We have our first Summon for Card of the Week. One from FF XII, Can’t say I used this summon in the game, as for some reason I couldn’t get into the game.
On to the Card
7CP : Earth
Summon
Category : XII
Summon
“EX BURST Choose up to 1 Forward from your Break Zone of cost equal to or less than the damage you have been dealt. Return it to your hand. Your opponent selects 1 Forward of cost equal to or less than the damage you have been dealt and puts it into the Break Zone.”
Technically, I don’t think this is a very good card. So, why did we pick it? Because it’s the card that came out when we pulled it out of a hat. (It was a nice hat, I’ll tell you that).
Unless, you’re counting on Zeromus to pop up from an EX Burst, there are better plays to grab a Forward from your Break Zone.
Let’s say for the sake of this article, that you are planning on using Zeromus strictly as an EX burst. Is there a way to get him to the top of your deck?

Keiss (12-095R) will allow you to look at the top card, doesn’t exactly help you, but you know which card is there. Wrieg (11-081C) reveals the top card, and that’s about it your opponent sees what is there, and decides on what to do accordingly.
Leviathan (10-125H) is the card you are looking for. Draw 2 and then put 1 card from your hand at the top or bottom of your deck. It’s as simple as that, or any EX Burst that you want to use. Your opponent attacks, and then you get to cast a summon. You cast Leviathan, assuming you already have Zeromus in your hand, you will just place him at the top of your deck to be played as an EX Burst when your opponent deals you Damage.
Now, to search for Zeromus, you can either use Vermilion Bird l’CIe Caetuna (13-008R) which allows you to search for 2 Summons. Eiko (8-112R) and Rydia (3-096R) let’s you search for 1 Summon. And, I believe we will go with Eiko and Rydia.

On to the card.
(6-050C). Chocobo Knight is a better version of Izana, as you can dull him and play a Chocobo from your hand onto the field. And Chocobo will let you play another Chocobo unto the field as he enters.
On to the card
That first ability is all you need, as Sophie is Earth/Water she counts as Water. (Correct me if I am wrong.) With her not being able to be broken by abilities or Summons that don’t deal damage, she will most likely not be able to be broken if you have enough Earth and Water Forwards on the field. It is simple as that.
keep saying it, too. Great card, if you play Earth you can splash any other color you’d like as you’ll have a way to pay for it.
On to the Card.
Can’t have a Class Zero without Ace (9-003L), I never took him out of my party when I was playing, so he should be in this deck. Well, that’s my reasoning. That and that you can grab a couple of Cadets and add them to your hand. Plus the 8K body, and that EX Burst, you’ll be knocking out Forwards left and right.
have more than 7 Class Zero Cadets for Cinque to gain Brave, and “When Cinque attacks, choose 1 Character opponent controls. Break it.” This card paired with Nine and Ace and your opponent will not know what hit them. Plus that extra 4K for Cinque makes her a beast.
Now which Queen shall we play? 3-151S or 3-104C? Queen (3-104C) has a better ring for this deck, as you’re already Breaking Forwards with Nine, Cinque and Ace. And Speedrush, will give you a free attack.
At 2CP, this card is a no brainer. And with those abilities, she’s deadly. starting at 4K, but each Earth or Water forward gives her +2K. You can just throw her in a deck with Vikings and call it a day. Now if you control 3 other Forwards that are either Earth or Water, she’ll have 10K. And, at 10K she deals your opponent 1 point of Damage at the end of the turn. Your turn, and your opponents. The game will pretty much take care of itself if you just pass and defend Sophie. 
