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Job Title : Necron

Necron, the Necron

5CP – Ice
Forward
Necron
Rare

“You can play 2 or more Dark Characters onto the field.

When Necron enters the field, choose 1 Character other than Necron you control. Its Element becomes Dark. (This effect does not end at the end of the turn.)

At the end of each of your turns, if you control 3 or more Dark Characters, Necron deals your opponent 1 point of damage.”
Now this is an unusual card, in that Necron can deal Damage to your opponent simply by doing nothing. Just load up on Dark Characters and sit it out. Just make sure you have at least 3 Dark Characters on the field at the end of each of your turns, and you’ll be dealing a point of Damage to your opponent.

Even though Necron is pretty much a standalone Character, with no alliances, Necron does side with the Dark, as all he does is want to destroy the Crystal.

Best plan would be to side Necron with all the Dark cards that you can. Hey, you might finally make that All Dark, … well mostly Dark Deck that you always wanted.

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The Orders Keep Coming

TCGPlayer, is starting to pick up for us.

Yes, of course we are on there, TCGplayer has countless users which out of them 99.99% of them do not know who Kardboard Korner is. And, it is our job to teach them. How? By selling them cards, and bringing them back to the website with a coupon.

It works sometimes, and other times, and other times, people just don’t care about coupons. Because I have seen people order from the Website, without using a coupon after I sent them a couple of cards through TCGplayer, or through eBay. Which is good for me, unless they don’t know how to use the coupon.

And if you’re reading this, and would like a coupon, you can use the code FIVE for a 5% discount on your order.

Now that that’s out of the way, what have we been playing?

More Dissidia Opera Omnia.

– Spoiler Alert –

Here is where I say, I told you so.

Mog is a two faced moogle. I’ve seen him talking to Spiritus. But it seems like none of the Heroes actually care. They all just have him as a guide, as they’re trying to figure things out on their own, and fight what they want to fight for.

Shadow turned up, and basically said don’t trust that flying fur-ball. OK, he didn’t use those words, but that sums it up.

Kefka is always a joy to watch him taunt the party.

If you ask me, I think that Mog has his own goal in mind, and is on neither side. He is playing both Materia and Spiritus. I’d like to see what happens when Materia finds out. Spiritus already knows, and he probably has a plan set, for when Mog decides to betray him.

– End Spoilers –

Don’t forget, to use the coupon code – FIVE.

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Banon’s Returners

Where do we start?

Well we need to start off with Banon, it’s a deck built around him after all. Now, let’s see what FFVI Characters do we have in Water. None, that actually have anything to do with Banon, actually yes, Gau. Gau does help Banon with the battle at Narshe.

Gau (19-089H), even though Gau isn’t the best place to start building a Banon deck with, he is Water, comes in with Back Attack, and gives a FFVI Forward 1000 power x the FFVI Characters on the board. He’ll most likely help your Forward survive an attack, Summon or ability.

Next we’ll take a look at Edgar and Locke. And, no we’re not going with the Dawn of Heroes setup, that would be too easy. We’ll grab Locke (9-122H), that way we can grab more FFVI Characters, plus the +2000 power he gives to all the FFVI Forwards every time he attacks, is a plus.

Edgar (19-003R), cause we need Backups, and this Edgar can grab Sabin from the Break Zone, which leads us to Sabin (17-017H). Since you’ll probably already have a bunch of FFVI Characters on the field, you’ll probably be only paying 1CP to cast Sabin, or you’ll be grabbing him from the Break Zone with Edgar. We’re taking Sabin for his Chakra ability. And, since both of his abilities don’t require Sabin to dull as part of the payment, well add in another Sabin, anyone as it’ll be mostly used for paying the cost for Chakra, and Aura Cannon. We’ll go with Sabin (15-018C). And if you do decide to play it, during each of your turns you can choose one of your opponent’s Forwards and deal it 9000 damage.

Banon believed Terra would be the catalyst to destroying the Empire, because she is the light in his story. Or so he thinks. We’ll say she’s the fire and add Terra (10-132S). That way you can recycle a Summon, and deal 2000 damage to one of your opponents Forwards every time you cast a Summon.

Let’s not forget that Locke saved Celes and brought her to the Returners as well, and luckily we do have a Water Celes. Celes (11-118L), with 3 abilities to choose from every time she attacks. And, if you have received 3 points of damage, you can choose 2. Celes gains 2000 power, if Celes deals damage to your opponent draw 1 card, or return a Backup to your hand, and a Forward to your opponents hand.

Which leads us to Owzer (11-106H), (I can’t believe I forgot about this card, for my Ultros deck), You can return Owzer to your hand to play him again, and gain control one of your opponents 2 cost Forwards.

We’ll add Class Fourth Moogle (10-121C), to help us pay for Fire CP.

And, since we’re already buffing our Forwards power’s, well buff it some more with Aria (III) (10-108R). And, let’s add Minwu (1-171H) for a little bit of protection.

We’re going to add Ifrit (19-001R) and Leviathan (19-101R) because they are Free Summons. And in case you haven’t noticed, we like Free Summons.

Amaterasu (12-002H), because you need that protection Amaterasu grants.

Unicorn (20-118H), solely because it’s a FFVI Summon. Well, not solely, mostly. Activate a Forward, and Return a a Forward to your opponent’s hand.

Mog (VI) (4-140H), just so you can draw a card, if you have nothing worth playing.

Plan of attack would be to, buff up your FFVI Forwards and attack. Simple as that.

Forwards

3x – Gau (19-089H)
2x – Mog (VI) (4-140H)
3x – Banon (9-111H)
3x – Celes (11-118L)
3x – Locke (9-122H)
3x – Terra (10-132S)
3x – Sabin (17-017H)
3x – Sabin (15-018C)

Backups

3x – Aria (III) (10-108R)
3x – Class Fourth Moogle (10-121C)
3x – Edgar (19-003R)
3x – Minwu (1-171H)
3x – Owzer (11-106H)

Summons

3x – Unicorn (20-118H)
3x – Amaterasu (12-002H)
3x – Ifrit (19-001R)
3x – Leviathan (19-101R)

What would you play different?

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Wave 1 : Ifrit EX (1-004C)

It’s time to turn the heat up with Ifrit, because Ifrit EX, has no sure signs of pointing out which Wave Ifrit is. So, we’ll have to look at the two guides below to help us out. Let me go ahead and give you the links from the guides from the introduction post that will help you guide your way.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

They both look the same, don’t they?


But, there is tiny differences that we can point out. The Crystal being the first one. The one on the Wave 1 is closer to the top edge than the Wave 2 Ifrit. Also, the colors on the card are a little different as well. Ifrit’s body has a lighter shade for Wave 1 and darker for Wave 2.

And, lastly the Category box. If you look closely you can see the shading of the blue color, Wave 1 has a white tint, while Wave 2 looks like it has a purple tint.

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Banon, Anti-Imperial Leader of the Returners

Banon (9-111H)

3CP/4000
Water
Forward
Epopt
Hero

“When Banon is chosen by your opponent’s Summons or abilities, reveal the top card of your deck. If it is a Backup, cancel all effects choosing Banon.

(D): Reveal the top card of your deck. If it is a Forward, add it to your hand.”

Although I wouldn’t give Banon the Epopt job, it does make sense. I’d call Banon what they called him in the game. Returner Leader, or just Leader for short, but Epopt has a nice ring to it.

Banon is a Forward with a unique ability that grants him up to a 50% chance of protection from your opponents Summons and abilities. When he is targeted, you can reveal the top card of your deck, if it’s a Backup the Summon or ability gets canceled. Why would your opponent target Banon if he only has 4000 power? It’s because Banon also has another ability, that gives you a chance at drawing a card. A Forward to be precise. If the top card of your deck is a Forward you can add it to your hand. If it’s not, then well you just put it back.

You can probably just use Banon in a Forward heavy deck, just so you can keep drawing an extra card during your turn, and if you have a way to activate Banon, then you can end up drawing more than just one card. It all depends on what’s on top of your deck.