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Emissaries of Light – Thoughts on Earth

16-064C – Dark Knight

Not the best way to start off with Earth, but you can play 3 Backups in one turn at 3 points of Damage if you already have 3 Dark Knights in your hand.

Not much else to say.

 

 

16-065C – Amber EX

Here is the searcher your Soiree deck needs.

4CP to grab a card.

I’ll need to get all these cards together and figure out what’s going on.

 

 

16-066R – Heretical Knight Garland

I like this card.

Garland buffs up one of your Forwards into a Berserk Behemoth, or something of that nature.

+4K power and Brave, is no laughing matter.

And plus, if you keep enough CP available, Heretical Knight Garland is almost indestructible.

16-067L – Aerith

No need to grab your Phoenix Downs, Aerith will raise herself from the dead.

3 turns is all she needs.

She’ll be back in no time, Block, Attack all you want. You’ll probably be able to get into a rhythm here, and have all 3 Aeriths recycling themselves in a way that as soon as one is broken, remove from the game, and on the next turn, yours or your opponents she’ll be back on the field ready to block. All she needs is Haste.

 

16-068C – Eiko

10K Damage?

That’s a lot for a common Backup.

There might be some use to Eiko.

 

 

16-069C – Ciaran

Low cost Forward that can reach up to 9000 Power.

And, that Special Ability. Gets stronger with each Backup you control.

 

 

 

16-070L – Kirin

Kirin and the Shijin. Sounds like Hootie and the Blowfish.

What you don’t already know is that Kirin has the “Power of Love”. Just ask Doc Brown.

He’ll buff up the Shijin with +1K power, and when he comes in, Kirin allows you to play a 4 cost Forward from the top 5 cards
of your deck. That’s almost like grabbing Marty McFly to play at your Prom.

 

16-071C – Gladiator

Another Backup on Standby.

Keep Gladiator on the field till you have received 5 points of Damage. After that dull, return to your hand, play Gladiator, put him in the Break Zone and give all your Forwards +10K and Brave.

And, this is just a Common.

 

16-072C – Beastmaster

Looking for an Energy drink?

Beastmaster will let you grab a Monster when he enters the field.

Yeah, that one was cornier than the other ones.

 

 

16-073C – Benjamin

They finally added a Mystic Quest character to the game. All we need now is 8bit FFI characters. Come on Square-Enix you can do it.

High cost, high power. And Benjamin gets stronger at 3 points of Damage.

Throw him in late in the game and you’ll also Break one of your opponents dull Forwards.

 

 

16-074C – Cactuar

Break a Forward with this Summon, but Cactuar carries some drawbacks. Unless you want to deal yourself some Damage to get the benefits of all these Earth cards.

 

 

 

 

16-075R – Shinju

I think this card is the base of Soiree, as she allows all the different elements to be paid using any element.

Grab Shinju with Amber and watch Soiree unfold before your very eyes.

 

 

 

16-076R – Sophie

She was banned, but now she’s back with a Vengeance.

Sophie’s first ability comes off of Sophie’s Second ability.

If you’re playing high cost Characters, Sophie will be dealing 10K damage to one of your opponents Forwards. 12K if you have Enna Kros as a Backup.

 

 

16-077R – Terra

Terra might fit in a Fire/Ice Category VI deck. Or you can just go all out and grab all the VI Characters and go 6 element FFVI.

Someone out there, already knows how to use this card, and that person is not me.

 

 

16-078C – Demonolith

I remember a card like this in an earlier Opus, but that was a Summon.

Demonolith stays on the field until you want to see your next draw. And if you ;like it, you can keep it. If not just chuck them to the bottom of your deck, and hope for 2 better cards.

 

 

 

16-079H – Hades

The 2 cost Monsters in this deck are something. Each one I keep seeing is a card you’d easily add to your deck.

Hades here, let’s you discard a Backup to draw a card. And, you already know that there are plenty of Backups whose only purpose is to come in and use their on-entry ability. Now you have a way to get rid of them to play another Backup.

But, that’s not all.

Hades can make some of your opponents Forwards vulnerable.

As, whenever a chosen Forward is dealt Damage, that Forward will be broken, and sent to the Break Zone.

Relm is going to have some fun this Opus.

16-080H – Madam Edel

Madam Edel has been name dropped throughout this set, and now we can finally see what she is made of.

Madam Edel is the Forward your opponent will be trying to remove once she is on the field.

Madam Edel grants Protection to all the Morze’s Soiree Members. No Summons or abilities will be able to lay a finger on them.

And for 4CP, you’ll be able to grab a Morze’s Soiree Member from the Break Zone and play it on the field.

16-081R – Mira

We mentioned Relm earlier, but Mira here, will be able to take the reigns just as well.

Mira comes in and lets you play a Monster onto the field, and it all depends on how much Damage you have received. The more Damage the stronger the Monster.

 

 

16-082H – Mont Leonis

Well, you’re always going to be using that first ability. And, we mean always. There’s no reason not to. It doesn’t cost you any CP, and at the same time it gives Mont protection from damage dealt by Summons and abilities.

Taunting Blade? Yeah, it has some use. Mont attacks and uses the ability to take down the Forwards that are blocking him.

I still don’t like Mont.

16-083H – Layle

Depending on which side you’re on, Layle can either make or break you.

Everyone will attack and block, unless there are no more attackers for the blockers to block.

And, with Brave, Layle will be pulling double duty on both sides.

If you need to, you can always give Layle +1K to help him survive.

 

16-084R – Leslie

Leslie is your infiltrator, allowing him to dispose of your opponents Forwards from the inside. He’ll sit perfectly in a Mono-Earth deck as that will be the only way to be able to pass Leslie on to your opponents field.

Once he is there, your opponent will need to choose 2 Forwards and hopefully they’ll be sent to the Break Zone along with Leslie.

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Master of the Shijin

“… It is time to reap your reward.”

Kirin

6CP – Earth
Forward
Category : XI
Job : Kirin
Legend
9000 Power

Brave

“Kirin cannot become dull by your opponent’s Summons or abilities.

The Job Shijin Forwards you control gain +1000 power.

When Kirin enters the field, reveal the top 5 cards of your deck. Play 1 Forward of cost 4 among them and return the other cards to the bottom of your deck in any order.”

This will make some interesting play. I was just talking about how they should make an Archfiends deck. And, they listened. Sort of. We now have Kirin & the Shijins, coming to a bar near you. Playing all your favorite oldies. Ok, I got a little carried away.

Kirin comes in lets you hopefully play a Shijin from your deck to the field, and give all the Shijins +1K. And since he comes in with Brave, and cannot become dull by Summons or abilities, Kirin looks like he’ll be around for a long time.

Now let’s take a look at the Shijin.

Suzaku, Seiryu, Byakko and Genbu.

They all have one ability that reads. “If you have a Job Shijin in your Break Zone, the cost required to cast (card name) can be paid with CP of any Element.” Why is this important? It’s the basis of the whole strategy. You shall quickly discard the First Shijin to pay for Kirin, and hopefully you’ll find a Shijin.

And can’t forget about the EX Burst “When (card name) enters the field, you may search for 1 Job Shijin Forward other than Card Name (card name) and add it to your hand.” You’re already adding Shijins to your hand after you, hopefully, play one from Kirin’s ability. You’re likely to swarm the board pretty quickly here.

But, that’s not all.

Each Shijin also has a 3rd ability.

Suzaku – “When Suzaku attacks, choose 1 Forward deal it 5000 damage.”

Seiryu – “Seiryu cannot be chosen by your opponent’s abilities.”

Byakko – “When Byakko attacks, choose 1 Forward. Dull it.”

Genbu – “If Genbu is dealt damage, reduce the damage by 3000 instead.”

Other than searching for each other, these cards really don’t play well together. But, I’m sure with help from other cards these can do some damage to your opponent.

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Pulse of Life

*Spoiler Alert*

It’s what everyone has been trying to do since the end of disc 1. Yes that was just in case you still haven’t played FFVII.

End Spoiler

Aerith – 16-067L
Forward
Ancient
VII
Legend
5000 Power

“The Forwards other than Aerith you control gain +2000 power

When Aerith is put from the field into the Break Zone, you may remove Aerith from the game. When you do so, place 3 Reraise Counters on Aerith.

At the begining of Main Phase 1 during each of your turns, if 1 or more Reraise Counters are placed on Aerith, remove 1 Reraise Counter from Aerith. Then, if there are no Reraise Conters on Aerith, play Aerith onto the field. This effect will trigger only if Aerith is removed from the game.”

Let’s just put aside Final Fantasy VII for now. Although I know most of us will just throw her in a VII deck based off of Cloud, Tifa, Barret and Marlene. Add in some Avalanche and you just added Aerith to the party.

But, we’re going to look at this a little differently.

We’re pairing Aerith with Enna Kross. The plan is to bring in the “Big Guns” and make them even bigger. For simplicity, we’re just going to stay in Earth.

Prishe (1-116L) : Prishe already comes in with 8K power, which is pretty good by itself. Add the 3000 and you get 11000 Power, which is enough to take down Bhunivelze. But, you can always use Auroral Uppercut and double that power, for a total of 22000 Power. You’ll probably never need that much power, but then again why do we always level up our characters to Lvl.99

Gabranth (2-081L) : Although no one really uses Gabranth anymore, it’s a good card to play towards the end of the game. When he costs 1CP and gives everyone Brave.

Y’shtola (12-119L) : Ok, so this one is Wind/Earth, but it still counts. Y’shtola will hardly take any damage. Ever. Period. And frankly she can’t be blocked by a Forward that would be able to Break her.

And, that’s just a few Forwards, that you can play. Any better ideas? I bet you have some. Let us know in the comments.

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Crystal Dominion – Thoughts on Earth

15-064C – Vanille

Vanille is taking over Minfillia duties. Allowing you to grab 2 Forwards from the Break Zone when she enters the field.

Her 6CP cost goes down to 2CP, which is pretty good for a Backup.

15-065C – Scholar

Lost the card that’s supposed to win you the game. Scholar h ere will allow you to retrieve it back from the Break Zone. For a small price that is. What’s the top card of your deck compared to that Legend card that was just broken?

Next turn you’ll be able to shuffle your deck, and the card you retrieved will be closer to the top.

This card should have been a fisherman.

 


15-066C – Galuf

What would you like to do?

Gain a Crystal or Deal a point of Damage?

Odds are 50/50

Is it worth 5CP?

 

15-067R – Gijuk

Search for a Headhunter and then all the Headhunters can do things together. Like place Bounty Counters on each other. Dull and Break Gijuk and you can place 2 Bounty Counters on a Headhunter.

Don’t forget, Gijuk allows you to search for Lani (12-018H)

 

 

15-068R – Gilgamesh

You’re up-cycling Gilgamesh into a stronger Gilgamesh, and you have 8 Gilgamesh to choose from. I’m thinking You play them all, and towards the end, when you have at least 8 Gilgamesh in the Break Zone, you up-cycle to Gilgamesh (7-088L) and you go to town.

Add a Behemoth K or 2 for good measure.

 

 

15-069C – Cu Sith

Don’t like your hand?

Discard 3 Cards and Cu Sith who is already on the field, and draw 4 new cards.

You might get the card you need. You might not.

 

 

15-070R – Cait Sith EX

For 1CP, Ladies and Gentlemen, I’ll give you a chance to draw a card.

But it has to be a Forward. Which isn’t that bad. It’s Like betting on black. There’s a good chance you’ll get a Forward.

And, Since Cait Sith is already a Forward. There really is no drawback of playing him. Worse case scenario, you got yourself a blocker.

 

15-071H – Kefka EX

Just Like the final battle in FFVI. The Returners Vs Kefka, who now has become a God. Normally you would divide your party into 3 groups, and take on Kefka.

Here you divide their Forwards into 3 Groups and they only get to keep 1, while the rest are thrown into the Break Zone.

 

 

15-072R – Cid Sophiar

Freaky Friday Cid Sophiar.

Able to switch around certain abilities between 2 Forwards. Might be a good ability in a pickle.

 

 

 

15-073H – Cecil

The OG Dark Knight. Move over Batman, you ain’t got nothing on Cecil.

If you got a Crystal, you’re good. If not you shall receive 1 point of Damage when Cecil enters the field. Which isn’t too bad, because at 3 points of Damage, when Cecil is broken, you can search for another Cecil and play it onto the field. You’ll need another Crystal for that Cecil as well. Unless you go with another Cecil.

Souleater. Yes, please. Throw in a whole bunch of Cecil’s into your deck just so you can use this ability over and over. And, when it lands you’ll deal your opponent 2 points of Damage. Watch out for those EX Bursts.

15-074C – Zombie

Just in this set alone, Zombie has 7 targets. And, most of them are great ones to choose from, depending on what you’re playing.

Let’s just say, Cait Sith (15-070R) is a good choice. Same Element and you might even draw another card when you play him.

Other than that, Zombie becomes a Forward and breaks at the end of the turn.

 

15-075R – Titan EX

We’ve seen this one before. +2K and deal damage to a Forward. Works good in some situations.

 

 

 

 

15-076C – Titan

What would you do with +10K Power?

You’ll make sure you’re going to deal some Damage. Be it a Forward or to your opponent.

Either that or deal a Forward 7000 damage. Either way Titan here is set on Destruction.

He’s a one cost if you got a Crystal.

 

15-077H – Dadaluma

Here’s your counter attack. Just make sure to block, constantly.

8K damage to a Forward is more than enough to break most forwards. Just have Dadaluma out on the field and your opponent will try and find a way to remove him.

And, at 3 points of Damage he gains Brave and +2000 power

 

 

15-078C – Berserker

This Berserker has gone Berserk.

Of course, he will be attacking every turn, but when he does attack he also gains 5000 power. Every attack phase, Berserker will be attacking for 13000.

There’s almost no Forward that will be able to withstand this attack.

Unless of course, your opponent has the Clan Gully card.

 

15-079R – Ba’Gamnan

Do we have enough pieces for a Headhunter Deck?

Either way you should remember that you can play Lani with all these Headhunters. She’ll add Bounty Counters to Ba’Gamnan, and Bwagi. And she’ll also be able to gain +2K power that Ba’Gamnan can give here if he removes a Bounty Counter.

And with all the Headhunters entering and leaving the field. I’m sure you’ll have at least 4 to Break a dull Character.

 

15-080C – Geomancer

Geomancer here comes in gives you a Crystal, that you can use to play Cecil. After that, Geomancer dulls and heads over to the Break Zone, and gives Cecil Brave on the way out.

 

 

 

 

15-081C – Firion

Yes, the Rebels are coming out. Firion comes in this set as an Earth Forward. Seems he didn’t like Fire this time around.

But, having Firion come in and since you’re already playing Rebels he’ll have Brave, and +X depending on all the buffs he’ll get.

 

 

15-082H – Hecatoncheir

Deal 8K damage to all Forwards. You better have your Forwards buffed up, or your opponent has already taken down your front line.

Hecatoncheir here will take care of the rest.

 

 

 

15-083L – Rydia

Rydia already has self protection against Summons and abilities.

Rydia gains 2 Growth counters when she or another FFIV Character enters the field.

Rydia can cast a Summon once per turn by paying with Growth counters.

Rydia is a 2CP Forward.

Rydia is a Legend.

I like Rydia (15-083L)

15-084 – Robel-Akbel

Robel-Akbel, comes in and Breaks a Forward or a Monster. After that you’ll be grabbing a Backup at the beginning of Main Phase I during each of your turns. Thus, giving you a never ending supply of CP. Your best bet would be to find a 2CP Backup that send itself to the Break Zone with an on entry ability.

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Rebellion’s Call & Kain

Well, I was wrong on who is going to be on the Box Art. I was close though. I said it could be Leon or Queen Hilda. What we got was Minwu. Minwu? Why Minwu? Is it perhaps to tell us that this set will be all about protection. Probably not. Minwu as we all know was the one who helped Firion, Maria and Guy, after they were beaten to a pulp by the Black Knights. So, I’m guessing support. Or just a little bit of everything as usual.

3 Legacy cards once again. nothing changed here.

-Firion (6-019L)
-Veritas of the Dark (8-136L)
-Y’shtola (12-119L)

130 card + 10 starters and 22 Full Arts leaves us with one more card, which will probably be another Crystal. 21 cards per element and 2 and 2 for Light and Dark.

We did get a look at some of the cards. Just artwork, but you can tell Serah, Penelo, Cissnei, Glaciela And Exdeath are all Forwards. And we know that 3 of them are Legends. Serah, Glaciela and Exdeath. Penelo is a Hero, Cissnei a Rare. And Our Summon Atlas. Just a Rare as well.

From these cards without knowing what they do. I’m interested in Cissnei and Glaciela. We always need more Turks support. Along with the Avalanche Vs Shinra Starter deck. I’m hoping we’ll be able to make that deck stronger. Turn Turks into the next Scions. We already have a great Starter Deck. Give us more cards to Overpower it now.

 

 

Speaking of Starter Decks.

Golbez Vs. Cecil

I wanted to write Golbez Vs. Kain for some reason.

You can actually say Kain Vs. Kain. As he is in both decks. Which Kain will reign Supreme? The one with a Evil Warlock in his corner, Or the one with a righteous Paladin?

 

Starter Cards

Fire
– Kain (17-131S)
– Zeromus (17-132S)

Earth
– Scarmiglione (17-133S)
– Baigan (17-134S)

Lightning
– Edge (17-135S)
– Kain (17-136S)

Water
– Rydia (17-137S)
– Rosa (17-138S)

Light
– Cecil (17-139S)

Dark
– Golbez (17-140S)

We’re seeing characters in elements that they haven’t been before. Kain makes his debut in Fire, and Rydia in Water. And Golbez is now a Dark card. That’ll be 4 different elements to his name.

(Hmmm, I wonder if we’ll ever get a Character that has a copy of himself in all elements. I’m guessing when it finally happens it should be Kain. But, that’s a story for another day.)

Full Art Foils included in this set as well. Both Cecil and Golbez will have one. I can’t say I know how these decks will play out, but they will be here before we know it.

Do you think Minwu was a good choice for the box art? Let us know.