14-096C – Blue Mage
Would have been better if it read, “For each Monster you control … ” But, then it wouldn’t have been a common card.
And if there are no Monsters on the field you can always look for one in your Break Zone when you play this card.
14-097C – Ananta
Don’t like the cards you just drew? Just play Ananta with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.
14-098R – Ultimecia
Put a Forward into the Break Zone to grab one of your opponents Forwards of the same cost.
“Hey there, Cloud you look pretty glum over there. Why don’t you just come over here and sit down next to Ultimecia. She needs a Guardian. The other guy didn’t cut it.”
14-099C – Eiko
Technically, you’re just paying 5CP to search for a Summon.
14-100H – Octomammoth
The Monsters are becoming stronger. Why else would this Octomammoth have 8 arms? Well, it has 8 arms to grab to of your opponents Forwards and throw them back at him.
Plus, turning into a Forward isn’t bad either.
14-101R – Ultros
Ultros just won’t go away.
Actually, he does run away, and then comes back stronger. But, are 5 cards worth grabbing Ultros back from the Break Zone. I guess we’ll find out in Opus XV … I mean Crystal Dominion.
14-102L – Leviathan, Lord of the Whorl
These Primals are Crazy! Yes, with a capitol C.
For 9 CP you can return a Forward, a Backup and a Monster to your opponents hand. And when a Character is returnd to it’s owner’s hand you can choose 1 Forward and it loses 9000 Power.
That’s 3 Forwards if you return all 3.
And, a 9K body. I can’t wait to try these Primals out.
14-103R – Quina
Is it just me, or is this the first card where the head blocks out the line where the name is?
I like how they’re playing into the characters’ themes. Discard a Monster card. Pretty much Quina eats the Monster and gains abilities. Might not be a powerful card, but can draw cards and remove cards for you.
14-104C – Kraken (IX)
Kraken plays well into Water.
Draw 2 cards if you’ve got another Job Chaos to discard.
14-105C – Corsair
“Do you feel lucky, Punk?
Well. Do you?”
If you do, try your luck here and get a better card than the one that you started off with.
Is it just me, or can you see Clint Eastwood posing for this card?
14-106H – Golbez
They’re starting to pump out Golbez cards. But, it’ll never surpass the amount of Cloud or Lightning cards there are.
This card might eventually pay for itself. The longer this card stays on the field the more chances you have of being able to play a Forward on to the field for free.
And Kain, will be having nightmares with Golbez’s ability.
14-107C – Sahagin (XIV)
Simple Backup, that let’s you see what cards are coming up. That way you can either set up your opponent for an EX Burst, or play the cards you need.
14-108H – Jecht
Pair Jecht with Minwu.
Jecht Block will stop your opponent in their tracks.
And when he enters the field during your Main Phase 2, depending on how many Forwards were attacking you can either Break or return a Forward.
14-109C – Steiner
I don’t see anyone playing this card. Not when all the other Steiner’s are better plays at any given moment.
14-110C – Tonberry
Hmm, this one should have been like Mom-Bomb if you ask me. But, instead Tonberry acts like a searcher, where each Monster Counter is counted as 1 card that you can look at.
Because why would Tonberry have anything to do with dealing massive damage? /Sarcasm
14-111R – Lakshmi, Lady of Bliss
Draw a card at the end of each of your turns. Period
That and if you have 5 or more cards in your hand damage dealt to Lakshmi is reduced by 2K.
Your strategy, if you choose to accept it, is to play your cards down after your attack phase.
14-112L – Larsa EX
This is interesting. You can actually grab a card from the Damage Zone and trade it with a card from your hand.
There are now ways to grab any card, from anywhere.
No, need to make sure that the card you’ll need later on is safe.
Larsa’s second ability is like icing on the cake, you should be able to get 3 EX Bursts into your Damage Zone, easily.
14-113R – Leviathan EX
Get rid of 2 cards, or get rid of 1 and grab 1 from your Break Zone.
Simple. It’ll be great if Leviathan comes off an EX Burst.
6CP isn’t that high of a cost to remove 2 Forwards from the field, might see limited play if you ask me.
14-114 – Luzaf
Easy way to get out of a sticky situation. Is one of your Forwards being Targeted by a Summon, or ability? Just have Luzaf enter with his Back Attack and return that Forward to your hand. Your opponent also Breaks one of their Forwards.
I like it.