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Enter the Zero World

This one should be interesting, but we have an idea. Maybe it’ll work, maybe it won’t. There’s only one way to find out.
First things first we need to bring out Necron, and base the whole deck around the fact that Necron can deal a point of Damage at the end of each of your turns, as long as there are at least 3 Dark Characters on the field.

Next we need a way to grab Necron. Ysayle (6-022R) and Laguna (9-037C) are both great cards that allow you to search for Necron when they enter the field.

Let’s get to some Dark Cards, to make use of Necron’s ability. Spiritus is at the top of the list, as we’re actually going to grab 2 different Spiritus. Spiritus (6-129H) and Spiritus (13-104L). 3 copies of each as they both allow you to search for a Dark Forward.

The Emperor (1-185H) because he is able to recycle himself, if he gets broken. That way you’ll still have the same amount of Dark Characters on the field, as he comes back into play dull.

Twintania (16-130H) and Vinera Fennes (17-129H) both are cheap Dark Forwards. And, since most of the cards we’re playing are high cost we do need a couple of the cheaper ones to keep us balanced.

We’re going to go right ahead and add Garland (IX) (8-026L), cause it still is a great card. And, it needs to be used more often. Plus dulling and Freezing a card every turn is great.

We need more Backups.

Devout (1-048C), Always a decent card to have, as you can grab a Forward from the Break Zone and play it to the field. You can’t grab Necron, but you can grab plenty of Dark Forwards that might already be in your Break Zone.

Rinoa (2-048R), we’ll grab her, to search for Laguna, to search for Necron.

Cid (WOFF) (4-034R), This is a great choice for the Character that turns into a Dark Character. As Cid (WoFF) cannot be broken. And, it’s only 2CP.

Let’s add Chocobo Eater (19-027R) and Flan (19-031C) cause this deck looks like it can use a couple of Monsters. Flan pretty much regenerates, and Chocobo Eater can remove a Forward.

Mateus, the Corrupt (5-044C) that way you can Attack with a Dark Forward, without worrying about it being blocked, and possibly sent to the Break Zone.

Zalera (9-025H) to break a Dull Forward, and Shiva (19-022R) just because it is a Free Summon!

Forwards

3x – Spiritus (13-104L)
3x – (Twintania (16-130H)
3x – Vinera Fennes ((17-129H)
3x – Garland (IX)(8-026L)
3x – The Emperor (1-185H)
3x – Laguna (9-037C)
3x – Necron (12-021R)

Backups

3x – Cid (WOFF) (4-034R)
3x – Rinoa (2-048R)
3x – Devout (1-048C)
3x – Ysayle – (6-022R)
3x – Spiritus – (6-129H)

Summons

3x – Mateus, the Corrupt (5-044C)
3x – Zalera (9-025H)
2x – Shiva (19-022R)

Monsters

3x – Chocobo Eater (19-027R)
3x – Flan (19-031C)

Plan of attack is to bring out Necron, and get your 3 Dark Characters on the field. Just Find a way to keep those Dark Characters on the field, and you’ll slowly watch your opponent’s Damage rack up until he gets 7 points of Damage.

It’s a waiting game.

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Job Title : Necron

Necron, the Necron

5CP – Ice
Forward
Necron
Rare

“You can play 2 or more Dark Characters onto the field.

When Necron enters the field, choose 1 Character other than Necron you control. Its Element becomes Dark. (This effect does not end at the end of the turn.)

At the end of each of your turns, if you control 3 or more Dark Characters, Necron deals your opponent 1 point of damage.”
Now this is an unusual card, in that Necron can deal Damage to your opponent simply by doing nothing. Just load up on Dark Characters and sit it out. Just make sure you have at least 3 Dark Characters on the field at the end of each of your turns, and you’ll be dealing a point of Damage to your opponent.

Even though Necron is pretty much a standalone Character, with no alliances, Necron does side with the Dark, as all he does is want to destroy the Crystal.

Best plan would be to side Necron with all the Dark cards that you can. Hey, you might finally make that All Dark, … well mostly Dark Deck that you always wanted.

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Krile – Card Analysis

Plenty of Kriles to choose from. Well not that many, but we do have 4 different ones.

Krile (3-078H)

2CP/6000
Earth
Forward
Mystic Knight
Hero

“Spellblade: Fira (S)(F): Deal 6000 damage to all the Forwards opponent controls.

Spellblade: Thundara (S)(L): Choose up to 2 damaged Forwards. Break them.”

With 6000 power and 2 abilities, this Krile wouldn’t be more than a Rare these days. Sure you can use both abilities in one turn, if you have the extra Kriles on hand to break a couple of your opponents Forwards.

If you have a hand full of Kriles, you can wipe out all of your opponents Forwards.

I mean, it could work.

Krile (7-068H)

4CP/8000
Earth
Forward
Warrior of Light
Hero

“The cost required to cast your Summons can be paid with CP of any Element.

When you cast a Summon, choose 1 Forward. It gains +1000 power until the end of the turn.

Discard 1 Summon: Until the end of the turn, Krile cannot be chosen by your opponent’s abilities.”

This Krile is great for a Summon based Earth deck. Allowing you to pay for all of your Summons with CP of any element. And, when you do cast a Summon, Krile gives a Forward +1000 power.

Krile also gains protection from your opponents abilities, when you discard a Summon.

Krile (12-061L)

2CP/5000
Earth
Forward
Warrior of Light
Legend

“When Krile enters the field, choose 1 Summon from either player’s Break Zone. You can cast it as though you owned it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.

(1)(D): Choose 1 Summon from either player’s Break Zone. You can cast it as though you owned it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.”

“Does your opponent have that Summon that you forgot to put in your deck, today? Well you can now cast it at will, if your opponent has placed said Summon n the Break Zone! Simply, Play Krile onto the field and grab that Summon to play it right away.

If Krile is already on the field, no worries, just pay the small cost of 1CP if Krile is active, and cast away that Summon like no tomorrow.”

That’s pretty much it. Summon Heavy, on both sides.

Krile EX (18-055R)

4CP
Earth
Backup
Warrior of Light
Rare

EX BURST When Krile enters the field, select 1 of the 2 following actions.

“Choose 1 Summon in your Break Zone. Add it to your hand.”

“Choose 1 Category V Forward in your Break Zone. Add it to your hand.”

I just wrote about this a couple of sets back, let’s see what it was.

“Just lost a card you need to the Break Zone?

Have no fear, Krile here will grab that card back. But, only if it’s a Summon or a Category V Forward.

If you’re playing Krile you’re probably already playing a FFV themed deck for the most part.

I had her in my Pre-Release event and did use her quite a bit.”

Well there you have it. I shall stand behind what I said when Resurgence of Power was first released.

Out of the 4 cards, there are 2 that I like. And, I must say the Legend isn’t one of them. I’m sure plenty of people will disagree with that.