needs to use an S ability in order to do so.

Unlike Noctis though, Prompto will let you draw a card when he enters the field.

And, for 2CP?

That’s a free play right there. You’d be out of your mind not to play this card. Even if you just play Prompto to draw a card, and break him the next turn. It’s worth it.

 

29-093L – Meia EX

Meia will come in and search for a MOBIUS Character, and if the Character you search for is Wol, you will also gain a Crystal, and any MOBIUS Character that enters the field will also have Haste.

For 3CP, I would say that this is a great card to play. Meia also has a 7K body. We just need a Full Art now.

You didn’t hear this here, but I would say it might be time to dust off that Opus V Wol that’s been gathering dust.

 

 

 

29-094H – Ramuh

Deal a Forward 5000 damage.

Ok.

Or, deal a Forward 7000 damage and draw a card.

Only difference is that you’ll use a Ramuh to pay for Ramuh.

And, that turns this into a Free Summon.

And, we all like Free Summons.

29-095H – Ramuh (XVI)

Ok, so we’re seeing Ramuh before we see Cidolfus.

Which means we’re just looking at the second half of the Prime. And that is … uhm .. not what I expected to see.

Why? because you have the extra cost that will let you draw 2 more cards. Hopefully, if they’re both Lightning or FFXVI cards.

I’ll say that Ramuh should only be played if he gets Primed in. If not then I’ll take a pass.

But, he does have Thunderstorm, which deals 5000 damage to 2 of your opponent’s Forwards.

I might change my mind on this card once I see Cidolfus.

Electrifying Singles!

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Hidden Legends of Lightning

24-073H – Valigarmanda

Lightning is kicking off things with a Summon, and a beautiful Full Art as well.

Valigarmanda is a 4 cost Summon that comes in dulls a Forward, and Freezes it as well.

That Forward loses 9000 power until the end of the turn, and then Valigarmanda also deals it 9000 damage.

99.99% of the time it will break the Forward that Valigarmanda is targeting.

At the very least, Valigarmanda will disable that Forward for this turn.

24-074C – Odin EX

Odin is ready to break a Forward.

Any Forward?

Yes, any Forward, but the cost might be a bit high for some Forwards.

It’s 5CP to cast Odin, plus the top card of your deck times the CP required to play the Forward that you’re looking to break.

Odin is useful in certain situations, but why not just play the Opus I Odin that will break any Forward for 7CP flat.

No extra charge.

I’ll pass.

24-075C – Guardian

I just realized we have similar Backups in every element.

Guardian comes in and you draw a card.

After that, depending on if you have at least 4 Lightning Backups on the field, Guardian will allow you to choose 2 Forward, and dull them.

Other than that, Guardian is just a simple Backup that will give you a Crystal Point each turn.

But, you already know that.

24-076C – Juggler

Wicked Clowns?

Juggler, the Backup you knew that you might need.

Juggler will come in and hang out until you need to get rid of a 2 cost Forward.

Juggler only costs 2CP, the only draw back if you call it that, is that a Lightning Forward needs to enter your field, in order for Juggler’s ability to go off.

I see some use for this.

Probably, more than some.

24-077H – The Emperor

Who would have thought, that the only reason the Emperor is here is to gain Crystals.

Look at it. The Emperor comes in you gain a Crystal. If your opponent has a Crystal, gain a Crystal. That’s two from the get go.

Add in one more Crystal from another Backup, and you’ll be able to use The Emperor’s second ability.

But, first let’s take a look at the first one. Or, the top one.

Break a Forward that costs 4CP or less.

Yeah, that’s pretty straight forward. Nothing groundbreaking, but very useful.

Now let’s take a look at the second ability.

Go ahead, I’ll wait.

Do you see that? Break all the Forwards and the Monsters opponent controls. That would wipe your opponent’s whole board, leaving it wide open.

If you don’t win the game after that ability goes off, then I don’t know what to tell you.

Plus, we get a Full Art version of this card in the Prerelease Kits.

24-078R – Cidolfus (XVI)

3 cost Forward that allows you to search for a Lightning Summon.

And, that is pretty much it with Cidolfus.

You’ll get a 5K body that sticks around on the field.

Other than that what else is there?

Oh yeah, Priming.

Cidolfus Primes into Ramuh.

What does Ramuh do?

Guess we’ll have to wait to find out.

24-079L – Jack Garland

Jack is ready to turn your opponent’s front line upside down.

All of your opponent’s Forward must attack, and they must block.

This will either leave their front line open for your attacks, or all of your opponent’s Forwards will be broken.
Just make sure you at least have bodies on your field to block the attacks your opponent will be throwing at you.

And, every time one of your opponent’s Characters is put into the Break Zone you will gain a Crystal.

Sooner or later, you’ll have enough Crystals to use the Emperor’s ability to wipe out your opponent.

I’ll take 3.

Full arts preferably.

24-080R – Chime

Here we go, the King’s Minister is here to give you a great deal.

Buy one Get on Free.

Chime comes in and you reveal the top 4 cards of your deck, and play a Character of 2 or less onto the field.

I’d say it’s worth taking a chance on this.

Either way Chime is only 2CP, and you can get some decent value if you find a 2CP Character in the top four cards.

After that, Chime is a 5K body, ready to be taken out, just so you can play Chime once again, and hopefully find another 2CP Character.

24-081R – Noel

This Shadow Hunter is attacking from the shadows.

Noel comes in and he starts going to town. Striking with precision and going back to the shadows from which he came.

Yes, Noel only has 3000 power, but you won’t need to worry about that unless you decide to block with him.

Noel’s attacks will go through, just because he cannot be blocked.

I’ll take 3.

Throw them into your FFXIII deck, and once this Noel is gone, you can play another Noel.

Take your pick. Rebellion’s Call, From Nightmares or Hidden Trials.

All of them will do well.

24-082C – Vivi

Vivi is ready to come in and deal some damage to your opponent’s Forwards.

2000 across the board isn’t much, but let’s not forget about Summons that break damaged Forwards.

Or abilities that dull damaged Forwards, and what not.

Plus, if there is already a damaged Forward on the field, you can use Vivi’s ability and deal it an additional 4000 damage.

After everything is said and done, Vivi sticks around with a 5K body.

24-083H – Firion

Let me start by saying, if you’re playing Lightning you’re playing Firion.

Why? First off, you can only pay with CP produced by Lightning Backups.

Now, once Firion comes in you can pay 2CP more, and give him Haste and First Strike.

Then you can go ahead and attack with Firion.

Now, it’s time to cast Drain. Break a Forward, Activate Firion, and attack one more time.

Firion is going all out here. Time to start building that Rebel deck.

24-084R – Behemoth

Let’s up the stakes.

Behemoth is just that a Behemoth.

No power, unless you make it a Forward, but when a Forward of yours attacks, you can put Behemoth into the Break Zone and give a Forward the ability to deal 2 points of damage to your opponent.

Now, you can give that buff to Noel, who can’t be blocked. Or what about Firion, who can attack twice this turn.

And, that’s just 2 Forwards from this set, think about all of the other cards that can make use of Behemoth here.

24-085C – Mid (XVI)

I like this.

And, it’s only 2CP to bring Mid in.

She’ll stay on the board, and whenever you’d like you can put her in the Break Zone and grab a Forward. 4CP or less and add it to your hand.

That right there would have made this card playable.

But, Mid isn’t done. No. Not at all.

If you grab Cidolfus from the Break Zone, you’ll have a chain of Events that will start to go off one by one.

Let’s see how that will go.

You put Mid into the Break Zone, grab Cidolfus and play him straight to the field. Cidolfus searches for a Lightning Summon. Cidolfus Primes into Ramuh. Ramuh casts a Summon from your hand without paying the cost, and deals one of your opponent’s Forwards 8000 damage.

All that for 2CP plus the cost to Prime into Ramuh.

24-086C – Lightning

Coming in with a 9K body, Lightning is the prefect Meat Shield for your front lines.

You’ll also be able to discard a card and give Lightning Haste and a +1K buff giving her a 10K body, that’ll be tough to break.
And that pretty much covers everything.

You’ll pay a total of 6CP, which includes the discarded card, for a Forward that’s ready to go, from the get go.

 

24-087C – Ranan

Another Warrior of the Crystal.

When Ranan comes in, he grants another Warrior of the Crystal, Haste.

And, that’s about it.

I’ll have to check with the other Warriors of the Crystal to actually see how this deck runs.

 

 

24-088R – Ramuh

Coming in at 5CP, but thankfully you won’t be paying 5CP, you’ll be Priming into Ramuh.

Ramuh comes in and you can cast a Summon from your hand, any element will do, and you won’t have to pay the cost to cast it.

If the Summon you cast is a Lightning Summon, you will deal 8000 damage to a Forward of your choosing, as long as it’s active.

I’d say it’s still worth paying the 5CP to cast Ramuh.

24-089C – Ramza

Ramza stands alone. While leaning up on a tree.

Decent artwork, taken from the game, but what about the card?

If Ramza is sent to the Break Zone, you gain a Crystal. Ok, not bad. You can probably just throw Ramza in just to block and gain a Crystal with him.

And if you need to give Ramza a quick buff, you can remove 2 cards in your Break Zone from the game.

Not bad, for 3CP.

24-090L – Leon

Leon being Leon, almost like Kain going back and forth between the Rebels and the Empire.

Leon comes right in for 1CP, and deals a damaged Forward 4000 damage. Possibly breaking it.

Your opponent has the choice of taking control over Leon, by targeting him with an ability. Once Leon is targeted he will switch sides. You can get Leon back by targeting him with your own abilities.

But, why would you?

You actually want your opponent to have control over Leon, because if they don’t have any other Rebels on their field, Leon will deal them 1 point of damage at the end of their turn.

And, at the end of yours as well.

This is a card that will eat up your opponent from the inside.

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