It’s only fitting that our 9th card of the Week is Nine. And I get to talk about Cinque as well.
On to the Card.
6CP – Lightning/Fire
Forward
Job : Class Zero Cadet
Category : Type-0
Legend
9000 Power
“You can dull 1 active Fire Job Class Zero Cadet Forward and 1 active Lightning Job Class Zero Cadet Forward (instead of paying the CP cost) to cast Nine.
When Nine enters the field or attacks, choose 1 Forward opponent controls. Until the end of the turn, it loses 2000 power for each Job Class Zero Cadet you control.”
You will be playing Cadets.
Fire and Lightning.
Might as well play Wind, that way you’ll have access to all the Class Zero Cadets, but since there is no Class Moogle that helps us with the Crystal Points you will likely play a Light or Dark card. Opus I Chaos and Cosmos will work well depending on, if you’d like to play another Light or Dark card.
And if you play your cards right, no pun intended, you’ll be able to get rid of 2 Forwards when Nine enters the field. All you need is a Fire Cadet and a Lightning Cadet, that you will dull for Nine to enter and after that dull Zaidou (10-091C) to give Nine “Haste and First Strike”. You will likely reduce the opponents Forward’s Power more than enough to send it to the Break Zone.
Can’t have a Class Zero without Ace (9-003L), I never took him out of my party when I was playing, so he should be in this deck. Well, that’s my reasoning. That and that you can grab a couple of Cadets and add them to your hand. Plus the 8K body, and that EX Burst, you’ll be knocking out Forwards left and right.
If Deuce (9-052C) was a Backup she would be a Legend, but she is not but, we’ll still play this one.
Trey (3-064H) is probably a card we can do without.
Cater, might as well choose the Backup (3-009C). (13-107C) might work as well, depending on the situation. Maybe play one of each?
Cinque (13-007R), the card that we wanted to build a deck around a Nine was the Legend to do it. Basically you’ll always
have more than 7 Class Zero Cadets for Cinque to gain Brave, and “When Cinque attacks, choose 1 Character opponent controls. Break it.” This card paired with Nine and Ace and your opponent will not know what hit them. Plus that extra 4K for Cinque makes her a beast.
Sice (3-109C) can work. As can Seven (3-057R), and Eight (13-036R). Eight is Free as it does not state on his card that the cost for Eight cannot be reduced to 0. Jack (3-111H) can be decent for 1CP.
Now which Queen shall we play? 3-151S or 3-104C? Queen (3-104C) has a better ring for this deck, as you’re already Breaking Forwards with Nine, Cinque and Ace. And Speedrush, will give you a free attack.
King (3-006R) is the last cadet, giving all you Class Zero Cadet Forwards +1K. King can also be played by just discarding a Class Zero Cadet from your hand. Doesn’t matter what element it is.
And then there is Machina (3-022H), not worth it. And Rem (3-072R) should work good, as should (9-059R).
Now, we need backups because all the Cadets we chose are mostly Forwards. Arecia Al-Rashia (3-097R), will allow you to search for a Type-0 Forward. Moogle (Class Zero) (3-150S) will give all your Cadets +1K. Khalia Chival (10-089C) will let you grab a Cadet from the Break Zone.
Now. I’m guessing these shall be your building blocks. I’ve seen a couple of decks with Golbez (13-115L). As you can search for any 2CP card in your deck.
That’s what we have for Nine. Any ideas? Let us know.

4CP – Fire
Rain’s cost is reduced by one CP for each Fire Backup you have on the field. So, it’s only common sense to play only Fire Backups. Larkeicus (13-014R), if only to remove that pesky Forward that’s troubling you. Vivi, a cheap backup with an EX Burst that deals 5K Damage to one of your opponents Forwards. Lebreau (1-030R), because every Mono-Fire deck needs her. Even though we’re splashing a little bit of Ice. Mootie (11-012C), because we have Bahamut (13-012R) and it will help pay for the cost of Bahamut. Class Second Moogle (10-016C), to help us pay for our Ice Forwards, as Class Second Moogle can produce Ice CP. And Lilty (11-020C), to search for an Ice card in our deck.
Lasswell, Rain’s buddy, compliments Rain. Because every time Rain attacks Lasswell deals 3K damage to a forward. Not just Rain though, anytime any Fire or Ice Forward attacks. That means if you have 5 Forwards attacking, all of them will allow Lasswell to deal Damage 5 times.
13-129S – Philia
13-130S – Ran’jit
13-131S – Emet-Selch
13-132S – Titania
13-133S – The Crystal Exarch
13-134S – Y’shtola
13-135S – Urianger EX
13-136S – Thancred
13-137S – Innocence
13-138S – The Oracle of Light
13-106H – Onion Knight
13-107C – Cater
13-108L – Llednar
13-109R – Hope
13-110H – Unei
13-111C – Delita
13-112L – White Tiger l’Cie Nimbus
13-113R – Gudon
13-114H – Kunshira
13-115L Golbez
13-116C – Lightning
13-117R – Wol
13-118C – Sarah (MOBIUS)
13-119L – Sophie
13-120H – Doga
13-121R – Ramza
13-122H – Aldore Emperor
13-124C – Noel
13-125R – Yuzuki
13-126C – Ultimecia
13-127H – Chime
13-128L – Celestia
13-001R – Irvine
13-003C – Imaginary Soldier
13-004C – Clavat
13-005C – Black Mage
13-006C – Xande
13-008R – Vermilion Bird l’Cie Caetuna
13-009H – Selphie
13-010C – Onion Knight (FFT)
13-011C – Iron Giant
13-012R – Bahamut EX
13-013C – Palom
13-014R – Larkeicus
13-015C – Luneth
13-016H – Rubicante