17-131S – Kain
Haste? Check
Way to reduce the CP cost? Check
Buffs self when attacking? Check
All in all Kain here is a decent card. You might end up only paying 1CP for Kain, and if you do he’s an attacking Forward with 9K power.
17-132S -Zemus
Kind of plays like Don Corneo from a couple Opus back.
But, as before to remove 7 or 1 cards from your deck is quite the number.
Unless you’re sure you’re going to win this game, it’s best to avoid using these abilities. But, you’re playing Fire. Go on Aggro yourself ahead and hope for the best.
17-133S – Scarmiglione
Interesting.
If you’re playing against a Mono-build this card is a perfect choice. If not, it’s still a good choice.
Scarmiglione comes in and you pick an element. Scarmiglione becomes twice as strong against that element.
And, Blood Tap? Yes that damage will increase as well. It’s a Special ability and since you don’t need to dull Scarmiglione, you can keep using it till you run out of Scarmigliones. With this one there are a total of 4 different Scarmiglione. Multiply that by 3, and you can see how many times you’ll be able to use Blood Tap.
17-134S – Baigan EX
Not much here, but Baigan does allow you to search for Golbez.
After that you can put Baigan into the Break Zone to break a Forward.
4CP/8K power. Average card.
17-135S – Edge
Same thing with Scarmiglione. Edge has an ability that triggers when he enters the field. Depending on how many FFIV Characters you have on the field, Edge can break a Forward. You can quite easily pick apart your opponent using Mirage over and over.
Plenty of Edges to keep on hand for this ability.
17-136S – Kain
Kain allows you to grab a FFIV Water Character from the Break Zone.Plenty of Characters that you can choose from.
Other than that he can come in with Haste depending on the field situation.
17-137S – Rydia
Search for a couple of Summons, one gets tossed to the Break Zone by your opponent.
After that each time you cast a Summon, you might be able to break one of your opponents Forwards. Especially if they are high cost Summons.
17-138S – Rosa
Decent card, better card if Cecil is on the field.
Even though Rosa is a Forward, she plays like a Backup, casting White Magic on your Forwards. Activate and a buff. All for a total of 0CP. You know you’ll be using her ability each turn.
17-139S – Cecil
There are better Cecils, but every time I say that, someone comes up with a way that makes this one even better than the other ones.
So, I’ll just say that Cecil here can have up to 10K Power with Brave.
That and if you dull your FFIV Characters, you can dull Forwards and deal damage and stuff.
17-140S – Golbez
Same thing with Cecil, but Golbez can act like a Summon as well.
Which unless you’re searching for another Golbez I don’t see the point in not paying the 2CP and keeping Golbez on the field.
But, you might say 6CP is a lot to pay for this card. But so is the 7CP Odin and all he does is break a card.

Well, I was wrong on who is going to be on the Box Art. I was close though. I said it could be Leon or Queen Hilda. What we got was Minwu. Minwu? Why Minwu? Is it perhaps to tell us that this set will be all about protection. Probably not. Minwu as we all know was the one who helped Firion, Maria and Guy, after they were beaten to a pulp by the Black Knights. So, I’m guessing support. Or just a little bit of everything as usual.
We did get a look at some of the cards. Just artwork, but you can tell Serah, Penelo, Cissnei, Glaciela And Exdeath are all Forwards. And we know that 3 of them are Legends. Serah, Glaciela and Exdeath. Penelo is a Hero, Cissnei a Rare. And Our Summon Atlas. Just a Rare as well.


It’s been 5 years since Final Fantasy TCG first released. Talk about how time flies. And to commemorate the 5 years we get this Anniversary Collection Set.

We’ll also get 4 Promo cards three of each Yuna & Tidus, Squall, Yuna and Lightning. Yuna & Tidus will be 3 Full Art Foils, while the other three will only have 1 Full Art Foil, but you’re still getting 3.
14-096C – Blue Mage
14-097C – Ananta
14-098R – Ultimecia
14-099C – Eiko
14-100H – Octomammoth
14-101R – Ultros
14-102L – Leviathan, Lord of the Whorl
14-103R – Quina
14-104C – Kraken (IX)
14-105C – Corsair
14-106H – Golbez
14-107C – Sahagin (XIV)
14-108H – Jecht
14-109C – Steiner
14-110C – Tonberry
14-111R – Lakshmi, Lady of Bliss
14-112L – Larsa EX
14-113R – Leviathan EX
14-114 – Luzaf
On to the card
Ideally you would want to play Cagnazzo first, in order for him to get the Water Counters, then you would play Scarmiglione, for next damage dealt is double to one forward. Rubicante to deal that forward a minimum of 10K. And finally Barbaricia to deal 8K to one Forward since you’ll have a total of four Archfiends on the board.
Then there is Mioune (5-067R) and Chocobo (10-055H), both will let you return Golbez to your hand, in order to play him once again at Damage 6 and search for 4 cards. Now imagine that you can grab up to 16 cards in one turn. Combine that with a Well timed Sheoll from Illua (5-099H), and I believe that you can clear the board and win the game in 1 turn. A little tweaking here and there, but it is possible.