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Lord of the Mists

We’re traveling through the mists to find this Primal. I remember the Battle with Bismarck in FFXIV.

On to the card

5CP/Wind
Forward
Job – Primal
Category – XIV
Legend
9000 Power

“When a Character is returned from the field to its owner’s hand, draw 1 card. This effect will trigger only once per turn.

At the end of each of your turns, choose up to 1 Wind Character you control. Return it to its owner’s hand.

Dull 1 active Wind Forward: Choose 1 Forward. Deal it 2000 damage.”

Before we get into anything. Maria (1-083H) for the +1K, and the Standard Unit Primals from this set. Are all perfect cards to use with Bismarck.

Now, as we read the text, every time a character is returned to their owner’s hand, you get to draw 1 card. And, at the end of each of your turns you must return 1 wind Character to your hand.

That means you will be starting your turn with 6 cards instead of the usual 2. 1 that you drew at the end of each of your turns, the 2 that you returned to your hand, and the two you draw at the beginning of your turn.

Since you’ll be returning these Characters to your hand, you would like them to have abilities that trigger when they enter or leave the field. 1CP or 2CP Characters would be ideal.

Thief (1-069C) or Thief (1-070C) would be ideal. Every time they enter the field, your opponent puts the top card of their deck into the Break Zone. Rikku (2-071R) – Attack with all your Forwards, and during your Main Phase 2 play Rikku, Activate all your Forwards, and return Rikku to your hand to draw a card.

There is also Waltrill (8-047C), think about it. Waltrill is not a searcher per se, but each turn you can place 2 cards from your hand at the bottom of your deck and draw 2 cards. So, you can always discard the cards you don’t need at the moment and keep drawing till you do.

Bismarck will give you the Firepower needed to get your plan going. You’ll have the CP you need to play all the cards you need. And you’ll always have plenty of options to go with.

What do you all think?

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Frosty, the Snowlady

Time to cool off as Shiva, enters the fray.

On to the card.

5CP/Ice
Forward
Job : Primal
Category : XIV
Legend
9000 Power

“You cannot play Shiva, Lady of Frost or Card Name Ysayle while already in control of either Character.

When Shiva, Lady of Frost enters the field, choose 1 Character opponent controls. Dull it. Freeze all the Forwards opponent controls.

Put 3 Backups into the Break Zone: Remove Shiva, Lady of Frost from the game. Then, play Shiva, Lady of Frost onto the field.”

As you can see, Shiva comes in with a great ability. Dull one Character and Freeze all the Forwards opponent controls. You can even reuse it, as long as you have 3 backups available. Plus she only costs 5CP.

On a closer look. You can see that you cannot play Shiva, Lady of the Frost onto the field if you already have Ysayle out. And that is fine, we won’t get into why, but we’ll say that Shiva, is a leveled up Ysayle. As you can dull Ysayle (14-020R), put her in the Break Zone, and then play Shiva on to the field.

You already know I’ll say, Duke Larg (1-057R) for the +1K buff. Scholar (5-030C) will help you pull Ysayle out of the Break Zone, if you need to.

Now, Ysayle (6-022R) will let you search for an Ice Forward. But, since Ysayle (14-020R) is already out you might not play the other one, but this one can be put in the Break Zone to help pay for bouncing Shiva, but you might just be causing more headaches this way.

Moogle (XIV) (14-037C), is great, not just for Shiva, but any other Primal as well, depending on what elements you are playing. Same goes for Amalj’aa, Ixali, Kobold, Sylph, and Sahagin. As each one will activate whenever a Primal enters the field, and all have abilities that can only be used when a Primal is on the field.

Shiva, Lady of Frost is a great card to add to your existing decks. Or any Ice deck for the matter as long as you’re Dulling and Freezing.

Anything you’d like to add? Leave a comment.

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The Epic of Gilgamesh

The first Opus XIV card that we were excited about. Or second. Can’t remember which one was spoiled first. Gilgamesh or Shinryu? Anywho …

On to the card.

3CP / Ice
Forward
Job : Winged One
Category : Final Fantasy Brave Exvius (FFBE)
7000 Power
Legend

“If you have 3 or more different Elements among cards in your Break Zone, Gilgamesh (FFBE) gains +1000 power, Haste and First Strike, and if you have 7 or more, Gilgamesh (FFBE) also gains Brave and “Gilgamesh (FFBE) can attack 3 times in the same turn.”

When Gilgamesh (FFBE) attacks, choose 1 Character. If you have 5 or more different Elements among cards in your Break Zone, dull it and Freeze it.”

And there you have it.

We went into detail in one of our Opus XIII unboxing videos about this card when it was revealed. But, ain’t nobody got time to go find it. Plus, we also have new cards that are out since the video went live, so it will change a bit.

First things first. Gilgamesh is a Powerhouse. He’s an 8K body, with Haste, First Strike and Brave. And he can attack 3 times per turn, and each time he attacks you choose 1 Character and you can dull it and Freeze it.

That is, as long as you take the time to get him to where he needs to be. Where does he need to be, well he needs 7 different elements in the Break Zone. Now that can be as simple as 3 Multi-element cards and either a Light or Dark card. But, you’ll want each of these cards to have a purpose in your deck.

But let’s take a moment and think of the cards that can work for this. About all the Primals. Especially Ravana, Savior of the Gnath. If you can get it off, Ravana and Gilgamesh can win you the game in 1 turn. And we can’t forget about Shinryu, Just an amazing Forward as well. These 3 cards are simply amazing, and if put together they are about the same power as Meteor. Or Flare, or Holy. You get the point.

Now to put all these cards together, you shall need Tyro (11-072R) as he can dull for any element. Personally I think Tyro is one of the best Backups out there if you’re playing any color combination.

Other cards that can benefit Gilgamesh, are Duke Larg (1-057R), I’m always a sucker for cards that add a little bit of power. And, Ysayle (6-022R) Which will allow you to search for him.

And that concludes our little chat about Gilgamesh. Let us know what you think.

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Garland, to the Future

Here we are, starting our Opus XIV Weekly, Card of the Week. First off none other than Garland himself. Better be careful we don’t step into a time loop.

On to the card

4CP/Fire
Forward
Job : Knight
Category – I
8000 Power
Legend

“If Garland is dealt damage by a Summon or an ability, the damage becomes 0 instead.

When a Backup is put from the field into the Break Zone, draw 1 card.

Flare (S)(D): Choose 1 Forward. Break it. Then, your opponent selects 1 Backup they control. Put it into the Break Zone.”

Garland has Protection from the get go, as he can not be damaged by Summons or abilities. Which is a plus. The only way to get rid of him without him blocking or getting blocked is by cards that will outright Break him.

Now anytime a Backup is put into the Break Zone for any reason, you get to draw 1 card. Yours or your opponents.

And, Flare. For another Garland and a dull. You can Break an opponent and make your opponent put a Backup into the
Break Zone. Now as we said in the Fire Review we did, you can Break your own Forwards if you’d like. Oelde Leonis, you can then grab a Standard Unit from the Break Zone, and draw one card.

You can probably play Fire/Water Knights.

Add Gawain (12-126R) who will search for Garland when he is played on the field. And he’ll also search for a Water Knight. Agrias, Beatrix, and Steiner all have multiple versions you can play. Agrias (13-086R) is a great one which works well with Opus XIII Ovelia. Beatrix (12-103H) Will keep giving +2K to all your Forwards when she or a Knight enters the field. Plus she reduces the cost of all your Knights by 2 but, only once per turn. And, Steiner, we’ll go with Opus IV. Cause, why not?

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The Condemner

We have our first Summon for Card of the Week. One from FF XII, Can’t say I used this summon in the game, as for some reason I couldn’t get into the game.

On to the Card
7CP : Earth
Summon
Category : XII
Summon

“EX BURST Choose up to 1 Forward from your Break Zone of cost equal to or less than the damage you have been dealt. Return it to your hand. Your opponent selects 1 Forward of cost equal to or less than the damage you have been dealt and puts it into the Break Zone.”

Technically, I don’t think this is a very good card. So, why did we pick it? Because it’s the card that came out when we pulled it out of a hat. (It was a nice hat, I’ll tell you that).

Unless, you’re counting on Zeromus to pop up from an EX Burst, there are better plays to grab a Forward from your Break Zone.

Let’s say for the sake of this article, that you are planning on using Zeromus strictly as an EX burst. Is there a way to get him to the top of your deck?

Keiss (12-095R) will allow you to look at the top card, doesn’t exactly help you, but you know which card is there. Wrieg (11-081C) reveals the top card, and that’s about it your opponent sees what is there, and decides on what to do accordingly.
Leviathan (10-125H) is the card you are looking for. Draw 2 and then put 1 card from your hand at the top or bottom of your deck. It’s as simple as that, or any EX Burst that you want to use. Your opponent attacks, and then you get to cast a summon. You cast Leviathan, assuming you already have Zeromus in your hand, you will just place him at the top of your deck to be played as an EX Burst when your opponent deals you Damage.

Now, to search for Zeromus, you can either use Vermilion Bird l’CIe Caetuna (13-008R) which allows you to search for 2 Summons. Eiko (8-112R) and Rydia (3-096R) let’s you search for 1 Summon. And, I believe we will go with Eiko and Rydia.