So, I just decided to write about a card that I liked. Zidane
2CP – Wind/Water
Forward
Job : Thief
Category : IX
Hero
6000 Power
“Zidane cannot be blocked.
When Zidane deals damage to your opponent, choose up to 1 Forward. Return it to its owner’s hand.
Steal(S)(Wi): Your opponent reveals their hand. Select 1 card in their hand. Your opponent removes it from the game. You can cast it as though you owned it this turn. You an only use this ability during your turn.”
Zidane cannot be blocked. Half the time Zidane attacks will go through and you’ll get to choose 1 Forward and return it to their owner’s hand. Sometimes your opponent might use a Summon or ability. Which does not mean that Zidane will be broken.
And, Steal. Well it’s like playing Lani (12-018H), but this time both you and your opponent know what card it is. Which might give you the advantage as they might not execute their plan as they know you have an Ace up your sleeve.
I would have said just stick Zidane in a YRP deck but that would be too simple. You would be able to replace Zidane with any card and get the same effect.
But, Wind Water is the way to go. 
Viking (4-133C) is a perfect choice. Whenever Zidane deals damage you can return Viking to your hand, Draw a card, and replay Viking to draw another card. Since your playing Viking, you need Leila (6-126R), just to be able to grab Viking back from the Break Zone, to be returned to hand by Zidane, to be played onto the field. And in that one turn you will have drawn 3 extra cards. 4 if you count the block on your opponents turn.
Chocobos, Zidane would be a good fit in here as well. You can return Chocobo (6-050C) to your hand, then dull Chocobo Knight (5-061C), to play Chocobo, and then play another Chocobo. Easy way to storm the field.
And of course, as always Maria (1-083H) for the +1K power. Even though Zidane can’t be blocked it’s always a good idea for extra fire power.
How would you use Zidane? Let us know in the comments.

On to the card.
(6-050C). Chocobo Knight is a better version of Izana, as you can dull him and play a Chocobo from your hand onto the field. And Chocobo will let you play another Chocobo unto the field as he enters.
On to the card
Ideally you would want to play Cagnazzo first, in order for him to get the Water Counters, then you would play Scarmiglione, for next damage dealt is double to one forward. Rubicante to deal that forward a minimum of 10K. And finally Barbaricia to deal 8K to one Forward since you’ll have a total of four Archfiends on the board.
Then there is Mioune (5-067R) and Chocobo (10-055H), both will let you return Golbez to your hand, in order to play him once again at Damage 6 and search for 4 cards. Now imagine that you can grab up to 16 cards in one turn. Combine that with a Well timed Sheoll from Illua (5-099H), and I believe that you can clear the board and win the game in 1 turn. A little tweaking here and there, but it is possible.