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Senior Chief Engineer

Cid Pollendina (2-057C)

“(D): Your opponent shows his/her hand.”

Need to take a look at what your opponent has in store?

Cid here will let you take a look, Best part is you can use it once per turn.

You’ll never be in the dark again.

 

 

Cid Pollendina (5-056H)

“When Cid Pollendina enters the field, your opponent reveals his/her hand.

If Cid Pollendina deals damage to a Forward of cost 5 or more, increase the damage by 4000 instead.

If Cid Pollendina is dealt damage by a Forward of cost 5 or more, reduce the damage by 4000 instead.”

Almost like the Opus II Cid, but this Cid let’s you take a look at your opponent’s hand when he enters the field.

Other than that, Cid is great against high cost Forwards. His attacks do more damage and the damage he takes is less.
Add that to the 8000 power he already has. I’d say it’s not a bad card.

Not great either.

Cid Pollendina (13-039C)

“EX BURST When Cid Pollendina enters the field, you may search for 1 Job Engineer Forward and add it to your hand.”

Let’s take a look at what we wrote when Opus XIII came out.

“I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.”

Well, yes. We’ll keep it like that.

We’ll finally try our hand at an Engineer deck.

Maybe.

Cid Pollendina (17-049C)

“When Cid Pollendina enters the field, you may search for 1 Category IV Forward and add it to your hand.”

This is probably the most Common Cid you’ll see on the field. (See what I did there?)

Mr. Pollendina comes in and searches for a FFIV Forward. And, we all like searching for cards, cause you get to grab what you need.

Grab that Wind Legend Cecil, and call it a day.

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Cid Pollendina

“Ahh, go shave your ears! Doggone…”

“An engineer in Baron who knows more about building airships than anyone. Cid is the chief mechanic for the airships used by the Baron Red Wings, and is idolized by his apprentices. He treats Cecil like his own flesh and blood, having taken an interest in the boy since Cecil’s childhood. After Cecil becomes a Paladin and returns to Baron Castle, he reunites with Cid. The two of them leave together on the airship Enterprise. Although Cid largely stays away from the front lines, he aids the party by making improvements to the airship.”

– Taken from the Ultimania

The Father of a Daughter that has no name, or at least we never find out what her name is.

Cid Pollendina, a master Engineer, that builds ships. Airships to be exact. Hails from the Kingdom of Baron, and knows Cecil, Rosa and Kain, well before the story begins.

Cid is one of the first to speak to Cecil after he is demoted from Captain of the Red Wings. Cid runs off shortly after as his daughter gets worried about Cid and scolds him when he gets home from work late. She worries that Cid will overwork himself.

Cid builds The Enterprise,and hides it from the King of Baron, which causes the King to imprison Cid. He is then rescued by Cecil, Tellah, Fang and the twins Palom & Porom.

Cid then goes on and lets Cecil and Co. use The Enterprise. And off the go to save the world.

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Opus XIII – Wind Review

13-035C – Arc

It’s like casting Protect on the fly. But, only on 2 Job Types. Probably won’t be used much.

 

 

 

 

 

13-036R – Eight

3CP/7K Eight should’ve had 8K. No? Ok, but, he gets cheaper if you play Cadets. 1CP/7K. Even Free!!! And, a 7K body at that. And if you already cast 2 cards this turn he comes in with Haste. This card should be played in almost every Cadets deck.

 

 

 

 

13-037C – Ochu

Just a simple card to re-Activate 2 Backups. If you got room in your deck add it. Plays well with Chocobos.

/sidenote : Also becomes a Forward

 

 

 

13-038H – Cid Haze

I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.

 

 

13-039C – Cid Pollendina EX

Searches for Cid Haze (13-038H). That’s all you need to know. Very important part of your Engineer Deck.

 

 

 

 

13-040L – Shara EX

Ritz (11-063L) just got stronger. I’m sure it’ll be easy enough to stack on those Viera Counters, making Ritz unbeatable.

 

 

 

 

13-041C – White Mage

Quick way to pretty much cast Protect. And the fact that you don’t have to Dull, means you can cast it on White Mage before he attacks.

 

 

 

 

13-042C – White Mage

Once again we Copy, Paste

“This card will work if you splash a single Fire or Ice card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.”

 

 

 

13-043C – Stiltzkin

A 1 Cost Forward, or Monster. I took a look and there is 77 different cards to choose from.

Like Ochu (13-037C) just to name one.

 

 

 

 

13-044C – Selkie

I prefer the second ability on this card. Now to find a Wind/Earth deck to play it in.

 

 

 

 

 

13-045R – Dryad EX

Decent Summon. Casts off an EX Burst and at 5 points of damage becomes 5 times more powerful. Plus, you get to draw a card.

 

 

 

 

13-046R – Pavlov

I like the artwork on this card. It stands out, just like his ability to activate 2 FFCC characters. Yuri (7-128H) being one of them and Chelinka being the other. And, deal some Damage.

 

 

 

 

13-047H – Barbariccia

You just might be able to clear the board with her enter ability. And play Golbez at the end of both yours and your opponents turn. And Golbez is …. well, you’ll have to wait till we get there.

 

 

 

 

13-048H – Balthier

This card was made to play Fran (10-060L) from the Break Zone. And since Balthier will already be on the field when she enters, She will turn into a tough forward to beat. You can also use Balthier’s second ability. By dulling to Active Sky Pirates to give Fran +2K and Haste.

So, at the very least Fran will come in with Haste, and 10K Power.

So many Ideas for decks, not enough time. Or cards.

 

13-049C – Counterfeit Youth

Basically, if you control 4 or more Manikins, this card becomes a powerhouse.

 

 

 

 

 

13-050R – Mid

Mid can be thrown in the mix during your opponents turn with Back Attack, and potentially save one of your Forwards with her Enter Ability.

 

 

 

 

13-051R – Mog (FFBE)

Need a FFBE Forward, than this card is for you. Nothing else to write about.