Our card of the week, this week is a Behemoth. I can just say add this to any deck and you have a much better chance of winning.
The Lightning Legend, Behemoth K.
5CP/Lightning
Forward
Job : Sage of Hess
Category : FFBE
9000 Power
Legend
I would say that 5CP is a cheap price to pay to play this card.
“When Behemoth K is chosen by a Forward’s ability, break that Forward.
When Behemoth K attacks, Behemoth K gains +3000 power until the end of the turn. Behemoth K deals your opponent 1 point of damage.
Damage 5 ― Behemoth K gains Haste and “When Behemoth K is blocked, Behemoth K deals your opponent 1 point of damage.””
The plan is to close your eyes. Grab 47 random Lightning cards, and you are set.
I could end the article right there, but we might as well talk a little more about this card.
Behemoth K, Is a great card, but gets even better after you’re at 5 points of Damage. With Haste and the ability to deal your opponent 2 points of Damage per turn is just a terrible experience for your opponent. You on the other hand will be loving every minute of it. It’ll probably be just a minute anyway.
Now, we’ll need to search for Behemoth K, and there’s no one better than Aldo (10-086C) who will search for a Lightning forward. Not only will Aldo let you search for Behemoth K,
but also for Illua (5-099H). and, everybody loves Illua. And, you can’t forget about Estinien (6-088L). Behemoth K and Estinien is like having Hulk Hogan and “Macho Man” Randy Savage on a tag team. Wait, they were a tag team. The Mega Powers.
Sage (1-133C) is also a good choice to be able to grab Behemoth K from the Break Zone. And Lulu (1-150R) to add 1K power to all the Lightning Forwards.
You can probably add Kunshira (13-114H) to the Mix and have a Forward that will be able to attack twice per turn in the early game. Since Kunshira is a multi-element card you’ll need to add some wind cards to your deck. Just grab those staples and you’ll be all right.
Any ideas on what to pair Behemoth K with? Tell us in the comment section.

On to the Stats.
Let’s find some searchers. Epitav (6-067R) and Kolka (7-069C) will both let you search for Leo. While Luminous Puma (8-080C) will allow you to grab Leo from the Break Zone. You might as well grab Larkeicus (9-076H) to be able to grab Luminous Puma from the Break Zone or to search for him.
when Luminous Puma is put from the field into the Break Zone, you can search for a Luminous Puma and add it to your hand. You can add all sorts of Monsters. Especially ones that turn into Forwards.
Well, it’s been a while since I wrote a Site Update. So, much has been going on all around and with the delays and everything in product, I was just trying to focus on posting all the cards. And, we are almost done with that. All that we have left is Opus I. After that we’ll be adding the sealed product. Booster Boxes, Starter Decks, Pre-Release Kits, and Sleeves.
Here comes Shara, wind Legend of Opus XIII. As in the game Shara protected Ritz, and that is pretty much what she will be doing.
You’ll want to play as many Final Fantasy Tactics Advance cards as you can get. To keep adding Viera Counters on Shara. And then you’ll just keep using her ability on Ritz.
Right off the bat, we’ll add Marche (11-017H) and Ritz (11-063L) and you’ve won the game. But, we’ll need more cards to complete this deck. Might as well add Llednar (13-108L) because he’s shiny and new. The other Llednar might work as well, both are good cards in my opinion. Doned (11-053H) Will allow you to search for Marche, which will in turn allow you to play Ritz. You’ll need at least one Fire Backup, Black Mage (8-007C) might be a good pick as he’ll add a Viera Counter on Shara. Or you can always play Princess Sarah (11-128H)
On to the card
There’s plenty of Forwards that will cause your opponent to discard a card from their hands. Argath (1-033C), Locke(4-048L), and Locke(12-116L) all have on entry abilities that will make your opponent Discard 1 card. Borghen(6-039H) will make them, discard a card when he enters the Break Zone. He’s basically a cheap blocker. Innocence (13-137S), dulls and makes your opponent discard 2 cards. Laguna (9-037C) searches for an Ice Forward. Squall (6-033H has effects depending on how many cards your opponent has. Baralai (12-114R) Has abilities that trigger when your opponent discards a card from his hand, or your backups activate. Vayne (9-022L) will make your opponent pay 1CP for each Forward they have, or they will be broken.
Bard (1-036C) will dull and your opponent shall discard 1 card. Class Ninth Moogle (9-033C) will let you pay the Wind Crystal Point needed for Baralai and Locke, but will also let you cast Asura (2-049H) and Pandemonium (5-032H). Both which will activate your backups and let Baralai deal 3K Damage to all your opponents Forwards.
2 More Summons. Mateus, the Corrupt (5-044C) Just to Break a blocking Forward if you need to. And, Glasya Labolas (5-032H) so, your opponent can discard another card.