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Banon

“Couldn’t hold out!? I have a bad feeling about this… ”

The leader of an anti-Imperialist group, the Returners. Banon grows curious about Terra after Locke brings her to the Returner headquarters. Believing that Terra can get them enough power to take on the Empire directly, he asks if she will negotiate with the Espers on his behalf.

That pretty much sums it up.
Banon joins your party for a little bit. And during that whole time, you need to make sure he doesn’t get KO’d. If he does it’s game over for you. You’d think the leader of the Returners would be at least a decent warrior, but no, all Banon does is talk, and cast Pray. That’s pretty much what I had him do, didn’t matter if he was at full health, Banon is casting Pray non-stop.

Later on Banon disappears. And we do not hear from him again. It does happen after Gestahl forms an “alliance” with the Returners. My guess is that Gestahl had Banon secretly executed after the rest of the Returners left Vector. Or he might have retired, and left to a secluded island where all he does is fish and drink all day.

What do you think happened to Banon?

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Heading to the Opera

Well, I started playing Dissidia Opera Omnia again.

And, I had to start from the beginning once again. But, it’s easier this time. For some reason all my Characters start at Level 70. Which isn’t bad at all. I’m not really looking into perfecting everything. I just need to get through the main game. With the Characters that I prefer over the others. My party consists of Fang, Setzer and Vivi. And, what a party it is.

So far I just entered Chapter 5. I remembered just part of the story. Other parts looked new to me.

Spoilers Ahead. (Sort of.)

So far, it looks like Onion Knight is the only one with a head on his shoulders. Everyone else is just blindly following Mog. And, from what I remember from the last time I played which was about 2 years ago or so. I didn’t trust Mog towards the end. I think I had gotten to Chapter 8, I don’t remember. But, Mog was starting to act suspicious. Allowing enemies to enter our ranks.

/End Spoilers

I gotta say, that Final Fantasy Record Keeper was probably the best mobile game that Square-Enix released. I used to play that one all the time. Putting a Final Fantasy Dream Team together, with 16bit graphics. If Record Keeper had a story to it, other than just being only battles, it would have been a lot better, but I’ll take what I can get.

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Hokuten – Version 1.02

We’re going to do this a tiny bit different. We already know we’re not building and strong decks. We’re just making decks to have fun with. Zalbaag’s deck will be no different. In fact we’re going to look straight into Final Fantasy Tactics and see what we can come up with. Let’s take a look into the battles.

But, first.

We can’t have a Hokuten Deck without the Lord Commander himself, so we are throwing in 3 copies.

First battle Zalbaag commands Argath (or Algus) to kill Tietra, so we need Argath in. 3 copies because Argath makes your opponent discard a card when he enters the field.

Along with a couple Knights and Black Mages, although the Tactics Knights aren’t great at all. Just bodies that have no abilities. And the Black Mages, are just a little better than the Knights. Maybe we’ll just lave them out.

The next battle Zalbaag is in he is your ally, So, we’ll be adding in Ramza. Two of them to be exact Ramza (3-119L) just for the fact that he gains +1000 power for every Final Fantasy Tactics Forward that you control, and Ramza (7-118L), because he can become a cheap and powerful Forward if you have a lot of Forwards on the field before you play him. And, If this Ramza has over 10,000 power, every time he attacks, you can break one of your opponents Forwards, as long as it is 3CP or less.

Next battle Zalbaag is a part of the Undead. and fights against you with Archaeodaemon and Ultima Demon and we have none of those Monsters as cards yet. I thought this was going to be a lot more interesting than this.

Let’s see what else we can add? How about Dycedarg (4-105R), he is Zalbaag’s brother and do work together. Up until a certain point, I’ll leave that at that. Plus when he enters the Break Zone, he Dycedarg deals 7000 damage to one of your opponents active Forwards.

Next let’s find a way to search for Zalbaag. Aldo (10-086C) allows you to search for a Lightning Forward, and Duke Goltana (1-134R) allows you to search for a Knight. And, since Ramza and Dycedarg are both Knights, I think we finally have a plan for this deck.

Knights it is.

So, we need Ovelia (1-156C) to give all of our knights +1000 power. We’ll also add in Class Sixth Moogle (9-097C) to help us pay for Water. Now that we have water on hand, We shall add Beatrix (12-103H) to lower the cost of our Knights.

Agrias, we need Agrias (7-106L). She costs 6CP but with Beatrix it’ll be 4CP and if you find a 3CP Character it’ll be 1CP.

We’re going to add Princess Sarah (11-128H) just so we can play Argath. We’d take Argath out, but he plays a part in Zalbaag’s story.

That means we have Ice, let’s add some more Ice. Lasswell (16-042R) to dull and Freeze, and have your opponent discard cards. Charlotte (13-023R) cause she is a great Meat Shield.

As for Summons, we’ll take Ixion (17-090R), Leviathan (2-140C) and Shiva (19-022R)

And, there you have it Hokuten V1.02

Forwards

3x – Argath (1-033C)
3x – Beatrix (12-103H)
3x – Charlotte (13-023R)
3x – Lasswell (16-042R)
3x – Zalbaag (1-136C)
3x – Ramza (3-119L)
3x – Dycedarg (4-105R)
3x – Ramza (5-118L)
3x – Agrias (7-106L)

Backups

3x – Princess Sarah (11-128H)
3x – Ovelia (1-156C)
3x – Class Sixth Moogle (9-097C)
3x – Duke Goltanna (1-134R)
3x – Aldo (10-086C)

Summons

3x – Leviathan (2-140C)
3x – Ixion (17-090R)
2x – Shiva (19-022R)

This one does seem a little forced, compared to other deck ideas we have done.

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Wave 1 – Red Mage – 1-003C

Red Mage (1-003C) is one of the easier card to distinguish between Wave 1 and Wave 2. But first, let me give you the links from the guides from the introduction post that will help you guide your way.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

All you have to do is look at Red Mage’s Colon. And, if you look at his face you’ll see that he is not excited about that.

Which one is which? If you check the colon right after the cost to pay for the ability you can see that the one on the left is lower than the one on the right. It’s that little detail that shows up on all the cards that have an ability with a cost.

And if you look closer, you can see that Red Mage’s hair is lighter in Wave 1 and darker in Wave 2.

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Zalbaag, Lord Commander of the Hokuten

Zalbaag (1-136C)

3CP/5000
Lightning
Forward
Knight

“When Zalbaag enters the field, choose 1 Forward of cost 2. Break it.”

Taking us all the way back to Opus I, as the only Zalbaag card that was printed was printed back when the set first came out. We’ve gotten so many Ramzas, but not a lot of the supporting Characters. We recently got Meliadoul, so there might be hope for more Final Fantasy Tactics Characters. A great T.G. Cid would be a great start.

Let’s take a look at Zalbaag. For 3CP we get a 5K body. Perfect for blocking an attack. I don’t now if Zalbaag will survive, but at least he’ll block the attack from getting you a point of Damage.

Zalbaag also comes in with an Enter the Field ability, which will allow you to Break a 2 cost Forward. That’s not bad at all. Not for a Common, that’s pretty decent.