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Fly Me to the Moon

Golbez is up next as our card of the week. We skipped a couple of the Opus XIII Legends, because well, Llednar you can just look at Shara, and Spiritus and Materia, well I believe the review we did for them was enough.

Golbez here is ready to take you on with help of the Archfiends, because it’s not worth playing this if you aren’t playing with Archfiends, with your back against the wall.

On to the card

5CP – Lightning/Wind
Forward
Job : Warlock
Category : LOV – IV
Legend
9000 Power

“EX BURST When Golbez enters the field, you may search for 1 card of cost 2 and add it to your hand.

Damage 6 ― When Golbez enters the field, you may search for up to 3 cards of cost 2 and add them to your hand. Then, you may play any number of Job Archfiend from your hand onto the field.”

5 cost, but you get to search for a card. End of the day you’re only paying 3CP for 9K. Which is pretty good. And at 6 Damage, you’re actually up 3CP.

The plan is to flood the board with the 4 Archfiends with your back against the wall, hoping that it’s enough to take down your opponent. Just grab the 4 Archfiends from Opus XIII and call it a day. They are all 2CP of different elements and they all come with some great abilities to slowly pick apart your opponent.

Ideally you would want to play Cagnazzo first, in order for him to get the Water Counters, then you would play Scarmiglione, for next damage dealt is double to one forward. Rubicante to deal that forward a minimum of 10K. And finally Barbaricia to deal 8K to one Forward since you’ll have a total of four Archfiends on the board.

Now, there’s more to it than just Archfiends. You can search for any card 2 cost card. Rikku (2-071R) is a good choice, a good backup to activate all your forwards right before you end your turn so that they can block. Lightning (5-116H) comes in with Haste and leaves the field at the end of the turn. Luso (9-058L), cheap 2CP/5K body that gets stronger for each Forward you have on the field. And if all 4 Archfiends just came in, that’s +5K including Golbez. Kunshira (13-114H) cheap card to play with an amazing ability. Shikaree X (12-044R), Shikaree Y (12-045R), and Shikaree Z (12-046R) the trio from Opus XII, when played correctly can cause you opponent 3 point of Damage.

Then there is Mioune (5-067R) and Chocobo (10-055H), both will let you return Golbez to your hand, in order to play him once again at Damage 6 and search for 4 cards. Now imagine that you can grab up to 16 cards in one turn. Combine that with a Well timed Sheoll from Illua (5-099H), and I believe that you can clear the board and win the game in 1 turn. A little tweaking here and there, but it is possible.

What do you think? Let us know in the comments.

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Got To Be, the Very Best

I started playing Pokemon Online, mainly because I work all day and there are no places open late at night to find someone to play FFTCG with. That and It’s very simple to pick up, with the tutorial and the Trainer Challenges, there’s something to do. Even when you work all day.

Mostly I’ll just start a match and go about my business and when I’m close to the laptop, I’ll take a look, survey what’s going on and make my moves, before I set off again to do what I need to do.

Turns out it’s a very interesting game.

Behind the Pikachus, are the game’s mechanics which upon closer observation, I enjoyed. The game sucked me in and I have been playing for about a month now. I have all these old codes that shall get me a whole bunch of packs with them. Now, I believe this is something that FFTCG should do. I know I would be playing. But, that’s for another post.

The Trainer Challenges are a great way for anyone to make their way into this game. It allows you to figure out how a deck works, and you don’t have to worry about facing an actual person, as I tend to shy away from online play. Hoping to learn exactly what I am doing before jumping in.

The computer opponents are pretty easy to beat, giving you a little bit of a challenge. But, once you figure it out, it becomes fairly simple.

I haven’t tried building a deck yet, mostly because I have no Mimikyu cards. I’ll eventually get to trying out the deck builder. Once I get all these packs and have enough good cards to get a decent deck going. If anyone wants to play, kardboardkorner is my display name.

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Heir, to the Throne

Let’s take a dive into the Water. Legend, that is. Ovelia, Princess of Ivalice, the rightful heir to the throne.

Let’s take a look

3CP/Water
Backup
Job : Princess
Category FFT
Legend

“When a Category FFT Forward you control is put from the field into the Break Zone, draw 1 card. This effect will trigger only once per turn.

Aegis (S)(D): Choose 1 Forward you control. Until the end of the turn, it gains Haste and “When this Forward is put from the field into the Break Zone, play this Forward from the Break Zone onto the field dull””

Looks like we’re playing with Final Fantasy Tactics. As we mentioned before, in the Water Review, about the little combo with Marach (13-080C). You will need to find a way to be able to splash different colors. I was more excited about this card when it was released, but now it seems like will work better in a theme deck. Which is not a bad thing. I have yet to look into new decks to see how this card is being used. My guess would be a Lightning/Water deck. Not only to play Marach, but you also get Ramza (13-121R). Hopefully, you’ll play him for 4CP and your opponent will break a forward and return one to his hand.

But, with Aegis, there should be plenty of cards that you’ll want to bounce back after they have been broken. Aegis almost works like Rinoa’s (6-041L) entry ability, the difference is a card has to be put in the Break Zone to come back. Viking (4-133C) might be a fun one to play, as you’ll be drawing a card when it leaves the field and when it comes back in.

A couple of good card to also have on hand would be Sara (13-093H) the royalty searcher, and Simon (13-094C) as he’ll be able to grab Ovelia from the Break Zone. Giving you more Ovelia cards to reuse her ability.

Did we miss anything? Let us know in the comments.

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Opus XIV : Crystal Abyss Prerelease Kit

The Opus XIV : Crystal Abyss Prerelease Kit has been revealed. With The Emperor on the box, this will be our first taste at playing a game with these cards. Due to come out on July, 31st 2021.

The Kit contains 9 packs, the new standard for these Prerelease Kits. The Tifa Promo card, and the sleeves. I thought it was Warmech, but on closer inspection it looks like it might be Omega Weapon. The Omega on his chest and arm gives it away. Either way the artwork looks amazing.

On to the card.

Tifa – Avalanche Operative
Forward
2CP – Fire/Earth
5000 Power

“When Tifa enters the field, you may search for 1 Card Name Cloud and add it to your hand.

When a Forward other than Tifa you control attacks, it gains +1000 power until the end of the turn.

Damage 6 – When Tifa enters the field, you may play 1 Category VII Character from your hand onto the field.”

Either of the 2 Clouds from Opus XI, will work great here, and at Damage 6, Sephiroth (11-130L) will be a great card to play.

But, the question is is it worth playing this Tifa over the Opus XI Tifa (11-071L)?

 

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Pardon Our Dust

Card of the Week is coming out nicely. As you can see we just posted Behemoth K, who is might be the strongest forward this set. But, you can read about that on the article.

Just wanted to let you all know that we’ll be trying to clean this site up a little bit. Instead of having a page for a single card, and then another page for the foil version, we are going to try and figure out how to put them on the same page, and you can just click to purchase which version you would like. If anyone wants to help, I can use it.

We’re also going to be posting sealed product soon. Booster Boxes, Pre-Release Kits, Sleeves and Starter Sets. Look for that to show up soon, along with the Opus I singles.

We’ll be deleting the Foil cards, and if you need one, just drop us an e-mail and we’ll see if it’s available. I believe that is all for the moment.