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Blissful Water

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29-096R – Wol

Wol is now a Viking.

I don’t know if he’ll replace any of the previous Vikings that we already have, but at least the art looks good.

You’re probably wondering why I prefer the older Vikings. Well, As the other Vikings just draw you a card when they enter or leave the field, Wol draws you a card, but you have to discard a card as well.

Now that I look a little closer, I see Wol’s Crystal ability that draws you a card. And, you can use it once per turn.

That changes things a little.

Wol won’t replace your old Vikings, but you can add him to your Vikings deck. All you need to do is find a way to generate Crystals. Maybe we’ll get new Standard Vikings in this set.

29-097R – Elza EX

This is a great card, I’ve already added it to my MBM deck.

Elza comes on in and searches for either Raz or Rikken.

And, that’s it.

So, why would I add it to my MBM deck for that?

You’ll just have to take a look at Raz.

 

29-098R – Quina

I don’t know. Quina still doesn’t have a great card yet.

I mean, you get an 8K body, and a chance to have one of your opponent’s Forwards to lose 5000 power. Which I would say there are better ways to get that effect. Cause removing 3 cards is like paying 6CP, sure you get to draw a card as well, but that’s not a reason to play Quina.

I shall pass on this card.

And, if anyone would like to tell me why they would play it, I’d like to know.

I got to say though, that the artwork is magnificent as always.

29-099H – Jed

Ninja Jed, ready to strike from the shadows.

Jed comes in and if you already have another SOPFFO Character on the field, Jed will return one of your opponent’s Forwards to their hand. Plus Jed will draw you 1 card, bringing his cost down to 2CP. And for an 8K body, that is cheap.

Not only that, but anytime a Ninja attacks, one of your opponent’s Forwards will lose 2000 power and all of it’s abilities.

I think Ninjas are coming along nicely.

These SOPFFO heroes, will be something to look at with the next couple of sets.

29-100R – Sealion

This is a pretty decent Monster that will search for a Forward of 3CP or less, and you can add it to your hand.

And what’s more? Sealion will also become a Forward if you have 5 Backups on the field. A Forward with 9000 power.

I can see this one being played. Even if it’s just for the card that you’ll search for.

 

 

 

29-101H – Syldra

Hoping for Faris?

Play Syldra and you just might get lucky. Syldra will play a 6 cost Faris or less, from the top 5 cards of your deck onto the board for free. Which isn’t bad, you’d be actually paying 1CP less if you get it.

What happens if you whiff on the reveal?

You can still play a 4CP Forward from the top 5 cards.

Hopefully you’ll hit something. If not, then at least you have some great artwork to look at for a second or 2.

 

29-102C – Cecil

For a Common this is a great card. Cecil gives you 2 options that you can pick from when he enters the field.

One is to draw a card, and the other is to play a character that cost 2CP or less from your hand on to the field.

Either way, you’re getting CP back that you used to pay for Cecil.

After that you’ll have a 9K body on the field.

I don’t see this card in a FFIV themed deck, but I do see it splashed in some Water decks.

 

29-103H – Setzer

What a card!

If you ever were looking for a Setzer to base your deck around, this would be it.

Setzer comes on in and finds a Forward that can Warp from the top 7 cards of your deck. If you find one, you can Warp him on the spot. The best part? You only place 1 Warp Counter on that Forward, meaning that that Forward will come in on your next turn.

Dive Bomb, your late game special. How many cards are in your Break Zone? Multiply that by 1000, and deal that damage to all of your opponent’s Forwards. The catch? You have to split that damage among all the Forwards that you’re targeting. You might just have enough to clear your opponent’s front line.

And, if you do. You are set.

Or at least you better be.

29-104L – Diamond Weapon

We now have a rotating cast of Weapons now.

Diamond Weapon will search for another Weapon. (Other than Water of course) And you can then play it onto the field. Meaning that, that 6CP you paid to cast Diamond Weapon is credit for the Weapon after it.

Not only that, but you can pay 4CP once per turn to cast a Weapon from your hand onto the field. Yes, the cheapest Weapon to cast is 4CP, but you don’t have to worry about color fixing. You can play From Nightmares Ruby Weapon, without needing Fire CP.

You’d think that that’s enough but we skipped Diamond Weapon’s first ability. Whenever Diamond Weapon or another Weapon enters the field, your opponent selects one of their Forwards and they will send it to the Break Zone.

And, with 9000 power, Diamond Weapon will be a tough one to break.

29-105L – Tidus

Now I see why we have been selling plenty of FFX staples recently.

Tidus has come, and is ready to retire Opus I Tidus (1-163L).

Tidus comes in with Brave, and 9000 power, and when he enters the field (or attacks) one of your opponent’s Forwards will lose 4000 power.

This seems all basic, but take a look at his second ability. Tidus can attack as many times as the points of damage you have received. Meaning, that Tidus can attack up to 6 times if your back is against the wall. He’ll pick apart your opponent’s defenses and slowly makes holes for your attacks to go through.

You might want to keep this one up your sleeve, until it’s time to unleash him.

You can just grab Emissaries of Light Tidus for the beginning of the match, and have this one for after you already received a couple points of damage.

29-106H – Dion

Is it just me, or does this card not make any sense?

I know what it’s trying to say, but the way it’s worded has me re-reading the card.

Basically, you can pay 2CP less than the normal cost to prime into Bahamut, if you have another 6 Characters on the field. And that should be easy.

If not then there really isn’t any reason to Prime into Bahamut as the Priming cost is equal to Bahamut’s cost. Unless your hand sucks and you’d rather draw 2 cards.

Which in turn can change your whole board.

29-107C – Seer (FFTA2)

What does the Seer see?

The Seer sees a chance at breaking one of your opponent’s Forwards.

As long as you have a Summon in your hand, you can use Seer’s ability to deal at least 14,000 damage to one of your opponent’s Forwards.

And, that’s not counting in abilities that can buff Seer’s power up even more.

 

 

29-108C – Tonberry

The one cost Water Monster.

Doesn’t do much, and that is disappointing.

Tonberry is feared, and all this one does is make a Forward lose 2000 power.

Where is Chef’s Knife?

Where’s the ability that deals damage?

Where’s the fear of Tonberry?

C’mon Square-Enix, give Tonberry the card it deserves!

Oh, and you draw a card when you use Tonberry’s ability.

29-109R – Porom

The other twin, which looks like it’s just the same card. So, we’ll just copy/paste here

“We have the twins back doing what the twins do best. Twincast.

Well that’s the one option. If you have both Palom and Porom on the field, you can use Porom’s ability and deal one of your opponent’s Forwards 20,000 damage.

If not then you can just use Porom’s first ability and deal 5000, which is still good, depending on what you’re targeting.

Plus, you get a 2 cost Backup that will stick around until you need to use her abilities.”

 

29-110C – Yuna EX

Before we start, would you look at that art?

It’s an amazing piece of art, Yuna with all her Summons surrounding her.

What does the card do?

It grabs one of your opponent’s Forwards and puts it at the bottom of their deck.

And, that’s it. And that is more than enough.

 

29-111C/15-123C – Oracle

What had I written during Crystal Dominion?

“I had a plan with Oracle. And then I realized that it wouldn’t work.

So, scratch that.

Oracle will give you a crystal every time she enters the field. You can dull, and put her in the Break Zone to reduce damage to one of your Forwards and grab her back with Robel-Akbel.

Oracle’s use will be determined by the abilities that revolve around Crystal use.”

Now, I’m wondering what my plan was in the first place.

29-112C – Raz

This is great.

For 2CP you can have your opponent choose one of their Forwards and Raz will send it to the Break Zone.

After that, you can have Raz block Attackers left and right, in order to be able to play another one.

Don’t forget Elza can search for Raz.

 

 

29-113C – Rikken

Recycling Rikken.

I just actually read this card for the first time. No, it;s not the first time I’ve seen it, but it’s the first time I actually paid attention.

I always read place 2 cards in your Break Zone, when it actually says, at the bottom of your deck.

This card just got better. Instantly.

It’s the same card as before, but now I like it more than I used to.

Rikken comes in draws 2 cards, and as we mentioned, you can then put 2 cards from your hand at the bottom of the deck. Meaning you can still use those cards later.

Rikken also has the ability to give one of your Sky Pirates +1000 power. You don’t even have to pay for this ability.

I think I might like Opus X Rikken just a little bit more.

29-114C – Lenna

Lenna has a simple job, and it should work great in your Wol7 decks.

Activate a Warrior of Light at the end of your turn.

Anyone will do.

She’s also a Forward, so you might need to protect her a bit, as she only has 5000 power.

Wet Singles?

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Thief of all Trades

Well, I was going to write an article for each of the Legends in Opus XIV, for Card of the Week, but decided against it, as I would have jutst been pairing them back and forth with each other. I figured it out when I was about to start writing the article for Ravana, but decided against it when I was just going to pair him with Gilgamesh (FFBE).

So, I just decided to write about a card that I liked. Zidane

2CP – Wind/Water
Forward
Job : Thief
Category : IX
Hero
6000 Power

“Zidane cannot be blocked.

When Zidane deals damage to your opponent, choose up to 1 Forward. Return it to its owner’s hand.

Steal(S)(Wi): Your opponent reveals their hand. Select 1 card in their hand. Your opponent removes it from the game. You can cast it as though you owned it this turn. You an only use this ability during your turn.”

Zidane cannot be blocked. Half the time Zidane attacks will go through and you’ll get to choose 1 Forward and return it to their owner’s hand. Sometimes your opponent might use a Summon or ability. Which does not mean that Zidane will be broken.

And, Steal. Well it’s like playing Lani (12-018H), but this time both you and your opponent know what card it is. Which might give you the advantage as they might not execute their plan as they know you have an Ace up your sleeve.

I would have said just stick Zidane in a YRP deck but that would be too simple. You would be able to replace Zidane with any card and get the same effect.

But, Wind Water is the way to go.

Viking (4-133C) is a perfect choice. Whenever Zidane deals damage you can return Viking to your hand, Draw a card, and replay Viking to draw another card. Since your playing Viking, you need Leila (6-126R), just to be able to grab Viking back from the Break Zone, to be returned to hand by Zidane, to be played onto the field. And in that one turn you will have drawn 3 extra cards. 4 if you count the block on your opponents turn.

Chocobos, Zidane would be a good fit in here as well. You can return Chocobo (6-050C) to your hand, then dull Chocobo Knight (5-061C), to play Chocobo, and then play another Chocobo. Easy way to storm the field.

And of course, as always Maria (1-083H) for the +1K power. Even though Zidane can’t be blocked it’s always a good idea for extra fire power.

How would you use Zidane? Let us know in the comments.

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Opus XIII – Water Review

13-086R – Agrias EX

This card was made to be played with Ovelia (13-090L). Of course, you can play any other Princess for the EX Burst, but Ovelia is the one that you’ll be able to keep bringing Agrias back from the Break Zone

 

 

 

 

13-087C – Delusory Knight

Just your regular 4CP/8K that also searches for a Manikin of a different element.

 

 

 

 

 

13-088H – Elle

Discard 2 cards when you attack to get a free shot? We like Cheap … I mean free shots at Damage. Unless your opponent can find a way to get rid of Elle, you’ll have the match in 7 turns or less.

Considering you have enough cards not to run out.

 

 

 

13-089C – Oilboyle

Draw 1/Discard 1 all for 1CP. Becomes a Forward like the other Monsters from the other elements.

 

 

 

 

13-090L – Ovelia

How many Tactics forwards are there that are good? Agrias (13-086R), which will let you draw a card everytime she comes in? Marach (13-080C), to Ping 4K damage when he comes back in? Ramza (13-121R) to break 2 forwards your opponent controls and 2 more to their hand? Orlandeau (4-101H) to break a Damaged Forward? Delita (13-111C), to Break Marach and have him come back in for another 4K?

Wait a second. You can Play Marach, Ping for 4K. Use Aegis on Marach. Have him attack, hopefully he gets blocked and Breaks. And then he comes back to the field, dull and deals another 4K to your opponent. It might just work. If it doesn’t play Delita and break Marach.

13-091H – Cagnazzo

It should be pretty easy to get 3 Water Counters on Cagnazzo. 7 might be a little difficult, considering the 4K body. But, if he can stick around long enough, you’ll be able to get a board wipe.

 

 

 

 

13-092C – Sage

Flip cards until either an Earth or a Lightning card pops up. End of story.

 

 

 

 

 

13-093H – Sara

Searching for Royalty. Check

Searching for Ovelia. Check

Add to hand. Check

Hopefully you’re playing a Tactics Deck. No? Not to worry there’s plenty of cards Sara can search for.

 

13-094C – Simon

Here’s another card you’ll like to have on hand. Can bring back any Tactics character back from the Break Zone.

 

 

 

 

13-095C – Tonogiri

Doesn’t have to be your opponents Forward. You can return one of your own cards to replay it for it’s on entry ability.

 

 

 

 

13-096R – Nichol

+1K to all Multi-Element Forwards, plus you get to draw a card when one enters. Sign me up.

 

 

 

 

13-097C – Viking

Why would it say of cost 3 or less, if the most expensive card is 3CP. Must mean that there will be more Viking support coming. We shall finally build a deck to rival Chocobos.

But enough of that. If you’re playing all 4 Vikings 3 copies of each. That’s 12 cards. 12 divided by 50 means that you have a 25% chance for any of those cards to be a Viking, that you’ll play on the field.

 

 

13-098R – Fina

Easy way to return a pesky Forward to your opponents hand.

 

 

 

 

 

13-099C – Yuke

Always a good idea to be able to grab a Character from your Break Zone. Wether you’re only playing one copy of a certain card. Or you ran out of cards to cast that Special ability.

This one will see some play. If I find a deck to put it in.

 

 

 

13-100R – Leviathan EX

Save a Forward with this Summon. Reduce Damage by 5000. And If you’re at 5 Damage you can Protect all your Forwards from Summons and Abilities. This one will save you at least a couple of times. Especially if you’re playing against Dadaluma and Cactuars. Oh, wait Dadaluma is banned.

 

 

 

13-101R – Luka

+1K to all Brave Exvius Forwards. These are cards that I always like to play, give your Forwards a little boost.

 

 

 

 

13-102C – Refia

Need to Activate a Forward? Just use this ability. Only costs 1CP and Dull this Backup. Would have been better if it was any Forward, but this will work.