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Lion’s Roar

Where do we start?

That’s simple. You start with Cor (9-066C) because that is the card we chose to represent Cor in this Character of the week. We believe it is the better version, and that is that.

Now that Cor is set, we need to add the late king, Regis (15-103C), which not only gives Cor his permanent buff, simply because it’s Regis, but Regis also lowers the cost of casting the Kingslaive by 1CP.

Battling alongside King Regis, and Cor is Cid Sophiar (18-077R) and Clarus (11-068R). Cid Sophiar can grab a Character from the Break Zone, and Clarus let’s you search for a King. Which doesn’t have to be Regis.

What’s a Captain to do without the Kingsglaive? Well, we’ll need to grab them all and add them here. Pelna (15-098C) you can cast him for 1CP because you’ll most likely have more than one FFXV Character on the field already. And he’ll buff all of your XV Forwards by 2000 power.

Tredd (15-093R), for 1CP you can give a XV Forward +1K and Brave for the rest of the turn. If you put him in the Break Zone, it’s +3K and First Strike.

Libertus (11-102C), to let you grab a XV Character from the Break Zone, and possibly activate 2 Backups if you choose …
Nyx (11-097H), cause he’s about to strike down your opponent with Haste when you put a Kingslaive into the Break Zone, which could be …

Crowe (11-092C), who will help you grab a Forward from your Break Zone.

I’m lost.

With So, many Lightning Forwards we need to add Glauca (11-091R) to save us a Crystal Point every time we play a Lightning Forward.

Now that King Regis has passed away, Cor now watches over Noctis (12-121R) who comes in and grabs a FFXV Forward from the Break Zone. And every time he forms a party all the Forwards gain a 2K buff and Haste.

Cor will now need the help of the Retainers.

Ignis (20-066R), because everyone needs a meal, even when you’re on the road. Plus, you can put a Backup you control into the Break Zone, to break a Forward and grab a Forward from your Break Zone.

Gladiolus (18-135S), cause we need a powerhouse on the team, that can deal enough damage to Break even the most powerful Forwards.

And Prompto (8-082R), cause that’s the only Earth Prompto.

We’ll add Class Tenth Moogle (9-074C) to help us pay for Lightning CP.

We’re going to grab our Free Summons Fenrir (19-064R) and Ramuh (19-083R)

Then we’ll also grab Mist Dragon (9-068H) and another Fenrir (12-068H).

And that should complete our Cor Deck.

Forwards

3x – Tredd (15-093R)
3x – Cor (9-066C)
3x – Glauca (11-091R)
3x – Noctis (12-121R)
3x – Nyx (11-097H)
3x – Regis (15-103R)
3x – Libertus (11-102C)
3x – Ignis (20-066R)

Backups

3x – Class Tenth Moogle (9-047C)
3x – Pelna (15-098C)
3x – Cid Sophiar (18-077R)
3x – Crowe (11-092C)
3x – Clarus (11-068R)
3x – Prompto (8-082R)

Summons

2x – Mist Dragon (9-068H)
2x – Fenrir (19-064R)
2x – Ramuh (19-083R)
2x – Fenrir (12-068H)

What would you do different?

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Wave 1 : Gadot 1-007R

Next up on the Wave 1 list is Gadot. Gadot is an easy one as well, following in the footsteps of Garland, and Auron. It’s the background image once again. But, before we get to that, let me give you a couple of links to guides that will help you on your journey, of Opus I Wave 1 cards.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

As you can see in the background image of Gadot the Wave 1 image is a bit more transparent than the Wave 2 version. As always Wave 1 is on the left, Wave 2 is on the right.

As you can see Wave 1 Gadot has a reddish tint from the red on the card, while the Wave 2 has a slight grey tint.

There is also a small difference in the Crystals. Even side by side it is hard to tell the difference, but it’s there. We’re not even talking about the placement but the shade of the red used. The Wave 2 Gadot has a darker Crystal.

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Cor, the Immortal

Cor, the Immortal, or so they call him. We do have two to choose from, so let’s get started.

2CP/Earth
Forward
Captain
Common

“If you control Card Name Regis, Cor gains +2000 power.

When Cor or a Category XV Forward enters your field, until the end of the turn, Cor gains +1000 power and Brave.”
A 2 cost Forward, that can gain power, just by playing cards to the field. FFXV cards that is. And, if Regis is on the field, Cor gains a permanent boost.

With the Noctis deck needing just a few changes Cor is easily playable. And, I believe Cor is already in that Starter Set.

4CP/Lightning
Forward
Captain
Rare

“If you control a Job King, Cor gains +2000 power and “When Cor is put from the field into the Break Zone, you may remove the top 10 cards of your deck from the game. When you do so, play Cor from the Break Zone onto the field dull.”

Let’s see what we wrote a couple months ago.

“Cor was a Captain? How come I don’t remember that?

4 cost Lightning Forward with 8000 power.

Nothing to write home about so far.

But, if a King is on the field, Cor gains +2000 power. making him a 10K body.

When Cor is finally sent to the Break Zone, you can remove the top 10 cards of your deck and play Cor back onto the field dull.

Is it worth it? Probably not. Maybe if Cor was a better card, we’d think about it.”

I’ll stick to that. But, it makes sense calling him Cor, the Immortal as you can just bring Cor back from the Break Zone.

If you ask me the Opus IX Cor is much better, even though it’s just a Common.

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Enter the Zero World

This one should be interesting, but we have an idea. Maybe it’ll work, maybe it won’t. There’s only one way to find out.
First things first we need to bring out Necron, and base the whole deck around the fact that Necron can deal a point of Damage at the end of each of your turns, as long as there are at least 3 Dark Characters on the field.

Next we need a way to grab Necron. Ysayle (6-022R) and Laguna (9-037C) are both great cards that allow you to search for Necron when they enter the field.

Let’s get to some Dark Cards, to make use of Necron’s ability. Spiritus is at the top of the list, as we’re actually going to grab 2 different Spiritus. Spiritus (6-129H) and Spiritus (13-104L). 3 copies of each as they both allow you to search for a Dark Forward.

The Emperor (1-185H) because he is able to recycle himself, if he gets broken. That way you’ll still have the same amount of Dark Characters on the field, as he comes back into play dull.

Twintania (16-130H) and Vinera Fennes (17-129H) both are cheap Dark Forwards. And, since most of the cards we’re playing are high cost we do need a couple of the cheaper ones to keep us balanced.

We’re going to go right ahead and add Garland (IX) (8-026L), cause it still is a great card. And, it needs to be used more often. Plus dulling and Freezing a card every turn is great.

We need more Backups.

Devout (1-048C), Always a decent card to have, as you can grab a Forward from the Break Zone and play it to the field. You can’t grab Necron, but you can grab plenty of Dark Forwards that might already be in your Break Zone.

Rinoa (2-048R), we’ll grab her, to search for Laguna, to search for Necron.

Cid (WOFF) (4-034R), This is a great choice for the Character that turns into a Dark Character. As Cid (WoFF) cannot be broken. And, it’s only 2CP.

Let’s add Chocobo Eater (19-027R) and Flan (19-031C) cause this deck looks like it can use a couple of Monsters. Flan pretty much regenerates, and Chocobo Eater can remove a Forward.

Mateus, the Corrupt (5-044C) that way you can Attack with a Dark Forward, without worrying about it being blocked, and possibly sent to the Break Zone.

Zalera (9-025H) to break a Dull Forward, and Shiva (19-022R) just because it is a Free Summon!

Forwards

3x – Spiritus (13-104L)
3x – (Twintania (16-130H)
3x – Vinera Fennes ((17-129H)
3x – Garland (IX)(8-026L)
3x – The Emperor (1-185H)
3x – Laguna (9-037C)
3x – Necron (12-021R)

Backups

3x – Cid (WOFF) (4-034R)
3x – Rinoa (2-048R)
3x – Devout (1-048C)
3x – Ysayle – (6-022R)
3x – Spiritus – (6-129H)

Summons

3x – Mateus, the Corrupt (5-044C)
3x – Zalera (9-025H)
2x – Shiva (19-022R)

Monsters

3x – Chocobo Eater (19-027R)
3x – Flan (19-031C)

Plan of attack is to bring out Necron, and get your 3 Dark Characters on the field. Just Find a way to keep those Dark Characters on the field, and you’ll slowly watch your opponent’s Damage rack up until he gets 7 points of Damage.

It’s a waiting game.

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Wave 1 : Garland – 1-006H

Garland is here, with another easy one to figure out. All you got to do is remember transparency is key. For some of the cards at least. But first, let me post these two guides.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

We have 2 specimens here, both are Garland, both are Heroes, and both are good looking cards. But, which one is which? Garland Left or Garland Right? Let’s take a look.

If you said right is Wave 1 you are wrong. Left is right. I mean Wave 1. Don’t mean to confuse you there.

A closer look shows us the transparency in the background image.

As you can see on both sides of the card, Garland’s image n the background is more transparent. And sometimes, it’s just that easy.