15-085R – Aquila EX
Hmm, I’ve been trying to figure out how much this card will be used.
On one hand you’ll be gaining a Crystal once per turn when you cast a Summon. And at 3 points of Damage you can grab a Lightning Summon from your Break Zone when Aquila enters the field. Which makes him a 2 cost.
Now that I’ve written it out, I can see some use with Aquila. And of course, I just realized he is a Forward. 8K body.
Let’s give it a try.
15-086R – Axis
I seem to be missing the point here. If someone can enlighten me, that would be great.
Probably need to look into other Kingsglaive cards.
The only thing that I can come up with is, put Axis into the Break Zone and grab a Forward. When Axis is put into the Break Zone, Nyx gains Haste, or you can choose 1 Forward and dull it. But, that’s only if Nyx is already on the field.
15-087C – Aranea EX
Mono-Lightning/Dragoons
That’s what you will be playing. Grab a card one she enters the field and at 3 points of Damage all the Dragoons gain +2K.
If she had more than 3000 Power, this card would have been at least a Hero. But, that’s just my opinion. Aranea might have been the card, that will make me want to try a Dragoon deck. Nothing crazy, just enough to give your Dragoons that extra bit of Oomph.
15-088H – Vayne
This is interesting.
You finally have another use for backups, with an on entry ability. and no other use after that. Remove 2 of them from the game and play Vayne for free, technically.
And, then one Vayne is on the field all your Forwards gain 2000 power and your opponents lose 2000 power. It’s kind of Like Titan, but better.
15-089C – Sky Soldier
This is what you call an ace up your sleeve.
You’re eyeing that one Forward that’s on the field that your opponent controls that has been causing you grief. Well this is what you’ll do. You attack with a Forward that only that one Forward can block and when that one Forward blocks your Forward, you’ll dull Sky Soldier and then that one Forward, that blocked your Forward will break once your Forward deals damage to the other Forward.
Capiche?
15-090H – Odin
Break a 2 cost or a 4 cost Forward.
Cause that’s what Odin does.
Zanetsuken
15-091C – Thunder Drake
How many 2CP Forwards are being played? Well you can get rid of one with Thunder Drake. And, if that doesn’t work, you can get rid of a 1 cost Forward. For 2CP that is not bad at all.
Now the Do or Die ability, that Thunder Drake has and so many other Monsters in this set. A meat shield that you can throw at your opponent, before it rots away at the end of the turn.
15-092C – Sonitus
2Cp for a Backup, that when you would like to Break a Forward, you can just pay 3CP more, and receive 1 point of Damage for your trouble.
Sonitus can work as your bluff card.
Just have him out on the field. He’ll give you 1CP every turn and he just might stop your opponent from doing something just because he is on the field.
15-093R – Tredd
For 1CP this card is great. Even if you just throw him in there to give a Forward +1K and Brave, and then use him to block an attack. You’re already ahead of the game. I’d play Tredd every turn if I could. In and Out.
Or, you can just put him in the Break Zone yourself, to give a Forward +3K and First Strike until the end of the turn.
15-094L – Nyx
Slowly removing the Kingsglaive from the Break Zone will make Nyx more powerful. You probably won’t have to use it every turn, but just knowing that you can makes it even better.
Or, you can remove 5 Kingsglaive from the Break Zone and search for a XV Forward of 5CP or less and play it on the field. A card like Ardyn (15-129L) would be a perfect candidate. Especially late in the game.
Nyx>Ardyn>Win
15-095C – Ninja
Enter the Ninja, and gain a Crystal.
Other than that, dull and put Ninja into the Break Zone to deal a Forward 1000 Damage.
15-096C – Noel
For a Common, this is a pretty decent card.
You can go all out with Noel, as when he is blocked he’ll deal 6000 damage to the Forward and then his attack will deal another 6K, which will most likely finish off your opponents Forward
15-097H – Feolthanos
There is something about this card. Only thing for certain is that you’ll be playing Feolthanos during your Main Phase 2. After
you’ve attacked with all your Forwards.
And if you’re playing an all Forwards deck, you won’t even need to worry about losing your Backups, because you won’t have any n the first place.
15-098C – Pelna
Simple, yet effective Backup. I can see an Earth/Lightning deck with just Noctis and Crew and the Kingsglaive, all going strong.
And, the +2K Power isn’t too shabby.
15-099C – Magitek Armor
5CP to enter, then dull and discard 2 cards, is a little too pricey to break 1 Forward.
I’ll pass.
15-100R – Ragelise EX
Here is Lady Lilith’s Crystal Maker.
There’s a good chance a Forward will enter the Break Zone at least once a turn.
And, at 3 points of damage, you gain a Crystal when she enters.
What shall we do with all these Crystals?
15-101R – Ramuh
Lightning Re-Print, but, it’s a decent one.
Pick 2 of the 4 Actions.
Not bad at all.
15-102H – Lilisette
Dull 1 Dancer to dull a Forward.
Or, Dull 4 Dancers to deal 8K damage to all the Active Forwards.
Kind of like Feolthanos.
Climatic Flourish, grants protection to all Dancers.
15-103R – Regis
Regis comes with his personal guard. That will protect him when ever a Summon or ability chooses Regis. Sure, You still have
to play the Kingsglaive from your hand, but you will do so at a lower cost.
Other than that Regis gains +1K at 3 points of Damage.
15-104L – Lady Lilith
One of the first cards that was revealed. Lady Lilith gives us the ability to gain a Crystal every turn, by removing a card from the game.
How good this card is, will depend on how good the Crystal abilities are. Lady Lilith’s abilities, are OK. For 1 Crystal you can give a Lightning Forward Haste, and for 2 Crystals you can Break a Forward of 5CP or less.
Give me a Forward to remove with good on entry abilities, and I’ll give you a reason to gain a Crystal. Or something like that.
15-105C – Remora
Pay a Crystal to reduce the cost of casting Remora.
Other than that Remora buff up one of your Forwards and reduce the Power of one of your opponents Forwards. What’s the word? Deflate? Gimp?