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Did You Notice That?

Well, if you take a look at the top of the site, or in the menu if you’re on your phone, you’ll notice a little button that says TCGPlayer Shop. And we know that some people don’t like ordering from little shops like us, so we decided to give them another option.

That’s just one reason. As you already know Kardboard Korner’s main focus is Final Fantasy. And, this helps us list Singles from other games, without having to load up the site with tens of thousands of different cards that would just bog down the site.

Need more reasons? It gives us the answer to how we are going to post the Foils and Full Arts without having to create separate listings for each one. And we know you all like your foils and Full Arts.
We’re going to have a busy weekend once again.

And that’s just how we like it.

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Retired Blitzball Player

Wakka (1-180R)

3CP/Water
Backup
Blitzballer
Rare

“The Water Forwards you control gain +1000 power.”

I like these cards that buff you elemental Forwards by +1K. 90% of the time, if I’m building a deck, these cards are in there. At least one copy.

But, preferably 3.

Wakka (1-216S)

4CP/Water
Forward
Blitzballer
Starter

“When Wakka attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for each Forward you control.

Status Reels (S)(Wa): Choose 1 Forward. Until the end of the turn, it loses all its abilities and its power becomes 1000.”
Attack and Buff at the same time.

And, this one isn’t just a measly +1000 power, not saying that +1000 isn’t good, it’s +1000 power for each Forward you control. So you can take that Tidus (1-163L) and buff him by as many Forwards times two. And, if you have your back up against the wall, Tidus will do what he’s supposed to with Blitz Ace.

But, wait I thought we were talking about Wakka.

Wakka (7-126C)

2CP/Water
Backup
Guardian
Common

“(D): Choose 1 Category X Forward you control. It gains +1000 power until the end of the turn.”

Compared to the other Wakka’s this one just isn’t cutting it.

I wouldn’t use this one, when you have so many other choices.

Wakka (16-138S)

2CP/Water
Forward
Guardian
Starter

“You can remove 3 Reel Counters from Wakka to use Wakka’s special ability without paying the cost.

When Wakka or a Category X Forward enters your field, place 1 Reel Counter on Wakka.

Aurochs Spirit (S)(Wa): Choose 1 Forward. It loses all abilities until the end of the turn. Break it.”

Let’s see what we wrote when Emissaries of Light came out.

“I don’t know. I still think the Opus I Wakka was the best one. Same can be said about Shantotto.

But, being able to Break a Forward for a couple of Reel counters isn’t too shabby.”

The question is, how many FFX Characters can you get on to the field, and how fast can you get them on the field. Remember each one gives Wakka a Reel Counter, and with 3 of those counters, you can break one of your opponents Forwards.

Bring on the Aurochs!!

Wakka (18-102C)

3CP/Water
Backup
Blitzballer
Common

“EX BURST When Wakka enters the field, reveal the top 3 cards of your deck. Add 1 Water or Category X card among them to your hand and return the other cards to the bottom of your deck in any order.”

Resurgence of Power came out less than a year ago, and this is what we had then …

“A backup to play if you’re playing a FFX themed deck, or mostly Water.

Wakka let’s you reveal the top 3 cards of your deck and hopefully you’ll grab a card. There’s a good chance you will if you’re playing this Wakka.

This ability also comes off an EX Burst so there’s that as well.

But, from the 4 other Wakka’s available, 3 of them are better than this one.

Prove me wrong.”

Well, we can’t say we were wrong. I still stand by that.

But Mono-Water/X with the Dawn of Heroes Yuna, and Emissaries of Light Tidus,it might be worth having this Wakka on board.

Wakka (20-126C)

7CP/Water
Forward
Guardian/Blitzballer
Common

“The cost required to cast Wakka is reduced by 1 for each Backup you control.

When Wakka attacks, you may put 1 Backup you control into the Break Zone. When you do so, choose 1 Forward. Deal it 8000 damage.”

Dawn of Heroes, is more like Dusk of Heroes since Beyond Destiny is right around the corner.

“Well, at least we figured out what to do with all those free Backups that we were getting.

You now have a way to use them as fodder for Wakka when he goes into attack mode.

Every time Wakka attacks, he grabs a Backup and throws it like a Blitzball at one of your opponents Forwards for 8000 damage.

Sure 7CP might be a bit much to play Wakka, but it is reduced by 1 for each Backup that you have on the field.
You should be only paying 2CP to get Wakka on the field. Maybe a little bit more.

“Wakka, wakka, wakka”

We’re just going to keep that like that.

“Wakka, wakka, wakka”

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Wakka, Wakka, Wakka

“My fastball gone broke da mouth.”

“A good-humored young man who travels the world as one of Yuna’s guardians. While he always looks out for others, his dependence on the teachings of Yevon oftentimes causes him to lose sight of reality. Wakka’s biggest passion is playing for and coaching his blitzball team, the Besaid Aurochs.”

-Character Guide from Dissidia Final Fantasy : Opera Omnia

Having lost his parents from one of Sin’s attacks, Wakka raised his younger brother Chappu with help from the villagers of Besaid. Wakka grew up alongside Lulu, an orphan as well, and ended up marrying her, fathers a child. And worries about raising it.

Wakka is a skilled Blitzball player, Captain of the Besaid Aurochs. Wakka retires during the game, but you can bring him out of retirement later on in the game. The Aurochs aren’t the greatest team, far from it, and upon hearing that Tidus is a star player, he asks him to join the team.

His hate for the Al-Bhed is clearly shown throughout the game. As he is always talking down to Rikku, until he finds out that Yuna is 1/2 Al-Bhed. And after the attack on the Al-Bhed by the Guado, he changes his tune completely.

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The Warriors

Since Benjamin is the only Mystic Quest Character, we’ll have to do this deck a little bit different. We can see that Benjamin is a Warrior, so what better time to do a Warrior tribal deck than now?

We’re starting off with Benjamin (16-076C) well because he is the Warrior that will be built around. How easy is it going to be? I guess we’ll find out.

We’re starting off with a card that we haven’t really used, but looks like the perfect candidate for The Warriors. Maria (17-128L) Giving all of your 2 cost Forwards (or less) +2000 power. And, we know for sure there are plenty of Warriors that cost 2CP. Warrior (2-010C), Warrior (5-014C) and Warrior (8-013C). Plus Maria can turn a Backup into a Forward with 8K power, and if it’s a 2 cost Backup it will also gain another 2000 power. We’ll just add Warrior (11-010C) and Warrior (17-069C). We’ll also add Delita (1-113C) because of this and Wol (13-117R).

Since we have Wol, we’ll add Graff (13-057H) which will give all of your Earth Forwards +2000 power along with your Mobius Characters.

Firion (15-081C) because we have a Rebel in Maria, and that gives Firion a buff and Brave.

Ward (6-001C) as he gives all the Job Warriors +2000 Power.

Warrior of Light (14-004C) all your Standard Units +1000 power, and at 3 points of damage, it will become a total 0f +3000 power.

We need to be able to produce Lightning CP to play Wol, so we’ll grab Class Tenth Moogle (9-074C).

Backups we’re grabbing Miner (5-082C) to grab a Backup and a Forward from the Break Zone, if needed.

Ingus (13-055C), will give a Standard Unit +1000 power and Brave, once per turn.

As for Summons we’ll go with Alexander EX (13-053R) and Titan (17-070R). We’re just going with Summons that will give your Forwards a buff.

Forwards

3x – Delita (1-113C)
2x – Warrior (2-010C)
2x – Warrior (5-014C)
2x – Warrior (8-013C)
3x – Wol (13-117R)
3x – Maria (17-128L)
3x – Graff (13-057H)
3x – Firion (15-081C)
3x – Ward (6-001C)
3x – Warrior of Light (14-004C)
3x – Benjamin (16-073C)

Backups

3x – Class Tenth Moogle (9-074C)
3x – Warrior (11-010C)
3x – Ingus (13-055C)
3x – Warrior (17-069C)
3x – Miner (5-082C)

Summons

3x – Alexander EX (13-053R)
2x – Titan (17-070R)

Plan here is to Swarm your opponent with low cost Forwards that receive Buffs left and right and from across the stream.

What would you do differently?

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The Curious Card of Benjamin

5CP/Earth
Forward
Warrior
Common

Damage 3 ― Benjamin gains +1000 power and Brave.
Damage 5 ― When Benjamin enters the field, choose 1 dull Character opponent controls. Break it.

Let’s take a look at what we wrote when Emissaries of Light came out.

“They finally added a Mystic Quest character to the game. All we need now is 8bit FFI characters. Come on Square-Enix you can do it.

High cost, high power. And Benjamin gets stronger at 3 points of Damage.

Throw him in late in the game and you’ll also Break one of your opponents dull Forwards.”

Can’t say that much has changed since Emissaries of Light came out.

Benjamin is a Common, so he doesn’t have any great abilities to help you out until you get 5 points of damage. But he is a great meat shield, even if he costs 5CP, he’ll still take a hit and stay standing.