PR-112/16-067L – Aerith -Full Art Foil
$5.00
The Forwards other than Aerith you control gain +2000 power.
When Aerith is put from the field into the Break Zone, you may remove Aerith from the game. When you do so, place 3 Reraise Counters on Aerith. At the beginning of Main Phase 1 during each of your turns, if 1 or more Reraise Counters are placed on Aerith, remove 1 Reraise Counter from Aerith. Then, if there are no Reraise Counters on Aerith, play Aerith onto the field. This effect will trigger only if Aerith is removed from the game.
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