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Pulse of Life

*Spoiler Alert*

It’s what everyone has been trying to do since the end of disc 1. Yes that was just in case you still haven’t played FFVII.

End Spoiler

Aerith – 16-067L
Forward
Ancient
VII
Legend
5000 Power

“The Forwards other than Aerith you control gain +2000 power

When Aerith is put from the field into the Break Zone, you may remove Aerith from the game. When you do so, place 3 Reraise Counters on Aerith.

At the begining of Main Phase 1 during each of your turns, if 1 or more Reraise Counters are placed on Aerith, remove 1 Reraise Counter from Aerith. Then, if there are no Reraise Conters on Aerith, play Aerith onto the field. This effect will trigger only if Aerith is removed from the game.”

Let’s just put aside Final Fantasy VII for now. Although I know most of us will just throw her in a VII deck based off of Cloud, Tifa, Barret and Marlene. Add in some Avalanche and you just added Aerith to the party.

But, we’re going to look at this a little differently.

We’re pairing Aerith with Enna Kross. The plan is to bring in the “Big Guns” and make them even bigger. For simplicity, we’re just going to stay in Earth.

Prishe (1-116L) : Prishe already comes in with 8K power, which is pretty good by itself. Add the 3000 and you get 11000 Power, which is enough to take down Bhunivelze. But, you can always use Auroral Uppercut and double that power, for a total of 22000 Power. You’ll probably never need that much power, but then again why do we always level up our characters to Lvl.99

Gabranth (2-081L) : Although no one really uses Gabranth anymore, it’s a good card to play towards the end of the game. When he costs 1CP and gives everyone Brave.

Y’shtola (12-119L) : Ok, so this one is Wind/Earth, but it still counts. Y’shtola will hardly take any damage. Ever. Period. And frankly she can’t be blocked by a Forward that would be able to Break her.

And, that’s just a few Forwards, that you can play. Any better ideas? I bet you have some. Let us know in the comments.

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Opus XIV – Multi-Element Review

14-119C – Ardyn

How is this just a common? At 2CP? Is it because it’s Fire/Earth?

Anyway. Ardyn here is a 7K body which comes in with 2 great abilities. You get to choose 1. Either is good. He’ll fit in good with the VII Forwards in this set.

 

 

 

14-120H – Tifa

If you remember from the video when they first revealed this card, we spoke about how Cloud is going to be a great card without knowing what the text was on Cloud’s card. Now that we know. Tifa and Cloud go hand in hand together. So, all you Cloud/Aerith shippers know that you are wrong. It’s Cloud/Tifa.

But, yeah. 3 of these and 3 Clouds, add a Barret and you got yourself a deck. Just throw in the rest of Avalanche and you’re good.

 

14-121L – Barret

It is highly unlikely that Barret will succumb to Damage, since any Damage dealt to him below 9K becomes 0. And if he is buffed up +X power, I can’t find any Forward that would be able to defeat him, save for a couple.

Now, all the AVALANCHE Operative Forwards gain Haste, and you can discard 1 card and grab an AVALANCHE Operative card from your Break Zone.

You can probably grab Tifa, which in turn will let you grab Cloud.

 

14-122L – Al-Cid

Al-Cid is up to his usual self here. And, buy that I mean, it’s a great card once again.

You’ll actually play 2 cards when you play Al-Cid on the field, so it’s pretty much a Buy 1 Get 1 Free. #BOGO

Other than that, depending on who enters the field you can Freeze or Dull your opponents Forwards.

 

14-123C – Sephiroth

Simple Sephiroth.

Simple Power.

Great ability. Second one is better than the first. Should play well with Physalis.

 

 

14-124H – Zeromus

Huh? It’s like all these new cards are great and powerful, and then you think, what do I do against this card. How am I going to block if all my cards are dull? How do I get rid of Zeromus? I’d like to see how this plays out.

Ice/Lightning FTW!

 

 

14-125L – Vaan

Activate. Activate. And play a Sky Pirate.

And then, activate some more.

 

 

 

14-126C – Aerith

Pick 1

A) Bounce a Forward

B) Protect a Forward

Either way, I still think Opus 1 Aerith is better. But, with all the Wind Activating going on, there might be some room for a different Aerith.

 

14-127H – Zidane

At 2CP this card should be a Legend.

It’s like this Zidane is Opus I and Opus III combined. And it’s only a Hero. Only a Hero

Think of the Shenanigans you can pull off with this.

Can’t be blocked. Return a Forward to their owner’s hand. Reveal your opponents hand, choose 1 card remove it, and then play it yourself.

I’ll take 3. Foils. Please let us get a Full Art.

14-128H – Prishe

From far away it looks like she’s sticking her tongue out at you.

For an extra 3CP you can play an Wind or an Earth card onto the field.

At 3 points of Damage, Prishe gains Brave and +1K. I like the other Prishe better. Which one? Not this one.

 

 

14-129H – Gessho

Another card that reveals your opponents hand, only this time you just remove 1 card from the game.

 

 

 

 

14-130H – Cloud of Darkness

Do it right, and you’ll have an 8K body played for free.Other than that just Dull and Freeze a Character when she enters the field.