22-073L – Ultimecia
Lightning is starting off with a wonderful card.
Ultimecia protects all the cards in your Break Zone, not allowing your opponent to remove them from the game, which is good, because if you have at least 15 cards in your Break Zone, you will be able to choose 1 of your opponent’s Forwards and take control of it.
Any Forward that you like.
You might also want to stock up an a couple of different variations of Ultimecia as well for Maelstrom. Ultimecia’s ability is great as you don’t need to dull Ultimecia as part of the cost. That means you can keep casting Maelstrom as long as you have an extra Ultimecia on hand. That’s a Forward that loses 10k power everytime you cast Maelstrom.
Ultimecia will do plenty of damage.
22-074R – Alba EX
Here’s another card for that Warrior of Darkness deck.
Alba, coming in at 3CP with a 7K body. When Alba enters the field due to an ability, namely Nacht (22-067L) you get to choose one of your opponent’s Forwards with a cost of 4 or less, and send it to the Break Zone.
Also, when she enters the field, she gives one of your Warriors of Darkness, Haste.
Pretty decent if you ask me, and plays well with the other Warriors of Darkness.
22-075H – Edea
The Witch, the Sorceress, Edea.
Edea comes into the field, and let’s you search for a Final Fantasy VIII Forward. Searchers are always good, and when it comes from a Forward it makes it even better, because that card will still have some use even after you searched for the Forward.
Edea comes with an 8k body. Which is great.
And another ability that causes one of your opponent’s Forwards to lose 4000 power. 8000 if you have 10 cards in your Break Zone.
Only downside is that you have to discard the top 2 cards of your deck to use this ability, and you don’t know which cards those will be.
22-076R – Odin
3 cost Summon, that breaks a 3, or a 4 cost, Forward or Monster.
Well that is what Odin is known for. Coming down riding his horse from the sky, whipping out Excalibur, and slicing the enemy in half, for an instant K.O.
Plus, if you only paid the cost with Backups you draw a card, making Odin cost just 1CP.
It wouldn’t hurt to have 1 or 2 of these in your deck.
22-077H – Garuda (III)
Garuda comes in, and you get to pick a number. And after that you’ll get to deal 8000 damage to all of the Forwards that their CP cost is the same as the number you’ve chosen. So, don’t go picking a random number, make sure there are Forwards on the field that have that number as their CP cost.
This is actually a good way to get rid of a bunch of Forwards that came in due to an ability by let’s say Golbez (1-135L). You’ll be able to get rid of all the 2 cost Forwards that just came in. Plus the other 2 cost Forwards that were already on the field.
And the Crystal ability. For the cost of 2 Crystals, you can deal 8000 damage to a Forward of your choosing.
You can’t go wrong with Garuda.
22-078C – Sice
1CP or 3CP or 3CPO?
Either way Sice is a great card. Especially if you can get her in for 1CP. Which you probably will, because the Class Zero Cadets usually come out all together.
Sice enters the field, and depending on how many Class Zero Cadets you have on the field, Sice will sen that Forward to the Break Zone.
And after that, she’ll stick around as an extra body.
I’ll take 3. Simple and effective. Let’s just find a way to bounce Sice a couple of times per turn. I’m sure there must be a way.
22-079L – Seifer
The other Gunblade Wielder.
When Seifer comes in, you can put the top 2 cards of your deck in the Break Zone and, you’ll be able to grab a Final Fantasy VIII Forward from your Break Zone. It’s like paying 4CP to grab that card that you just lost, and you don’t even need to have the extra 4CP in your hand.
Seifer starts to shine when you have at least 10 cards in your Break Zone. Because when you do, every time Seifer attacks, you get to send one of your opponent’s Forwards to the Break Zone. Slowly thinning the enemies front lines, to make it easier for your attacks to go through.
This might be the best Seifer yet.
22-080C – Selkie
The card that let’s you look at the top card of your deck.
If you like it, you can keep it there.
If you don’t send it to the bottom of your deck.
Selkie is part of this set’s Common Card for all elements. Meaning that each Element has this card.
If you need more information. We’ll just Copy/Paste once again.
“Simple, basic and straight to the point.
Selkie comes in for 1CP and allows you to look at the top card of your deck. If you like it you can keep it there. If not send it to the bottom of your deck.
It does have plenty of benefits.
Depending on what you see there, your game plan will change for this turn.
Do you see an EX Burst that will cause plenty of damage to your opponent. Leave it there and take a point of Damage. Do you see the card you need to put your plan into motion, play that card that allows you to draw a card.
Worst case is that you don’t like the card, and you can just recycle it to the bottom.”
22-081R – Diana
“Dirty Dianaaaaa, Nah”
Is it just me or is Diana actually doing one of Michael Jacksons moves?
Woo!
3CP for a 7K body, but you won’t be paying 3CP, because if you do, Diana won’t do much.
Instead you shall play Nacht, look for Diana and another 2 Warriors of Darkness. And, once Nacht attacks, you will play Diana from your hand, and draw a card at the same time. Giving you +2CP when she enters the field due to Nacht’s ability.
After that, you can dull a Warrior of Darkness, and dull a Forward. Any Forward, including yours, which can be like a cancel effect, if your opponent plays a card that says something along the lines of Break an active Forward.
I must say, I like it.
“I know your every move
So won’t you just let me be”
22-082C – Drace
Did you ever find yourself looking for a searcher, the searches for a low cost Forward?
Well if you did, Drace is the right card for you.
Because Drace let’s you search for a Forward that costs 2CP or less.
It’s a great Backup to have.
Only thing that would make Drace better is his cost was 2CP, but then he wouldn’t be a Common.
I’ll take it.
22-083C – Ninja
A ninja with Haste.
For 2CP you can have yourself a great Forward.
Sure, Ninja only has 4000 power, but if you have a couple Standard Unit Backups on the field, Ninja also gains 4000 power, making her total power 8000.
2CP for an 8k body is great in my book.
Now all we have to do is find a couple of Backups that will compliment her.
22-084R – Fujin
If you’re playing Seifer, then Fujin is a must have.
Once you have 10 cards in your Break Zone,which is where you will want to be if you are playing Seifer. Fujin gives Seifer and Raijin, and herself +2000 power and First Strike. Which is great combined with Seifer’s ability to Break a Forward whenever he attacks.
And when Fujin is put from the deck into the Break Zone, you can play Fujin onto the field. So, those abilities that require you to put the top 2 cards of your deck into the Break Zone, have a little upside to them.
The only thing I don’t like with Fujin is the extra cost required when she enters the field, which is the top 2 cards of your deck.
22-085C – Moth Slasher
For 2CP this is a great card.
A Monster that turns into a Forward that searches for itself when it is sent to the Break Zone, and plays itself for free.
What’s not to like.
And, at 3 points of damage Moth Slasher has an 8k body.
Of course you’re putting this in your deck, why wouldn’t you.
22-086C – Yaag Rosch
Yaag Rosch is the protector of Backups, excluding himself.
And, that’s pretty much it. There aren’t even that many cards that can break a Backup.
So, we’ll just talk about the artwork. It’s gorgeous, simple yet it portrays Yaag Rosch perfectly.
We just have to ask him one question.
“Why So Serious?”
Yeah, I’m just trying to take up space here.
22-087R – Raijin
And, finally the last Disciplinary Committee Member.
Now that we have the trio out, we can see what these cards all do together as a team, the Disciplinary Committee.
Same as before you need 10 cards in the Break Zone for everything to work.
Raijin gives the other 2 and himself +2000 power and Haste.
That gives Seifer 11,000 power and Fujin and Raijin 9000 power. Making these 3 a force to be reckoned with. (No wonder Squall and Co. always had trouble with the Disciplinary Committee.)
And, same as before again, If Raijin is put from your deck into the Break Zone, you can play him straight onto the field. But, you’ll have to pay the cost of putting the top 2 cards of your deck into the Break Zone.
Now I do see why these cards are like this. If you’re lucky enough you can have all three members on the field, in one play. And then you’ll be taking everyone on a a little ride as you’ll be breaking Forwards when Seifer attacks, and Fujin and Raijin will just stand around as your blockers, while Seifer gets the job done.
22-088C -Rygdea
I always thought Rygdea was part of the Cavalry.
Rygdea comes in and you get to choose one of 2 abilities. Either break a Forward, 2CP or less, or grab a Lightning character from the Break Zone.
Both are pretty good abilities, I do prefer the second one, but there shall be times you will want to break that pesky Forward that is sitting on the front lines.
This might be a good addition to the FFXIII Custom Starter Set.
22-089C – Dragoon
Add another Dragoon to the Back line. This one isn’t half bad.
Dragoon enters the field and gives a Forward +3000 power and First Strike.
After that you can pay the cost, discard a Lightning card, put dragoon into the Break Zone, break a 5CP Forward, Play Rygdea, grab Dragoon from the Break Zone, and start all over again.
I mean it could work, but there are better ways than this to Break a Forward.
With Dragoons though, I’d say the second ability is just a bonus.
22-090H – Lulu
How many Summons do you need in your deck in order for Lulu to be effective?
Because if your take away that ability you really don’t have much going on here.
Just a 2 cost Forward with 5000 power.
Maybe I’m missing something, because the cards I don’t think are good, end up becoming great.
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