On to the card
5CP/Wind
Forward
Job – Primal
Category – XIV
Legend
9000 Power
“When a Character is returned from the field to its owner’s hand, draw 1 card. This effect will trigger only once per turn.
At the end of each of your turns, choose up to 1 Wind Character you control. Return it to its owner’s hand.
Dull 1 active Wind Forward: Choose 1 Forward. Deal it 2000 damage.”
Before we get into anything. Maria (1-083H) for the +1K, and the Standard Unit Primals from this set. Are all perfect cards to use with Bismarck.
Now, as we read the text, every time a character is returned to their owner’s hand, you get to draw 1 card. And, at the end of each of your turns you must return 1 wind Character to your hand.
That means you will be starting your turn with 6 cards instead of the usual 2. 1 that you drew at the end of each of your turns, the 2 that you returned to your hand, and the two you draw at the beginning of your turn.
Since you’ll be returning these Characters to your hand, you would like them to have abilities that trigger when they enter or leave the field. 1CP or 2CP Characters would be ideal.
Thief (1-069C) or Thief (1-070C) would be ideal. Every time they enter the field, your opponent puts the top card of their deck into the Break Zone. Rikku (2-071R) – Attack with all your Forwards, and during your Main Phase 2 play Rikku, Activate all your Forwards, and return Rikku to your hand to draw a card.
There is also Waltrill (8-047C), think about it. Waltrill is not a searcher per se, but each turn you can place 2 cards from your hand at the bottom of your deck and draw 2 cards. So, you can always discard the cards you don’t need at the moment and keep drawing till you do.
Bismarck will give you the Firepower needed to get your plan going. You’ll have the CP you need to play all the cards you need. And you’ll always have plenty of options to go with.
What do you all think?

On to the card.
On a closer look. You can see that you cannot play Shiva, Lady of the Frost onto the field if you already have Ysayle out. And that is fine, we won’t get into why, but we’ll say that Shiva, is a leveled up Ysayle. As you can dull Ysayle (14-020R), put her in the Break Zone, and then play Shiva on to the field.
Now, Ysayle (6-022R) will let you search for an Ice Forward. But, since Ysayle (14-020R) is already out you might not play the other one, but this one can be put in the Break Zone to help pay for bouncing Shiva, but you might just be causing more headaches this way.
On to the card.
elements in the Break Zone. Now that can be as simple as 3 Multi-element cards and either a Light or Dark card. But, you’ll want each of these cards to have a purpose in your deck.
Gilgamesh can win you the game in 1 turn. And we can’t forget about Shinryu, Just an amazing Forward as well. These 3 cards are simply amazing, and if put together they are about the same power as Meteor. Or Flare, or Holy. You get the point.
On to the card
You can probably play Fire/Water Knights.
On to the Card
