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Emissaries of Light – Light & Dark Thoughts

16-127L – Warrior of Light

Throw Warrior of Light into a Chocobo deck, and have Warrior of Light attack with almost unlimited power. 15000 power does not sound unreasonable here.

Once you have all your Chocobos on the field, You’ll attack with Warrior of Light, and during your opponents turn you will remove Warrior of Light from the game, granting protection to all your Forwards. None can be broken. …. Maybe I’m wrong. I’ll have to look into this, and I’ll update this if it’s wrong.

But, if I’m right, after your opponent is done swinging, you’ll have a full board of feathered Chocobos to take down your opponent.

16-128H – Bartz

This is one card that needs the Full Art treatment,

At 1CP/5K, Bartz doesn’t seem that strong, but his abilities are pretty decent.

You can Break a Forward for 4CP. That in itself is worth trying this card out.

And, once Bartz is in the Break Zone, you can pay 2CP and hopefully grab a card from your deck. We say hopefully, because you reveal the top 5 cards and see if you find a Job Warrior of Light.

16-129L – Chaos

Is this the answer to Soiree?

It, can be. If you know your opponent(S) will most likely be playing Soiree, the cost for Chaos is reduced immensely. You might even be able to play Chaos for free if they have all 6 elements on the board.

As soon as Chaos enters the field you can grab one of your opponents Forwards. They get to choose.

During your next turn, you can chuck that Forward and Break another Forward.

Maybe it’s not the whole answer, but you’ll be able to get rid of a couple of Forwards.

16-130H – Twintania

A Monster/Forward Beast, that can constantly target a Forward your opponent controls and deal it 7K damage.

Gigaflare Counters will be a hot commodity when your playing Twintania, as each Gigaflare counter equals 7000 damage. GigaFlare and attack.

I’ll take 3.