I started playing Pokemon Online, mainly because I work all day and there are no places open late at night to find someone to play FFTCG with. That and It’s very simple to pick up, with the tutorial and the Trainer Challenges, there’s something to do. Even when you work all day.
Mostly I’ll just start a match and go about my business and when I’m close to the laptop, I’ll take a look, survey what’s going on and make my moves, before I set off again to do what I need to do.
Turns out it’s a very interesting game. 
Behind the Pikachus, are the game’s mechanics which upon closer observation, I enjoyed. The game sucked me in and I have been playing for about a month now. I have all these old codes that shall get me a whole bunch of packs with them. Now, I believe this is something that FFTCG should do. I know I would be playing. But, that’s for another post.
The Trainer Challenges are a great way for anyone to make their way into this game. It allows you to figure out how a deck works, and you don’t have to worry about facing an actual person, as I tend to shy away from online play. Hoping to learn exactly what I am doing before jumping in.
The computer opponents are pretty easy to beat, giving you a little bit of a challenge. But, once you figure it out, it becomes fairly simple.
I haven’t tried building a deck yet, mostly because I have no Mimikyu cards. I’ll eventually get to trying out the deck builder. Once I get all these packs and have enough good cards to get a decent deck going. If anyone wants to play, kardboardkorner is my display name.

Let’s take a look
Looks like we’re playing with Final Fantasy Tactics. As we mentioned before, in the Water Review, about the little combo with Marach (13-080C). You will need to find a way to be able to splash different colors. I was more excited about this card when it was released, but now it seems like will work better in a theme deck. Which is not a bad thing. I have yet to look into new decks to see how this card is being used. My guess would be a Lightning/Water deck. Not only to play Marach, but you also get Ramza (13-121R).
Hopefully, you’ll play him for 4CP and your opponent will break a forward and return one to his hand.
Card of the Week is coming out nicely. As you can see we just posted Behemoth K, who is might be the strongest forward this set. But, you can read about that on the article.
Well, it’s been a while since I wrote a Site Update. So, much has been going on all around and with the delays and everything in product, I was just trying to focus on posting all the cards. And, we are almost done with that. All that we have left is Opus I. After that we’ll be adding the sealed product. Booster Boxes, Starter Decks, Pre-Release Kits, and Sleeves.
You might also have noticed that we started doing a Card of the Week, where we pick one card and talk about it. Either give you a complete deck or a basic idea on how to incorporate it into your own deck. Which cards they pair well with and what not. Next week the Card of the Week will be Leo (13-067L).
Here comes Shara, wind Legend of Opus XIII. As in the game Shara protected Ritz, and that is pretty much what she will be doing.
You’ll want to play as many Final Fantasy Tactics Advance cards as you can get. To keep adding Viera Counters on Shara. And then you’ll just keep using her ability on Ritz.
Right off the bat, we’ll add Marche (11-017H) and Ritz (11-063L) and you’ve won the game. But, we’ll need more cards to complete this deck. Might as well add Llednar (13-108L) because he’s shiny and new. The other Llednar might work as well, both are good cards in my opinion. Doned (11-053H) Will allow you to search for Marche, which will in turn allow you to play Ritz. You’ll need at least one Fire Backup, Black Mage (8-007C) might be a good pick as he’ll add a Viera Counter on Shara. Or you can always play Princess Sarah (11-128H)