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Midnight Pre-Release : Resurgence of Power

Resurgence of Power is just around the corner. You may or may not have seen the cards yet. I haven’t seen all of them, but we did get a chance to check them out at last night’s Midnight Pre-Release.

A new mechanic came into play, called Warp. You pay the cost which is 2CP. I haven’t seen any that are more than that. You remove the card from the game, and then depending on the number, I’ve seen 2-5 you wait that many turns before you play it onto the field. You’ll ask, why not just play it onto the field in the first place? The answer is, that the Warp cost is significantly lower than the play cost. You can play a 9CP character for 2CP if you’re willing to wait before it comes into play.

Now your opponent can see the card, and when it warps, they’ll be able to respond to the card being played.

For some reason I decided to build a 6 element deck, Which did not work as planned. I thought having Cait Sith (XI), which let’s you pay CP for any element at 3 points of Damage. But, but by the time that I had 3 points of damage, my front lines were almost as good as a wet paper bag. I stood no chance in winning. The only time I was getting the cards I needed was when we were playing a casual match.

If you’d like to grab a kit look no further as we have them up on the site already.

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Resurgence of Power – Starter Thoughts

18-131S – Iedolas

6CP to play a 4CP Fire Forward from the Break Zone. Iedolas will technically cost you 2CP to play. I’m sure you can find plenty 4 cost Fire Forwards with on entry abilities to make Iedolas a great card to play.

After that you can have Iedolas as a Backup until you want to use his ability to deal 7000 damage to a Forward.

 

 

18-132S – Ravus

Captain! Captain?

Ravus here might be a good choice to use with Iedolas, if there are already a couple of Captains in your Break Zone. Deal a Forward 10K Damage and hopefully you’ll break it.

If not, Ravus does gain +1000 Power at 3 points of Damage. Add Opus I Lebraeu and he’ll be a 10K Forward.

 

18-133S – Ignis

Ignis is here to give Noctis and Co. protection from your opponent’s abilities. And technically give them Brave. As all the Characters are activated every time Ignis or Noctis attacks.

You’ll have plenty of CP available to you for Main Phase 2 and your opponents turn as all your Backups will be active.

So, play plenty of Backups.

 

18-134S – Prompto

This is a nice card. If you have the whole party out, Prompto is a 2CP/8K with Haste, and every time he attacks you get to draw 2 cards.

Along with Ignis’ protection from abilities, you can probably add Opus I Maria and your opponent will have a hard time getting rid of Prompto.

 

 

18-135S – Gladiolus

Gladiolus might not have Cyclone, but he can attack for up to 12K just from having Noctis on the field. And if you do, Gladiolus will only cost you 2CP.

At 3 points of Damage Gladiolus gains Brave.

Good blocker to have on hand.

 

 

18-136S – Titan

Hmm?

Well, you cast Titan remove a card a Forward from the Break Zone and deal damage to one of your opponents Forwards for the power of the removed Forward.

I might be missing something here, but I believe there are better Summons.

 

18-137S – Aranea EX

Haste, First Strike and the ability to break 2 of your opponents Forward when she enters. All this for 6CP.

Aranea is more like a Summon that sticks around after it has been cast.

Sure you can keep her on hand until you decide to use her when you get 5 points of Damage. Or you can keep Opus VIII Rinoa on hand and bounce her.

 

18-138S – Glauca

This is an interesting one. Just a regular card until he enters the Break Zone. Where he allows you to search for 2 Captains.

You don’t even need to wait for your opponent to send him there, you can put him in the Break Zone whenever you’d like, and you’ll Dull 2 of your opponents Forwards for doing so.

 

 

18-139S – Noctis EX

Search for a Retainer.

Play that Retainer and deal Damage equal to it’s power to one of your opponents Forwards. But this ability isn’t limited to the Job Class Retainer. It can be used for any Wind or Earth Forward.

Only downfall, which isn’t really a Downfall is that it can only be used once per turn.

 

18-140S – Ardyn

Coming in with Brave and a 9K body Ardyn would be a decent card without his ability. But, with that ability you can play a number of cards for a measly 1CP.

Imagine playing Iedolas or Aranea for 1 CP. And that’s just 2 cards that came in this deck.

I can see decks being made around this card.

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Magnets

The item you never knew you needed. Final Fantasy Magnets, staying true to the NES 8-bit days we make these magnets to look exactly like they would in Final Fantasy. And, I think they look pretty good, if I say so myself.

We’re starting off with Final Fantasy 1, We made the Warriors of Light. Fighter, Thief, Monk, Black Mage, Red Mage and White Mage. You can get just one or all six. 4 would probably be ideal as that’s how many party members you have in the game. You can set them up to hold up your kids pictures or the bills you need to pay or anything else for that matter.

We’re also offering custom magnets as well. You can choose the base, then change around the color of the clothes, skin and hair color. And, as you know it I always misplace things so, those pics will be up later.

Watch out for the email, that will tell you when they go on sale. So, sign up for the newsletter while you’re at it. That way you won’t miss out on anything,

 

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Rebellion’s Call Pre-Release Midnight Event

Another Pre-release, another Midnight event.

Get your hands on some Rebellion’s Call before the actual release. How? Just show up and join us for our Midnight Pre-Release Event on Friday – August 5th. Technically the event isn’t till the 6th but it will be the 6th once the clock strikes midnight.

Everyone can start showing up at 10PM for some casual play until everyone is set to play.

You should already know the rules but for those who don’t, well here’s your chance to figure out what’s going on.
Everyone gets their Kit, and must build their deck. We’ll have about 30 minutes for this. After that, we dive into the games. Standard tournament 30 minute rounds. And, that is pretty much it.

We’ll have prizes as well. Depending on how many people show up will determine the prizes. All that is certain is First place will receive another Pre-Release Kit, and a shiny Promo card. After that we’ll see what we have on offer. But the top 8 will walk away with something.

$45 for your first Kit and spot in the tournament.

After that each kit will be $40.

Where is this at?

Mr. Gyros
9229 S. Cicero
Oak Lawn, IL 60453

Show up any time after 10PM, if you want some food come by earlier as the kitchen will close at 10.

We look forward to seeing you there.

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Opinion on Starters : Rebellion’s Call

17-131S – Kain

Haste? Check
Way to reduce the CP cost? Check
Buffs self when attacking? Check

All in all Kain here is a decent card. You might end up only paying 1CP for Kain, and if you do he’s an attacking Forward with 9K power.

 

 

17-132S -Zemus

Kind of plays like Don Corneo from a couple Opus back.

But, as before to remove 7 or 1 cards from your deck is quite the number.

Unless you’re sure you’re going to win this game, it’s best to avoid using these abilities. But, you’re playing Fire. Go on Aggro yourself ahead and hope for the best.

 

17-133S – Scarmiglione

Interesting.

If you’re playing against a Mono-build this card is a perfect choice. If not, it’s still a good choice.

Scarmiglione comes in and you pick an element. Scarmiglione becomes twice as strong against that element.

And, Blood Tap? Yes that damage will increase as well. It’s a Special ability and since you don’t need to dull Scarmiglione, you can keep using it till you run out of Scarmigliones. With this one there are a total of 4 different Scarmiglione. Multiply that by 3, and you can see how many times you’ll be able to use Blood Tap.

17-134S – Baigan EX

Not much here, but Baigan does allow you to search for Golbez.

After that you can put Baigan into the Break Zone to break a Forward.

4CP/8K power. Average card.

 

 

17-135S – Edge

Same thing with Scarmiglione. Edge has an ability that triggers when he enters the field. Depending on how many FFIV Characters you have on the field, Edge can break a Forward. You can quite easily pick apart your opponent using Mirage over and over.

Plenty of Edges to keep on hand for this ability.

 

 

17-136S – Kain

Kain allows you to grab a FFIV Water Character from the Break Zone.Plenty of Characters that you can choose from.
Other than that he can come in with Haste depending on the field situation.

 

 

 

17-137S – Rydia

Search for a couple of Summons, one gets tossed to the Break Zone by your opponent.

After that each time you cast a Summon, you might be able to break one of your opponents Forwards. Especially if they are high cost Summons.

 

 

 

17-138S – Rosa

Decent card, better card if Cecil is on the field.

Even though Rosa is a Forward, she plays like a Backup, casting White Magic on your Forwards. Activate and a buff. All for a total of 0CP. You know you’ll be using her ability each turn.

 

 

17-139S – Cecil

There are better Cecils, but every time I say that, someone comes up with a way that makes this one even better than the other ones.

So, I’ll just say that Cecil here can have up to 10K Power with Brave.

That and if you dull your FFIV Characters, you can dull Forwards and deal damage and stuff.

 

17-140S – Golbez

Same thing with Cecil, but Golbez can act like a Summon as well.

Which unless you’re searching for another Golbez I don’t see the point in not paying the 2CP and keeping Golbez on the field.

But, you might say 6CP is a lot to pay for this card. But so is the 7CP Odin and all he does is break a card.