15-064C – Vanille
Vanille is taking over Minfillia duties. Allowing you to grab 2 Forwards from the Break Zone when she enters the field.
Her 6CP cost goes down to 2CP, which is pretty good for a Backup.
15-065C – Scholar
Lost the card that’s supposed to win you the game. Scholar h ere will allow you to retrieve it back from the Break Zone. For a small price that is. What’s the top card of your deck compared to that Legend card that was just broken?
Next turn you’ll be able to shuffle your deck, and the card you retrieved will be closer to the top.
This card should have been a fisherman.
15-066C – Galuf
What would you like to do?
Gain a Crystal or Deal a point of Damage?
Odds are 50/50
Is it worth 5CP?
15-067R – Gijuk
Search for a Headhunter and then all the Headhunters can do things together. Like place Bounty Counters on each other. Dull and Break Gijuk and you can place 2 Bounty Counters on a Headhunter.
Don’t forget, Gijuk allows you to search for Lani (12-018H)
15-068R – Gilgamesh
You’re up-cycling Gilgamesh into a stronger Gilgamesh, and you have 8 Gilgamesh to choose from. I’m thinking You play them all, and towards the end, when you have at least 8 Gilgamesh in the Break Zone, you up-cycle to Gilgamesh (7-088L) and you go to town.
Add a Behemoth K or 2 for good measure.
15-069C – Cu Sith
Don’t like your hand?
Discard 3 Cards and Cu Sith who is already on the field, and draw 4 new cards.
You might get the card you need. You might not.
15-070R – Cait Sith EX
For 1CP, Ladies and Gentlemen, I’ll give you a chance to draw a card.
But it has to be a Forward. Which isn’t that bad. It’s Like betting on black. There’s a good chance you’ll get a Forward.
And, Since Cait Sith is already a Forward. There really is no drawback of playing him. Worse case scenario, you got yourself a blocker.
15-071H – Kefka EX
Just Like the final battle in FFVI. The Returners Vs Kefka, who now has become a God. Normally you would divide your party into 3 groups, and take on Kefka.
Here you divide their Forwards into 3 Groups and they only get to keep 1, while the rest are thrown into the Break Zone.
15-072R – Cid Sophiar
Freaky Friday Cid Sophiar.
Able to switch around certain abilities between 2 Forwards. Might be a good ability in a pickle.
15-073H – Cecil
The OG Dark Knight. Move over Batman, you ain’t got nothing on Cecil.
If you got a Crystal, you’re good. If not you shall receive 1 point of Damage when Cecil enters the field. Which isn’t too bad, because at 3 points of Damage, when Cecil is broken, you can search for another Cecil and play it onto the field. You’ll need another Crystal for that Cecil as well. Unless you go with another Cecil.
Souleater. Yes, please. Throw in a whole bunch of Cecil’s into your deck just so you can use this ability over and over. And, when it lands you’ll deal your opponent 2 points of Damage. Watch out for those EX Bursts.
15-074C – Zombie
Just in this set alone, Zombie has 7 targets. And, most of them are great ones to choose from, depending on what you’re playing.
Let’s just say, Cait Sith (15-070R) is a good choice. Same Element and you might even draw another card when you play him.
Other than that, Zombie becomes a Forward and breaks at the end of the turn.
15-075R – Titan EX
We’ve seen this one before. +2K and deal damage to a Forward. Works good in some situations.
15-076C – Titan
What would you do with +10K Power?
You’ll make sure you’re going to deal some Damage. Be it a Forward or to your opponent.
Either that or deal a Forward 7000 damage. Either way Titan here is set on Destruction.
He’s a one cost if you got a Crystal.
15-077H – Dadaluma
Here’s your counter attack. Just make sure to block, constantly.
8K damage to a Forward is more than enough to break most forwards. Just have Dadaluma out on the field and your opponent will try and find a way to remove him.
And, at 3 points of Damage he gains Brave and +2000 power
15-078C – Berserker
This Berserker has gone Berserk.
Of course, he will be attacking every turn, but when he does attack he also gains 5000 power. Every attack phase, Berserker will be attacking for 13000.
There’s almost no Forward that will be able to withstand this attack.
Unless of course, your opponent has the Clan Gully card.
15-079R – Ba’Gamnan
Do we have enough pieces for a Headhunter Deck?
Either way you should remember that you can play Lani with all these Headhunters. She’ll add Bounty Counters to Ba’Gamnan, and Bwagi. And she’ll also be able to gain +2K power that Ba’Gamnan can give here if he removes a Bounty Counter.
And with all the Headhunters entering and leaving the field. I’m sure you’ll have at least 4 to Break a dull Character.
15-080C – Geomancer
Geomancer here comes in gives you a Crystal, that you can use to play Cecil. After that, Geomancer dulls and heads over to the Break Zone, and gives Cecil Brave on the way out.
15-081C – Firion
Yes, the Rebels are coming out. Firion comes in this set as an Earth Forward. Seems he didn’t like Fire this time around.
But, having Firion come in and since you’re already playing Rebels he’ll have Brave, and +X depending on all the buffs he’ll get.
15-082H – Hecatoncheir
Deal 8K damage to all Forwards. You better have your Forwards buffed up, or your opponent has already taken down your front line.
Hecatoncheir here will take care of the rest.
15-083L – Rydia
Rydia already has self protection against Summons and abilities.
Rydia gains 2 Growth counters when she or another FFIV Character enters the field.
Rydia can cast a Summon once per turn by paying with Growth counters.
Rydia is a 2CP Forward.
Rydia is a Legend.
I like Rydia (15-083L)
15-084 – Robel-Akbel
Robel-Akbel, comes in and Breaks a Forward or a Monster. After that you’ll be grabbing a Backup at the beginning of Main Phase I during each of your turns. Thus, giving you a never ending supply of CP. Your best bet would be to find a 2CP Backup that send itself to the Break Zone with an on entry ability.