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When You Wish Upon Akstar

Here we are, our new weekly post that will focus on a particular card. And, we’ll start off with the Fire Legend himself. Akstar (13-002L). Technically he’s not “The” Fire Legend, but he is a Fire Legend.

Let’s take a look.

4CP – Fire
Forward
Job : Mercenary
8000 Power
Legend

4CP/8K not bad, just your average 4 cost Forward.

When Akstar enters the field, choose 1 card with EX Burst in your Damage Zone. You may trigger its EX Burst effect. (This effect is put on the stack.)

Damage 3 ― When Akstar enters the field, you may search for 1 Category FFBE Character other than Card Name Akstar and add it to your hand.

Judging by the text, we need EX Bursts, and Brave Exvius Characters.

For the FFBE we have Rain (13-017H). Physalis (13-028L), Lasswell (13-105R), and Charlotte (13-023R). All of them Forwards, none with an EX Burst. All these characters will be searchable by Akstar once you have received 3 points of Damage.

Rain’s cost is reduced by one CP for each Fire Backup you have on the field. So, it’s only common sense to play only Fire Backups. Larkeicus (13-014R), if only to remove that pesky Forward that’s troubling you. Vivi, a cheap backup with an EX Burst that deals 5K Damage to one of your opponents Forwards. Lebreau (1-030R), because every Mono-Fire deck needs her. Even though we’re splashing a little bit of Ice. Mootie (11-012C), because we have Bahamut (13-012R) and it will help pay for the cost of Bahamut. Class Second Moogle (10-016C), to help us pay for our Ice Forwards, as Class Second Moogle can produce Ice CP. And Lilty (11-020C), to search for an Ice card in our deck.

Now once Rain enters the field or attacks, he’ll be dealing up to 5K Damage to one of your opponents Forwards. You’ll either Break a Forward, or Damage them enough that they won’t block. And if they do they’ll probably just get sent to the Break Zone anyway.

Lasswell, Rain’s buddy, compliments Rain. Because every time Rain attacks Lasswell deals 3K damage to a forward. Not just Rain though, anytime any Fire or Ice Forward attacks. That means if you have 5 Forwards attacking, all of them will allow Lasswell to deal Damage 5 times.

Physalis. Depending on your opponents hand, determines just how good Physalis will be. She might be able to close out some matches for you, as she’ll be able to Dull and Freeze a Forward every time she attacks. You won’t be able to use her ability unless you Discard an Ice card to pay for the 2 Ice CP you need. This might be something we’ll need to fix in this deck.

Charlotte, the meat shield. She’ll be taking most of the Damage from Summons and Abilities, that way Rain, Physalis and Lasswell, will mostly remain protected long enough for them to deal crucial Damage.

The rest of the Forwards we have are : Gadot (1-007R) just to play an extra 2CP Fire Forward from you hand at no extra cost. Morrow (11-013R) and Firion (7-132S) are both the cards you will play. Morrow well because he gets stronger the more Damage you take, and can attack twice at 6 points of Damage. And, Firion because of the EX Burst. You’ll mostly just throw him in to get his ability damage and then just use him as a blocker.

Titania (13-132S), although you’ll have to have a Forward, Backup, Summon and a Monster in your Break Zone to be able to play Titania, Titania will come in Dell and Freeze to Characters and allow your other Forwards to go for the kill.

Fang ( 1-020R), she’s in her to help reduce the cost of Bahamut. that way we’ll be able to play Bahamut for a total cost of 0CP. Now, you’ll say that it can’t become 0. No worries. Mootie will pay 1CP to help cast Bahamut and will activate once Bahamut is cast. And that will give your opponents Forward 8K Damage, which might break it. If not Fang is still on the field to attack for 7K.

Lani (12-018H), I just like this card, and being able to possibly take your opponents top card and cast it as your own is always a plus.

Amaterasu (12-002H), no need to explain this one.

Lava Spider (8-022R), and Grenade (5-008R) are both cards need to be able to play Titania, but they both help as Lava Spider gives your Attacking Forwards +3K, and Grenade will be able to Break a Forward when they enter the field as long as their Power is less than 8K.

Here’s the run down.

Forwards

Gadot (1-007R) x3
Firion (7-132S) x2
Morrow (11-013R) x3
Charlotte (13-023R) x3
Titania (13-132S) x1
Fang (1-020R) x3
Lani (12-018H) x2
Akstar (13-002L) x3
Physalis (13-028L) x3
Lasswell (13-105R) x3
Rain (13-017H) x3

Backups

Larkeicus (13-014R) x2
Vivi (3-018C) x1
Class Second Moogle (10-016C) x3
Lebreau (1-030R) x3
Mootie (11-012C) x2
Lilty (11-020C) x3

Summons

Amaterasu (12-002H) x3
Bahamut (13-012R) x2

Monsters

Lava Spider (8-022R) x1
Grenade (5-008R) x1

You’ll pretty much want to get yourself to 3 points of Damage, and then start your Brave Exvius onslaught. Rain and Physalis will be your main attackers, and you’ll want to keep them on the field for as long as you can.

Any improvements to this Deck? Let us know in the comments.

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Opus XIII – Fire Review

13-001R – Irvine

Weighing in at 2CP-5k. Irvine is an OK Forward, but his ability to deal 5000 damage to another forward, just by putting him in the Break Zone. You can deal unsuspecting damage to your opponents forwards that have just attacked. Might see some play, but this one is not for me.

 

 

 

13-002L – Akstar

The Fire Legend. Actually, just a Mercenary. His enter ability allows you to trigger an EX
Burst in your Damage Zone. Depending on what is in your Damage Zone, will decide if that ability is any good or not. You’ll probably just end up holding that card until you find something good to use. At Damage 3, you can search for 1 FFBE character other than Akstar and add it to your hand. Plenty of cards to choose from, but I would pick 13-017H Rain. I would say that Akstar is a glorified searcher.

 

 

13-003C – Imaginary Soldier

Cloud here, … well he was pretending … (Just like I pretend to know what I’m talking about.)

Basically, you can swarm your field with Manikins, just like Chocobos. But the more Manikins you have Cloud … I mean Imaginary Soldier just gets stronger. It would be pretty easy to pair this one with a couple of Manikins from this set and Opus II and III, just to make him a power house. And depending on when he enters the field, you might be able to Break your opponents strongest Forward. Except Feolthanos and probably a handful more, but it’s a start.

 

13-004C – Clavat

This one won’t see play in a Mono-Fire Deck. You don’t need Big brains to figure that out, but Fire/Ice or Fire/Lightning could work. Well, duh. That’s what the card says. Maybe throw Clavat in a Fire/Ice VI Deck. Or alongside a Class Zero Moogle or .. just don’t see much play for this one. Prove me Wrong.

 

 

 

13-005C – Black Mage

This card will work if you splash a single Lightning or Water card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.

 

 

 

 

13-006C – Xande

Xande searches for Xande (10-008L) and at Damage 5, Xande plays 3 cards onto the field from your Break Zone. Nuff said. You can also choose to receive a point of damage to get you closer to 5 points of Damage.

 

 

 

 

13-007R – Cinque

Cinque deserves a spot in your Cadet Deck, play her on the field with Warrior (5-014C) and Lebreau (1-030R), and Cinque could be swinging for 12K with Brave. Break a forward on top of that.

 

 

 

 

13-008R – Vermilion Bird l’Cie Caetuna

I don’t see this one as being better than Vermilion Bird l’Cie Caetuna (6-010H), but in a few circumstances might be able to break one of your opponents forwards.

 

 

 

 

13-009H – Selphie

Make way for the Multi-Element forwards that don’t have Haste, because they now have Haste, if you decide to pay the extra Fire Crystal Point. 2CP/5k decent for what it is, and The End. “This is the end. Beautiful friend.” You can sing that song when you cast this ability.

 

 

 

13-010C – Onion Knight (FFT)

Have three of these tucked away at the end of the game and you’ll have 3 Forwards with 9k and Haste. Go in for a quick strike and you might make it out alive. If not you’ll have a couple of meat shields to take some Damage.

 

 

 

 

13-011C – Iron Giant

1CP/7k body. Monster that turns into a forward at 3 Damage. A cheap forward, with an enter ability that might, but probably won’t, break a forward.

 

 

 

 

13-012R – Bahamut EX

FREE BAHAMUT!!! FREE SUMMON!!! Late in the game, if you’re at 5 points of damage you can basically summon Bahamut EX for free. Yep, because his cost is reduced by 3, if you have Fang (1-020R) on the field his cost is reduced by 2. Although it can’t become 0. That’s where Mootie (11-012C) comes in. Just Dull Mootie and activate it once Bahamut is cast.

FREE BAHAMUT!!! FREE SUMMON!!! #freebahamut

 

 

13-013C – Palom

Cheap Backup with an enter the field ability. Needs Porom to be any good, but then there are a few other Palom cards I would rather play than this one.

 

 

 

 

13-014R – Larkeicus

A Cheaper Deathgaze (IX) (8-056R), but Larkeicus might be harder to remove. I like it, Fire/Wind coming soon. Deathgaze (IX) and Larkeicus Tag Team Champions of the …. It might work.

 

 

 

 

13-015C – Luneth

Need a quick attack, Luneth is your man. Gives Haste to a recently entered Forward. Well not any forward. Just a Standard Unit, or Warrior of Light. Gives you less of a choice. Now if you’d be able to cast it on Braska’s Final Aeon (11-015L) or Neo Exdeath (12-110L) that would be a different story.

 

 

 

13-016H – Rubicante

Just add Golbez (13-115L). Simple counter attack after Rubicante is put into the Break Zone. Up to 8k damage.

 

 

 

 

13-017H – Rain

The real Fire Legend in this set. Just like Lani was in Opus XII. (Well, that’s just my opinion. It should be your as well.) Rain gets cheaper the more backups you have. And the more Backups you have make Rain even more powerful. Up to 5k damage to a Forward every time he attacks, you’ll want to be swinging away A.S.A.P and when you have 3 points of Damage, he’ll also come in with Haste, and deal 5k damage, then attack and deal 5k damage. Might be a quick way to get rid of Illua (5-099H).