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Back to Normal?

Here we are, somewhat back to normal. Seems like every time there is a new release, all hell breaks loose as we’re trying to get all the orders out on time. Updating the Site. To feature all the new cards. And, we did get some pretty interesting cards.

I’ve been here and there, all through the internet, and all I saw was most people were saying that this is a bad set. But, I would have to disagree with them. This set is a good set, just because of that beautiful Ultros Full Art. And, that’s not the only reason. There are plenty of good cards in this set. Take Palom and Porom for example. I believe that these 2 are a great team, compliment each other and with the right protection, will be nearly unbeatable.

What about Gogo? He might not be a Legend, but he can use their abilities when they are cast and Gogo is on the field.
We’ve had some Bannings and Restrictions on some cards. It’s probably old news to some of you, but I’ll still mention it.

Banned

Sterne Leonis (14-118H)
Doga (13-120H)
Mioune (5-067R)

 

Restricted

Sophie (13-119L)

Endangered

Fat Chocobo (9-051R)
Syldra (12-097H)
Macherie (14-116H)

Speaking of Restricted cards. Our Card of the week has been restricted to just Jessie, for the past couple of weeks, and probably many more to come. For some reason some parts of the website have been out of whack. We’ll be working on it soon enough. I need to put Ultros up as the Card of the Week, every other week. Just for the art. Great looking card.

We’re also getting ready to host F(L)NM. Friday Late Night Magic. Thought as we might as well give it a try. Friday December, 17th. 10:30 PM. We’re giving it a try. If we can get some people to show up, we might continue forward with it.

-War of the Visions-

Spoiler Alert. Sort of.

Where was I when we last did this. I think I was talking shit about Mont last time. And, that’s OK cause he deserves it. For the most part.

Now, I finally reached the to be continued page on the game. Meaning I’m all caught up on the story and can focus on training my Units, the Events and the Raids. Maybe even possibly help out the Guild I’m in. I just signed up for the daily bonuses.

*Evil Laugh

It’s funny how the story can make you feel about a character from one instance to another. Take Luartha for example. Before I did not care for her. Not at all. She was one of the characters that could die and I could care less if she did. But, once we got to the Luartha’s past scenes, Things changed. Luartha made much more sense, and it was perfectly clear why she was acting the way that she was. How could it be that one little scene in the whole game, make me want to add Luartha to the main team? She was the first Homonculus created by Sadali. “Sorrow” Just like Whisper, and the other two who I can’t seem to remember their names right now. She explained everything to Viktora and now the duo is like Bonnie and Clyde. Can’t wait to see what they’ll get into next.

Some new Characters showed up in Part 2. I’m still undecided on most of them, as none have shown anything memorable so far. Engelbert on the other hand, donned the Golden Armor and pretty much sacrificed himself. Unless he take it off soon.
And that is where we are at, at the moment.

End Spoilers. Sort of.

Time to figure out what’s wrong with the Card of the Week. Until next time.

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Now, With More Sugar

It looks like Captain Kirk finally flew into space.

Cracker Jack Pepsi.

Wendy’s Frosty Cereal.

Some interesting news coming out. Nothing important, just a couple of things that caught my eye. And, this whole time, I was reading New Shepherd as New Shatner. I kept thinking why would they name the rocket after William Shatner? Must be trying to capitalize on his name.

Now, we have some releases coming out this week. FFTCG Starter Set, and Meta Zoo. We will have both. I looked into MetaZoo, and I liked that they are using Urban Legends and “Real” Monsters. It gives it a certain charm. Imagine playing with the Killer Clown, that’s seen on the side of the road, when you’re driving through the forest at 3AM. Everybody knows about it. Sure it might just be some idiot trying to scare everybody driving by, but he made his mark on history. Especially since It came out, back in the 90’s. (Tim Curry was a better Pennywise). Now you have videos on Youtube, and Facebook, and Tiktok and what not. With people filming these clowns standing on the side of the road holding balloons. And so, this Killer Clown can take on the Sewer Alligator. You know the one that got flushed down the toilet at the zoo on accident. And now, it crawls through the sewers looking for whatever food it can find.

Shinra Vs Avalanche, I keep saying that backwards. It’s Avalanche VS Shinra. We’ll have 10 new cards available to us. Almost like a sneak peak at Crystal Dominion. More FFVII cards incoming. You can’t blame them. That was the game that launched Final Fantasy into the number 1 spot back in 1997. Now, nostalgia has set in and I know I will be fixing up a Turks deck. If they can only give us a great Reno and Rude cards.

War of the Visions.

-Spoiler Alert-

So, it looks like I spoke too soon. Everyone has not died. Just some of them.

King Robb is still dead. Mont killed him. Not Muraga.

In front of Macherie too, and Englebert.

Now, I’m stuck trying to beat Sterne. Serves me right for not playing with Mont at all this whole time. I thought it would just have been an easy story battle, but nope. I sent out a Level 1 Mont against Sterne the first time. The Battle lasted one Mighty Break. I realized at that moment that no companion can save me.

I had to take Mont and level him up. He is currently at level 79 and is still getting his butt kicked by his younger brother. Hopefully by next week, I’ll have enough Mont shards to Limit Break him a couple more times and get him to level 99. He should be able to take down Sterne by then.

-End Spoilers-

There is also FFVII : The First Soldier coming out. From what I’ve seen there is no Story mode in it. I’ll probably give it a try, but I’m not a big fan of shooters. Unless they have a great story. Something along the lines of Bioshock. Even Dirge of Cerberus had a good story, but that just might be because I’m a big fan of Final Fantasy.

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Opus XIV – Light/Dark Review

14-115L – Shinryu

Scary Good.

But, Shinryu’s ability counts on what Forwards your opponent controls. You might break all your opponents Forwards, you might not.

Now Shinryu’s second ability is what we’re here for.

At the beginning of each of your turns you get to reveal the top card of your opponents deck. If it’s a Forward, all your opponents Forwards lose 7K. If it’s not you draw a card.

But, most of all you get to see what the top card is. If it’s an EX Burst you might want to hold back on attacking depending on what it is.

14-116H – Macherie

Get ready to cast your summons.

For the most part you’ll be casting your Summons for 1CP less. But, if you Discard 3 Summons from the Break Zone you can cast them for 4CP less.

That makes a couple of Summons more CP friendly, Some that you wouldn’t have considered before due to their cost.

 

 

14-117L – Omega

Hmm, I’m having trouble understanding this card. Just because, it can’t be what I’m thinking. That would be too Powerful.
At the end of each of your turns, if there are no Weapon counters on Omega you place a Weapon counter on Omega. When a Weapon Counter is placed on Omega, Omega deals your opponent 1 point of Damage and removes all weapon counters from Omega.

If I’m reading that right that means Omega deals your opponent 1 point of Damage at the end of each of your turns.

Holy Cow!

14-118H – Sterne Leonis

He sure looks stern. Get it? No? …

Anyway, for 4CP you can reduce the cost of all your Forwards by 1CP. In which this card will pay for itself in the long run and keep adding value.

It’s true I didn’t give much attention to this card until now. Why? Because I had to read it and see what it says in order to write this quick review.

And if you don’t mind about removing Forwards from your Break Zone, you have plenty of options to choose from.

“Choose 1 Forward. Deal it 7000 damage.”
“Choose 1 Monster. Break it.”
“Until the end of the turn, all the Forwards you control gain +4000 power and Brave.”

It also does not state that you can only use these actions, once per turn. Which means you can use them as many times as you’d like. If you have enough Forwards.