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Journey of Discovery

“Scheduled for release on November 14, 2025, the new FFTCG booster pack “Journey of Discovery” features many appealing cards, including brand-new illustrations and characters making their card debut. Additionally, all “Limit Break” cards included in this booster pack—a key element for multifaceted strategies—will be multi-element, providing a wide range of options for LB decks. “Journey of Discovery” will significantly expand the possibilities for both deck construction and strategic play.

This set will also come with 28 newly illustrated cards centered around characters from FINAL FANTASY VIII. Also included as an extremely rare Special card is Terra [27-014H], showcasing a brand-new illustration Fumio Minagawa, and featuring his signature foil-stamped on a card for the first time. This set is designed to appeal not only to players but also to collectors, and is sure to resonate with many existing players and FINAL FANTASY fans.

In addition, Legacy cards—powerful cards from the past selected for inclusion as premium full art cards—continue to be featured in this booster pack. The following three cards are included in this set: Regis [12-122L], Neo Exdeath [21-074L], and Ace [22-116L]. Special cards and Legacy cards are not only for collection purposes as they can both be used in official tournaments, just like normal cards.

* Please note that the Buy-a-Box Promo card will no longer be included with display box purchases, starting with the “Journey of Discovery” booster packs. Your understanding is greatly appreciated.”

We had Journey of Discovery announced last week!

We’re a little late to the party but let’s take a look at what we have in store.

We have a count of 121 cards, according to my calculations, which can be wrong, we will have 18 cards for each element. I’m guessing 3 or 4 Light/Dark cards and the rest will be LB cards. The Legacy Cards are back once again with our usual 3 cards which were mentioned above.

We’re getting plenty of new Final Fantasy VIII cards including a Rookie card for Ellone. Other cards that were shown are Zell, Graha Tia, Seven, Krile, Ultimecia, Tonberry, Jack and a Black Mage and a Miqote of some sort. Yeah, I haven’t played the online games, so I’m unsure if they are actual Characters or just Standard Units.

Let’s check out our Magitek Knight with the Golden Signature, Terra!

A 4 cost Hero. Terra is a Forward that once she enters the field, you reveal the top 3 cards of your deck. You can add 1 Fire card and either a Wind or a Lightning card to your hand. The rest will end up in the Break Zone.

Whenever you play a Wind or a Lightning card you can dull Terra and deal 8000 damage to one of your opponent’s Forwards.

This means that you will be placing Terra into a Fire/Wind deck or a Fire/Lightning deck. Both of which have not seen many FFVI decks with these elements. Which means that either, we’ll be getting plenty of Final Fantasy VI Wind and Lightning cards, or that Terra will perfect for any deck that plays these elements.

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Banon’s Returners

Where do we start?

Well we need to start off with Banon, it’s a deck built around him after all. Now, let’s see what FFVI Characters do we have in Water. None, that actually have anything to do with Banon, actually yes, Gau. Gau does help Banon with the battle at Narshe.

Gau (19-089H), even though Gau isn’t the best place to start building a Banon deck with, he is Water, comes in with Back Attack, and gives a FFVI Forward 1000 power x the FFVI Characters on the board. He’ll most likely help your Forward survive an attack, Summon or ability.

Next we’ll take a look at Edgar and Locke. And, no we’re not going with the Dawn of Heroes setup, that would be too easy. We’ll grab Locke (9-122H), that way we can grab more FFVI Characters, plus the +2000 power he gives to all the FFVI Forwards every time he attacks, is a plus.

Edgar (19-003R), cause we need Backups, and this Edgar can grab Sabin from the Break Zone, which leads us to Sabin (17-017H). Since you’ll probably already have a bunch of FFVI Characters on the field, you’ll probably be only paying 1CP to cast Sabin, or you’ll be grabbing him from the Break Zone with Edgar. We’re taking Sabin for his Chakra ability. And, since both of his abilities don’t require Sabin to dull as part of the payment, well add in another Sabin, anyone as it’ll be mostly used for paying the cost for Chakra, and Aura Cannon. We’ll go with Sabin (15-018C). And if you do decide to play it, during each of your turns you can choose one of your opponent’s Forwards and deal it 9000 damage.

Banon believed Terra would be the catalyst to destroying the Empire, because she is the light in his story. Or so he thinks. We’ll say she’s the fire and add Terra (10-132S). That way you can recycle a Summon, and deal 2000 damage to one of your opponents Forwards every time you cast a Summon.

Let’s not forget that Locke saved Celes and brought her to the Returners as well, and luckily we do have a Water Celes. Celes (11-118L), with 3 abilities to choose from every time she attacks. And, if you have received 3 points of damage, you can choose 2. Celes gains 2000 power, if Celes deals damage to your opponent draw 1 card, or return a Backup to your hand, and a Forward to your opponents hand.

Which leads us to Owzer (11-106H), (I can’t believe I forgot about this card, for my Ultros deck), You can return Owzer to your hand to play him again, and gain control one of your opponents 2 cost Forwards.

We’ll add Class Fourth Moogle (10-121C), to help us pay for Fire CP.

And, since we’re already buffing our Forwards power’s, well buff it some more with Aria (III) (10-108R). And, let’s add Minwu (1-171H) for a little bit of protection.

We’re going to add Ifrit (19-001R) and Leviathan (19-101R) because they are Free Summons. And in case you haven’t noticed, we like Free Summons.

Amaterasu (12-002H), because you need that protection Amaterasu grants.

Unicorn (20-118H), solely because it’s a FFVI Summon. Well, not solely, mostly. Activate a Forward, and Return a a Forward to your opponent’s hand.

Mog (VI) (4-140H), just so you can draw a card, if you have nothing worth playing.

Plan of attack would be to, buff up your FFVI Forwards and attack. Simple as that.

Forwards

3x – Gau (19-089H)
2x – Mog (VI) (4-140H)
3x – Banon (9-111H)
3x – Celes (11-118L)
3x – Locke (9-122H)
3x – Terra (10-132S)
3x – Sabin (17-017H)
3x – Sabin (15-018C)

Backups

3x – Aria (III) (10-108R)
3x – Class Fourth Moogle (10-121C)
3x – Edgar (19-003R)
3x – Minwu (1-171H)
3x – Owzer (11-106H)

Summons

3x – Unicorn (20-118H)
3x – Amaterasu (12-002H)
3x – Ifrit (19-001R)
3x – Leviathan (19-101R)

What would you play different?

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Banon

“Couldn’t hold out!? I have a bad feeling about this… ”

The leader of an anti-Imperialist group, the Returners. Banon grows curious about Terra after Locke brings her to the Returner headquarters. Believing that Terra can get them enough power to take on the Empire directly, he asks if she will negotiate with the Espers on his behalf.

That pretty much sums it up.
Banon joins your party for a little bit. And during that whole time, you need to make sure he doesn’t get KO’d. If he does it’s game over for you. You’d think the leader of the Returners would be at least a decent warrior, but no, all Banon does is talk, and cast Pray. That’s pretty much what I had him do, didn’t matter if he was at full health, Banon is casting Pray non-stop.

Later on Banon disappears. And we do not hear from him again. It does happen after Gestahl forms an “alliance” with the Returners. My guess is that Gestahl had Banon secretly executed after the rest of the Returners left Vector. Or he might have retired, and left to a secluded island where all he does is fish and drink all day.

What do you think happened to Banon?