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Opus XIV – Lightning Review

14-077C – Ovjang

Easy way to grab a Forward of cost 3 or less that was recently broken. Any Forward will do.

But, you’ll probably want to play Aphmau.

 

 

 

14-078H – Trap Door

Trap door, if you walk through it you’ll break a Forward.

Your opponent will think twice before breaking Trap Door.

 

 

 

14-079 – Aphmau

If you grabbed Aphmau from the Break Zone, you can play a card named Aphmau from your hand for 1 Lightning Crystal Point. Doesn’t have to be this one, but there aren’t any other cards named Aphmau.

 

 

 

14-080R – Exdeath

8CP is a bit high. But, you get to do 2 things at once. Break a Forward and grab a Forward from your Break Zone that is 4CP or less.

But, you’re probably going to be playing this card for the ability, Black Hole. For 1 Lightning CP and an Exdeath you can remove 1 Forward from the game.

 

 

14-081C – Puppetmaster

Hmm, this Puppetmaster needs his puppet to dull a Forward.

 

 

 

 

14-082C – Gnath

Don’t like the cards you just drew? Just play Gnath with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.

 

 

 

14-083C – Fachan

I’d call this a ticking time bomb. Every time it ticks it gets more power. But this time bomb, you can have it go off whenever you choose to.

 

 

 

 

14-084C – Schuzelt

For Mono-Lightning this card can be great. Deal a Forward 1000 Damage and then use Grim Reaper to Break it. You can use Grim Reaper more than once.

 

 

 

 

14-085C – Sylph (XIV)

A primal activates Sylph, and sylph can dull and reduce the Damage one of your Forwards takes by 2000.

I’m wondering, what a Primal deck would look like. Every time a Primal enters the field you can activate all of your Backups.

Hmm.. Let me look into it.

 

14-086R – Heidegger

Break a Forward when Heidegger enters the field, but you’ll need to discard 2 cards. 6CP, not bad for it. Cheaper then 8 that Exdeath had.

Next turn, you can pay 1 Lightning CP, and dull Heidegger and put him in the Break Zone to add 1 Forward to your hand. If you find one in the top 5 cards.

Even Heidegger is wondering if this is a good deal.

 

14-087L – Ravana, Savior of the Gnath

Ravana can attack 4 times???

Move over Gilgamesh, Ravana has taken your spot. It doesn’t really matter that Ravana can’t gain Brave when he activates every time a Character is put into the Break Zone. Yours or your opponents.

And the Damage that he is dealt is reduced by 5K.

Gilgamesh and Ravana. Ice/Lightning. The game can be over in 1 turn.

14-088C – Mneejing

This card was probably meant to help Aphmau, but it probably won’t be used for Aphmau.

You can choose any Forward 3CP and under to use it on.

 

 

 

14-089C – Ewen

For 1CP you can Break a damaged Forward.

Nuff said.

 

 

 

14-090R – Ramuh, Lord of Levin

Unless you’re playing Ramuh early on, he is coming in with Haste.

And, you’ll be breaking Forwards left and right. You can have Ramuh on the field and cast Raiden (Revenant Wings)
(10-100C), and Break all the active Forwards your opponent controls.

Remember you heard it here first.

 

14-091R – Ramuh

Same thing as above. If you already control Ramuh, Lord of Levin, you’ll be Breaking 2 Forwards each time you cast this card.

 

 

 

 

14-092C – Dragoon

Are you playing Dragoons? You might want to pass this card, unless you can find a way to play him for cheaper. But then you still have a body on the field.

 

 

 

 

14-093H – Luso EX

I can see some playing this card. For 2CP you get to search for a FFTA2 Character, and if that doesn’t work, at least you have a blocker. That will last through one round.

Engage on the other hand, is the same as his n entry ability, except for the fact that the FFTA2 Character is played straight to the field than to your hand.

 

 

14-094R – Ravus

Plenty of Captains to choose from but, one that stands out is Captain (12-094C). I can see some shenanigans that will come out of these 2 cards.

With that being said, 1CP for a 9K body, is what you would want to play every chance you get.

A Forward losing 5K when he enters either the field or the Break Zone isn’t bad either.

 

14-095H – Roche

Roche. The perfect play Turn 1.

If he is in your hand on your First turn, You will basically, just lay the card down and deal your opponent 1 point of Damage. If not, then there is nothing special about him. Except the first time you fight him in FFVII Remake.

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Opus XIII – Starter Review

13-129S – Philia

Philia is a Monster. But, plays a Forward. There’s a good chance that when Philia enters the field, you’ll most likely have a board wipe. But with Philia’s ability that cancels the Damage dealt by abilities, Philia will be left all alone on the field. But, you will receive 1 point of Damage for your effort.

Now if you have a backup that can give Philia Haste, you will have a free shot at your opponent.

 

 

13-130S – Ran’jit

Unless you’re playing with at least 4 backups, I think Ran’jit is a bit too expensive.

 

 

 

 

 

13-131S – Emet-Selch

4CP to find and play a Forward. Not bad. Now let’s see. What backups did this deck have? Not any good ones. But, I’m sure there’s plenty of 4CP Backups that Emet-Selch can look for.

I think the other Emet-Selch (12-024H) is a better play.

 

 

 

13-132S – Titania

Now this is a card I like. 2CP/8K. Cheap to play with a great on entry ability. Only stipulation is that you have a Forward, a Backup, a Summon, and a Monster in your Break Zone before you can play Titania.

 

 

 

 

13-133S – The Crystal Exarch

The Crystal Exarch is a Forward that keeps on giving. And, the more the match goes on, the more she’ll give. If that makes any sense. And at 5 points of Damage you’ll most likely be breaking a Forward, every time The Crystal Exarch attacks. Which should be all the time. And the Full Art. Beautiful card.

 

 

 

13-134S – Y’shtola

If you’re playing Scions, you’ll get to grab a Forward from your Break Zone and play it straight to the field, depending on how many Scions you have, will determine the card.
I don’t see much play with this card, as there are plenty of options to choose from. I do like Y’shtola (12-119L) better. Perhaps that’s just my style of play. And, I am not good. I just love the cards.

 

 

 

13-135S – Urianger EX

2CP to possibly grab another XIV Character. Not bad, and you can always just use him as a blocker just to replay him.

 

 

 

 

13-136S – Thancred

I like this Thancred. Every time another Scion enters the field, Thancred gains +2K and Brave. Haste, too, if it’s on the same turn Thancred comes in. You’ll usually have a 10K body with Brave to throw around.

And Blasting Zone, will let you Break a Forward without even trying too hard.

 

 

 

13-137S – Innocence

9K with Brave, these Forwards get beefier with every set. And the two abilities Innocence has will send your opponent in a downward spiral. Especially of they’re discarding 2 cards each turn.

 

 

 

 

13-138S – The Oracle of Light

Do you have a Scions deck that needs more power? Well, have I got a card for you. The Oracle of Light here, will give all your Scions +2K. An Upgrade from the mere +1K most Backups give. Not only that The Oracle of Light is also a Forward, but does not count as a Scion.

When The Oracle of Light is broken, you can Remove her from the game and play a Scion from the Break Zone on to the field Dull.

I’ll take 3, Please.