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Shara, Viera

Here comes Shara, wind Legend of Opus XIII. As in the game Shara protected Ritz, and that is pretty much what she will be doing.

On to the Card

2CP/Wind
Forward
Job : Archer
Category : FFTA
4000 Power
Legend

Cheap card to play, and let’s you grab a card form the Break Zone. Basically, Free.

“EX BURST When Shara enters the field, choose 1 Card Name Ritz in your Break Zone. Add it to your hand.

When a Category FFTA Character other than Shara enters your field, place 1 Viera Counter on Shara.

(D), remove 1 Viera Counter from Shara: Choose 1 Category FFTA Character. It gains “This Character cannot be chosen by your opponent’s Summons or abilities.” until the end of the turn.”

You’ll want to play as many Final Fantasy Tactics Advance cards as you can get. To keep adding Viera Counters on Shara. And then you’ll just keep using her ability on Ritz.

Right off the bat, we’ll add Marche (11-017H) and Ritz (11-063L) and you’ve won the game. But, we’ll need more cards to complete this deck. Might as well add Llednar (13-108L) because he’s shiny and new. The other Llednar might work as well, both are good cards in my opinion. Doned (11-053H) Will allow you to search for Marche, which will in turn allow you to play Ritz. You’ll need at least one Fire Backup, Black Mage (8-007C) might be a good pick as he’ll add a Viera Counter on Shara. Or you can always play Princess Sarah (11-128H)

The other cards are up to you. You can throw in the Shikarees and your opponent won’t know who to go after first. Fill your deck up with Chocobos and you’ll swarm your opponent.

Of course you’ll want to add some Wind staples. Maria (1-083H), Aerith (1-064R), and Rikku EX (2-071R).
Any ideas? Let us know what you would do in the comments.

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Opus XIII – Wind Review

13-035C – Arc

It’s like casting Protect on the fly. But, only on 2 Job Types. Probably won’t be used much.

 

 

 

 

 

13-036R – Eight

3CP/7K Eight should’ve had 8K. No? Ok, but, he gets cheaper if you play Cadets. 1CP/7K. Even Free!!! And, a 7K body at that. And if you already cast 2 cards this turn he comes in with Haste. This card should be played in almost every Cadets deck.

 

 

 

 

13-037C – Ochu

Just a simple card to re-Activate 2 Backups. If you got room in your deck add it. Plays well with Chocobos.

/sidenote : Also becomes a Forward

 

 

 

13-038H – Cid Haze

I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.

 

 

13-039C – Cid Pollendina EX

Searches for Cid Haze (13-038H). That’s all you need to know. Very important part of your Engineer Deck.

 

 

 

 

13-040L – Shara EX

Ritz (11-063L) just got stronger. I’m sure it’ll be easy enough to stack on those Viera Counters, making Ritz unbeatable.

 

 

 

 

13-041C – White Mage

Quick way to pretty much cast Protect. And the fact that you don’t have to Dull, means you can cast it on White Mage before he attacks.

 

 

 

 

13-042C – White Mage

Once again we Copy, Paste

“This card will work if you splash a single Fire or Ice card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.”

 

 

 

13-043C – Stiltzkin

A 1 Cost Forward, or Monster. I took a look and there is 77 different cards to choose from.

Like Ochu (13-037C) just to name one.

 

 

 

 

13-044C – Selkie

I prefer the second ability on this card. Now to find a Wind/Earth deck to play it in.

 

 

 

 

 

13-045R – Dryad EX

Decent Summon. Casts off an EX Burst and at 5 points of damage becomes 5 times more powerful. Plus, you get to draw a card.

 

 

 

 

13-046R – Pavlov

I like the artwork on this card. It stands out, just like his ability to activate 2 FFCC characters. Yuri (7-128H) being one of them and Chelinka being the other. And, deal some Damage.

 

 

 

 

13-047H – Barbariccia

You just might be able to clear the board with her enter ability. And play Golbez at the end of both yours and your opponents turn. And Golbez is …. well, you’ll have to wait till we get there.

 

 

 

 

13-048H – Balthier

This card was made to play Fran (10-060L) from the Break Zone. And since Balthier will already be on the field when she enters, She will turn into a tough forward to beat. You can also use Balthier’s second ability. By dulling to Active Sky Pirates to give Fran +2K and Haste.

So, at the very least Fran will come in with Haste, and 10K Power.

So many Ideas for decks, not enough time. Or cards.

 

13-049C – Counterfeit Youth

Basically, if you control 4 or more Manikins, this card becomes a powerhouse.

 

 

 

 

 

13-050R – Mid

Mid can be thrown in the mix during your opponents turn with Back Attack, and potentially save one of your Forwards with her Enter Ability.

 

 

 

 

13-051R – Mog (FFBE)

Need a FFBE Forward, than this card is for you. Nothing else to write about.