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Dawn of Heroes – Air, Wind and Gusts

20-043R – Brother

4 cost Forward, 8000 power, that gains another 2000 power if Rikku is on the field.

Just a normal rare here, nothing to see here.

Wait what’s that ability?

Activate all the FFX Characters? Oh, sign me up. Along with Opus II Rikku, we can activate, and reactivate.

Get ready for some traffic.

20-044L – Edge

Just like a true ninja. Edge doesn’t break he just hides in the Break Zone, until he’s ready to come out again. As you can just pay 2CP and a Crystal to play Edge onto the field.

With 3 enter the field abilities, there’s always something that you can do to help yourself out this turn. Buff a Forward, remove 2 cards from either Break Zone, or give Edge Haste.

Luckily when you cast Edge from your hand, you don’t need to choose you can do all 3. If it’s from the Break Zone, or search and play, you can only choose one.

I’d like to see Edge play out.

20-045C – Botanist

Planting Backups like planting seeds.

Time for Copy/Paste

If you got 3 Backups already on the field, this Backup is free.

Other than draft, I really don’t see much use for this card, but I’ve been wrong before. Watch a Forward show up where you discard a Backup for a great ability.

 

20-046C – Ghost (VII)

Who said Ghosts can’t hurt you?

This one clearly can, as when it enters the field, Ghost deals a Forward 3000 damage.

After that, you can remove ghost from the game, remove another Monster from the game, and then play the other Monster onto the field at the end of the turn.

You can either blink a Monster for their enter the field ability, or save a Monster being targeted by an ability or Summon.
I like this one.

20-047H – Jenova Dreamweaver

Is it a Monster? Is it a Forward?

Jenova is both, and does a good job doing it.

Jenova is already protected from Summon, so the only real way to get rid of Jenova is abilities, or just block it with a Forward that has more power.

But, how can you block it when you can also search and remove a Jenova Dreamweaver from the game to deal 7000 damage to all the Forwards your opponent controls?

Either way this is a Monster worth having multiples of.

20-048R – Stiltzkin

2 cost Backup that grants a 2K buff to both Chelinka and Yuri.

Sure they both have to be on the field in order for them to be granted the buff.

I don’t see how that could be a problem, since they both play well together. Especially this set, as all they have to do is keep forming a party and attacking.

 

20-049R – Chelinka

There’s either a really good Yuri card in this set, or we’re bringing it back to Opus VII. Probably not, so I’m guessing at least a decent Yuri.

Chelinka comes in and you can discard a card, search for Yuri and play him straight to the field.

And, as you can see Chelinka is here to party. Cause once she is in a party the damage dealt to the party is 0.

Now where is this Yuri card?

20-050C – Chocobo

Get your Gysahl Greens, this Chocobo is ready to power up. And he will have +4000 power for as long as Chocobo is enjoying the Gysahl Greens.

By Gysahl Greens we mean the Forward that you choose when Chocobo enters the field. Keep that Forward safe and Chocobo will have a 9k body.

 

 

20-051H – Fat Chocobo

You can probably get Fat Chocobo’s cost down to 4 if you’re playing Mono-Wind.

A decent Summon that deals 8000 damage to all of your opponents Forwards.

8CP is a bit much, but it can get you out of a pickle when you really need it.

If only it had an EX Burst attached to it …

 

20-052C – Gnash

Gnash is perfect for Wind.

You should be playing cards left and right. And, after you cast 3 cards, you play Gnash.

For 2 CP you can break a 5 cost, or more, Backup. That’s pretty cheap if you ask me. There are 55 Backups that are 5CP and up, so far, not counting this set. One of them is Tyro, who has become a pretty important card in a lot of decks.

If that’s not enough, you can use Gnash’s ability and send Gnash and another Backup to the Break Zone.

20-053H – Number 128

Number 128 needs damage. At least 4000 of it. After that it can unleash it’s counter attack, and deal 7000 damage to all of your opponents Forwards.

Can’t wait to get damaged?

Just pay the cost for Gale Cut, and you can just deal 7000 damage to all of your opponents Forwards.

Sure the first one is free, but maybe, just maybe you’ll be able to cast it twice this turn. Maybe even 3 if you really need to.

20-054R – Nono

4CP to activate all of your Wind Character?

You can play a card, play Nono, play some cards, Play Brother, play some cards play Opus II Rikku, and I’m sure there are plenty of other Wind Characters that Activate your Characters. Find a way to keep drawing cards and you got yourself ready to beat your opponent during the next round.

I’m sure someones going to come up with an infinite combo, if they haven’t already.

And at the end of any turn, you can activate 1 Forward.

I’ll take 3 please.

20-055C – Prompto

Decked in snow gear and what looks like a machine gun. I haven’t gotten to that point in the game, even though it’s been over 5 years since the game came out. Might also be in one of the DLC episodes too.

Anyways, a 2CP Backup that when Prompto is put into the Break Zone you draw a card. Simply put, it’s a free play.
And, you can also get rid of Prompto yourself, and reduce the damage dealt to a Forward by 5000.

I don’t know if this will be a better card, for the Noctis deck, but it can probably be used in any deck that needs some protection for it’s Forwards.

20-056H – Bel Dat

Adding another card that will allow you to play your opponents cards.

I like these cards as they are part of my main deck. It’s not the greatest deck at the moment, but it’s able to grab your cards and use them against you.

I don’t see any reason for you not to Warp Bel Dat, she Warp’s and each time you remove a Warp Counter your opponent puts the top to cards of their deck in the Break Zone.

And when Bel Dat enters the field, you can remove one of your opponents Forwards from the game, and cast it as if it was your own.

I like it, along with Zidane (16-048H), Mind Flayer (15-120H) and Lani (12-018H). I just need to find a way to play Exdeath (7-087R) onto the field and I’ll be set.

20-057L – The Goddess

The 2nd Member of the Warring Triad. The Goddess comes in and she spells DOOM. Yes, with capital letters. D-O-O-M!!!
Well, something like that.

The goddess comes in and casts Doom on your opponents Forwards.

After that your opponent has 1 turn to figure something out, because it is bye-bye for all of their Forwards.

This can go both ways, as your opponent will probably just start attacking you as they have nothing to lose. It might even go in their favor, when they’re playing with their backs up against the wall.

And at the end of every turn, your opponent removes their Break Zone.

I was on the end of both sides during Prerelease. It certainly adds some spice to the game.

20-058C – Melphie

This isn’t a bad card at all.

For 3CP you can cast Melphie and search for Sonon. Total cost 1CP

1CP for a 7K body isn’t bad at all.

After that she can just stay on the field and whenever a high cost Forward enters the field *cough The Goddess *cough, you can just dull Melphie, and send both Melphie and the other Forward to the Break Zone.

Yes, I’ll take it, if I ever decide to build a Wind deck. Maybe I’ll bring back the Chocobos.

20-059C – Carpenter

I’m lost with all these Free Backups that don’t do anything. I mean you could play them just to have extra Backups on the field.

Or you can just skip them, like the Opus I Evokers.

 

 

 

20-060R – Yuri

There he is.

See, if i read this Yuri card first, I would have said the same thing about Chelinka. And I was right, Yuri here is a decent card. Same as Chelinka you can discard a card and search and play Chelinka straight to the field.

Yuri, too likes to party, and from the looks of it, Chelinka and Yuri are a good pair as always. Sure you can play these 2 independently of each other, but why would you?

When Yuri forms a party and attacks, you can either break a 4CP Forward (or less) or activate all of your Characters. Either way you’re getting a good deal here.

20-061C – Yuffie

More Shuriken Counters, I’m betting big on Cissnei.

Yuffie comes in with 2 Shuriken Counters. And, when she attacks, you can throw a Shuriken at your opponent and deal a Forward 8000 damage.

2CP/5K body, after you use up her Shuriken Counters she can still block.

Or you can just use her to feed Cissnei Shuriken Counters.

 

20-062R – Ritz

Ritz comes in deals a Forward 3000 damage. Then …. I’m not really sure about this, but I’m guessing you just take Ritz and put her in the Break Zone to draw a card. Or do you block and have her sent to the Break Zone and then draw a card?

Either or, if you play this right, you’ll come up ahead with an extra Crystal Point.

1CP for a simple blocker isn’t bad at all. Is the Ritz worth playing over previous Ritz’s? That’s another question for another day. But, probably not.

 

20-063C/15-058C – Dragoon

Crystals and more Crystals.

Use this reprint Dragoon to generate one Crystal and then use his ability to get him off the field.

See, I actually wrote something this time.

No Copy/Paste.

Nope.

I might Copy/Paste this for the next one though.

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Resurgence of Power : Break Like the Wind

18-035R – Arc EX

Play Arc, hopefully grab a card from the top 5 cards of your deck.

One thing is for certain though. Arc needs at least 4 different elements on the field to become useful. But, he should play well into a Warrior of Light deck. Faris will be a great addition to it as well.

When you finally have 4 Forwards with different elements on the field, all of your Forwards will gain 2000 power.

 

13-036R – Iris

Fits great into the Noctis deck that recently came out.

For 2CP Iris just keeps on giving, as every time a XV Forward enters the field, Iris will activate, allowing you to use her again for a Crystal Point.

Not only that, but you can use her ability to protect a Forward from one of your opponents abilities.

She will pay for herself after a couple of turns. Think of it as getting interest on the CP you paid to cast her.

18-037C – Delusory Dragoon

Comes in with Haste, and when he comes in he grants another Manikin Haste.

Straight to the point, and that’s about it for this Manikin.

3CP for this card isn’t all that bad either.

 

 

13-038C – Kytes

Sky Pirates making a comeback? Maybe, if Kytes has anything to say about it.

Simply Speaking, Kytes can go from 4CP to technically being cast for 1CP. As if you find a XII Character from the top 3 cards of your deck, Kytes will activate, allowing you to use him for a Crystal Point.

Now, if you decide to use his ability, right after he has been activated, you can Activate 2 of your Characters.

I can see Kytes being played and right away using his ability to activate 2 Characters. It can happen easily.

13-039C – Ranger

Not many Forwards or Monsters that cost 1CP, but those Monsters and Forwards that cost 1CP will be easy to Break with this Ranger in your hand.

 

 

 

 

18-040H – Cerberus

Cerberus has 3 on entry abilities to choose from, and depending on your situation, there will always be a good reason to play him.

1) Get rid of that pesky High Cost Forward that seems to be foiling your plans.
2)Activate all your Backups.
Or
3)Draw a card.

After that you are more than welcome to turn him into a Forward with a 9K body. Just as long as you already cast at least 2 cards this turn.

18-041C – Colkhab

Colkhab does have an interesting ability, but I’m thinking why would any one choose Colkhab as the target of a Summon or ability?

Sure, he is more of a meat shield as his 9K body will show you, but other than that there isn’t really a threat that he poses. Maybe once your at 3 points of Damage and his power becomes 10K, but even then.

There are far more important Forwards that should be dealt with before Colkhab.

But, if you’re able to save a Forward from Extinction might as well.

18-042C – Zhijie

I’m thinking they made this card to make the Opus VIII Final Fantasy VII Starter Set more viable. Especially with the new Yuffie.

Zhijie allows you to search for FFVII Forward, and that is about all he does.

Only problem is that you can only use his ability after he has activated. This would have been a better card if it was an upon entry ability.

 

18-043C – Thief

Discard Thief, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-044R – Sherlotta

5CP to search for a card. I personally think the cost is too high, but you can search for any card. No restrictions here. I do like that you can use Warp to have her come in for only 2CP. but you’ll have to wait 2 turns for that.

I do like the art though.

 

 

18-045C – Dryad

For 2CP you can easily Break a Forward, depending on how many Wind Characters you control.

But, do you want to pay the extra cost to draw a card? Doesn’t seem like a bad deal to me. Especially if they’re cards you have no use for.

 

 

18-046R – Gnash

“Kevin” Gnash comes in and delivers a Jackknife Powerbomb to an unsuspecting Forward or monster of cost 4 or more. That is if you decide to pay the extra cost, but then again why wouldn’t you.

That alone is worth playing this card.

But that’s not all, on your next turn you can use his ability to deal a Big Boot to a 2 cost or less Forward and break them as well.

18-047H – Bartz

Oh, man!

Just look at that. Bartz is as always a Freelancer first. Thus allowing him to be any Job any time he enters the field. Imagine playing let’s say Cadets. You throw Bartz into the field and say his 3rd Job is Class Zero Cadet. Of course you’ll be playing with a full board of Cadets.

Bartz will gain +2000 power for each Cadet Forward that is on the field, thus making him very hard to beat.

Also, when you choose his 2nd Element, Bartz receives protection, in that he cannot be chosen by Summons and abilities coming from a Character or Summon that has the same element as Bartz.

This is a very interesting card.

18-048R – Poppy

Perfect for Wind/Ice or Wind/Earth. If you don’t believe me just read the card.

Wind Forwards will be getting free strikes, since they cannot be blocked by a Forward of cost 3 or more.

Ice Forwards will gain +1K power and First Strike

Earth Forwards will gain +1K power and Brave.

And Multi-Element Forwards will gain 2 of these 3.

Just throw her in the Noctis Starter Set and you should be good.

18-049R – Yuri

You better have a bunch of Crystal Chronicles Characters if you plan on using Yuri. Well at least another 2.

Yuri cannot be chosen by Summons or abilities. Because he has Self-Protection. But only when his Crystal Chronicles friends are around. If not then he’s just a regular Joe.

But, whenever he attacks, or enters the field, he can activate 2 Crystal Chronicles Characters.

A friend indeed.

18-050L – Yuffie

I really like this card. Had a chance to play with it during the Midnight Pre-Release.

For 5CP Yuffie comes in. She already has Haste so she can attack right away. But, I would let her sit back and attack after all the other Forwards attacked.

Once she attacks, she gains +1000 power, and cannot be chosen by Summons or abilities. Not only that, but she also activates all your Forwards. No more worrying about who is going to block, when they all can.

And Doom of the Living, her special ability is a damage dealer. Dealing 24000 damage to your opponents Forwards. Of course you’d have to choose the Forwards and then divide the 24000 among them.

I’ll take 3 and Zhijie to look for her.

Also a gold stamped auto wouldn’t hurt either.

18-051C – Leafkin

How is this a Common?

It allows you to play a 5 or 6 cost Forward straight from your deck, without paying the cost. Sure, you’ll need to have 3 points of damage to do so, but still.

People would still be playing this card even if that Forward was just added to your hand. Not many cards will allow you to go and search for any Forward you like.

You can splash a card like Behemoth K in a Mono-Wind deck, and that’s only the first card that popped into my head.

I’m sure this card will see plenty of play. I’ll take it and search for Yuffie while I’m at it.

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Shara, Viera

Here comes Shara, wind Legend of Opus XIII. As in the game Shara protected Ritz, and that is pretty much what she will be doing.

On to the Card

2CP/Wind
Forward
Job : Archer
Category : FFTA
4000 Power
Legend

Cheap card to play, and let’s you grab a card form the Break Zone. Basically, Free.

“EX BURST When Shara enters the field, choose 1 Card Name Ritz in your Break Zone. Add it to your hand.

When a Category FFTA Character other than Shara enters your field, place 1 Viera Counter on Shara.

(D), remove 1 Viera Counter from Shara: Choose 1 Category FFTA Character. It gains “This Character cannot be chosen by your opponent’s Summons or abilities.” until the end of the turn.”

You’ll want to play as many Final Fantasy Tactics Advance cards as you can get. To keep adding Viera Counters on Shara. And then you’ll just keep using her ability on Ritz.

Right off the bat, we’ll add Marche (11-017H) and Ritz (11-063L) and you’ve won the game. But, we’ll need more cards to complete this deck. Might as well add Llednar (13-108L) because he’s shiny and new. The other Llednar might work as well, both are good cards in my opinion. Doned (11-053H) Will allow you to search for Marche, which will in turn allow you to play Ritz. You’ll need at least one Fire Backup, Black Mage (8-007C) might be a good pick as he’ll add a Viera Counter on Shara. Or you can always play Princess Sarah (11-128H)

The other cards are up to you. You can throw in the Shikarees and your opponent won’t know who to go after first. Fill your deck up with Chocobos and you’ll swarm your opponent.

Of course you’ll want to add some Wind staples. Maria (1-083H), Aerith (1-064R), and Rikku EX (2-071R).
Any ideas? Let us know what you would do in the comments.

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Opus XIII – Wind Review

13-035C – Arc

It’s like casting Protect on the fly. But, only on 2 Job Types. Probably won’t be used much.

 

 

 

 

 

13-036R – Eight

3CP/7K Eight should’ve had 8K. No? Ok, but, he gets cheaper if you play Cadets. 1CP/7K. Even Free!!! And, a 7K body at that. And if you already cast 2 cards this turn he comes in with Haste. This card should be played in almost every Cadets deck.

 

 

 

 

13-037C – Ochu

Just a simple card to re-Activate 2 Backups. If you got room in your deck add it. Plays well with Chocobos.

/sidenote : Also becomes a Forward

 

 

 

13-038H – Cid Haze

I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.

 

 

13-039C – Cid Pollendina EX

Searches for Cid Haze (13-038H). That’s all you need to know. Very important part of your Engineer Deck.

 

 

 

 

13-040L – Shara EX

Ritz (11-063L) just got stronger. I’m sure it’ll be easy enough to stack on those Viera Counters, making Ritz unbeatable.

 

 

 

 

13-041C – White Mage

Quick way to pretty much cast Protect. And the fact that you don’t have to Dull, means you can cast it on White Mage before he attacks.

 

 

 

 

13-042C – White Mage

Once again we Copy, Paste

“This card will work if you splash a single Fire or Ice card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.”

 

 

 

13-043C – Stiltzkin

A 1 Cost Forward, or Monster. I took a look and there is 77 different cards to choose from.

Like Ochu (13-037C) just to name one.

 

 

 

 

13-044C – Selkie

I prefer the second ability on this card. Now to find a Wind/Earth deck to play it in.

 

 

 

 

 

13-045R – Dryad EX

Decent Summon. Casts off an EX Burst and at 5 points of damage becomes 5 times more powerful. Plus, you get to draw a card.

 

 

 

 

13-046R – Pavlov

I like the artwork on this card. It stands out, just like his ability to activate 2 FFCC characters. Yuri (7-128H) being one of them and Chelinka being the other. And, deal some Damage.

 

 

 

 

13-047H – Barbariccia

You just might be able to clear the board with her enter ability. And play Golbez at the end of both yours and your opponents turn. And Golbez is …. well, you’ll have to wait till we get there.

 

 

 

 

13-048H – Balthier

This card was made to play Fran (10-060L) from the Break Zone. And since Balthier will already be on the field when she enters, She will turn into a tough forward to beat. You can also use Balthier’s second ability. By dulling to Active Sky Pirates to give Fran +2K and Haste.

So, at the very least Fran will come in with Haste, and 10K Power.

So many Ideas for decks, not enough time. Or cards.

 

13-049C – Counterfeit Youth

Basically, if you control 4 or more Manikins, this card becomes a powerhouse.

 

 

 

 

 

13-050R – Mid

Mid can be thrown in the mix during your opponents turn with Back Attack, and potentially save one of your Forwards with her Enter Ability.

 

 

 

 

13-051R – Mog (FFBE)

Need a FFBE Forward, than this card is for you. Nothing else to write about.