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Dawn of Heroes : Fiery Thoughts

20-001R – Ardyn

The Chief Minister starts off Dawn of Heroes, and it’s exactly what someone in charge will do.

What do I mean by that?

When Ardyn enters the field, you select 2 Backups that are now useless, as there entering abilities have already been used, and you can put them in the Break Zone, to play 2 new Characters onto the field. And depending what you get, well, it’ll be better than what you already have on the field.

Ardyn is one of those cards that can change the game in your favor.

“… you’ve got to ask yourself one question: Do I feel lucky? Well, do ya, punk?”

20-002H – Auron

Am I reading this right?

Can you use Auron’s ability to deflect the point of damage you’ll receive and just have Auron be dealt 8000 damage.

If so, then I might be wrong, because why would you use Auron’s ability to block a point of Damage, when you can just block the attack itself.

I think I figured it out now, it’s when one of your Forwards are dealt damage, Auron can come in like a guardian a take the hit himself, thus allowing the other Forward to survive the attack.

Either way, Auron will be blocking.

20-003H – Ifrit

A one cost Summon?

Yes, I’ll take it. Why, thank you.

You’re playing Mono-Fire? You’re playing Ifrit.

When you cast Ifrit, you can deal 5000 damage to one Forward. And, if you have more than 5 Fire Characters on the field, it becomes 5000 damage to 2 Forwards.

Or you can pick the same Forward twice and deal it 10,000 damage.

I’d say it’s worth having a few of these.

20-004C – Warrior of Light

Warrior of Light comes in, and you reveal the top 4 cards of your deck. Put 3 at the bottom of your deck and remover the other one from the game. At first you would think that this is part of an extra cost to play this 2 cost Forward, but nope.

The removed card can be cast this turn. So, it’s like drawing an extra card, but you can only use it this turn.

This would have been a great card, if it read, you can pay the cost with any element.

 

20-005C – Garland EX

6 cost Garland here, to provide you with a decent EX Burst. Comes in with Brave and that’s about it.

High cost because Garland is just a common.

I’d probably just keep this card in a deck, just so there is a chance for Garland to pop up, when you get hit for damage.

Other than that ….

 

20-006C – Blacksmith

Blacksmith is the Backup you didn’t know you needed.

The more Forwards you have on the field, the better Blacksmith becomes. For once Blacksmith enters the field, all of your Forwards will deal 7000 damage to one of your opponents Forwards, when they attack this turn.

Imagine, you have 5 Forwards on the field, your opponent has as many as they have, and you just start taking them down one by one.

As long as they don’t have an answer, you’ll be good.

20-007L – The Demon

The Warring Triad is finally here. Now to get Kefka to unleash their power.

The Demon comes in and starts having fun from the get go. And, the fun doesn’t stop there You can also choose one of his abilities every time The Demon attacks.

Just look at these abilities, all set to cause destruction to your opponents plans.

You can either deal damage to 1 Forward, up to as many cards that are in their Break Zone. Plus all those Break Zone cards are removed from the game as well.

Or you can choose an Element and deal 7000 damage to all those Forwards.

Or, you can choose a Job and deal 8000 damage to all of those Forwards.

Mono-Decks and Job Decks watch out. The Demon is coming …. The Demon is HERE!!!!

20-008H – Kefka

I knew there would be a Kefka once I saw the Warring Triad.

Amano art? Check
Warring Triad? Check

Dancing Mad? You will be once you get this card to go off at the end of any turn.

Let’s just say, Kefka will use the Warring Triad to strike down your opponent, just like he struck down Mobliz.

9000 damage to one of your opponents Forwards, for each Magic Counter you remove.

20-009L – Zack

I remember reading somewhere. “Finally a Zack that can be played.” Or something along those lines. If you’re reading this and you are the one that said that, please let me know, so, I can add your name to the quote.

This one will fit right at home with AVALANCHE. You play Zack for 5CP, and every time he attacks you can deal a Forward 5K damage for each SOLDIER you control. Zack and Cloud, that’s 10k right there, and I’m sure you’ll be able to find a couple of SOLDIERs laying around somewhere.

When Zack leaves the field you can play a FFVII Forward of 4CP or less onto the field. With about 100 or so FFVII Forwards that cost up to 4CP there are plenty to choose from, Opus XIV Cloud, Tifa and Barret. If you’re still running AVALANCHE that’s an easy way to get them on the field.

And, let’s not forget Meteor Shots, where you can deal 7000 damage to all of your opponents Forwards.

Let’s keep an eye on this one.

20-010C – Samurai

What a reprint? I wasn’t expecting that. Let’s see what we wrote when Crystal Dominion came out.

“Exchanging 2CP for a Crystal.

Seems like an even trade. Now to find what we’re going to use these Crystals for?

Samurai has no abilities, that consume Crystals, but there are plenty other cards that do. Samurai’s job is to give you a Crystal and then hopefully you’ll find a way to Break Samurai so you can play your real Backups. ”

Huh? What was I even writing, I had to edit it to make sense. In my defense, we didn’t know what Crystals would be doing back then. … Half the time I still don’t know.

Because apparently, if you actually read the card Samurai can put itself in the Break Zone.

20-011R – Jecht

That is a young looking Jecht, looks like he’s Tidus’ age. Actually younger.

This is a great card.

When Jecht is sent to the Break Zone, you can search for a Fire Forward of 7CP or more to play onto the field.

And there are some great cards to play depending on what you’re playing.

Philia (13-129S), Cyan (15-006H), Ramza (18-015R) and The Demon (20-007L).

Which one you chose is up to you. I might go with Philia.

20-012C – Goldsmith

Cheap Backup, that will buff a Forward when Goldsmith enters the field, and when Goldsmiths enters the Break Zone.
+3000 and Brave.

Should be more than enough to take down a Forward, hopefully the attack will go through and deal damage to your opponent.

 

 

20-013C – Culinarian

What else would you expect? A cook needs Fire, and the more Fire you got in the oven the better.

If you got 3 Backups already on the field, this Backup is free.

Other than draft, I really don’t see much use for this card, but I’ve been wrong before. Watch a Forward show up where you discard a Backup for a great ability.

 

 

20-014R – Tifa

We got another Tifa, even though it is only a Rare card, the ability is pretty good.

Whenever a FFVII Character … I read that wrong the first time. For some reason I read attacks. But, it’s still great. Whenever a FFVII Character deals damage to one of your opponent’s Forwards, you get to choose a Forward, and take away their ability to block.

Not it does not say Forward, it says Character. That means Forwards, Backups, and Monsters can be used to deal damage to your opponents Forwards. A simple ability from the back line to deal damage to a Forward will help you get passed that high powered Forward your opponent has, thus making it easier for your attacks to go through.

Somersault? Just a way to deal 8000 damage to a Forward.

20-015C – Morrow EX

Only 1CP if you want to wait a turn, and you probably will.

Why? When Morrow comes in due to Warp, you’ll be able to draw 2 cards. Even though you’ll discard a card when he enters, you’ll still be up a Crystal Point.

You’re getting paid to use this card. Might as well use it.

Let’s not forget Morrow comes in with Haste, and and a 7K body.

Yes, I’ll take it. I’ll find some use for it.

20-016R -Barret EX

This Barret won’t replace the Opus XIV Barret in the AVALANCHE deck. But, it will deal 3000 damage to one of our opponents Forwards x the FFVII Forwards you control.

It could be 3000, it could be 27,000.

I like that this ability can come up as an EX Burst. You might want a couple of these in your deck, just to have Barret pop out when your opponent least expects it.

Catastrophe, 10K damage to a Forward, and Barret doesn’t activate.

You get all this for 3CP.

I’ve seen worse cards for that price.

20-017R – Palom

Kind of looks like this card was drawn with MS Paint. And, I don’t mean that in a bad way.

At 2CP, Palom won’t steal the show this set, but it’s still a decent card if you got the Crystals. That’s why we need the Samurai reprint this set.

Palom will come in and deal a Forward 8000 damage, with the help of a Crystal.

I’m figuring Porom will have a similar enter the field ability, after that they can both be sent to the Break Zone to deal a Forward 10,000 damage.

 

20-018H – Phoinix

We’ll start off by saying, I haven’t gotten that far in FFXIV, before I stopped playing.

Monsters can be hit or miss.

Phoinix enters the field and deals 9000 damage to a Forward. Phoinix one doubles as a Forward, but at the cost of 4 cards from the Break Zone. Half the time if the cards are in the Break Zone, they’re dead cards anyway.

I might give this one a try.

 

20-019C – Hedgehog Pie

You can get 3 Hedgehog Pies on the field in one turn. As long as you got 2 cards in your hand.

After that Hedgehog Pie will sit on the field until the moment that you would like to use his ability to deal 5000 damage to a Forward.

And, since you’ll already have 3 of these on the field, you can spread the love.

 

 

20-020C – Montblanc

Simple Backup, has one job.

Deal 5000 damage to one of your opponents Forwards. Or 8000 damage if you have 5 or more Fire Characters on the field.

After that just chuck Montblanc to the Break Zone when Ardyn enters the field to get 2 new Characters.

 

 

20-021R – Red XIII

Talk about a beast, cause that is what Red XIII is the jury is out on weather he is a cat or a dog, or both maybe?

A 2 cost beast with a 9K body that will take care of most of your opponents attacks.

Of course you won’t be able to play Red XIII unless you have another FFVII Forward on the field, but that shouldn’t be too hard to do.

Only draw back is that. That you can’t play Red XIII without another FFVII Character, meaning you probably won’t be able to play Red XIII turn 1.

When are we going to get a card named Nanaki?

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Wave 1 – Auron – 1-001H

Starting off right at the beginning. This one is not confirmed, but my personal opinion. I noticed this by looking at a graded Wave 1 Foil. The foil pattern is different between the 2 Waves. Here are the two guides from the introduction post that will help you guide your way.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

If you look closely, you can tell that the colors on the cards are a little different. The Wave 1 card looks a little dull compared to Wave 2 which is more vibrant.

Wave 1 is on the left, and Wave 2 is on the right.

First off, I noticed that the whole card is moved up, not just the Crystal. If you take a look at Auron’s boot there is more showing than what is on the Wave 2 card.

Something else I also noticed, but is not consistent on Wave 2 cards. Could be the difference between Wave 2 and Wave 3. There is a little, let’s call it a, blob on the left side of the card. Could just be a printing error, but it is something I noticed when I was studying the cards.

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Emissaries of Light, Thoughts on Starters

16-131S – Jecht

A FFX Starter Set with a card that deals damage to a Forward for each Category X character you have? Who would have thought?

Jecht shines a little more than that. You can put Jecht into the Break Zone and search for a Light or Dark card. You’d think it’s to search for Tidus, which can be true, but Jecht is here to find himself. And bring Sin into your hand, and pretty much break a Forward.

 

 

16-132S – Bahamut

Another Bahamut for a “Free” play. That is if you got 10 Fire cards, or FFX Characters in your Break Zone, and Mootie (11-012C) on the field.

Other than that, you’ll most likely remove a Forward from the game. Be it your opponents or your own.

 

 

16-133S – Braska

A 2 cost Forward with an easily accessible Special ability that deals 7K Damage to a Forward. And you don’t dull Braska when it goes off. So depending on how many Summons you have in your hand, you can start shooting down Forwards left and right. (Correct me if I’m wrong on this)

Braska’s second ability is a little trickier to pull off, due to the Elements needed to activate it. But it is very well worth the cost, as it deals your opponent one point of Damage.

 

16-034S – Yuna

Plenty of Yunas to choose from.

Play a 1CP or 2CP card from the Break Zone onto the field. Activate all the Backups you control. and All the Guardians gain +2000 Power. Now, all three of these abilities will only go off, if Yuna enters the field when you have 5 points of Damage.

 

 

16-135S – Lulu

I don’t know. Something tells me this card would have been better as a Backup. Being a Forward means that Lulu can be easily broken by your opponent.

But, then again Lulu comes with some built in protection. In case you haven’t noticed.

Lulu enters the field. You search for Yuna, or a Summon if Yuna is already on the field. When Lulu attacks and your opponent Blocks her, all you have to do is cast a Summon. Doesn’t matter which one. Because when that Summon is cast you can choose the Attacking Forward and turn his Power 5K. And since Yuna is already on the field, Lulu gains +2K power, thus making her 7K and successfully beating your opponents Forward which now has 5000 power.

16-136S – Auron

Auron has turned into a Meat Shield, as all Summons and abilities must choose him. And, that’s ok. Because other than just blocking your opponents Forwards, or taking a hit from Summons and abilities. Auron will let you draw a card when he enters the Break Zone.

 

 

 

16-137S – Rikku

I like this Rikku.

Because once per turn you’ll be able to get rid of one of your opponent’s Forwards.

And depending on if Yuna is on the field or not, you’ll be drawing a card as well.

 

 

16-138S – Wakka

I don’t know. I still think the Opus I Wakka was the best one. Same can be said about Shantotto.

But, being able to Break a Forward for a couple of Reel counters isn’t too shabby.

 

 

 

16-139S – Tidus

Tidus really puts this whole Starter Set together. You’ll either be playing Tidus for free, or you’ll be playing him early on to start getting all the pieces out, as you’ll be searching for Jecht, Yuna or Wakka.

And that is not all.

+2K to all the Forwards, every time the Tidus attacks.

Oh, and did I mention that this one comes as a Full Art Foil?

16-140S – Sin

Sin does what Sin does.

Destroy everything.

Unless you already have received 6 points of Damage.

I can already hear everyone complain about the unoriginal artwork for Sin.

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FFX Custom Starter Deck

We got some news today. Final Fantasy X Custom Starter Set. Set for release in 2022. These usually come out a month before the new set comes out. Crystal Dominion is November, so “Opus XVI” (we’ll just call it that till we get the official name for it), should be coming out in February. That means this deck will be out in January 2022.

Comes with a 50 card Wind/Water deck, and another 50 cards that you would be able to change around as you see fit. 24 pre-configured Fire cards, that you’ll be able to switch out Wind or Water with. The rest of the cards will be 7 Fire, 7 Wind, 8 Water, and 4 cards will be Light and Dark. Probably 2 Light and 2 Dark.

There will be 10 new Starter cards that come in this deck, and since they are numbered, we know that “Opus XVI” will have 140 cards. But, we’re not here for that. Here’s the list.

Jecht – 16-131S Fire
Bahamut – 16-132S Fire
Braska – 16-133S Fire
Yuna – 16-134S Wind
Lulu – 16-135S Wind
Auron – 16-136S Water
Rikku – 16-137S Water
Wakka – 16-138S Water
Tidus – 16-139S Light
Sin – 16-140S Dark

Now let’s take a look at that Tidus card, real quick. Even though we won’t get it for another 4-5 months. This card is money. You’ll most likely come out ahead cost wise. You’ll be searching for a card, and depending on the FFX Forwards you have on the field, you’ll be up 2CP.

And when Tidus attacks all your Forwards gain +2K Power. I might dust off the Opus I FFX Starter deck and just add this card to it. Rikku (1-201S) will be pretty much unbeatable.