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Cor Leonis

“How long will you remain the protected? The king entrusted the role of protector to you.”

“Head of the Crownsguard and widely regarded as one of the three most powerful warriors in the Kingdom of Lucis. His unfailing ability to return from the brink of death has earned him the nickname “Cor the Immortal”—an appellation he particularly dislikes. On the eve of the signing ceremony, Regis tasked Cor with evacuating the citizens ahead of the imperial assault, knowing he could trust the marshal implicitly. After fleeing the ruins of Insomnia, he seeks out Noctis to share with him his late father’s dying wishes.

Cor holds the distinct honor of having served three separate Lucian monarchs: Mors, Regis, and Noctis. While his loyalty to his lieges has never wavered, his attitude toward authority has evolved over the years. In the arrogance of his youth, he publicly criticized Regis’s retreat from Accordo in the Great War, calling the then-crown prince and his men “a bunch of cowards.” While Cor’s Crownsguard colleagues were incensed by this show of impertinence, Regis was impressed with the young firebrand’s willingness to speak truth to power and immediately hired him as a personal bodyguard. The marshal was so touched by this show of grace that he swore to devote his life to serving Regis and his son Noctis.”

-Dossier Entry

Cor, the Immortal.

Commander of the Crownsguard.

Leader of the Kingslaive.

The personal bodyguard of the late King Mors, who went on to be the personal bodyguard of the late King Regis as well. He isn’t Noctis’s bodyguard, but he still serves him. Cor has served the Royal family for 3 generations. Which makes his story a pretty big one, but since I haven’t finished FFXV, I really can’t get into that.

All I can tell you is that Cor helps Noctis escape from Insomnia, and that even though he butts heads with Ignis, he still watches over Noctis and his party. Cor is the one to tell Noctis that he must collect the weapons of the late Kings.

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Necron

“Come. Enter the Zero World you so desire.”

I wouldn’t call Necron the Main Antagonist of Final Fantasy IX but, he is the final boss. He isn’t behind Garland or Kuja either as a puppet-master. Necron sort of just appears out of nowhere at the end of the game, and tells us he will destroy all life as Necron has watched over Kuja and all of his actions throughout the story. And, based his opinion around Kuja.

Not anybody else, what would happen if he based his opinion around Hippaul? Would he assume that the whole world needs to get in shape? That’s probably what would happen if he based his opinion around me, too!

But, enough about me.

Necron has no alliances, no back story, no nothing. Necron doesn’t even have an entry in the Ultimania!

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Banon, Anti-Imperial Leader of the Returners

Banon (9-111H)

3CP/4000
Water
Forward
Epopt
Hero

“When Banon is chosen by your opponent’s Summons or abilities, reveal the top card of your deck. If it is a Backup, cancel all effects choosing Banon.

(D): Reveal the top card of your deck. If it is a Forward, add it to your hand.”

Although I wouldn’t give Banon the Epopt job, it does make sense. I’d call Banon what they called him in the game. Returner Leader, or just Leader for short, but Epopt has a nice ring to it.

Banon is a Forward with a unique ability that grants him up to a 50% chance of protection from your opponents Summons and abilities. When he is targeted, you can reveal the top card of your deck, if it’s a Backup the Summon or ability gets canceled. Why would your opponent target Banon if he only has 4000 power? It’s because Banon also has another ability, that gives you a chance at drawing a card. A Forward to be precise. If the top card of your deck is a Forward you can add it to your hand. If it’s not, then well you just put it back.

You can probably just use Banon in a Forward heavy deck, just so you can keep drawing an extra card during your turn, and if you have a way to activate Banon, then you can end up drawing more than just one card. It all depends on what’s on top of your deck.

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Banon

“Couldn’t hold out!? I have a bad feeling about this… ”

The leader of an anti-Imperialist group, the Returners. Banon grows curious about Terra after Locke brings her to the Returner headquarters. Believing that Terra can get them enough power to take on the Empire directly, he asks if she will negotiate with the Espers on his behalf.

That pretty much sums it up.
Banon joins your party for a little bit. And during that whole time, you need to make sure he doesn’t get KO’d. If he does it’s game over for you. You’d think the leader of the Returners would be at least a decent warrior, but no, all Banon does is talk, and cast Pray. That’s pretty much what I had him do, didn’t matter if he was at full health, Banon is casting Pray non-stop.

Later on Banon disappears. And we do not hear from him again. It does happen after Gestahl forms an “alliance” with the Returners. My guess is that Gestahl had Banon secretly executed after the rest of the Returners left Vector. Or he might have retired, and left to a secluded island where all he does is fish and drink all day.

What do you think happened to Banon?

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Hokuten – Version 1.02

We’re going to do this a tiny bit different. We already know we’re not building and strong decks. We’re just making decks to have fun with. Zalbaag’s deck will be no different. In fact we’re going to look straight into Final Fantasy Tactics and see what we can come up with. Let’s take a look into the battles.

But, first.

We can’t have a Hokuten Deck without the Lord Commander himself, so we are throwing in 3 copies.

First battle Zalbaag commands Argath (or Algus) to kill Tietra, so we need Argath in. 3 copies because Argath makes your opponent discard a card when he enters the field.

Along with a couple Knights and Black Mages, although the Tactics Knights aren’t great at all. Just bodies that have no abilities. And the Black Mages, are just a little better than the Knights. Maybe we’ll just lave them out.

The next battle Zalbaag is in he is your ally, So, we’ll be adding in Ramza. Two of them to be exact Ramza (3-119L) just for the fact that he gains +1000 power for every Final Fantasy Tactics Forward that you control, and Ramza (7-118L), because he can become a cheap and powerful Forward if you have a lot of Forwards on the field before you play him. And, If this Ramza has over 10,000 power, every time he attacks, you can break one of your opponents Forwards, as long as it is 3CP or less.

Next battle Zalbaag is a part of the Undead. and fights against you with Archaeodaemon and Ultima Demon and we have none of those Monsters as cards yet. I thought this was going to be a lot more interesting than this.

Let’s see what else we can add? How about Dycedarg (4-105R), he is Zalbaag’s brother and do work together. Up until a certain point, I’ll leave that at that. Plus when he enters the Break Zone, he Dycedarg deals 7000 damage to one of your opponents active Forwards.

Next let’s find a way to search for Zalbaag. Aldo (10-086C) allows you to search for a Lightning Forward, and Duke Goltana (1-134R) allows you to search for a Knight. And, since Ramza and Dycedarg are both Knights, I think we finally have a plan for this deck.

Knights it is.

So, we need Ovelia (1-156C) to give all of our knights +1000 power. We’ll also add in Class Sixth Moogle (9-097C) to help us pay for Water. Now that we have water on hand, We shall add Beatrix (12-103H) to lower the cost of our Knights.

Agrias, we need Agrias (7-106L). She costs 6CP but with Beatrix it’ll be 4CP and if you find a 3CP Character it’ll be 1CP.

We’re going to add Princess Sarah (11-128H) just so we can play Argath. We’d take Argath out, but he plays a part in Zalbaag’s story.

That means we have Ice, let’s add some more Ice. Lasswell (16-042R) to dull and Freeze, and have your opponent discard cards. Charlotte (13-023R) cause she is a great Meat Shield.

As for Summons, we’ll take Ixion (17-090R), Leviathan (2-140C) and Shiva (19-022R)

And, there you have it Hokuten V1.02

Forwards

3x – Argath (1-033C)
3x – Beatrix (12-103H)
3x – Charlotte (13-023R)
3x – Lasswell (16-042R)
3x – Zalbaag (1-136C)
3x – Ramza (3-119L)
3x – Dycedarg (4-105R)
3x – Ramza (5-118L)
3x – Agrias (7-106L)

Backups

3x – Princess Sarah (11-128H)
3x – Ovelia (1-156C)
3x – Class Sixth Moogle (9-097C)
3x – Duke Goltanna (1-134R)
3x – Aldo (10-086C)

Summons

3x – Leviathan (2-140C)
3x – Ixion (17-090R)
2x – Shiva (19-022R)

This one does seem a little forced, compared to other deck ideas we have done.