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Hidden Trials – By Ice

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23-020C – Red Mage

Red Mage enters the field, and your opponents discards a cards.

The only question is, will they choose the card that they will discard, or are you going to choose the card that they will discard.

The answer lies in how many Backups you have on the field. If it’s 4 or less your opponent will choose. If you have 5, well, the choice is all yours.

Get rid of that one card that you know your opponent has been searching for this whole time.

23-021C – Weiss

Are Tsivets going to be a thing?

They will if Weiss has anything to say about it.

Weiss searches for a Tsivet, yes you have to pay a Crystal for the search, but what else are you going to do with those Crystals. You can’t hoard them forever.

And once another Tsivet enters the field, Weiss will now have +2000 power and Brave.

And, that my friend is not a bad thing.

Unless your name is Vincent.

23-022R – Aemo

Play this card.

Have your opponent sit back and watch as you neutralize their hand, and they lie lifeless on the side of the road as you dissect their board.

Bit much?

That’s pretty much what happens when you use Aemo’s ability.

Cheap Backup, but that ability is .. what’s the word … Bonkers.

Once your opponent removes his hand from the game, you have free reign over the board.

Unless they have enough active Backups on the field, and active Forwards, they will not be doing much this turn.

And, at the end of the turn, they get their hand back.

But, once the damage is done, it’s done.

I’ll take 3. And 3 more just in case.

23-023H – Anima, Eikon of Eikons

Powerful card.

But, it has very limited use.

In order for Anima’s ability to go off, both you and your opponent must have 0 cards in hand.

Is it likely that this will happen?

Yes, If you’re playing Discard, you can have your opponent down to no cards, and then you’ll use up the rest of your cards to play Anima.

Dull/Freeze their whole board, and you won’t have to worry about their next turn either.

23-024R – Shiva EX

Dull/Freeze a Forward.

And if somehow, that Forward deals damage to one of your Forwards or to you, that Damage becomes 0.

Now, I don’t know how a Dull and Frozen Forward can deal damage to you, but I’m sure we’re going to find out shortly.
If not now, then next set.

 

23-025C – Shelke

Here is where your supply of Crystals will come from when you’re running Tsivets.

Shelke should be the first Tsivet you play, if possible.

Shelke will be the one that gives Weiss a Crystal to search for another Tsivet.

And, since you’ll have 2 Tsivets on the field, Weiss will gain +2000 power and Brave.

You can give Shelke that other Crystal, to give herself +3000 power until the end of the turn.

It’s a Common, it’s 2CP, it’s worth it.

23-026C – Jegran

4 cost Common Forward, 8000 power.

That’s your standard cost for a Common with 8000 power.

Jegran has the ability, once put into the Break Zone, to either Break a dull Forward or have your opponent discard 2 cards.

Either way, it’s a bit of help if played at the right moment.

 

23-027C – Jihl Nabaat

Jihl Nabaat, will hang out on the backfield, producing a single Crystal Point, until the time you’ll need to use her ability.

And, what ability is that?

Jihl Nabaat will break a dull Forward, for the cost of a PSICOM Character, and 2 Ice Crystal Points.

There’s plenty of PSICOM Characters that you can use for this.

And, Jihl shall stay on the field, for when you’d like to use her ability once more.

23-028L – Cecil

Move over Batman, Cecil is the real Dark Knight.

As you can see, all of Cecil’s abilities deal damage to you. Is it worth using these abilities, or even playing Cecil? Well that depends. Do you need to inflict damage upon yourself in order for your deck to get that much stronger.

If the answer is yes, then yes you should play Cecil. Just imagine your back is pinned to the wall, and all of a sudden you reach 5 points of damage and you cast Dark Flame. Most likely, wiping out your opponents front line.

All that’s left is for you to come in a get the win.

23-029R – Zenos

Zenos has your opponent’s Break Zone on lock down.

Every time a card leaves your opponent’s Break Zone, your opponent discards a card. It doesn’t matter where that card goes. It could be removed from the game. It could be added to your opponent’s hand, it could be played straight to the field. Whatever the reason, if a card leaves your opponent’s Break Zone they discard a card from their hand.

And, let’s not forget when Zenos enters the field, you get to remove 2 cards from your opponent’s Break Zone.

Guess what happens after that?

23-030C – Serah

Pick one of two, or two of two.

Depends on if you have a Commando on the field.

Serah comes in and you can Dull/Freeze a card, and your opponent discards a card from there hand.

No Commando, no worries. Just add Fang. There should be a Fang in this set. I haven’t seen it yet.

 

22-031C – SOLDIER Candidate

I always wanted to build a SOLDIER deck. And, when I finally do, SOLDIER Candidate will be in it. 3 copies of it.

As long as you have a couple of Standard Units in your Break Zone, SOLDIER Candidate becomes a 2 cost Forward with 8000 power. Cheap, Effective, Meat Shield. What else would you want? You could stop here and it would be a decent card, if only to block your opponent’s attacks.

But, we’re not stopping here, because when SOLDIER Candidate enters the field, you will Dull/Freeze one of your opponent’s Forwards.

I’ll take 3.

22-032H – Drautos

I don’t remember who this is.

But, this does look like a great card.

You’ll need to have 1 or 2 cards in your hand, in order for you to cast Drautos.

For 2CP this is far from bad. It’s actually pretty good. Drautos comes in with a 8k body and Brave. Meaning you’ll be swinging, and swinging because Drautos will still be able to block.

Plus, he comes in with some added protection from your opponent’s Summon and abilities. If they deal damage, that damage will become 0.

22-033C/15-038C – Knight

Reprint of a reprint. We’ll just put down what we wrote during Dawn of Heroes.

“Ice Reprint Standard Unit.

Just find what I wrote for Samurai and change the word Samurai to Knight.”

 

 

 

22-034R – Pacos Amethyst

For some reason I want tacos right now.

Monster Tacos!

Pacos Amethyst won’t do anything except wait around, unless you have another Monster on the field.

If you do Pacos Amethyst becomes an 8k body on your front line.

And if your opponent wants to get rid of Pacos by targeting it with Summons or abilities, well then your opponent will have to discard a card from their hand.

It might be worth it, if you target it with Opus XI Relm.

22-035H – White Tiger l’Cie Nimbus

5 cost Forward with an 8k body, that also searches for a “Brave” Forward.

White Tiger L’cie Nimbus, or Nimbus for short. Does search for a Forward with Brave. Nimbus also has Brave himself.
Nimbus also cannot be chosen by your opponent’s abilities, making Nimbus a meaty Meat Shield that can also attack.

Nothing special, just a big body that searches for a “Brave” body.

 

22-036C – Flan

1CP to have the option to dull a Forward whenever you’d like.

And if you like your Flan with extra Flan, you can remove 3 Flans from your Break Zone, and Break that Forward that Flan just dulled.

It’s the cycle of Flan.

 

 

 

23-037R – Lightning

This whole time I thought that Lightning was a Legend.

Then I read the card, and thought that is not legend material.

And then, I realized Lightning is a Rare card.

Lightning doesn’t do much when she comes in, but at the begining of each Attack Phase Lightning will dull one of your opponent’s Forwards.

It’s not bad, it’s not great, but the art is amazing.

Why else would they put the Golden Signature on this card?

23-038H – Lady Lilith

“Luck be a Lady tonight”

You’ll be lucky if you have 3 Crystals, cause Lady Lilith will seduce one of your opponent’s Forwards with that Crystal and bring them over to your control.

That’s all there is to say.

I might have to go ahead and redo my deck. So, many cards are coming out that allow you to take control of your opponent’s cards.

 

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