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FFX Custom Starter Deck

We got some news today. Final Fantasy X Custom Starter Set. Set for release in 2022. These usually come out a month before the new set comes out. Crystal Dominion is November, so “Opus XVI” (we’ll just call it that till we get the official name for it), should be coming out in February. That means this deck will be out in January 2022.

Comes with a 50 card Wind/Water deck, and another 50 cards that you would be able to change around as you see fit. 24 pre-configured Fire cards, that you’ll be able to switch out Wind or Water with. The rest of the cards will be 7 Fire, 7 Wind, 8 Water, and 4 cards will be Light and Dark. Probably 2 Light and 2 Dark.

There will be 10 new Starter cards that come in this deck, and since they are numbered, we know that “Opus XVI” will have 140 cards. But, we’re not here for that. Here’s the list.

Jecht – 16-131S Fire
Bahamut – 16-132S Fire
Braska – 16-133S Fire
Yuna – 16-134S Wind
Lulu – 16-135S Wind
Auron – 16-136S Water
Rikku – 16-137S Water
Wakka – 16-138S Water
Tidus – 16-139S Light
Sin – 16-140S Dark

Now let’s take a look at that Tidus card, real quick. Even though we won’t get it for another 4-5 months. This card is money. You’ll most likely come out ahead cost wise. You’ll be searching for a card, and depending on the FFX Forwards you have on the field, you’ll be up 2CP.

And when Tidus attacks all your Forwards gain +2K Power. I might dust off the Opus I FFX Starter deck and just add this card to it. Rikku (1-201S) will be pretty much unbeatable.

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Opus XIV – Light/Dark Review

14-115L – Shinryu

Scary Good.

But, Shinryu’s ability counts on what Forwards your opponent controls. You might break all your opponents Forwards, you might not.

Now Shinryu’s second ability is what we’re here for.

At the beginning of each of your turns you get to reveal the top card of your opponents deck. If it’s a Forward, all your opponents Forwards lose 7K. If it’s not you draw a card.

But, most of all you get to see what the top card is. If it’s an EX Burst you might want to hold back on attacking depending on what it is.

14-116H – Macherie

Get ready to cast your summons.

For the most part you’ll be casting your Summons for 1CP less. But, if you Discard 3 Summons from the Break Zone you can cast them for 4CP less.

That makes a couple of Summons more CP friendly, Some that you wouldn’t have considered before due to their cost.

 

 

14-117L – Omega

Hmm, I’m having trouble understanding this card. Just because, it can’t be what I’m thinking. That would be too Powerful.
At the end of each of your turns, if there are no Weapon counters on Omega you place a Weapon counter on Omega. When a Weapon Counter is placed on Omega, Omega deals your opponent 1 point of Damage and removes all weapon counters from Omega.

If I’m reading that right that means Omega deals your opponent 1 point of Damage at the end of each of your turns.

Holy Cow!

14-118H – Sterne Leonis

He sure looks stern. Get it? No? …

Anyway, for 4CP you can reduce the cost of all your Forwards by 1CP. In which this card will pay for itself in the long run and keep adding value.

It’s true I didn’t give much attention to this card until now. Why? Because I had to read it and see what it says in order to write this quick review.

And if you don’t mind about removing Forwards from your Break Zone, you have plenty of options to choose from.

“Choose 1 Forward. Deal it 7000 damage.”
“Choose 1 Monster. Break it.”
“Until the end of the turn, all the Forwards you control gain +4000 power and Brave.”

It also does not state that you can only use these actions, once per turn. Which means you can use them as many times as you’d like. If you have enough Forwards.

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Frosty, the Snowlady

Time to cool off as Shiva, enters the fray.

On to the card.

5CP/Ice
Forward
Job : Primal
Category : XIV
Legend
9000 Power

“You cannot play Shiva, Lady of Frost or Card Name Ysayle while already in control of either Character.

When Shiva, Lady of Frost enters the field, choose 1 Character opponent controls. Dull it. Freeze all the Forwards opponent controls.

Put 3 Backups into the Break Zone: Remove Shiva, Lady of Frost from the game. Then, play Shiva, Lady of Frost onto the field.”

As you can see, Shiva comes in with a great ability. Dull one Character and Freeze all the Forwards opponent controls. You can even reuse it, as long as you have 3 backups available. Plus she only costs 5CP.

On a closer look. You can see that you cannot play Shiva, Lady of the Frost onto the field if you already have Ysayle out. And that is fine, we won’t get into why, but we’ll say that Shiva, is a leveled up Ysayle. As you can dull Ysayle (14-020R), put her in the Break Zone, and then play Shiva on to the field.

You already know I’ll say, Duke Larg (1-057R) for the +1K buff. Scholar (5-030C) will help you pull Ysayle out of the Break Zone, if you need to.

Now, Ysayle (6-022R) will let you search for an Ice Forward. But, since Ysayle (14-020R) is already out you might not play the other one, but this one can be put in the Break Zone to help pay for bouncing Shiva, but you might just be causing more headaches this way.

Moogle (XIV) (14-037C), is great, not just for Shiva, but any other Primal as well, depending on what elements you are playing. Same goes for Amalj’aa, Ixali, Kobold, Sylph, and Sahagin. As each one will activate whenever a Primal enters the field, and all have abilities that can only be used when a Primal is on the field.

Shiva, Lady of Frost is a great card to add to your existing decks. Or any Ice deck for the matter as long as you’re Dulling and Freezing.

Anything you’d like to add? Leave a comment.

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Opus XIV – Water Review

14-096C – Blue Mage

Would have been better if it read, “For each Monster you control … ” But, then it wouldn’t have been a common card.
And if there are no Monsters on the field you can always look for one in your Break Zone when you play this card.

 

 

 

14-097C – Ananta

Don’t like the cards you just drew? Just play Ananta with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.

 

 

 

14-098R – Ultimecia

Put a Forward into the Break Zone to grab one of your opponents Forwards of the same cost.

“Hey there, Cloud you look pretty glum over there. Why don’t you just come over here and sit down next to Ultimecia. She needs a Guardian. The other guy didn’t cut it.”

 

 

14-099C – Eiko

Technically, you’re just paying 5CP to search for a Summon.

 

 

 

 

14-100H – Octomammoth

The Monsters are becoming stronger. Why else would this Octomammoth have 8 arms? Well, it has 8 arms to grab to of your opponents Forwards and throw them back at him.

Plus, turning into a Forward isn’t bad either.

 

 

 

14-101R – Ultros

Ultros just won’t go away.

Actually, he does run away, and then comes back stronger. But, are 5 cards worth grabbing Ultros back from the Break Zone. I guess we’ll find out in Opus XV … I mean Crystal Dominion.

 

 

14-102L – Leviathan, Lord of the Whorl

These Primals are Crazy! Yes, with a capitol C.

For 9 CP you can return a Forward, a Backup and a Monster to your opponents hand. And when a Character is returnd to it’s owner’s hand you can choose 1 Forward and it loses 9000 Power.

That’s 3 Forwards if you return all 3.

And, a 9K body. I can’t wait to try these Primals out.

14-103R – Quina

Is it just me, or is this the first card where the head blocks out the line where the name is?

I like how they’re playing into the characters’ themes. Discard a Monster card. Pretty much Quina eats the Monster and gains abilities. Might not be a powerful card, but can draw cards and remove cards for you.

 

 

14-104C – Kraken (IX)

Kraken plays well into Water.

Draw 2 cards if you’ve got another Job Chaos to discard.

 

 

 

14-105C – Corsair

“Do you feel lucky, Punk?

Well. Do you?”

If you do, try your luck here and get a better card than the one that you started off with.

Is it just me, or can you see Clint Eastwood posing for this card?

 

14-106H – Golbez

They’re starting to pump out Golbez cards. But, it’ll never surpass the amount of Cloud or Lightning cards there are.
This card might eventually pay for itself. The longer this card stays on the field the more chances you have of being able to play a Forward on to the field for free.

And Kain, will be having nightmares with Golbez’s ability.

 

 

14-107C – Sahagin (XIV)

Simple Backup, that let’s you see what cards are coming up. That way you can either set up your opponent for an EX Burst, or play the cards you need.

 

 

 

 

14-108H – Jecht

Pair Jecht with Minwu.

Jecht Block will stop your opponent in their tracks.

And when he enters the field during your Main Phase 2, depending on how many Forwards were attacking you can either Break or return a Forward.

 

 

14-109C – Steiner

I don’t see anyone playing this card. Not when all the other Steiner’s are better plays at any given moment.

 

 

 

 

14-110C – Tonberry

Hmm, this one should have been like Mom-Bomb if you ask me. But, instead Tonberry acts like a searcher, where each Monster Counter is counted as 1 card that you can look at.

Because why would Tonberry have anything to do with dealing massive damage? /Sarcasm

 

 

14-111R – Lakshmi, Lady of Bliss

Draw a card at the end of each of your turns. Period

That and if you have 5 or more cards in your hand damage dealt to Lakshmi is reduced by 2K.

Your strategy, if you choose to accept it, is to play your cards down after your attack phase.

 

14-112L – Larsa EX

This is interesting. You can actually grab a card from the Damage Zone and trade it with a card from your hand.
There are now ways to grab any card, from anywhere.

No, need to make sure that the card you’ll need later on is safe.

Larsa’s second ability is like icing on the cake, you should be able to get 3 EX Bursts into your Damage Zone, easily.

 

14-113R – Leviathan EX

Get rid of 2 cards, or get rid of 1 and grab 1 from your Break Zone.

Simple. It’ll be great if Leviathan comes off an EX Burst.

6CP isn’t that high of a cost to remove 2 Forwards from the field, might see limited play if you ask me.

 

 

14-114 – Luzaf

Easy way to get out of a sticky situation. Is one of your Forwards being Targeted by a Summon, or ability? Just have Luzaf enter with his Back Attack and return that Forward to your hand. Your opponent also Breaks one of their Forwards.
I like it.

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Site Update 009

Another Site Update?

It’s been a minute, but I’d like to say that Opus XIV is up. Prices are set. We should start Opus I soon, I don’t know why we’ve been stalling on it. Probably cause we’re trying to separate all the Wave 1 and Wave 2 cards.

We’re also going to start putting up Sealed Product, but it seems like as soon as we get a hold of some it’s already gone before we know it. But, we still have some old Starter Decks, Boss Decks, Prerelease Kits, Plenty of Sleeves and what not. They will all start popping up shortly.

What about other TCGs and Collectables. Well, they too will start showing up. Kardboard Korner and Collectables, has a nice ring to it. We will start branching out to some other card games. Mostly just sealed product. Unless we take an interest into another game, but right now we are mainly focusing on Final Fantasy because we like it.

Collectables, we’ll be grabbing anything that interests us. Old Gaming Systems, Video Games that will go with them, toys, figures. You name it, we might have it.

Any ideas? Let us know. If you want something we’ll try and find it for you.