18-018R – Alhanalem
2 cost Backup that can easily remove a Character from the game. If your opponent finds a way to play a card onto the field, simply Dull Alhanalem put Alhanalem into the Break Zone and remove that Character from the game.
Does this ability work with Warp?
Guess we’ll have to find out.
18-019R – Weiss
Weiss is an interesting card.
Every time your opponent discards a card because of your Summons or abilities, you’ll be able to choose one of their Characters and Dull and Freeze it. There’s plenty of cards in this set that will allow you to use Weiss effectively. And from previous Opera as well.
Fits perfectly into a Discard deck.
18-020C – Quistis
Card with a purpose. Just one purpose, but it does it well.
Play Quistis onto the field. Choose one of your Forwards and have that Forward attack. When that Forward attacks it will do so with +2K power and your opponents will randomly discard a card from their hand.
All that is left for Quistis to do is block an attack and hopefully she’ll be drawn from your deck so she can do it again. And then do it again.
And if Weiss is on the field, you’ll also Dull and Freeze a Character.
18-021R – Cu Chaspel
Cu Chaspel can have some use. Especially if your opponent has no cards in their hand. That way whatever card they grab from the Break Zone, they will have to discard it as you get to keep that card and discard another card.
Cu Chaspel should work good with a Discard deck.
And after your opponent discards a card, Weiss gets to Dull and Freeze a Character.
18-022C – Black Mage
Discard Black Mage, draw a card. And, that’s about it.
Cheap Backup to play.
18-023H – Krysta
Krysta enters the field and your opponent discards a card.
Other than that Krysta can turn into a Forward if your opponent has 2 cards or less in their hand.
Pretty decent if you ask me. Weiss makes this card better when he enters the field.
18-024C – Shiva
For a 1CP Summon this card is actually very usable.
Shiva comes in Dulls and Freezes a Forward.
Now if you pay the extra cost of removing 10 Ice cards from the Break Zone, you can instead, Break that Forward.
Should come in handy late in the game when you have a bunch of cards that you won’t need to re-use, that is if you had a way to get them back.
18-025C – Chime
A 2 cost Backup that might be able to save one of your Forwards.
Dull Chime and give one of your Forwards +1000 Power and First Strike. Hopefully evening their Power and with First Strike your Forward will come out on top.
Only drawback is that your opponent has to have 1 card or less in their hand.
18-026L – Teodor
Now this is a very interesting card.
Sure, you might look at the high cost to play Teodor, but you can actually play him for 2CP with the Warp ability. For 2CP you can play Teodor, you’ll just have to wait 2 turns before he comes in. And, your opponent might have a way to stop him from coming in.
But, if he does come in, your opponent will Discard 3 cards. 2 cause he enters the field and 1 because he entered using Warp. And that means, he will also have +2000 Power, Haste and First Strike. Since you hand can only have 5 cards at the end of your turn. If you take away 3, they’ll be left with 2, and that is what you need to have Teodor gain his buffs.
I like this card. Might have to use it soon.
18-027C – Nooj
High cost, but when he enters the field, you can Break a dull Forward and have your opponent discard a card.
I mean, I don’t see any drawbacks to this besides the cost. But, what did you expect? Nooj is just a Common that can do some damage. Hence the cost.
18-028C – Nero EX
This is a great card. Works well with Weiss as Nero searches for Weiss.
That means after you find Weiss, Nero becomes a 2CP Backup. Which in itself is great.
If Nero is on the field when Weiss enters the field your opponent discards a card, allowing you to make use of Weiss’ ability and letting you Dull and Freeze a Character they control.
I’ll take 3, and 3 Weiss.
Should be good for a Shinra deck. Or maybe just a Tsivets deck.
18-029R – Hein
Hein comes in at a high cost, but if used at the right time can help turn things in your favor, if only for a turn.
This 5CP/8K body comes in and Freezes 4 Characters. Sure, they already need to be Dull for this ability to do anything, but it’s still a decent card to play at the right time.
Other than that Hein has protection against any Summons or abilities that can break him without dealing any damage.
18-030H – Physalis
For a 2 cost that can potentially have 8000 power, this is a pretty good card in fire (… er Ice?) power. But, that isn’t the reason you’ll be playing Physalis. Well, not the main reason.
Physalis allows you to discard a card and potentially play a better card as you’ll remove the top 2 cards of your deck,and then you’ll be able to play them this turn as if they would have already been in your hand.
18-031C – Rune Fencer
The extra cost is worth it as you’ll Dull and Freeze one of your opponents Forwards when Rune Fencer enters the field and each time Rune Fencer attacks.
Sure, it’s a 4 cost Common, but you’ll be able to use the ability once per turn.
18-032C – Phantasmal Girl
The card you need to protect your Manikins.
As long as you have 2CP ready to go, Phantasmal Girl will cancel out any Summons and abilities that target your manikins.
And at only 2CP, this card is a no-brainer. If you’re playing with Manikins, that is.
18-033R – Yuna
Pair this one with Rune Fencer. Once Yuna enters the field, your opponent will choose 1 Forward they control. Then you get to Dull and Freeze the rest of their Forwards. After that Rune Fencer wither comes in or attacks, and you’ll Dull and Freeze the remaining Forward. Leaving your party to attack without any blockers to fear.
Great Whirl is also a good reason to play Yuna. It might cost 4CP and another Yuna to cast, but once it’s done, you can just Dull Yuna and cast it again without paying a single CP.
18-034R – Lasswell
Played in conjunction with Yuna and Rune Fencer. Lasswell comes in and since all the Forwards will have been Dulled and Frozen Lasswell will allow you to draw a card. You don’t even need to play Lasswell the same turn you played Yuna and Rune Fencer. You can play him the turn after and still reap the rewards as all the Forwards will be Frozen.
Now 5000 power might not be a lot, but at 3 points of damage, Lasswell gains +2000 power.