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Guardians of the Summoner

You already know we’re going to build a FFX Deck with Yuna & Tidus, and the rest of the gang. So, lets get to it.

Starting off with Wakka (16-138S), because that is the best one to try and build around. If it was any other FFX Character we might have gone with the Opus 18 Wakka. But, today it’s Emissaries of Light Wakka. We can probably just grab the Custom Starter Set and call it a day. But, where’s the fun in that?

Since we’re grabbing Lulu (16-135S) first, it looks like that is what we’re doing. But, I promise you we’re not. Lulu will grab a Yuna from the Break Zone, which brings us to our next card.

Yuna (20-117L), I went on a rant when this card was first shown, and nothing has changed. We’re going to use this Yuna. And, fill up on Summons. We’ll grab those Summons later.

Tidus (16-116L), you can’t go wrong with this Tidus, and if you have 3 of them they’ll usually just come right back in your hand. You’ll always attack, and you know it’ll go through because Tidus can’t be blocked.

Kimahri (7-108H), Sure he might be a 6 cost Forward but you can get that cost down to 2, and possibly even one. Just depends on if you want to play Jecht or not. And, we do just to play a cheap Kimahri.

Jecht (20-011R) just so we can break Jecht in order to play Braska’s Final Aeon (11-015L).

And, if we have Braska’s Final Aeon we need Braska (7-121C) as well. No point in having one and not the other.

We need to add our Backups now. Class Fourth Moogle (10-121C), to give us some Fire CP.

Maria (1-083H) to give all of our Forwards a +1000 buff.

Rikku(2-071R), we would have gone with the Emissaries of Light Starter, but we need Backups.

White Mage (8-117C) so we can Activate all of our Forwards if we need to.

Let’s add Yuna (12-105L), doesn’t matter which Yuna you grab, because she’s just fodder for Holy.

All we need next is to fill up on Summons, to give Holy a bite.

Valefor (1-198S), Leviathan (2-140C), Syldra (3-135H), Amaterasu (12-002H), and Sylph (9-047C). You can also choose whichever Summons you like as well, as they are just used to make Holy more Powerful.

Forwards

3x – Wakka (16-138S)
3x – Tidus (16-116L)
3x – Lulu (16-135S)
3x – Jecht (20-011R)
3x – Yuna (20-117L)
3x – Kimahri (7-108H)
3x – Braska’s Final Aeon (11-015L)

Backups

3x – Rikku (2-071R)
3x – White Mage (8-117C)
3x – Class Fourth Moogle (10-121C)
3x – Braska (7-121C)
3x – Maria (1-083H)

Summons

3x – Leviathan (2-140C)
2x – Sylph (9-047C)
3x – Valefor (1-198S)
3x – Amaterasu (12-002H)
3x – Syldra (3-135H)

What would you change?

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Banon’s Returners

Where do we start?

Well we need to start off with Banon, it’s a deck built around him after all. Now, let’s see what FFVI Characters do we have in Water. None, that actually have anything to do with Banon, actually yes, Gau. Gau does help Banon with the battle at Narshe.

Gau (19-089H), even though Gau isn’t the best place to start building a Banon deck with, he is Water, comes in with Back Attack, and gives a FFVI Forward 1000 power x the FFVI Characters on the board. He’ll most likely help your Forward survive an attack, Summon or ability.

Next we’ll take a look at Edgar and Locke. And, no we’re not going with the Dawn of Heroes setup, that would be too easy. We’ll grab Locke (9-122H), that way we can grab more FFVI Characters, plus the +2000 power he gives to all the FFVI Forwards every time he attacks, is a plus.

Edgar (19-003R), cause we need Backups, and this Edgar can grab Sabin from the Break Zone, which leads us to Sabin (17-017H). Since you’ll probably already have a bunch of FFVI Characters on the field, you’ll probably be only paying 1CP to cast Sabin, or you’ll be grabbing him from the Break Zone with Edgar. We’re taking Sabin for his Chakra ability. And, since both of his abilities don’t require Sabin to dull as part of the payment, well add in another Sabin, anyone as it’ll be mostly used for paying the cost for Chakra, and Aura Cannon. We’ll go with Sabin (15-018C). And if you do decide to play it, during each of your turns you can choose one of your opponent’s Forwards and deal it 9000 damage.

Banon believed Terra would be the catalyst to destroying the Empire, because she is the light in his story. Or so he thinks. We’ll say she’s the fire and add Terra (10-132S). That way you can recycle a Summon, and deal 2000 damage to one of your opponents Forwards every time you cast a Summon.

Let’s not forget that Locke saved Celes and brought her to the Returners as well, and luckily we do have a Water Celes. Celes (11-118L), with 3 abilities to choose from every time she attacks. And, if you have received 3 points of damage, you can choose 2. Celes gains 2000 power, if Celes deals damage to your opponent draw 1 card, or return a Backup to your hand, and a Forward to your opponents hand.

Which leads us to Owzer (11-106H), (I can’t believe I forgot about this card, for my Ultros deck), You can return Owzer to your hand to play him again, and gain control one of your opponents 2 cost Forwards.

We’ll add Class Fourth Moogle (10-121C), to help us pay for Fire CP.

And, since we’re already buffing our Forwards power’s, well buff it some more with Aria (III) (10-108R). And, let’s add Minwu (1-171H) for a little bit of protection.

We’re going to add Ifrit (19-001R) and Leviathan (19-101R) because they are Free Summons. And in case you haven’t noticed, we like Free Summons.

Amaterasu (12-002H), because you need that protection Amaterasu grants.

Unicorn (20-118H), solely because it’s a FFVI Summon. Well, not solely, mostly. Activate a Forward, and Return a a Forward to your opponent’s hand.

Mog (VI) (4-140H), just so you can draw a card, if you have nothing worth playing.

Plan of attack would be to, buff up your FFVI Forwards and attack. Simple as that.

Forwards

3x – Gau (19-089H)
2x – Mog (VI) (4-140H)
3x – Banon (9-111H)
3x – Celes (11-118L)
3x – Locke (9-122H)
3x – Terra (10-132S)
3x – Sabin (17-017H)
3x – Sabin (15-018C)

Backups

3x – Aria (III) (10-108R)
3x – Class Fourth Moogle (10-121C)
3x – Edgar (19-003R)
3x – Minwu (1-171H)
3x – Owzer (11-106H)

Summons

3x – Unicorn (20-118H)
3x – Amaterasu (12-002H)
3x – Ifrit (19-001R)
3x – Leviathan (19-101R)

What would you play different?

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Gutsco – Clan Borzoi

Get ready for Clan Borzoi.

A bunch of thieves ready to take you on to get closer to the Horns of Ice. Well that’s what they were saying earlier, when they came through, looking for some cards to add to their deck.

First things first we’ll need 3 copies of Gutsco, simply because he is the leader of the Clan. When you say it like that it doesn’t sound too great. He’s the leader of Clan Borzoi, at least in FFTA.

First off we need to find a way to search for Gutsco, and I don’t believe there is a way. I might be wrong, but I don’t think there actually is a Fire Searcher. Except for Magissa, but she needs to be hit for 4000 damage before she can use her ability.

Never the less, it is a 3 cost Fire Forward that she searches for an plays straight to the field. So, we will be adding her, just so we can say we got a way to search for Gutsco.

There is also Meeth (7-017H) that can help you search for Gutsco, as long as you discard a card of 3CP. So, we’ll go ahead and add Meeth. If Gutsco is already on the field you can search for a Lieutenant. Lieutenants you ask?

Let’s bring out the Lieutenants. We have Bel Dat (20-056H) to let you play cards from your opponents Break Zone, Zidane (16-048H), to steal cards from your opponents deck, and Paul (6-056H) to slowly destroy cards from your opponents deck, every time he deals damage to your opponent.

Next we’ll just add Capricious Thief, because he’s cheap and can’t be blocked by Forwards that cost 5CP or more. Plus, Capricious Thief (2-059C) has thief in it’s name.

Summons, we picked Amaterasu, because it’s Amaterasu. You can’t go wrong with that.

Diabolos (15-053H) and Valefor (1-198S) Just because they work well together. And, if you do it right, you can clear all of your opponents Forwards from the board. In other words, Board Wipe your opponent!

On to our Backups.

Larkeicus (13-014R) to remove a pesky Forward from the game, for as long as Larkeicus is on the field. Rikku (2-071R) To activate all of your Forwards when she enters the field. Chelinka (15-045R) to give Zidane Brave and the ability to attack twice this turn. Allowing you to grab 2 cards from your opponents deck. White Mage (13-042C) to grab the first Fire card that shows up from your deck as you slowly reveal the cards one by one. Samurai (16-009C) to grab Gutsco from the Break Zone, and play him onto the field. Iedolas (18-131S) for the same reason we added Samurai.

As for the rest of the cards, we just added a bunch of Standard Unit Thieves, just to make sure that Clan Borzoi will obtain the Horns of Ice.

Forwards

2x Thief (4-059C)
3x Capricious thief (2-059C)
3x Paul (6-056H)
3x Zidane (16-048H)
3x Bel Dat (20-056H)
3x Gutsco (14-010H)
3x Magissa (12-017H)

Backups

1x Larkeicus (13-014R)
1x Thief (18-043C)
1x Thief (1-070C)
2x Rikku (2-071R)
1x Thief (3-055C)
1x Thief (5-055C)
3x Meeth (7-052H)
1x Thief (7-052C)
1x Thief (17-048C)
2x Chelinka (11-049R)
2x White Mage (13-042C)
1x Thief (8-052C)
2x Samurai (16-009C)
2x Iedolas (18-131S)

Summons

3x Diabolos (15-053H)
3x Valefor (1-198S)
3x Amaterasu (12-002H)

What would you all do with Gutsco?
Let us know in the comments.

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When You Wish Upon Akstar

Here we are, our new weekly post that will focus on a particular card. And, we’ll start off with the Fire Legend himself. Akstar (13-002L). Technically he’s not “The” Fire Legend, but he is a Fire Legend.

Let’s take a look.

4CP – Fire
Forward
Job : Mercenary
8000 Power
Legend

4CP/8K not bad, just your average 4 cost Forward.

When Akstar enters the field, choose 1 card with EX Burst in your Damage Zone. You may trigger its EX Burst effect. (This effect is put on the stack.)

Damage 3 ― When Akstar enters the field, you may search for 1 Category FFBE Character other than Card Name Akstar and add it to your hand.

Judging by the text, we need EX Bursts, and Brave Exvius Characters.

For the FFBE we have Rain (13-017H). Physalis (13-028L), Lasswell (13-105R), and Charlotte (13-023R). All of them Forwards, none with an EX Burst. All these characters will be searchable by Akstar once you have received 3 points of Damage.

Rain’s cost is reduced by one CP for each Fire Backup you have on the field. So, it’s only common sense to play only Fire Backups. Larkeicus (13-014R), if only to remove that pesky Forward that’s troubling you. Vivi, a cheap backup with an EX Burst that deals 5K Damage to one of your opponents Forwards. Lebreau (1-030R), because every Mono-Fire deck needs her. Even though we’re splashing a little bit of Ice. Mootie (11-012C), because we have Bahamut (13-012R) and it will help pay for the cost of Bahamut. Class Second Moogle (10-016C), to help us pay for our Ice Forwards, as Class Second Moogle can produce Ice CP. And Lilty (11-020C), to search for an Ice card in our deck.

Now once Rain enters the field or attacks, he’ll be dealing up to 5K Damage to one of your opponents Forwards. You’ll either Break a Forward, or Damage them enough that they won’t block. And if they do they’ll probably just get sent to the Break Zone anyway.

Lasswell, Rain’s buddy, compliments Rain. Because every time Rain attacks Lasswell deals 3K damage to a forward. Not just Rain though, anytime any Fire or Ice Forward attacks. That means if you have 5 Forwards attacking, all of them will allow Lasswell to deal Damage 5 times.

Physalis. Depending on your opponents hand, determines just how good Physalis will be. She might be able to close out some matches for you, as she’ll be able to Dull and Freeze a Forward every time she attacks. You won’t be able to use her ability unless you Discard an Ice card to pay for the 2 Ice CP you need. This might be something we’ll need to fix in this deck.

Charlotte, the meat shield. She’ll be taking most of the Damage from Summons and Abilities, that way Rain, Physalis and Lasswell, will mostly remain protected long enough for them to deal crucial Damage.

The rest of the Forwards we have are : Gadot (1-007R) just to play an extra 2CP Fire Forward from you hand at no extra cost. Morrow (11-013R) and Firion (7-132S) are both the cards you will play. Morrow well because he gets stronger the more Damage you take, and can attack twice at 6 points of Damage. And, Firion because of the EX Burst. You’ll mostly just throw him in to get his ability damage and then just use him as a blocker.

Titania (13-132S), although you’ll have to have a Forward, Backup, Summon and a Monster in your Break Zone to be able to play Titania, Titania will come in Dell and Freeze to Characters and allow your other Forwards to go for the kill.

Fang ( 1-020R), she’s in her to help reduce the cost of Bahamut. that way we’ll be able to play Bahamut for a total cost of 0CP. Now, you’ll say that it can’t become 0. No worries. Mootie will pay 1CP to help cast Bahamut and will activate once Bahamut is cast. And that will give your opponents Forward 8K Damage, which might break it. If not Fang is still on the field to attack for 7K.

Lani (12-018H), I just like this card, and being able to possibly take your opponents top card and cast it as your own is always a plus.

Amaterasu (12-002H), no need to explain this one.

Lava Spider (8-022R), and Grenade (5-008R) are both cards need to be able to play Titania, but they both help as Lava Spider gives your Attacking Forwards +3K, and Grenade will be able to Break a Forward when they enter the field as long as their Power is less than 8K.

Here’s the run down.

Forwards

Gadot (1-007R) x3
Firion (7-132S) x2
Morrow (11-013R) x3
Charlotte (13-023R) x3
Titania (13-132S) x1
Fang (1-020R) x3
Lani (12-018H) x2
Akstar (13-002L) x3
Physalis (13-028L) x3
Lasswell (13-105R) x3
Rain (13-017H) x3

Backups

Larkeicus (13-014R) x2
Vivi (3-018C) x1
Class Second Moogle (10-016C) x3
Lebreau (1-030R) x3
Mootie (11-012C) x2
Lilty (11-020C) x3

Summons

Amaterasu (12-002H) x3
Bahamut (13-012R) x2

Monsters

Lava Spider (8-022R) x1
Grenade (5-008R) x1

You’ll pretty much want to get yourself to 3 points of Damage, and then start your Brave Exvius onslaught. Rain and Physalis will be your main attackers, and you’ll want to keep them on the field for as long as you can.

Any improvements to this Deck? Let us know in the comments.