17-131S – Kain
Haste? Check
Way to reduce the CP cost? Check
Buffs self when attacking? Check
All in all Kain here is a decent card. You might end up only paying 1CP for Kain, and if you do he’s an attacking Forward with 9K power.
17-132S -Zemus
Kind of plays like Don Corneo from a couple Opus back.
But, as before to remove 7 or 1 cards from your deck is quite the number.
Unless you’re sure you’re going to win this game, it’s best to avoid using these abilities. But, you’re playing Fire. Go on Aggro yourself ahead and hope for the best.
17-133S – Scarmiglione
Interesting.
If you’re playing against a Mono-build this card is a perfect choice. If not, it’s still a good choice.
Scarmiglione comes in and you pick an element. Scarmiglione becomes twice as strong against that element.
And, Blood Tap? Yes that damage will increase as well. It’s a Special ability and since you don’t need to dull Scarmiglione, you can keep using it till you run out of Scarmigliones. With this one there are a total of 4 different Scarmiglione. Multiply that by 3, and you can see how many times you’ll be able to use Blood Tap.
17-134S – Baigan EX
Not much here, but Baigan does allow you to search for Golbez.
After that you can put Baigan into the Break Zone to break a Forward.
4CP/8K power. Average card.
17-135S – Edge
Same thing with Scarmiglione. Edge has an ability that triggers when he enters the field. Depending on how many FFIV Characters you have on the field, Edge can break a Forward. You can quite easily pick apart your opponent using Mirage over and over.
Plenty of Edges to keep on hand for this ability.
17-136S – Kain
Kain allows you to grab a FFIV Water Character from the Break Zone.Plenty of Characters that you can choose from.
Other than that he can come in with Haste depending on the field situation.
17-137S – Rydia
Search for a couple of Summons, one gets tossed to the Break Zone by your opponent.
After that each time you cast a Summon, you might be able to break one of your opponents Forwards. Especially if they are high cost Summons.
17-138S – Rosa
Decent card, better card if Cecil is on the field.
Even though Rosa is a Forward, she plays like a Backup, casting White Magic on your Forwards. Activate and a buff. All for a total of 0CP. You know you’ll be using her ability each turn.
17-139S – Cecil
There are better Cecils, but every time I say that, someone comes up with a way that makes this one even better than the other ones.
So, I’ll just say that Cecil here can have up to 10K Power with Brave.
That and if you dull your FFIV Characters, you can dull Forwards and deal damage and stuff.
17-140S – Golbez
Same thing with Cecil, but Golbez can act like a Summon as well.
Which unless you’re searching for another Golbez I don’t see the point in not paying the 2CP and keeping Golbez on the field.
But, you might say 6CP is a lot to pay for this card. But so is the 7CP Odin and all he does is break a card.