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Cecil Harvey

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Compassionate knight troubled by his way of life.

-Captain of Baron’s airship fleet, the Red Wings. Cecil fulfills his duty as a Dark Knight, but eventually leaves his homeland, unable to obey his king’s cruel orders any longer. He begins a battle against Golbez, who appears to be the one pulling the strings behind Baron’s campaign to gather the crystals. On his journey, Cecil faces his demons and is transformed into a holy Paladin. Anguishing over his friend Kain’s betrayal, Cecil is shocked to learn that he and Golbez are actually brothers descended from the Lunerian moon people. Even so, he continues to fight for the future of the Blue Planet and all who live there.

-Taken from the Ultimania

Where do we even start?

Cecil, the main protagonist of Final Fantasy IV. Has 18 different cards. Let’s take a look back down memory lane and check these all out once more.

1-108H – Cecil

Dark Knight of Baron.

3CP, 7000 power.

Not much going on here.

Cecil just waits for you to receive damage. And, and once you do Cecil deals one of your opponent’s Forward 5000 damage.
Isn’t that what Dark Knights do? Receive damage to make their attacks more powerful?

Then why is the damage dealt less than Cecil’s power?

It’s still ok.

Did Dark Knights ever become a thing?

1-162R – Cecil

Cecil had 2 cards in Opus I, and this is the second one.

Coming in at 5CP, with 8000 power, Cecil is the perfect Meat Shield. Literally. Cause, that’s what Paladins are. Glorified Meat Shields.

All of your opponent’s Summons and abilities must choose Cecil. No, ifs, ands, or buts. Period.

This is a card that can go into any Water deck and be useful.

Is it still useful today?

It can be. There might be better cards that will do the same thing for less CP, which I can’t name any off of the top of my head at the moment.

2-129L – Cecil

See this is a much better Paladin. You can see that Opus II Cecil is a major upgrade from Opus I Paladin Cecil.

Still 5CP, but this time Cecil has 9000 power. He is a Legend after all.

Cecil grants all of your Forwards Protection from Summons and abilities that deal damage. Plus he gives all of the Forwards other Forwards on your front line +1000 power.

Only draw back would be that Cecil must block, whenever possible.

But with 9000 power. You should be all right.

5-086L – Cecil EX

We’re only at Opus V, and all of these Cecils keep getting better.

Dark Knight Cecil here is breaking dull Forwards, whenever he enters the field. You can choose any dull Forward as long as it’s cost is equal to or less than the points of damage you have received.

This ability also comes off of an EX Burst.

And Dark, Cecil’s S ability which will break a Forward whose cost is equal to or less than the points of damage you have received. This ability also deals you a point of damage.

You can also just throw 3 of these into your deck, and hope you pull one when you receive damage.

7-135S – Cecil EX

Cecil comes in and activates 2 of your Characters. This also comes off of an EX Burst. Just in case you need to activate a couple of blockers.

If you have received 5 points of damage, Cecil gains +2k power and he can not be chosen by your opponent’s abilities.

Here’s an idea, if you’re playing Earth/Wind, You can play Dark Knight Cecil until you have 5 points of damage, and then find a way to break him, to play this Cecil.

It’ll be like playing Final Fantasy IV. You’ll start off as a Dark Knight, and transform into a Paladin later on in the game.

9-109H – Cecil

You’ll need another couple of Final Fantasy IV Characters on the field if you want to get Cecil’s full power. And, that is Brave and +2000 power for Cecil.

One time per turn you can use Cecil’s ability, we’ll call it Cover. You can choose one of your Forwards, and next time it is dealt damage, you can reduce the damage taken by that Forward by 4000 and deal that damage to Cecil. Allowing your other Forward to survive and live to fight another day. Or turn.

4CP for 10,000 power isn’t bad at all.

 

10-115C – Cecil

I’d say I don’t see anyone playing this Cecil, but then I thought about it and said. I’m 99% right. There will be a couple of people playing this card, just because they aren’t putting it in an FFIV deck.

Cecil is a 2 cost Backup that can be thrown into the Break Zone and reduce the damage dealt to one of your Forwards by 2000.

Yea, …

 

13-060R – Cecil

Not one of the better Cecil’s, but it might be worth the 1 point of Damage to get rid of a forward that’s been causing you trouble. And if that extra point of Damage gives you Brave, and +1K, well you might actually play this card.

 

 

 

 

15-073H – Cecil

The OG Dark Knight. Move over Batman, you ain’t got nothing on Cecil.

If you got a Crystal, you’re good. If not you shall receive 1 point of Damage when Cecil enters the field. Which isn’t too bad, because at 3 points of Damage, when Cecil is broken, you can search for another Cecil and play it onto the field. You’ll need another Crystal for that Cecil as well. Unless you go with another Cecil.

Souleater?

Yes, please. Throw in a whole bunch of Cecil’s into your deck just so you can use this ability over and over. And, when it lands you’ll deal your opponent 2 points of Damage. Watch out for those EX Bursts.

16-051L – Cecil

For 5CP, you can play Cecil, and another card from your hand that’s 4CP or less. And if that card you play is a FFIV Character, you get to activate 2 Backups. Doing the math that means, if you played a IV cost IV Character (get what I did there?) you’ll actually end up +1CP.

Worst case scenario, you only save 1 Crystal Point, but why would you play a 1 cost when you can play anything up to 4CP.
tenebrous blast

luminous blast

And, the icing on the cake, is that Cecil protects all your Characters. forcing your opponent to pay 2CP just to make sure their Summons and abilities go through.

 

17-050C – Cecil EX

6CP to draw a card?

I think I’ll pass.

I don’t see much use for this. There are plenty of cards that will draw you a card for much less.

Some of those even have better abilities as well.

 

 

17-139S – Cecil

There are better Cecils, but every time I say that, someone comes up with a way that makes this one even better than the other ones.

So, I’ll just say that Cecil here can have up to 10K Power with Brave.

That and if you dull your FFIV Characters, you can dull Forwards and deal damage and stuff.

 

 

20-075L – Cecil

Is 3 CP worth a point of damage?

Depends on what you’re playing. If you need that point of damage to buff up all your Forwards because you just received 5 points of damage then go right ahead.

Besides that, Cecil remains true to his story. As he can turn his Dark Knight self, into a Paladin. All you have to do is cross the mirror. Or get sent to the Break Zone. Whichever one is easier. For when you put Cecil into the Break Zone, you can search for a Paladin Cecil, and play him onto the field.

That Emissaries of Light Cecil, is looking good with this right now.

And Tenebrous Blast, just a special ability that deals 8000 damage to a Forward.

20-109H – Cecil

The other Cecil is better in my opinion.

This Cecil is basically a Crystal Generator.

Once per turn, if Cecil or a FFIV Character enters the field you gain 1 Crystal.

And, you can use that Crystal to give one of your FFIV Forward +1000 power and protection from your Forwards abilities.

Are the Golbez and Cecil decks going to shoot up in value soon?

21-132S – Cecil

What’s not to like about this card?

Built in protection. Cecil is a Paladin like no other. Or so they say.

4CP/8000 power. Can’t be chosen by abilities, can’t take damage from abilities. A meat Shield at it’s finest.

Cecil also buffs all of the other Dissidia Forwards with +2000 power.

And, if that’s not enough, Paladin Force breaks those pesky high cost Forwards that like to stick around the field more than they should.

Now if Cecil had some FFIV synergy, this card would have been awesome.

23-028L – Cecil

Move over Batman, Cecil is the real Dark Knight.

As you can see, all of Cecil’s abilities deal damage to you. Is it worth using these abilities, or even playing Cecil? Well that depends. Do you need to inflict damage upon yourself in order for your deck to get that much stronger.

If the answer is yes, then yes you should play Cecil. Just imagine your back is pinned to the wall, and all of a sudden you reach 5 points of damage and you cast Dark Flame. Most likely, wiping out your opponents front line.

All that’s left is for you to come in a get the win.

24-100C – Cecil

Now, this is how it should be done.

Cecil is the Backup that is always ready to cast Null Damage.

Although you won’t be drawing a card when you cast Cecil, Cecil is only 2CP, compared to the 3CP that Siren costs.

Cecil also has another ability that will Break one of your opponent’s Forwards.

Either way, Cecil is going to get something done, Breaking or Saving.

The choice is up to you.

Looking for Cecil?

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Final Fantasy IV

I can remember back in 1992, we would always go to Blockbuster, and we would rent a Video Game for the weekend. For some reason Final Fantasy II caught my eye, and it would always be rented out. Every weekend that we would go it would always be the first game I would look at to see if it was available. Finally, after what felt like years of going, it was finally there. I hurriedly grabbed it and told my mom this is the one.

I had no idea what Final Fantasy was. All I knew is that for some reason I wanted to play it. The drive home was longer than usual, as I read the instruction manual. I knew I’d be in for an adventure.

SPOILERS

The story started off on the airship, we started off taking down the enemies as they tried to attack our ship. Of course we won, Dark Knight Cecil was a beast, taking them all down one by one. We arrived in Baron, the King congratulated us, and then got pissed off that we questioned his intentions. And, he sends us on a suicide mission. Kain decides to come along, and off we go.

We reach Mist and little did we know that the package we had would burn the whole village down. I was devastated. This isn’t going to happen on my watch. I quickly restarted the game. And kept trying to discard that package that the king gave us. I tried using it in the castle, didn’t work. I tried selling it, couldn’t sell it. I tried discarding it. Nothing. Let’s try and use it in battle. Again, Nothing! And, then I realized, or at least I thought I did, that I should have used it on the Mist Dragon. I was ready, I marched my way through the Mist cave and got into the battle, and nothing. Silly me, I have to use it when it’s in it’s mist form. Nothing.

I gave up. I marched into Mist with my head hung low. Even though I tried and I tried, I still burnt the village to ashes. And, all I got for my troubles was a fight with Titan. I lost Kain, and I had to drag a girl across the desert. I didn’t even know where I was going. For 30 minutes I was wandering around the desert, I couldn’t find Kaipo, the village that was smack in the middle of the desert. I kept wandering around and around. I even entered a cave and this old man told me to go back to Kaipo!

At least I got plenty of experience.

After I finally found Kaipo, headed straight for the inn. Baron’s guardsmen came crashing in demanding I give up the girl. That’s not happening, I already killed her mom, and burnt down her village. I can’t let her get taken. Cecil fights them all off and the girl forgives Cecil and they start traveling together. But, before we go we take a walk around the village.

Is that Rosa? Hurry talk to her. Nothing, she’s out. She’s sick, we need to save her. Luckily, they know what she needs, so it’s our job to hunt down the Antlion.

End Spoilers.

And, that was my first Experience with Final Fantasy. I figured we should talk about the Games and Characters that make up the TCG. In order of the way I played them. We’ll post more on Final Fantasy IV in the following days.

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Senior Chief Engineer

Cid Pollendina (2-057C)

“(D): Your opponent shows his/her hand.”

Need to take a look at what your opponent has in store?

Cid here will let you take a look, Best part is you can use it once per turn.

You’ll never be in the dark again.

 

 

Cid Pollendina (5-056H)

“When Cid Pollendina enters the field, your opponent reveals his/her hand.

If Cid Pollendina deals damage to a Forward of cost 5 or more, increase the damage by 4000 instead.

If Cid Pollendina is dealt damage by a Forward of cost 5 or more, reduce the damage by 4000 instead.”

Almost like the Opus II Cid, but this Cid let’s you take a look at your opponent’s hand when he enters the field.

Other than that, Cid is great against high cost Forwards. His attacks do more damage and the damage he takes is less.
Add that to the 8000 power he already has. I’d say it’s not a bad card.

Not great either.

Cid Pollendina (13-039C)

“EX BURST When Cid Pollendina enters the field, you may search for 1 Job Engineer Forward and add it to your hand.”

Let’s take a look at what we wrote when Opus XIII came out.

“I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.”

Well, yes. We’ll keep it like that.

We’ll finally try our hand at an Engineer deck.

Maybe.

Cid Pollendina (17-049C)

“When Cid Pollendina enters the field, you may search for 1 Category IV Forward and add it to your hand.”

This is probably the most Common Cid you’ll see on the field. (See what I did there?)

Mr. Pollendina comes in and searches for a FFIV Forward. And, we all like searching for cards, cause you get to grab what you need.

Grab that Wind Legend Cecil, and call it a day.

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Cid Pollendina

“Ahh, go shave your ears! Doggone…”

“An engineer in Baron who knows more about building airships than anyone. Cid is the chief mechanic for the airships used by the Baron Red Wings, and is idolized by his apprentices. He treats Cecil like his own flesh and blood, having taken an interest in the boy since Cecil’s childhood. After Cecil becomes a Paladin and returns to Baron Castle, he reunites with Cid. The two of them leave together on the airship Enterprise. Although Cid largely stays away from the front lines, he aids the party by making improvements to the airship.”

– Taken from the Ultimania

The Father of a Daughter that has no name, or at least we never find out what her name is.

Cid Pollendina, a master Engineer, that builds ships. Airships to be exact. Hails from the Kingdom of Baron, and knows Cecil, Rosa and Kain, well before the story begins.

Cid is one of the first to speak to Cecil after he is demoted from Captain of the Red Wings. Cid runs off shortly after as his daughter gets worried about Cid and scolds him when he gets home from work late. She worries that Cid will overwork himself.

Cid builds The Enterprise,and hides it from the King of Baron, which causes the King to imprison Cid. He is then rescued by Cecil, Tellah, Fang and the twins Palom & Porom.

Cid then goes on and lets Cecil and Co. use The Enterprise. And off the go to save the world.

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Fusoya

” I am FuSoYa. My duty is to protect the slumber of the Lunarians.”

Ultimania entry.

A Lunarian, and the brother of Cecil’s father, Kluya. After sealing away the evil Lunarian known as Zemus many centuries ago, Fusoya has watched over his kin as they slumbered and awaited the evolution of the Blue Planet’s natives. Fusoya learns that Zemus aims to scorch the Blue Planet using the Giant of Babil, and he cooperates with Cecil when the warriors arrive on the moon. When Fusoya enters the Giant of Babil to destroy it, he frees Golbez from Zemus’s brainwashing. This allows him to spill the secret behind the births of both Golbez and Cecil.

Even though Fusoya wasn’t in Final Fantasy IV until the end, he still played a major part in the story. If it wasn’t for Fusoya, Zemus would have ended up completing his master plan. Fusoya tells Cecil and party that he is Cecil’s father’s brother. In other words he is Cecil’s and Golbez’s uncle. I’m pretty sure Cecil didn’t figure it out when Fusoya told him either.

Armed with a long list of spells, all of the spells actually, even Meteor and Flare, Fusoya is a force to be reckoned with. Although he doesn’t stay in the party for long, it should be fun for a while just casting spells left and right, just because you can.

And let’s not forget the beard. It’s long and stuff.