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That’s Not Junk, That’s Merchandise

I was doing some thinking, and I came to the conclusion that, I will never be able to support myself selling just Final Fantasy TCG. Not because the game is dead or anything like that. Simply, because I don’t want to sell anything, and just keep all the expensive cards for me in my collection. And that is not the way to do business.

I figured I should start looking into a variety of categories. I would like it to be mostly trading cards, all kinds. TCGs, Sports, Non-Sports : Cards from old movies, shows, comics etc. etc. Luckily, trading cards are almost everywhere. You can find them at Garage Sales, Card shops, Flea Markets, Online. Well, that’s where I was sourcing them. I remember I had found some Vintage WoTC era Pokemon cards for $25. No Charizard, but there was a nice Raichu Holo in there. This was 3 Years ago and that Raichu is about $25 at the moment. Worked great for me. Now, If I only wanted to sell it.

It might be a thing with Trading cards that I just don’t want to sell them. But, I do. I do sell them. And it leaves a tear in my eye when I had sold that Lani Full Art Foil. It was a sad day indeed. What can you do though? I like money, too.

And then it dawned on me.

I shouldn’t just keep myself focused on just Trading Cards, I can sell all kinds of collectables. I know some better than others, but I just like hoarding things. And, then my wife tells me to throw that junk out. Now, I get to tell her : “That’s not junk, That’s Merchandise.” Which seems to work for the most part. I do get a stare from time to time, that says “What the hell did you just buy?” What the 1970’s Radio Phone? Someone’s going to want it. And that framed print from the 80’s? Yeah, that’s junk.

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The Honor Roll Society

It’s only fitting that our 9th card of the Week is Nine. And I get to talk about Cinque as well.

On to the Card.

6CP – Lightning/Fire
Forward
Job : Class Zero Cadet
Category : Type-0
Legend
9000 Power

“You can dull 1 active Fire Job Class Zero Cadet Forward and 1 active Lightning Job Class Zero Cadet Forward (instead of paying the CP cost) to cast Nine.

When Nine enters the field or attacks, choose 1 Forward opponent controls. Until the end of the turn, it loses 2000 power for each Job Class Zero Cadet you control.”

You will be playing Cadets.

Fire and Lightning.

Might as well play Wind, that way you’ll have access to all the Class Zero Cadets, but since there is no Class Moogle that helps us with the Crystal Points you will likely play a Light or Dark card. Opus I Chaos and Cosmos will work well depending on, if you’d like to play another Light or Dark card.

And if you play your cards right, no pun intended, you’ll be able to get rid of 2 Forwards when Nine enters the field. All you need is a Fire Cadet and a Lightning Cadet, that you will dull for Nine to enter and after that dull Zaidou (10-091C) to give Nine “Haste and First Strike”. You will likely reduce the opponents Forward’s Power more than enough to send it to the Break Zone.

Can’t have a Class Zero without Ace (9-003L), I never took him out of my party when I was playing, so he should be in this deck. Well, that’s my reasoning. That and that you can grab a couple of Cadets and add them to your hand. Plus the 8K body, and that EX Burst, you’ll be knocking out Forwards left and right.

If Deuce (9-052C) was a Backup she would be a Legend, but she is not but, we’ll still play this one.

Trey (3-064H) is probably a card we can do without.

Cater, might as well choose the Backup (3-009C). (13-107C) might work as well, depending on the situation. Maybe play one of each?

Cinque (13-007R), the card that we wanted to build a deck around a Nine was the Legend to do it. Basically you’ll always have more than 7 Class Zero Cadets for Cinque to gain Brave, and “When Cinque attacks, choose 1 Character opponent controls. Break it.” This card paired with Nine and Ace and your opponent will not know what hit them. Plus that extra 4K for Cinque makes her a beast.

Sice (3-109C) can work. As can Seven (3-057R), and Eight (13-036R). Eight is Free as it does not state on his card that the cost for Eight cannot be reduced to 0. Jack (3-111H) can be decent for 1CP.

Now which Queen shall we play? 3-151S or 3-104C? Queen (3-104C) has a better ring for this deck, as you’re already Breaking Forwards with Nine, Cinque and Ace. And Speedrush, will give you a free attack.

King (3-006R) is the last cadet, giving all you Class Zero Cadet Forwards +1K. King can also be played by just discarding a Class Zero Cadet from your hand. Doesn’t matter what element it is.

And then there is Machina (3-022H), not worth it. And Rem (3-072R) should work good, as should (9-059R).

Now, we need backups because all the Cadets we chose are mostly Forwards. Arecia Al-Rashia (3-097R), will allow you to search for a Type-0 Forward. Moogle (Class Zero) (3-150S) will give all your Cadets +1K. Khalia Chival (10-089C) will let you grab a Cadet from the Break Zone.

Now. I’m guessing these shall be your building blocks. I’ve seen a couple of decks with Golbez (13-115L). As you can search for any 2CP card in your deck.

That’s what we have for Nine. Any ideas? Let us know.

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Sophie’s Choice

Another great card here, as we move on with our Card of the Week. Sophie a Monk that packs a Punch. But, why is she carrying a weapon?

On the the card.

2CP – Earth/Water
Forward
Job : Monk
Category : Mobius
Legend
4000 Power

“For each Earth Forward other than Sophie you control, Sophie gains +2000 power.

For each Water Forward other than Sophie you control, Sophie gains +2000 power.

At the end of each of your turns, if Sophie has 10000 power or more, draw 1 card and Sophie deals your opponent 1 point of damage.”

At 2CP, this card is a no brainer. And with those abilities, she’s deadly. starting at 4K, but each Earth or Water forward gives her +2K. You can just throw her in a deck with Vikings and call it a day. Now if you control 3 other Forwards that are either Earth or Water, she’ll have 10K. And, at 10K she deals your opponent 1 point of Damage at the end of the turn. Your turn, and your opponents. The game will pretty much take care of itself if you just pass and defend Sophie.

We already said Leila (6-126R) and Vikings, namely Viking (4-133C). You play Leila for 4CP grab a Viking out of your Break Zone and play it onto the field. That takes care of 2 Forwards. Sarah (MOBIUS) (13-118C) would also be a good choice as you can use her first ability when she enters and have Sophie get rid of a pesky Forward your opponent controls.

The quicker you can get Sophie on the field, the quicker you’ll be heading towards victory.

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Got To Be, the Very Best

I started playing Pokemon Online, mainly because I work all day and there are no places open late at night to find someone to play FFTCG with. That and It’s very simple to pick up, with the tutorial and the Trainer Challenges, there’s something to do. Even when you work all day.

Mostly I’ll just start a match and go about my business and when I’m close to the laptop, I’ll take a look, survey what’s going on and make my moves, before I set off again to do what I need to do.

Turns out it’s a very interesting game.

Behind the Pikachus, are the game’s mechanics which upon closer observation, I enjoyed. The game sucked me in and I have been playing for about a month now. I have all these old codes that shall get me a whole bunch of packs with them. Now, I believe this is something that FFTCG should do. I know I would be playing. But, that’s for another post.

The Trainer Challenges are a great way for anyone to make their way into this game. It allows you to figure out how a deck works, and you don’t have to worry about facing an actual person, as I tend to shy away from online play. Hoping to learn exactly what I am doing before jumping in.

The computer opponents are pretty easy to beat, giving you a little bit of a challenge. But, once you figure it out, it becomes fairly simple.

I haven’t tried building a deck yet, mostly because I have no Mimikyu cards. I’ll eventually get to trying out the deck builder. Once I get all these packs and have enough good cards to get a decent deck going. If anyone wants to play, kardboardkorner is my display name.

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Heir, to the Throne

Let’s take a dive into the Water. Legend, that is. Ovelia, Princess of Ivalice, the rightful heir to the throne.

Let’s take a look

3CP/Water
Backup
Job : Princess
Category FFT
Legend

“When a Category FFT Forward you control is put from the field into the Break Zone, draw 1 card. This effect will trigger only once per turn.

Aegis (S)(D): Choose 1 Forward you control. Until the end of the turn, it gains Haste and “When this Forward is put from the field into the Break Zone, play this Forward from the Break Zone onto the field dull””

Looks like we’re playing with Final Fantasy Tactics. As we mentioned before, in the Water Review, about the little combo with Marach (13-080C). You will need to find a way to be able to splash different colors. I was more excited about this card when it was released, but now it seems like will work better in a theme deck. Which is not a bad thing. I have yet to look into new decks to see how this card is being used. My guess would be a Lightning/Water deck. Not only to play Marach, but you also get Ramza (13-121R). Hopefully, you’ll play him for 4CP and your opponent will break a forward and return one to his hand.

But, with Aegis, there should be plenty of cards that you’ll want to bounce back after they have been broken. Aegis almost works like Rinoa’s (6-041L) entry ability, the difference is a card has to be put in the Break Zone to come back. Viking (4-133C) might be a fun one to play, as you’ll be drawing a card when it leaves the field and when it comes back in.

A couple of good card to also have on hand would be Sara (13-093H) the royalty searcher, and Simon (13-094C) as he’ll be able to grab Ovelia from the Break Zone. Giving you more Ovelia cards to reuse her ability.

Did we miss anything? Let us know in the comments.