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The Honor Roll Society

It’s only fitting that our 9th card of the Week is Nine. And I get to talk about Cinque as well.

On to the Card.

6CP – Lightning/Fire
Forward
Job : Class Zero Cadet
Category : Type-0
Legend
9000 Power

“You can dull 1 active Fire Job Class Zero Cadet Forward and 1 active Lightning Job Class Zero Cadet Forward (instead of paying the CP cost) to cast Nine.

When Nine enters the field or attacks, choose 1 Forward opponent controls. Until the end of the turn, it loses 2000 power for each Job Class Zero Cadet you control.”

You will be playing Cadets.

Fire and Lightning.

Might as well play Wind, that way you’ll have access to all the Class Zero Cadets, but since there is no Class Moogle that helps us with the Crystal Points you will likely play a Light or Dark card. Opus I Chaos and Cosmos will work well depending on, if you’d like to play another Light or Dark card.

And if you play your cards right, no pun intended, you’ll be able to get rid of 2 Forwards when Nine enters the field. All you need is a Fire Cadet and a Lightning Cadet, that you will dull for Nine to enter and after that dull Zaidou (10-091C) to give Nine “Haste and First Strike”. You will likely reduce the opponents Forward’s Power more than enough to send it to the Break Zone.

Can’t have a Class Zero without Ace (9-003L), I never took him out of my party when I was playing, so he should be in this deck. Well, that’s my reasoning. That and that you can grab a couple of Cadets and add them to your hand. Plus the 8K body, and that EX Burst, you’ll be knocking out Forwards left and right.

If Deuce (9-052C) was a Backup she would be a Legend, but she is not but, we’ll still play this one.

Trey (3-064H) is probably a card we can do without.

Cater, might as well choose the Backup (3-009C). (13-107C) might work as well, depending on the situation. Maybe play one of each?

Cinque (13-007R), the card that we wanted to build a deck around a Nine was the Legend to do it. Basically you’ll always have more than 7 Class Zero Cadets for Cinque to gain Brave, and “When Cinque attacks, choose 1 Character opponent controls. Break it.” This card paired with Nine and Ace and your opponent will not know what hit them. Plus that extra 4K for Cinque makes her a beast.

Sice (3-109C) can work. As can Seven (3-057R), and Eight (13-036R). Eight is Free as it does not state on his card that the cost for Eight cannot be reduced to 0. Jack (3-111H) can be decent for 1CP.

Now which Queen shall we play? 3-151S or 3-104C? Queen (3-104C) has a better ring for this deck, as you’re already Breaking Forwards with Nine, Cinque and Ace. And Speedrush, will give you a free attack.

King (3-006R) is the last cadet, giving all you Class Zero Cadet Forwards +1K. King can also be played by just discarding a Class Zero Cadet from your hand. Doesn’t matter what element it is.

And then there is Machina (3-022H), not worth it. And Rem (3-072R) should work good, as should (9-059R).

Now, we need backups because all the Cadets we chose are mostly Forwards. Arecia Al-Rashia (3-097R), will allow you to search for a Type-0 Forward. Moogle (Class Zero) (3-150S) will give all your Cadets +1K. Khalia Chival (10-089C) will let you grab a Cadet from the Break Zone.

Now. I’m guessing these shall be your building blocks. I’ve seen a couple of decks with Golbez (13-115L). As you can search for any 2CP card in your deck.

That’s what we have for Nine. Any ideas? Let us know.

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Sophie’s Choice

Another great card here, as we move on with our Card of the Week. Sophie a Monk that packs a Punch. But, why is she carrying a weapon?

On the the card.

2CP – Earth/Water
Forward
Job : Monk
Category : Mobius
Legend
4000 Power

“For each Earth Forward other than Sophie you control, Sophie gains +2000 power.

For each Water Forward other than Sophie you control, Sophie gains +2000 power.

At the end of each of your turns, if Sophie has 10000 power or more, draw 1 card and Sophie deals your opponent 1 point of damage.”

At 2CP, this card is a no brainer. And with those abilities, she’s deadly. starting at 4K, but each Earth or Water forward gives her +2K. You can just throw her in a deck with Vikings and call it a day. Now if you control 3 other Forwards that are either Earth or Water, she’ll have 10K. And, at 10K she deals your opponent 1 point of Damage at the end of the turn. Your turn, and your opponents. The game will pretty much take care of itself if you just pass and defend Sophie.

We already said Leila (6-126R) and Vikings, namely Viking (4-133C). You play Leila for 4CP grab a Viking out of your Break Zone and play it onto the field. That takes care of 2 Forwards. Sarah (MOBIUS) (13-118C) would also be a good choice as you can use her first ability when she enters and have Sophie get rid of a pesky Forward your opponent controls.

The quicker you can get Sophie on the field, the quicker you’ll be heading towards victory.

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Special K

Our card of the week, this week is a Behemoth. I can just say add this to any deck and you have a much better chance of winning.

The Lightning Legend, Behemoth K.

5CP/Lightning
Forward
Job : Sage of Hess
Category : FFBE
9000 Power
Legend

I would say that 5CP is a cheap price to pay to play this card.

“When Behemoth K is chosen by a Forward’s ability, break that Forward.

When Behemoth K attacks, Behemoth K gains +3000 power until the end of the turn. Behemoth K deals your opponent 1 point of damage.

Damage 5 ― Behemoth K gains Haste and “When Behemoth K is blocked, Behemoth K deals your opponent 1 point of damage.””

The plan is to close your eyes. Grab 47 random Lightning cards, and you are set.

I could end the article right there, but we might as well talk a little more about this card.

Behemoth K, Is a great card, but gets even better after you’re at 5 points of Damage. With Haste and the ability to deal your opponent 2 points of Damage per turn is just a terrible experience for your opponent. You on the other hand will be loving every minute of it. It’ll probably be just a minute anyway.

Now, we’ll need to search for Behemoth K, and there’s no one better than Aldo (10-086C) who will search for a Lightning forward. Not only will Aldo let you search for Behemoth K, but also for Illua (5-099H). and, everybody loves Illua. And, you can’t forget about Estinien (6-088L). Behemoth K and Estinien is like having Hulk Hogan and “Macho Man” Randy Savage on a tag team. Wait, they were a tag team. The Mega Powers.

Sage (1-133C) is also a good choice to be able to grab Behemoth K from the Break Zone. And Lulu (1-150R) to add 1K power to all the Lightning Forwards.

You can probably add Kunshira (13-114H) to the Mix and have a Forward that will be able to attack twice per turn in the early game. Since Kunshira is a multi-element card you’ll need to add some wind cards to your deck. Just grab those staples and you’ll be all right.

Any ideas on what to pair Behemoth K with? Tell us in the comment section.

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The Leo King

Here come the King. King Leo, or just Leo as the text says on the card. Hailing from Crystal Chronicles. Kind of gives you an idea on what to play.

On to the Stats.

1CP/Earth
Forward
Job : King
Category : FFCC
3000 Power
Legend

At 1CP, you should be able to play Leo whenever you need to.

“When Leo enters the field, place 1 Kingdom Counter on Leo for each Category FFCC Character you control.

(1)(D), remove X Kingdom Counters from Leo, Choose 1 Forward other than Card Name Leo, Light or Dark in your Break Zone. If its cost is X, play it onto the field. You can only use this ability during your turn and only once per turn.”

The plan would be to play Leo, give him Haste, and have him play the card from the Break Zone onto the field. But, you’ll need to make sure you have enough Category FFCC Characters on the field.

Then attack with Leo for an easy break, and replay him to get another big body on the field. As long as it’s not Leo, or a Light or Dark card, you can play anything you want. Bhunivelze (13-062H) comes to mind right away. Feolthanos (10-098L), Behemoth K (13-079L) are both good choices as well. And if you can get some of these cards on back to back turns, you are very likely to be in a good position.

Now, what are some good FFCC cards to pair with Leo?

Let’s find some searchers. Epitav (6-067R) and Kolka (7-069C) will both let you search for Leo. While Luminous Puma (8-080C) will allow you to grab Leo from the Break Zone. You might as well grab Larkeicus (9-076H) to be able to grab Luminous Puma from the Break Zone or to search for him.

And, since Luminous Puma is a 5 cost, might as well add Mira (4-137L) to the mix. And when Luminous Puma is put from the field into the Break Zone, you can search for a Luminous Puma and add it to your hand. You can add all sorts of Monsters. Especially ones that turn into Forwards.

Now, I think it would be a great idea to play Tyro ((11-072R), as he can also search for Leo, but he will also allow you to dull for any color CP. Allowing you to play any element that you’d like. As all the FFCC Forwards are different elements, this will allow you to bring all the Crystal Chronicles characters into the game for Leo to use his ability. Go ahead and play that Yuri/Chelinka Combo from Opus VII.

You might also want to add Sara (13-093H) to the mix as she will allow you to search for royalty.

Do you think Leo will survive the Opus, and be a card worth playing? Let us know in the comments.

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Shara, Viera

Here comes Shara, wind Legend of Opus XIII. As in the game Shara protected Ritz, and that is pretty much what she will be doing.

On to the Card

2CP/Wind
Forward
Job : Archer
Category : FFTA
4000 Power
Legend

Cheap card to play, and let’s you grab a card form the Break Zone. Basically, Free.

“EX BURST When Shara enters the field, choose 1 Card Name Ritz in your Break Zone. Add it to your hand.

When a Category FFTA Character other than Shara enters your field, place 1 Viera Counter on Shara.

(D), remove 1 Viera Counter from Shara: Choose 1 Category FFTA Character. It gains “This Character cannot be chosen by your opponent’s Summons or abilities.” until the end of the turn.”

You’ll want to play as many Final Fantasy Tactics Advance cards as you can get. To keep adding Viera Counters on Shara. And then you’ll just keep using her ability on Ritz.

Right off the bat, we’ll add Marche (11-017H) and Ritz (11-063L) and you’ve won the game. But, we’ll need more cards to complete this deck. Might as well add Llednar (13-108L) because he’s shiny and new. The other Llednar might work as well, both are good cards in my opinion. Doned (11-053H) Will allow you to search for Marche, which will in turn allow you to play Ritz. You’ll need at least one Fire Backup, Black Mage (8-007C) might be a good pick as he’ll add a Viera Counter on Shara. Or you can always play Princess Sarah (11-128H)

The other cards are up to you. You can throw in the Shikarees and your opponent won’t know who to go after first. Fill your deck up with Chocobos and you’ll swarm your opponent.

Of course you’ll want to add some Wind staples. Maria (1-083H), Aerith (1-064R), and Rikku EX (2-071R).
Any ideas? Let us know what you would do in the comments.