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Physalis Attraction

Physalis is our card of the week, this week. One of the better cards in this set, and with a good cast around her, she will do some Damage.

On to the card

5CP – Ice
Forward
Job : Member of the Orders
Category : FFBE
9000 Power
Legend

When Physalis enters the field or attacks, if your opponent has 3 cards or less in their hand, select 1 of the 2 following actions. If your opponent has no cards in their hand, select up to 2 of the 2 following actions instead.

“Choose 1 Character. Dull it and Freeze it.” “Draw 1 card.”

Premium Physalis Bullet (S)(I)(I): Choose 1 Forward. Deal it 10000 damage. That Forward’s controller discards 1 card from their hand.

Physalis’ cost might be a little high at 5CP, but she makes up for it. 9K Power is good by itself, but it’s her abilities that make her shine. Being able to draw a card every time she attacks, is worth the 5CP you paid for her, because you will get it back in a couple of turns.

The characters that surround Physalis in this deck, support her, mostly by causing your opponent to discard their cards. And if you still need to get rid of a card in their hand, you can use “Premium Physalis Bullet” right before you attack as it does not cause Physalis to Dull.

There’s plenty of Forwards that will cause your opponent to discard a card from their hands. Argath (1-033C), Locke(4-048L), and Locke(12-116L) all have on entry abilities that will make your opponent Discard 1 card. Borghen(6-039H) will make them, discard a card when he enters the Break Zone. He’s basically a cheap blocker. Innocence (13-137S), dulls and makes your opponent discard 2 cards. Laguna (9-037C) searches for an Ice Forward. Squall (6-033H has effects depending on how many cards your opponent has. Baralai (12-114R) Has abilities that trigger when your opponent discards a card from his hand, or your backups activate. Vayne (9-022L) will make your opponent pay 1CP for each Forward they have, or they will be broken.

Laguna (9-037C) along with Ysayle (6-022R) will let you search for Physalis. And if she ends up in the Break Zone Devout (1-048C) will be there to bring her back. Gestahlian Empire Cid (4-026H) will let you search for Locke, and Setzer (8-036C) will grab him from the Break Zone.

Bard (1-036C) will dull and your opponent shall discard 1 card. Class Ninth Moogle (9-033C) will let you pay the Wind Crystal Point needed for Baralai and Locke, but will also let you cast Asura (2-049H) and Pandemonium (5-032H). Both which will activate your backups and let Baralai deal 3K Damage to all your opponents Forwards.

2 More Summons. Mateus, the Corrupt (5-044C) Just to Break a blocking Forward if you need to. And, Glasya Labolas (5-032H) so, your opponent can discard another card.

And, finally Scale Toad (8-034R) Your opponent will discard a card if they have more than 2 cards in there hand at the end of their turn.

The plan here is to have your opponent have no cards in their hand. Causing them to not be able to play anything. Physalis will shine, if you get your way in this match. Along with some powerful Forwards, it’ll be hard for you to lose this match.
Here’s the run down

Forwards

Borghen (6-039H) x3
Argath (1-033C) x3
Squall (6-033H) x3
Locke (4-048L) x3
Baralai (12-114R) x3
Innocence (13-137S) x2
Vayne (9-022L) x3
Laguna (9-037C) x2
Physalis (13-028L) x3
Locke (12-116L) x1

Backups

Bard (1-036C) x2
Class Ninth Moogle (9-033C) x2
Gestahlian Empire Cid (4-026H) x2
Devout (1-048C) x3
Ysayle (6-022R) x3
Setzer (8-036C) x2

Summons

Asura (2-049H) x3
Mateus, the Corrupt (5-044C) x2
Pandemonium (11-055R) x1
Glasya Labolas (5-032H) x2

Monsters

Scale Toad (8-036C) x2

Any ideas to improve this deck? Let us know in the comments.

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Opus XIII – Starter Review

13-129S – Philia

Philia is a Monster. But, plays a Forward. There’s a good chance that when Philia enters the field, you’ll most likely have a board wipe. But with Philia’s ability that cancels the Damage dealt by abilities, Philia will be left all alone on the field. But, you will receive 1 point of Damage for your effort.

Now if you have a backup that can give Philia Haste, you will have a free shot at your opponent.

 

 

13-130S – Ran’jit

Unless you’re playing with at least 4 backups, I think Ran’jit is a bit too expensive.

 

 

 

 

 

13-131S – Emet-Selch

4CP to find and play a Forward. Not bad. Now let’s see. What backups did this deck have? Not any good ones. But, I’m sure there’s plenty of 4CP Backups that Emet-Selch can look for.

I think the other Emet-Selch (12-024H) is a better play.

 

 

 

13-132S – Titania

Now this is a card I like. 2CP/8K. Cheap to play with a great on entry ability. Only stipulation is that you have a Forward, a Backup, a Summon, and a Monster in your Break Zone before you can play Titania.

 

 

 

 

13-133S – The Crystal Exarch

The Crystal Exarch is a Forward that keeps on giving. And, the more the match goes on, the more she’ll give. If that makes any sense. And at 5 points of Damage you’ll most likely be breaking a Forward, every time The Crystal Exarch attacks. Which should be all the time. And the Full Art. Beautiful card.

 

 

 

13-134S – Y’shtola

If you’re playing Scions, you’ll get to grab a Forward from your Break Zone and play it straight to the field, depending on how many Scions you have, will determine the card.
I don’t see much play with this card, as there are plenty of options to choose from. I do like Y’shtola (12-119L) better. Perhaps that’s just my style of play. And, I am not good. I just love the cards.

 

 

 

13-135S – Urianger EX

2CP to possibly grab another XIV Character. Not bad, and you can always just use him as a blocker just to replay him.

 

 

 

 

13-136S – Thancred

I like this Thancred. Every time another Scion enters the field, Thancred gains +2K and Brave. Haste, too, if it’s on the same turn Thancred comes in. You’ll usually have a 10K body with Brave to throw around.

And Blasting Zone, will let you Break a Forward without even trying too hard.

 

 

 

13-137S – Innocence

9K with Brave, these Forwards get beefier with every set. And the two abilities Innocence has will send your opponent in a downward spiral. Especially of they’re discarding 2 cards each turn.

 

 

 

 

13-138S – The Oracle of Light

Do you have a Scions deck that needs more power? Well, have I got a card for you. The Oracle of Light here, will give all your Scions +2K. An Upgrade from the mere +1K most Backups give. Not only that The Oracle of Light is also a Forward, but does not count as a Scion.

When The Oracle of Light is broken, you can Remove her from the game and play a Scion from the Break Zone on to the field Dull.

I’ll take 3, Please.